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Ultimate TP EquipmentFollow

#1 Aug 22 2011 at 1:03 AM Rating: Good
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I've never really played a Melee job before so I tried to make a list of what could be the best TP equipment for Puppetmaster as a way to learn more about Melee stats. I'd appreciate if you could point out any mistakes or other considerations I've missed out in choosing this equipment.

  • Weapon: Kenkonken 7.89 DPS, 3.90 TP/Hit, DMG+35, Dly:49, Enhances Martial Arts IV
  • Range: Animator +1 DEX +4, Automaton: HP 40~60, MP 0~60
  • Ammo: Automaton Oil +2 900 HP Healed, Remedy/Erase, 1170 HP Regen over 90 sec
  • Head: Cirque Capello +2 H2H Skill +5, Double Attack +3%, Haste +6%, Auto: TP Bonus
  • Neck: Cirque Necklace Accuracy +5, Martial Arts (-10 Delay)
  • L.Ear: Brutal Earring Double Attack +5%, Store TP +1
  • R.Ear: Moonshade Earring Attack +3, 1 TP Regain (when weapon is drawn)
  • Body: Cirque Farsetto +2 DEX+10, Acc./Atk.+20, Haste +3%, Reduces “Overload” rate
  • Hands: Cirque Guanti +2 STR/DEX/AGI/S.TP +6, Haste +4%, Auto: STR/DEX/AGI +13
  • L.Ring: Rajas Ring STR/DEX +2~5, S.TP/S.Blow +5
  • R.Ring: Epona's Ring Double Attack +3%, Triple Attack +3%
  • Back: Cavaros Mantle Increases critical hit damage +3%, Enmity +2 (Vellaunus' Mantle outside Abyssea)
  • Waist: Twilight Belt Double Attack +2%, Haste +7%
  • Legs: Cirque Pantaloni +2 Acc./Atk.+10, Haste+4%, Martial Arts (-10 Dly), Auto: Skills+10
  • Feet: Cirque Scarpe +2 STR/DEX/INT+8, Acc. +12, Auto: INT/MND +13

  • I focused on Speed (Haste, Martial Arts) whilst trying to boost Power (D.Attack, STR, Crit Hit Damage) and I've deliberately left our Automaton stats (e.g. Pantin Cape would be much better were you using Valoredge). I have however sacrificed 1% Haste (from cap) for set bonus on the feet as the bonus would do more damage overall.

    What I find most interesting about this equipment, if this is indeed the best TP equipment a Puppetmaster can get, is that other than the Kenkonken it's really not as difficult as some other jobs to obtain (may even make up for our stupidly expensive attachments...)
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    #2 Aug 22 2011 at 3:55 AM Rating: Decent
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    For best tp I Would choose to use kokugetsu feet with haste +2-3 augment. Mainly because 2% more haste in an environment where you have other sources of haste or are trying for your quickest tp is very important. The reason I say 2% is because haste cap is not 25% but a fraction over thereof. I'd save the scarpe for ws, unless your accuracy is horrible in which case your whole set may need to be looked into, or your skills, or food choice. >.>

    Also cavaros isn't meant for tping, try going with karagoz just to help you up hitrate.

    Edited, Aug 22nd 2011 5:58am by Camwin
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    #3 Aug 22 2011 at 6:03 AM Rating: Excellent
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    Camwin wrote:

    Also cavaros isn't meant for tping, try going with karagoz just to help you up hitrate.

    Edited, Aug 22nd 2011 5:58am by Camwin

    This, however since you stated Cavaros was for inside abyssea I would instead suggest Vellaunus' Mantle/Pantin Cape since ACC is a bit of a moot point in there except on a few NMs. I could see Karagoz being a nice boost for things like Voidwatch though due to high evasion of those monsters.

    Edited, Aug 22nd 2011 7:03am by Dragonmasterxxxx
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    #4 Aug 22 2011 at 11:03 AM Rating: Good
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    Use pantin and call it a day. Unless your automaton is in storm body in which case go ahead and throw on a vel.
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    #5 Aug 22 2011 at 4:26 PM Rating: Good
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    Camwin wrote:
    Use pantin and call it a day. Unless your automaton is in storm body in which case go ahead and throw on a vel.

    Well of course but they said they were disregarding pet equipment for whatever reason.
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    #6 Aug 22 2011 at 5:05 PM Rating: Decent
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    Ranged: From a damage perspective, Deluxe Animator is slightly better than +1 with 2 more DEX.

    Neck: Be aware that Faith Torque might retake the spot at level 95 if the extra H2H skill causes an increase to base damage.

    Ear: Other than a slight misprint on Moonshade (it's Atk+4, not 3), this is correct.

    Back: As mentioned, Pantin Cape wins with a melee puppet. Otherwise, Vellaunus. Even with crit atma inside Abyssea, Vellaunus should win unless you're capping attack (say, COR buffs, food, and Berserk up). And since I love taking opportunities to badmouth Karagoz ;) It is literally as good as having nothing at all on your back if you're capping accuracy, and there's a good chance you are on anything other than Voidwatch as of today.

    Feet: Usukane may be ideal here with Twilight and all other Cirque +2 pieces, the 2% haste bringing you to true capped haste while also giving Atk/Acc/StoreTP+7. Probably a pretty close call whether that beats out a higher proc rate of the Cirque+2 set bonus.

    Edited, Aug 22nd 2011 7:10pm by Anza
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    #7 Aug 22 2011 at 7:14 PM Rating: Excellent
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    Anza wrote:

    Neck: Be aware that Faith Torque might retake the spot at level 95 if the extra H2H skill causes an increase to base damage.
    Edited, Aug 22nd 2011 7:10pm by Anza

    But wait, doesn't Faith Torque already add a damage tier now? How would adding a damage tier at 95 compared to adding a damage tier now change it to being better? Am I just utterly clueless to something?
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    #8 Aug 22 2011 at 8:28 PM Rating: Good
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    Dragonmasterxxxx wrote:
    Anza wrote:

    Neck: Be aware that Faith Torque might retake the spot at level 95 if the extra H2H skill causes an increase to base damage.
    Edited, Aug 22nd 2011 7:10pm by Anza

    But wait, doesn't Faith Torque already add a damage tier now? How would adding a damage tier at 95 compared to adding a damage tier now change it to being better? Am I just utterly clueless to something?


    I'll try some math... let me know if I F up somewhere.

    Assuming hand-to-hand base damage is (Skill x 0.11) + 3

    Capped skill (341) + Cirque hat (5) = 346 x 0.11 -> 38.06 base damage so 41
    Capped skill (341) + Cirque hat (5) + Faith Torque (7) = 353 x 0.11 -> 38.83 base damage so 41

    Capped skill (341) + Cirque hat (5) + merits (16) = 362 x 0.11 -> 39.82 base damage so 42
    Capped skill (341) + Cirque hat (5) + merits (16) + Faith Torque (7)= 369 x 0.11 -> 40.59 base damage so 43

    So yeah. They do increase base damage right now -if you have merits- which you should if you're worried about capping damage.

    Now I'm going to look at Verethragna, because more people have them than Kenkonken, and because I don't know the actual martial arts -delay of the 90s.

    So...
    Capped skill (341) + Cirque hat (5) + merits (16) = 42 Base + 35 = 77 Damage

    Wearing the Cirque +2 legs gives -10 delay, and since not using faith torque, -10 for cirque necklace as well so 320 base + 51 delay = 371 delay

    So DPS is multiplied by two because of two fists, and is = [77/(371/60)]x2= 24.91 DPS

    ------------------------------------

    Capped skill (341) + Cirque hat (5) + merits (16) + Faith Torque (7)= 43 base + 35 = 78 damage

    Wearing the Cirque +2 legs gives -10 delay, and since using faith torque no -10 for cirque necklace 330 base + 51 delay = 381 delay

    So DPS is multiplied by two because of two fists, and is = [78/(381/60)]x2= 24.57 DPS




    So as far as verethragna goes, faith raises your base damage Cirque necklace should still win for DPS as far as TPing goes. And you can throw on faith/sea gorget/whatever for WS.

    Tiercel necklace is a neck option too, depending on if you're using full Cirque for the set bonus or not as well. Tiercel would probably beat it too, or come close, but I don't really feel like doing the math for that.

    I think I did that math right... if I didn't, someone correct me please
    #9 Aug 22 2011 at 9:03 PM Rating: Good
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    Ah, so I wasn't wrong in my general thinking. But, I did forget about Cirque Capello +2 having H2H skill, that's probably why Anza's post confused me a bit. Thanks Annalise for the math it looks correct to me. However it has been awhile since I did DPS calculations.
    #10 Aug 22 2011 at 11:28 PM Rating: Decent
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    Dragonmasterxxxx wrote:
    Ah, so I wasn't wrong in my general thinking. But, I did forget about Cirque Capello +2 having H2H skill, that's probably why Anza's post confused me a bit. Thanks Annalise for the math it looks correct to me. However it has been awhile since I did DPS calculations.


    Yes, thanks Annalise. Math looks correct to me too. Please ignore the confusion I added :)
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    #11 Aug 23 2011 at 1:24 AM Rating: Good
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    My friend who has the 90's says it's -40 delay for the Kenkonken. So effectively with cirque neck as well as cirque pantaloni+2, that would give you -60 delay or an additional 3 tiers of martial arts. Which all in all means that you are attacking with -11 delay faster than just attacking barehanded.
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    #12 Aug 23 2011 at 5:13 AM Rating: Good
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    Camwin wrote:
    My friend who has the 90's says it's -40 delay for the Kenkonken. So effectively with cirque neck as well as cirque pantaloni+2, that would give you -60 delay or an additional 3 tiers of martial arts. Which all in all means that you are attacking with -11 delay faster than just attacking barehanded.

    *drool* Damn you, Alexandrite requirement, why you gotta discourage me so much from building Kenkonken!?
    #13 Aug 23 2011 at 6:34 AM Rating: Decent
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    Do not fret Drag, remember SE did say they were looking into making relics and mythics comparable to get as empys. Which quite frankly, in all for. Especially with how near impossible it is get 30k alexandrite. I don't have 300 mil sitting around. Nor does anyone I know farm alexandrite any longer. So there is no joining in that nonexistent venture.
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    #14 Aug 23 2011 at 12:28 PM Rating: Default
    Dragonmasterxxxx wrote:
    Anza wrote:

    Neck: Be aware that Faith Torque might retake the spot at level 95 if the extra H2H skill causes an increase to base damage.
    Edited, Aug 22nd 2011 7:10pm by Anza

    But wait, doesn't Faith Torque already add a damage tier now? How would adding a damage tier at 95 compared to adding a damage tier now change it to being better? Am I just utterly clueless to something?


    Yeah, and even the Agasaya's (which is put behind Faith) is ahead in terms of overall DPS in Kinematic's spreadsheet calculator. It is why I never bothered getting the necklace.

    EDIT: What I TP in by the way for reference.

    Str +2 magian Animator +1
    AF3 head +2
    AF3 body +2
    AF2+1 hands (until I +2 the af3 hands)
    AF3+2 legs
    Enkidu feet
    Keen/Rajas since I have not put time in Rani
    Twilight belt
    Aesir/Brutal
    PCC (/nostalgic, but needs to gtfo for the Faith)
    Pantin Cape (which IIRC came out a tiny bit ahead of cavaros inside abyssea)

    Besides replacing the neck and +2ing my AF3 hands, that is all fine with me right there since any more and I start becoming a perfectionist.

    Edited, Aug 23rd 2011 2:36pm by BelenosSwiftWater
    Wow, I said animator +2 and had to edit it out, watch out!

    Edited, Aug 23rd 2011 2:37pm by BelenosSwiftWater
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    #15 Aug 23 2011 at 1:25 PM Rating: Decent
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    BelenosSwiftWater wrote:
    Str +2 magian Animator +1


    Wait what???
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    #16 Aug 23 2011 at 3:13 PM Rating: Good
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    Anza wrote:
    BelenosSwiftWater wrote:
    Str +2 magian Animator +1


    Wait what???
    He means 2 different items :P

    Main: STR Taipan+2
    Ranged: Animator +1

    He just didn't hit Enter, or something
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    #17 Aug 23 2011 at 4:12 PM Rating: Decent
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    Ah... I didn't think I just missed out on Animator +1 getting added to synergy (yuck) or something. Thanks for clearing that up :P
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    #18 Nov 29 2011 at 3:07 PM Rating: Decent
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    Necrooooooo Bumppppppp

    I need maff halp~!

    so... the contenders are . . .

    Bruiser Setup (Breaking 400H2H tier[Increased dot while meleeing to WS]) + 4atk / 25TP Bonus (3-4% Crit Rate on Smite?)

    VS

    Moonshade 4acc/1regain Engaged for 5 minutes to gain 100tp

    I've always wondered how significant breaking a h2h tier is, from what I can find on the web it's not as concrete as it seems! Unless I missed a post showing how much more dmg it offers, I must have missed it. The closest comparison I've come across was the cirque neck of -10delay vs a h2h tier and most people sided towards the -10 delay ( With Tiercel either tied or slightly better at its best scenarios if comparing haste to a dmg tier ? )

    Thanks in advance!



    Edited, Nov 29th 2011 4:08pm by takawaka
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    #19 Nov 29 2011 at 8:37 PM Rating: Decent
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    I went for the tp regain for many reasons, mainly that it takes h2h a hellva lot longer to reach 100 tp then a 2 hander. So while a sam with +1 regain is ~ 4-6 store tp, on a monk / pup its a lot more cause we will average 4 tics between ws.

    (rancor neck- tp phase only)
    Set 1: (591)
    Brutal + moon shade 1 (regain)
    Set 2: (591)
    Brutal + bruiser
    set 3: (587)
    brutal+ moon shade 2 (tp bonus)
    set 4: (581)
    Bruiser + moon shade 1
    set 5: (576)
    Bruiser + moonshade 2 (25 tp bonus)


    1=2 > 3 >4 > 5


    All that is according to kinematics spread sheet with my current gear set. As far as how much dmg is added by using bruiser over moonshade. The extra tier of hand 2 hand adds about 2-3 dmg per hit with my setup.



    #20 Nov 30 2011 at 4:48 AM Rating: Good
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    Thanks for the maff Dfoley! It never occurred to me that it would be good to melee with the collar on for TP phase, Ill have to try that! been kinda blindly using cirque necklace all this time. I wonder what 99 h2h for pup will cap at and if it would make bruiser's obsolete. Thanks again as always :)

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