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Evasion Taipan guide?Follow

#1 Aug 21 2011 at 11:33 AM Rating: Default
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I started doing the weapon trials seeing as my weapon is far from the best, and decided that i wanted to do the wind one first because some people say its faster/easier than the fire. My question is where is the best place to solo the various types of things needed with the correct weather? Im on the plantoid part now, and im not really sure of any good solo spots for plantoids, where is the best place for each step of the trial?

Thanks, Fantus
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#2 Aug 21 2011 at 12:51 PM Rating: Excellent
Fantus wrote:
I started doing the weapon trials seeing as my weapon is far from the best, and decided that i wanted to do the wind one first because some people say its faster/easier than the fire. My question is where is the best place to solo the various types of things needed with the correct weather? Im on the plantoid part now, and im not really sure of any good solo spots for plantoids, where is the best place for each step of the trial?

Thanks, Fantus


Loathe to reply, but yet i type on...

If all you are trying to do is get a good base dmg HTH weapon to tide you over 'til you can build something else-think ice path. You can literally finish the 'standard' Ice ele path HTH in like a day. Yeah it only has dmg +29 and delay is +61, but if like i said you are only going for a interim weapon 'til you can slide into better options, you can't beat it.

As to where to find mobs for this path.....just think about it. You'll have to travel to two different zones total.
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#3 Aug 21 2011 at 12:53 PM Rating: Good
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I just made this weapon myself about a month ago. All of the wind weather trials can be done between Grauberg(S) which has almost constant wind and Vunkerl Inlet(S) where wind is uncommon, but not too bad. Here's where I went for the trials.

Trial 93: Grauberg, Brasscaps north of the outpost from around J-7 to L-6. There's a ton of them around, and not many Quadavs, esp toward the eastern side. There's a handful of undead spawns too.

Trial 94: Vunkerl, Ignis Djinn at F-10 through the path west of the outpost. There's only 6 here, and the area is crawling with Orcs and Treants, but you can pull them back up onto the hill, and you should be able to kill at least 5 before they start respawning. Remember you can deploy your automaton without losing Sneak/Invis. Also, an Orc Transport runs right through the pass here, and while they won't hurt you, they can link the orcs down at the bottom of the hill when they "aggro" you, so keep an eye out and just back up a bit when you see them coming.

Trial 95: Grauberg, Wivre spread all around the outpost region. There's nothing aggressive except at the far ends of the area.

Trial 1152: Vunkerl, Robber Crabs/Stygian Pugils all around the outpost. Again, no aggro pretty much, though there's a few Haunt spawns at night.

Trial 1153: Grauberg, Knotty Treants in the big field from H-11 to K-11. You have to be a bit alert here, as chigoes like to hide in the bushes in groups of 2-3. They're not that dangerous though, and easy to spot if you're keeping an eye out. There's also some Goblins wandering over in the western areas.

Trial 1197: Same as Trial 94.

It takes a while solo, especially the arcana trials, but it's easily manageable. Good luck!
#4 Aug 21 2011 at 6:49 PM Rating: Default
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spiritreaverdiablos the Irrelevant wrote:
[quote=Fantus]

Loathe to reply, but yet i type on...

If all you are trying to do is get a good base dmg HTH weapon to tide you over 'til you can build something else-think ice path. You can literally finish the 'standard' Ice ele path HTH in like a day. Yeah it only has dmg +29 and delay is +61, but if like i said you are only going for a interim weapon 'til you can slide into better options, you can't beat it.

As to where to find mobs for this path.....just think about it. You'll have to travel to two different zones total.


Well, i eventually plan on soloing alot, i want to try and solo as much of the missions from all expansions as i can, and i remember reading somewhere that the wind path didnt take too long. If i wanted to just get an interim weapon i was thinking about converting cruor -> gil and getting the Metasoma Katars, anyone play around with these yet, how would they compare in a solo situation to the evasion taipans?

Thanks for the replys
Fantus
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#5 Aug 21 2011 at 7:19 PM Rating: Decent
I would honestly just go straight for the fire path. But I'm not really into the whole EVA thing.
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#6 Aug 22 2011 at 12:24 AM Rating: Excellent
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Honestly, just get someone to donate a burattinaios from the T3 abyssite pop in ulg. range abyssea. They drop very often, and as a pup only weapon often just hit the floor anyways. They make an excellent melee weapon for you and help your automaton to boot. I'm not sure they're the best option now due to the nerf on their TP gain (excluding mythic/emp)but they're certainly well up there. The katers just seem to have horrible delay, so I'd never use them myself. :x

I'm working on the evasion claws myself as we speak though. I'd say evasions overrated too, but I'm a horrible soloer and my evasion gear comes to a grand total of -5, and after lots of solos where I died because I couldn't dodge enough, I'm finally getting around to working on an actual evasion set. XD
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#7 Aug 22 2011 at 1:31 AM Rating: Good
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Those of you that don't Eva tank, are crazy!!!

On a serious note PUP's evasion is no joke, with a good evasion set you can hit +40 easily without giving up way too much of other goods. I've been doing a lot of out of abyssea stuff and with even a crummy evasion set you can tank so much old content it's laughable. I don't even use my soulsoother anymore and just go straight out with sharpshot. I've been making my party mates jealous with my damage output outside of abyssea. 2493 armor piercer to 2100 barrage to 2493 armor piercer and even ukko wars double take.
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#8 Aug 22 2011 at 9:23 AM Rating: Default
PsionCrystalis wrote:
Honestly, just get someone to donate a burattinaios from the T3 abyssite pop in ulg. range abyssea. They drop very often, and as a pup only weapon often just hit the floor anyways. They make an excellent melee weapon for you and help your automaton to boot. I'm not sure they're the best option now due to the nerf on their TP gain (excluding mythic/emp)but they're certainly well up there. The katers just seem to have horrible delay, so I'd never use them myself. :x

I'm working on the evasion claws myself as we speak though. I'd say evasions overrated too, but I'm a horrible soloer and my evasion gear comes to a grand total of -5, and after lots of solos where I died because I couldn't dodge enough, I'm finally getting around to working on an actual evasion set. XD


Interesting you mention this... I created an evasion gear set specifically for soloing NMs and it makes a huge difference. I've decided to get an Ursine Claws +2 Dbl Attack +10 weapon for fun times... seems to be a decent weapon until I ultimately wrap my grimy little fingers around the Kenkonken. Anyway this is what I use:

Head: Optical Hat
Body: Gules Harness
Hands: Slither Gloves
Legs: Alcide's Subligar
Back: Boxer's Mantle
Feet: Puppetry Babouches +1
Neck: Evasion Torque
Waist: Twilight Belt
Ear1: Brutal Earring
Ear2: Ethereal Earring
Ring1: Rajas
Ring2: Heed Ring

In gear alone this adds +67 to my evasion, I also have maxed merits in evasion, so being well over the cap--in Abyssea I only add 1 evasion atma, the other 2 I generally use Sea Daughter for the +5 regain and +30 regen, and Razed Ruins.

This exceptionally well for me; then I swap into my ws gear, which is completely different. Can't wait to finish my weapon.
Good luck to you.
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#9 Aug 22 2011 at 10:43 AM Rating: Good
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Mikachi wrote:
Trial 94: Vunkerl, Ignis Djinn at F-10 through the path west of the outpost. There's only 6 here, and the area is crawling with Orcs and Treants, but you can pull them back up onto the hill, and you should be able to kill at least 5 before they start respawning. Remember you can deploy your automaton without losing Sneak/Invis. Also, an Orc Transport runs right through the pass here, and while they won't hurt you, they can link the orcs down at the bottom of the hill when they "aggro" you, so keep an eye out and just back up a bit when you see them coming.

That spot is horrrrrrible. I highly recommend finding the other spot where Djinns pop in that zone. I *think* it was up northeastish around the conflux 3 area. About the same number of pops. This spot only has a few (fairly blind) gigas and their tiger pets. Much safer area ^^
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#10 Aug 22 2011 at 4:26 PM Rating: Decent
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I'd agree with itege that I'd also go straight for the fire path. Most utility of any of the elemental weapons, and it's really not as hard as it might look. Other than the annoying Wamoura trial (Wamouracampa in Abbysea-Attohwa without weather likely fastest), it's really not that bad. I spent a lot of time in Ifrit's Cauldron and Kuftal/Terrigan. True that fire weather isn't as easy to get as ice/wind, but it's not that awful once you just go do it. Plan on watching the clock for fireday though :)

Ice path is by far the easiest, as Spiritreaverdiabolos says. Constant weather, and it's a particularly useful weapon when you use Spiritreaver frame.

I'm not really that impressed with evasion Taipans, I'd rate them no better than 3rd (and honestly, I'd probably put Pet PDT- above that). You can easily cap evasion without them on most things, and even when you can't... you have a Cure VI spamming puppet, in addition to whatever protection/healing you have from subjob (i.e. /DNC, /NIN). Fire still wins to me, since you can kill faster.

Trying to get your hands on Burts is also a good idea, they're still a top notch weapon at 90cap and you may be able to score them with minimal effort. Though with additional trials likely coming alongside the 95cap raise, magian weapons will probably start to pull away.

Xiozen wrote:
Head: Optical Hat
Body: Gules Harness
Hands: Slither Gloves
Legs: Alcide's Subligar
Back: Boxer's Mantle
Feet: Puppetry Babouches +1
Neck: Evasion Torque
Waist: Twilight Belt
Ear1: Brutal Earring
Ear2: Ethereal Earring
Ring1: Rajas
Ring2: Heed Ring


This is overkill. You really don't need to gimp your damage this much just to get evasion. I can't imagine anything currently in the game that requires this much evasion and wouldn't be more effecient to just kill faster with better DD gear and lean a little more on your puppet or subjob to keep you alive. But if you love making fights take longer for no good reason and clogging up your inventory, go right ahead.

Edited, Aug 22nd 2011 6:30pm by Anza
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#11 Aug 22 2011 at 7:33 PM Rating: Good
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My only point I was making pre being nuked, was the fact that with a good evasion set you can throw out sharpshot and your damage would be even more than with straight up DD gear. Not to mention instead of wasting an Atma on evasion if There was need, you could do it with equipment and get a better atma instead.

I remember when people didn't get nuked for simple opinions, and there would be a logical discussion.
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#12 Aug 23 2011 at 12:01 AM Rating: Decent
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Camwin wrote:
My only point I was making pre being nuked, was the fact that with a good evasion set you can throw out sharpshot and your damage would be even more than with straight up DD gear. Not to mention instead of wasting an Atma on evasion if There was need, you could do it with equipment and get a better atma instead.

I remember when people didn't get nuked for simple opinions, and there would be a logical discussion.


I didn't rate you down, but I don't agree that you need evasion from the weapon slot for anything worth soloing. Nor should you need to use pure evasion Atma, other than GH which also helps DD with its increased crit rate and helps survivability with counter.

If you can safely solo a mob by evasion tanking it so well you can get away with Sharpshot for your puppet, it's probably not a very hard target and it's pretty irrelevant whether or not you get eva from the weapon slot. I'd honestly like to know a single mob where it's more efficient to totally load up on evasion gear, as opposed to just using gear that helps you kill the **** thing faster and keeping yourself alive with subjob abilities and automaton cures. I can't imagine there are truly that many circumstances out there, making evasion Taipan+2 situational at best, and inferior to Fire Taipan+2 in most situations. Fire Taipan+2 are ALWAYS a legitimate DD option for anyone who doesn't have mythic/empy weapon.



Also, I have to go back and highlight just how laughably bad these choices are. Stuff like Ethereal Earring and Heed Ring? Sure, no issue with those. I can kind of see doing a situational more evasion-focused set that sacrifices a little DD from some slots in exchange for some truly great eva pieces like Boxer's or Torero Torque.

But come on, Xiozen's suggestions are downright awful...

Even if you want to give up some DD on the body in exchange for evasion, Auore is EASILY superior to Gules. They have the same 10 evasion (Aurore has 8 eva, and 4AGI = 2 more eva). Gules has Store TP+6 and Aurore has Double Attack+2%, STR/DEX/AGI+4, and Acc+8. That's no contest at all, any PUP using Gules for an evasion piece over Aurore is making a foolish choice - and even paying 3x more to do it.

Puppetry Babouches +1? Why not use Aurore Gaiters to get the same evasion AND 2% haste? It is NOT worth giving up 2 haste for STR+5.

Alcide's Subligar is a solid evasion piece with Eva+8... but is it really worth giving up haste, martial arts, and automaton skill from Cirque +1/+2 (the Atk is pretty much a wash and we'll call Acc irrelevant here assuming you're capping it anyway)? That's a very steep price to pay, and I can't possibly think of a situation where it would be worth the tradeoff.
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#13 Aug 23 2011 at 12:54 AM Rating: Decent
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I'll agree with you there Anza, that too much evasion is a bad thing when you give up so much on the DD side for it. My instances are a bit biast because I think more of the post abyssea world than how it is now, which of course is incomprehensible to most. We do have a really awesome evasion and sometimes it's, fun to abuse that and switch up our methods from time to time.

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#14 Aug 23 2011 at 4:05 AM Rating: Decent
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Well after starting the trial and realizing how hard it is to get the right weather i think i might try and do both trials at the same time, so when im on i could hopefully find at least one zone being either wind or fire. Im more of a casual player, and will be even more when school starts so working on two trials would be better so i could hopefully get something done each time i log in.

Thanks for the input,
Fantus

Edit: Actually just started skilling up the mage frame, at 280 magic right now and figured wth, might as well get the ice ones first if they are so easy, then at least ill have a solid dps weapon for dpsing until i can get either the fire or wind ones. I have always been fond of the blm pet putting up some crazy high numbers though. Whats the best way to go about doing the ice trial? Im assuming you are talking about the pet mab ones, i read that the pet has to land the killing blow and ws's dont count, is it best to just throw on the inhibitor, build up tp and keep the pet from wsing? Any suggestions for hunting grounds?

Thanks for all the replies, you are helping me out alot, 8')

Fantus

Edited, Aug 23rd 2011 9:29am by Fantus
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#15Xiozen, Posted: Aug 23 2011 at 9:44 AM, Rating: Sub-Default, (Expand Post) This...
#16 Aug 23 2011 at 11:56 AM Rating: Good
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Xiozen wrote:
For any puppetmasters out there, use it and love it! Love every minute of the job, build your evasion set, then build your weaponskill set and go to town^^


If you think Gules Harness is a legitimately useful option, you have ZERO credibility. Aurore gives you the same evasion and much more benefit with the other stats. And it's even 1/3 the price! If using worse, more expensive gear is the way you want to play... go be your own terrible unique little snowflake, but don't expect me to take you seriously.

Of course, what's to be expected from the person who was arguing with Dustin on the official forums that the "simplified operation" text on animators actually meant something about puppet response times.
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#17 Aug 25 2011 at 12:15 AM Rating: Decent
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Mikachi wrote:
I just made this weapon myself about a month ago. All of the wind weather trials can be done between Grauberg(S) which has almost constant wind and Vunkerl Inlet(S) where wind is uncommon, but not too bad. Here's where I went for the trials.

Trial 93: Grauberg, Brasscaps north of the outpost from around J-7 to L-6. There's a ton of them around, and not many Quadavs, esp toward the eastern side. There's a handful of undead spawns too.

Trial 94: Vunkerl, Ignis Djinn at F-10 through the path west of the outpost. There's only 6 here, and the area is crawling with Orcs and Treants, but you can pull them back up onto the hill, and you should be able to kill at least 5 before they start respawning. Remember you can deploy your automaton without losing Sneak/Invis. Also, an Orc Transport runs right through the pass here, and while they won't hurt you, they can link the orcs down at the bottom of the hill when they "aggro" you, so keep an eye out and just back up a bit when you see them coming.

Trial 95: Grauberg, Wivre spread all around the outpost region. There's nothing aggressive except at the far ends of the area.

Trial 1152: Vunkerl, Robber Crabs/Stygian Pugils all around the outpost. Again, no aggro pretty much, though there's a few Haunt spawns at night.

Trial 1153: Grauberg, Knotty Treants in the big field from H-11 to K-11. You have to be a bit alert here, as chigoes like to hide in the bushes in groups of 2-3. They're not that dangerous though, and easy to spot if you're keeping an eye out. There's also some Goblins wandering over in the western areas.

Trial 1197: Same as Trial 94.

It takes a while solo, especially the arcana trials, but it's easily manageable. Good luck!


This, except:

SelkaSeraph wrote:
Mikachi wrote:
Trial 94: Vunkerl, Ignis Djinn at F-10 through the path west of the outpost. There's only 6 here, and the area is crawling with Orcs and Treants, but you can pull them back up onto the hill, and you should be able to kill at least 5 before they start respawning. Remember you can deploy your automaton without losing Sneak/Invis. Also, an Orc Transport runs right through the pass here, and while they won't hurt you, they can link the orcs down at the bottom of the hill when they "aggro" you, so keep an eye out and just back up a bit when you see them coming.

That spot is horrrrrrible. I highly recommend finding the other spot where Djinns pop in that zone. I *think* it was up northeastish around the conflux 3 area. About the same number of pops. This spot only has a few (fairly blind) gigas and their tiger pets. Much safer area ^^


This. The spot is, if you AN warp in, headed towards conflux 0, around the area where the fake campaign fight is. just gotta be able to kill them quickly so that you don't get swarmed, because you can if you're not paying attention, and let me tell you, eating 4 djinngobooms in less than a minute @#%^ing sucks, soulsoother or not.

Xiozen wrote:
PsionCrystalis wrote:
Honestly, just get someone to donate a burattinaios from the T3 abyssite pop in ulg. range abyssea. They drop very often, and as a pup only weapon often just hit the floor anyways. They make an excellent melee weapon for you and help your automaton to boot. I'm not sure they're the best option now due to the nerf on their TP gain (excluding mythic/emp)but they're certainly well up there. The katers just seem to have horrible delay, so I'd never use them myself. :x

I'm working on the evasion claws myself as we speak though. I'd say evasions overrated too, but I'm a horrible soloer and my evasion gear comes to a grand total of -5, and after lots of solos where I died because I couldn't dodge enough, I'm finally getting around to working on an actual evasion set. XD


Interesting you mention this... I created an evasion gear set specifically for soloing NMs and it makes a huge difference. I've decided to get an Ursine Claws +2 Dbl Attack +10 weapon for fun times... seems to be a decent weapon until I ultimately wrap my grimy little fingers around the Kenkonken. Anyway this is what I use:

Head: Optical Hat
Body: Gules Harness
Hands: Slither Gloves
Legs: Alcide's Subligar
Back: Boxer's Mantle
Feet: Puppetry Babouches +1
Neck: Evasion Torque
Waist: Twilight Belt
Ear1: Brutal Earring
Ear2: Ethereal Earring
Ring1: Rajas
Ring2: Heed Ring

In gear alone this adds +67 to my evasion, I also have maxed merits in evasion, so being well over the cap--in Abyssea I only add 1 evasion atma, the other 2 I generally use Sea Daughter for the +5 regain and +30 regen, and Razed Ruins.

This exceptionally well for me; then I swap into my ws gear, which is completely different. Can't wait to finish my weapon.
Good luck to you.


That set is horrible (So are Ursine Claws +2 with Double Attack, for that matter. if you want fun go OA4 claws.) Also, if you hit the evasion cap, don't add more evasion. That's just stupid.

Eva caps at 80%, which is stupid easy to hit vs anything that's not IT++/NM, and fairly easy to hit on low Q abyssea NMs (hai2uGary). This is especially true if you're cool and have AGI/Eva magians. Smiley: grin

My Eva sets:

Easy sh*t (lolgary) / Hard sh*t (NMs that aren't blind or tougher)
Main: Wind Path Claws
Head: Cirque Capello +1 / Optical Hat
Neck: Cirque Necklace / Spirit Torque (to cheap for eva torque, and I only use this if I'm fighting something that spams eva down)
Ear1: Brutal
Ear2: Kemas / Dark Earring (Phys -2% iirc, only for sh*t with really nasty TP moves, just in case)
Body: Aurore
Hands: Pantin Dastanas / ....can't remember
Ring1: Blood Ring / Dark Ring (Phys-6% Breath-4% Magic-3%)
Ring2: Heed Ring
Back: Pantin Cape / Boxer's (if I had it, anyway)
Belt: Cirque Sash
Legs: Cirque Pantaloni +1 (I keep af pants on hand and macrod incase I need a quick cure boost if I get hit -too- hard)
Feet: Aurore

with Eva Bonus IV (+60 evasion) and capped eva skill (no merits... I think.... I might have one... I haven't played in a while), this is enough evasion to pretty much ride ichi on anything up to low tier abyssea nms. Usually, I keep nin sub for just-in-case scenarios, such as getting slapped with blind and then the nm getting off a lucky string of crits (possible due to accuracy floor of 20%. They CAN hit you) and a TP move and dropping you into the red, and your puppet does the usual and casts blindna; having shadows is REALLY handy when that happens. You'll notice that for the most part, this is basically just a haste/tp set without any -eva gear. Pup has that much evasion, lol. Mind you, there are scenarios where you really do need to go all out evasion, but in those scenarios, you're either better off swapping to /sch and kite-nuking, or not likely to actually be tanking.

Also, for atma, I used MM/RR for refresh and damage. I only just got my third atma recently due to a long break from the game, but whether I'd actually throw in GH is debatable. In a 2-amta scenario, the loss of RR severely slows down how fast you kill sh*t, and for most NMs, the extra AGI/counter you get from GH isn't as beneficial as the huge damage boost RR provides, and with 3 atma, I can't see GH being more beneficial than say, Apoc or SS.

Camwin wrote:
I remember when people didn't get nuked for simple opinions, and there would be a logical discussion.


I call bullsh*t. That's never happened on alla, even here in the relatively civil pup forum.

edit:

Fantus wrote:
Well after starting the trial and realizing how hard it is to get the right weather i think i might try and do both trials at the same time, so when im on i could hopefully find at least one zone being either wind or fire. Im more of a casual player, and will be even more when school starts so working on two trials would be better so i could hopefully get something done each time i log in.

Thanks for the input,
Fantus

Edit: Actually just started skilling up the mage frame, at 280 magic right now and figured wth, might as well get the ice ones first if they are so easy, then at least ill have a solid dps weapon for dpsing until i can get either the fire or wind ones. I have always been fond of the blm pet putting up some crazy high numbers though. Whats the best way to go about doing the ice trial? Im assuming you are talking about the pet mab ones, i read that the pet has to land the killing blow and ws's dont count, is it best to just throw on the inhibitor, build up tp and keep the pet from wsing? Any suggestions for hunting grounds?

Thanks for all the replies, you are helping me out alot, 8')

Fantus


Unless you get an unlucky string of hours w/o weather, you can burn through the entire ice path in less than 12 hours. Almost every trial can be done in ulegeurand, and the 1-2 that can't, just go to fei'yin (the basement). Wind is also really fast, with the exception of the trials in vunkerl, because vunkerl can get a little stingy, but for the arcana trials, you can always check sky if vunkerl's being vunkerl. The weather in sky ain't as frequent, but the pots/dolls are a loooot squishier at 90 (seriously, just go sit in despot's hallway and smash dolls for a little while, it's funny. Until you eat meltdown.... then it's not so funny, but hey, djinn do that too, and it hurts a lot more when they do it.). Fire trials are just a *****, regardless of what job you're on, because fire weather is so ******* rare. The trials aren't difficult, per se, they just take forever because you generally have to wait for firesday 90% of the time.


Edited, Aug 25th 2011 1:21am by Jinte
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#18 Aug 25 2011 at 7:19 PM Rating: Decent
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Sry for the most likely stupid question, but i have been wanting to start a new trial for a few days now but everytime i check the sanctuary on a weather forecast site im using it just says clouds for the next three days, i havnt seen weather in there since the day before yesterday. Is there anywhere else to get goobbuus that has somewhat regular weather

Thanks, Fantus
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#19 Aug 26 2011 at 12:39 AM Rating: Excellent
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Try Pashow Marshlands [S]. Not too frequent, but still better than most alternatives.
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#20 Aug 26 2011 at 7:35 AM Rating: Good
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Yeah, Pashow [S] is probably your best bet next to Zi'Tah. Just keep an eye our for the Quadavs that roam with the Goobue. Theres also an NM Goobue in the mix so make sure you dont pull him either.
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#21 Aug 27 2011 at 4:02 AM Rating: Good
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Lady Jinte wrote:

Unless you get an unlucky string of hours w/o weather, you can burn through the entire ice path in less than 12 hours. Almost every trial can be done in ulegeurand, and the 1-2 that can't, just go to fei'yin (the basement). [/sm][/i]


Been down in the fei'yin basement and i'm only able to find six spawn out of the 14 the wiki mentions, where are the rest of these buggers hiding? They keep coming back as too weak, so the more spawns, the faster i can do the trial.

Thanks, Fantus
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Fantus
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#22 Aug 27 2011 at 5:18 AM Rating: Good
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Fantus wrote:
Lady Jinte wrote:

Unless you get an unlucky string of hours w/o weather, you can burn through the entire ice path in less than 12 hours. Almost every trial can be done in ulegeurand, and the 1-2 that can't, just go to fei'yin (the basement). [/sm][/i]


Been down in the fei'yin basement and i'm only able to find six spawn out of the 14 the wiki mentions, where are the rest of these buggers hiding? They keep coming back as too weak, so the more spawns, the faster i can do the trial.

Thanks, Fantus



The ghosts spawn in the rooms spread out around the basement, mostly on the side that isn't full of weapons. You gotta hunt a bit to find them, and yea, they only spawn EP about half the time. It's probably the slowest part of the whole process. On the upside, the undead trial is cake. just go upstairs (the back side where the four shadow NMs pop, not the entrance), and slaughter shadows. There are some ghosts up there, too.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#23 Aug 27 2011 at 6:13 AM Rating: Good
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From what I remember, the remaining several ghosts besides the ones in the basement, are where western shadow is, the one who drops retaliators or w/e cross-counters are called now. they are in the hallways between the rooms full of spectors.
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#24 Aug 27 2011 at 1:26 PM Rating: Good
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Just finished the mab claws, took far longer than expected because the weather wss never constant for any trial so i had to sit around waiting alot but at least now i have a pretty solid dps weapon.

Thanks for all the help!
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Fantus
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#25 Aug 27 2011 at 11:16 PM Rating: Good
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Fantus wrote:
Just finished the mab claws, took far longer than expected because the weather wss never constant for any trial so i had to sit around waiting alot but at least now i have a pretty solid dps weapon.

Thanks for all the help!


Congratulations! Will certainly hold you over, and from the perspective of enhancing nukes from Spiritreaver you now have the absolute best weapon in the game. At the very least, for that niche I doubt the ice path H2H will be eclipsed.
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#26 Aug 30 2011 at 12:45 AM Rating: Decent
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Anza wrote:
Fantus wrote:
Just finished the mab claws, took far longer than expected because the weather wss never constant for any trial so i had to sit around waiting alot but at least now i have a pretty solid dps weapon.

Thanks for all the help!


Congratulations! Will certainly hold you over, and from the perspective of enhancing nukes from Spiritreaver you now have the absolute best weapon in the game. At the very least, for that niche I doubt the ice path H2H will be eclipsed.
They also make pulling with T1 nukes while /sch moderately more amusing! I sometimes pup/sch and melee, using sub/light arts as a cheap substitute to /nin, since my /dnc is gimp and I'm to lazy to fix that, and because I like my TP, and sleepga/dispel/-real- drain (drain samba is basically just en-cure, it doesn't actually drain HP from the target)/protect/shell/stoneskin...

yea, **** /dnc. It's for solo **** anyway, I'm content amusing myself by slapping **** with books rather than prancing around, because I'm a galka. We don't prance very well... Smiley: laugh

Also, yea, the only issue I ever had with my ice trials was when I wasn't paying attention the first time I went to do them, and it was Summer in game (months 6-8ish), because that's the only time ulegeurand isn't pretty much 100% ice weather. Unless you're just really unlucky Smiley: frown
____________________________
Theytak, Siren Server
LOLGAXE IS MY ETERNAL RIVAL!

Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
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