Camate wrote:
Prepare to have your minds blown as we have…yes…information about what the Tactical Processor does!
This attachment is a bit different than the standard attachment that, for example, gives XX% increase in attack, defense, etc. The automaton periodically checks the information around the automaton and decides its next move (if HP took a hit, it will cure, if TP has been saved up, it will perform a WS, etc.).
When using the Tactical Processor the frequency of these checks is increased and allows the automaton to respond to variations in its environment quicker and more precisely.
However, every time it performs a check, the overload value increases, so as the frequency of checks increases it will increase the possibility of an overload.
Epic sauce? Anti-climatic? Let us know!
This attachment is a bit different than the standard attachment that, for example, gives XX% increase in attack, defense, etc. The automaton periodically checks the information around the automaton and decides its next move (if HP took a hit, it will cure, if TP has been saved up, it will perform a WS, etc.).
When using the Tactical Processor the frequency of these checks is increased and allows the automaton to respond to variations in its environment quicker and more precisely.
However, every time it performs a check, the overload value increases, so as the frequency of checks increases it will increase the possibility of an overload.
Epic sauce? Anti-climatic? Let us know!
Personally, I think that effect is sort of meh seeing as we couldn't even perceive any notable/consistent differences in AI with it on, but it's relieving to know what it finally does.
On the other hand though, maybe it would be good for making my automaton use a weapon skill before ~130% TP more frequently, though I'm not sure just how much that helps in the long run.
By the way, is this function of the automaton checking various conditions possibly also the difference among the various animators?
Edited, Aug 5th 2011 12:26am by PBlackII





