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==== Vivi-Valve: 1 Light Slot [ GoV Caskets, Ob, or ENM Pulling the strings ]=======================
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Testing with RDM Head and Stormwaker Frame; Not on Light or Darksday. CURE IV
Attachments used. . .
[ 1 ] Damage Gauge
[ 2 ] Vivi-Valve
Base Cure without Vivi-Valve = 398 ( 1 Light Maneuver Present )
Cures with Vivi-Valve Equipped.
1 Light Maneuver = 457 14.82 % ( We can assume 15% )
2 Light Maneuver = 517 29.89 % ( We can assume 30% )
3 Light Maneuver = 577 44.98 % ( We can assume 45% )
Type: Maneuver Activated.
Recast: None.
Condition(s): Must have at least one light maneuver up.
Maneuver: Light.
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==== Disruptor: 2 Dark Slots [ GoV Caskets, Ob, or ENM Pulling the Strings ]=======================
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Source: http://forum.square-enix.com/ffxi/threads/11249-Anyone-else-a-little-excited-at-the-new-Attachments-!/page7
Dawezy wrote:
Now the Disruptor? works the same as the Eraser but focuses on the engaged target, *does not* eat the Dark Maneuver as Eraser eats \all\ active Maneuvers. I didnt think to put up multiple Dark Maneuvers to see if it Dispeled multiple buffs on the Orichalcumshell's but they never used more then a single Shell Guard, or Bubble Shield, per fight. Didnt live long enough lol.
Source:http://www.ffxiah.com/forum/topic/23454/july-patch-automaton-attachments/2/
Gael (Bottom of Page) wrote:
It work like the eraser, it's a ja. The automaton will ONLY use it if the mob has a buff on him.
1 min recast.
1 min recast.
Type: Pet Job Ability.
Recast: 1 Minute.
Condition(s): Target must have a buff on.
Maneuver: Dark ( Does not consume maneuver on use ).
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==== Barrier Module: 2 Earth Slots [ GoV Caskets, Ob, or ENM Pulling the Strings ]==================
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Source: http://forum.square-enix.com/ffxi/threads/11249-Anyone-else-a-little-excited-at-the-new-Attachments-!/page7
Dawezy wrote:
Just posting a bit of feedback about the new attachments, I onry have 2 of the 4 to discuss~
Barrier Module? Valoredge shield comes up *alot* and reduces the damage about the same a Size 4 shield does - was punching up some Orichalcumshell's with some friends and I disengaged, let Herzog (automaton) tank it, Strobe, Flashbulb, etc. When the shield didn't come up the average damage was about 80~90 per slog, when shield came up damage averaged 15~20.
I didn't take note of the TP gained after each time the shield came up w/ Earth Maneuver, sorry bout that. But it has turned Valoredge into a monster lol.
Shield Bash was approximately a 60 second recast with the Maneuver active when he did a Shield Bash.
Barrier Module? Valoredge shield comes up *alot* and reduces the damage about the same a Size 4 shield does - was punching up some Orichalcumshell's with some friends and I disengaged, let Herzog (automaton) tank it, Strobe, Flashbulb, etc. When the shield didn't come up the average damage was about 80~90 per slog, when shield came up damage averaged 15~20.
I didn't take note of the TP gained after each time the shield came up w/ Earth Maneuver, sorry bout that. But it has turned Valoredge into a monster lol.
Shield Bash was approximately a 60 second recast with the Maneuver active when he did a Shield Bash.
Type: Maneuver Activated.
Recast: None.
Condition(s): Have at least 1 earth maneuver up.
Proc Frequency: Unknown.
Maneuver: Earth.
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==== Percolator: 1 Water Slot [ GoV Caskets, Ob, or ENM Pulling the Strings ]======================
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This attachment on various forums show that it has 'significant' gains on skill ups. No conclusive numbers on whether multiple water maneuvers increases the rate or not, or what the base rate is. The consensus is that it helps 'alot' .
Sorry a lot of the information is scarce and much of the information on the web is leaning towards eyeballed witness accounts on these new attachments. Any help would be appreciated to update the thread :) until then, happy hunting!
Type: Possibly Passive Trait, proc rate increases with maneuvers present.
Recast: None.
Condition(s): Have at least 1 water maneuver up.
Proc Frequency: Unknown.
Maneuver: Water.
Edited, Jul 28th 2011 3:08am by takawaka

