Forum Settings
       
Reply To Thread

New Attachments!Follow

#27 Jul 11 2011 at 6:29 PM Rating: Good
Sage
***
2,869 posts
KaynofTitan wrote:
Quote:
I'll give Pulling the Strings a shot too, have a key item on me... you never know.


let me know how that goes.


The previous set of four did come from three different sources - brown treasure caskets, imperial standing, and Pulling the Strings. So I would not be surprised to see this set come from multiple sources too.

Let's hope! Looking at emergency maintenance now though :P


Edited, Jul 11th 2011 8:29pm by Anza
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#28 Jul 11 2011 at 6:34 PM Rating: Excellent
Anza wrote:
KaynofTitan wrote:
Quote:
I'll give Pulling the Strings a shot too, have a key item on me... you never know.


let me know how that goes.


The previous set of four did come from three different sources - brown treasure caskets, imperial standing, and Pulling the Strings. So I would not be surprised to see this set come from multiple sources too.

Let's hope! Looking at emergency maintenance now though :P


Edited, Jul 11th 2011 8:29pm by Anza


yeah i know, stupid SE and their 99,999 damage cures :P

am i too naive to think this:

Vivi Valve A light-based automaton attachment.
Functionality: Increases "Cure" potency

might have "forces cures over -nas" hidden effect attached somewhere in there? just sayin'

Edited, Jul 11th 2011 8:47pm by KaynofTitan
____________________________
[ffxivsig]1637915[/ffxivsig]
#29 Jul 11 2011 at 8:08 PM Rating: Good
Sage
***
2,869 posts
KaynofTitan wrote:
am i too naive to think this:

Vivi Valve A light-based automaton attachment.
Functionality: Increases "Cure" potency

might have "forces cures over -nas" hidden effect attached somewhere in there? just sayin'


Not getting my hopes up THAT much XD But it would be nice.

Though it wouldn't totally shock me if one day they just made stealth AI changes (no attachment required) without telling anyone in the update notes.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#30 Jul 11 2011 at 8:18 PM Rating: Default
36 posts
Szabo wrote:
Quote:

Barrier Module An earth-based automaton attachment.
Functionality: Increases chance of blocking with shield
Earth Maneuver: Adds Shield Mastery and shortens Shield Bash recast time

This is cool. Highly usable, this is a must

Percolator A water-based automaton attachment.
Functionality: Increases skill gain rate

Really? This wasnt needed, skilling up is so easy anyway, this is an attachment i wont get unless i stumble upon it

Vivi Valve A light-based automaton attachment.
Functionality: Increases "Cure" potency

This hopefully helps with priority, like cure before anything..wishful thinking i know

Disruptor A darkness-based automaton attachment.
Functionality: Use "Dispel"

Awesome, one of the 2 spells automatons needed (other being haste(wishful thinking i know)), I will be using this, this is a must for your automaton.

Smiley: nod


so in my book only 2 of these attachment i will seriously hunt (Disruptor & Barrier Module)
Vivi Valve I will kinda look for but dont need
Percolator I will never need or use cause automaton skilling is very easy anyway.


Edited, Jul 11th 2011 10:19pm by Shimey
#31 Jul 11 2011 at 8:28 PM Rating: Good
Scholar
**
947 posts
Kinda cool that target marker and attuner got fixed and are now better as well, on top of the new attachments.
#32 Jul 11 2011 at 8:59 PM Rating: Good
Scholar
*
202 posts
Annalise wrote:
Kinda cool that target marker and attuner got fixed and are now better as well, on top of the new attachments.


I wonder how much more kick / accuracy WSs will have on mobs greater than Even Match mobs now. I'm stuck in zeruhn since sunday and I can't leave until I have my ring and attatchment(s) ~!
____________________________
Puppetmaster - Lyrminas
PUP MNK - Mains
#33 Jul 11 2011 at 9:12 PM Rating: Excellent
***
1,996 posts
Skilling up nowadays is certainly not 'easy'. Most jobs are taken 30 to 90 in a day or two. In the case of puppetmaster that leaves a whole lot of skilling to do. Now hth can be done in a jiffy, but the puppet skills slowly because of the AI.

Because the puppet doesn't cast or shoot non stop, it takes much longer to skill than a melee weapon. Heck I did 30 to 90 pup in a day and I bet I've spent 25 hours capping archery and another 25 getting magic to the 'Stone V' level. In that time I could have skilled every weapon warrior can equip from 0 to max. So for people who leveled PUP post abyssea the new attachment is very useful.

Of course the sentiment on job boards is to despise and belittle post abyssea leveled jobs as if not killing 999999 collibris somehow makes you a terrible player who is unable to understand that job. But the bottom line is that is how jobs are leveled now and skills for everyone lag behind. And other than parry/guard/etc I haven't found anything that skills slower than the puppet (and maybe not even parry/guard if you focus on supertanking chigoes). I can't wait to get my hands on this.
____________________________


#34 Jul 11 2011 at 10:55 PM Rating: Good
Sage
*
86 posts
Judging from the last major update, they noted that:
"Additional equipment items obtainable with Imperial Standing have been added, along with new attachments obtainable as rewards for completing the ENM quest "Pulling the Strings."

However with this update it only mentions:
"Changes have been made to what spoils players may receive from riftworn pyxides upon defeating enemies."

While there was no mention of brown caskets I guess they wanted to keep that part a secret since even in the above they don't mention the new attachments would come from brown caskets just IS and Pulling the strings.

While I do hope there is a 3rd option it may be safe to say that the only two viable options for these attachments atm are from brown Caskets and Voidwatch, though if they do come from Pulling the strings that would be good.


Edited, Jul 12th 2011 12:55am by Airget
#35 Jul 12 2011 at 2:21 AM Rating: Good
Sage
***
1,260 posts
I just got a Galvanizer from a Treasure Casket in Zeruhn...
____________________________
MNK - RDM - DRK - NIN - SAM - SMN - BLU
#36 Jul 12 2011 at 3:45 AM Rating: Good
Scholar
****
6,424 posts
Deshin wrote:
I just got a Galvanizer from a Treasure Casket in Zeruhn...

I think the previous 4 attachments had a very small chance of spawning in any dungeon casket. I had a Galvanizer drop in Outer Horutoto Ruins.

I am missing some things in this update though:
* Heat Capacitor. Wasn't this supposed to be changed to NOT consume maneuvers? (Not that I mind the current situation that much... it cuts down on accidental Chimera Rippers :D)
* Mage frame WS. Something to replace the 0 damage Magic Mortar.
____________________________
No PUP, no glory! <Inferno Claws [4563/3520]>
[ffxivsig]190940[/ffxivsig]
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
#37 Jul 12 2011 at 4:32 AM Rating: Decent
***
1,270 posts
As far as the 0 dmg mage ws... its been like that forever and they havent announced a new ws for the mage frame yet.

Heat capacitator... yeah not sure. "The planned change to stop the "Heat Capacitor" attachment from erasing all Fire Maneuver effects has been postponed to a future update." Was the last we heard about it, and my guess is they forgot. Not suprising with our job.

Edited, Jul 12th 2011 6:33am by dustinfoley
#38 Jul 12 2011 at 9:37 AM Rating: Default
36 posts
For those that complain abyssea makes skilling hard..blah blah blah.. its simple.. GET OUT OF ABYSSEA. There is so much more out there. If you only level in abyssea you are gimp for a reason. I refuse to level any job that i will main job in abyssea. Cause it's just as easy to level outside and still do decent xp. Pup is an easy job to solo xp. I solo'd to 75. 76+ i skilled and leveled on NM's and a couple xp pt's and skilling was easy then too.
#39 Jul 12 2011 at 10:48 AM Rating: Good
***
1,996 posts
Shimey wrote:
For those that complain abyssea makes skilling hard..blah blah blah.. its simple.. GET OUT OF ABYSSEA. There is so much more out there. If you only level in abyssea you are gimp for a reason. I refuse to level any job that i will main job in abyssea. Cause it's just as easy to level outside and still do decent xp. Pup is an easy job to solo xp. I solo'd to 75. 76+ i skilled and leveled on NM's and a couple xp pt's and skilling was easy then too.



I'll put my gearsets and skill level up against yours any day of the week. Leveling your 15th job in abyssea because it is faster doesn't make you gimp....it makes you smart and efficient. Don't pretend that playing a game that requires fewer button push combination than working the drive thru at McDonalds takes skill to play well. And don't pretend that killing EP mobs in TaU zones somehow is more challenging or skill producing than punching robots in altep.

Sure skilling is 'easy', but it is time consuming. I'll wager that maxing magic/ranged will take me 5x the amount of time it took to level pup. So for people that leveled PUP the efficient way and not the slow way it is helpful.


edit: yep. according to your ffxiah profile we wear the exact same gear except I wear usu boots instead of +2 boots to tp in. No difference regardless of the leveling process.

Edited, Jul 12th 2011 12:51pm by BarberofSeville
____________________________


#40 Jul 12 2011 at 11:21 AM Rating: Good
**
741 posts
Ive encountered far too many awesome Abyssea players to say that levelling only in Abbysea makes you gimp. Youre given 2 paths to XP in this game now once you hit 30: Abyssea blazing fast and normal. Regardless of the path you take, as long as you keep up with the job, make smart gear choices, keep yourself skilled, and clue in to whatever it is your supposed to be doing, youll be far from gimp.

For what its worth, there were plenty of gimp players around long before Abyssea was ever created. Abyssea might make it easier to be gimp but Id wager that the vast majority of players dont want to invest that time and that 12 bucks/month just to **** on their in game repuatation.

Inside Abyssea and out, PUP has always been a pain to skill up. With the news of this attachment and the translated forum posts about some kind of skill up food, it looks like SE finally noticed that we dont enjoy skilling up all that much. Good on them. Im thrilled.
____________________________
RotZ: 14, CoP: Complete, ToAU: Complete, WoTG: 3



#41 Jul 12 2011 at 11:43 AM Rating: Decent
***
1,755 posts
Salaadin wrote:
Ive encountered far too many awesome Abyssea players to say that levelling only in Abbysea makes you gimp. Youre given 2 paths to XP in this game now once you hit 30: Abyssea blazing fast and normal. Regardless of the path you take, as long as you keep up with the job, make smart gear choices, keep yourself skilled, and clue in to whatever it is your supposed to be doing, youll be far from gimp.

For what its worth, there were plenty of gimp players around long before Abyssea was ever created. Abyssea might make it easier to be gimp but Id wager that the vast majority of players dont want to invest that time and that 12 bucks/month just to sh*t on their in game repuatation.

Inside Abyssea and out, PUP has always been a pain to skill up. With the news of this attachment and the translated forum posts about some kind of skill up food, it looks like SE finally noticed that we dont enjoy skilling up all that much. Good on them. Im thrilled.


To be honest you do see far far more super gimped players for lack of skills gear is easy capping all skills is work and a grind **** I was in a alliance and 3 BLMS could not get sleep to land on fing dusk lizards it was a wtf moment basically they had no elemental skill and no enfeebling skill and haven't taken the time to level that ****. To be fair it's not the same game any longer by a long shot people race jobs to 90 to be the favor of the month and then have little skill to back the job up many WARS at 90 never skilled up most all the weapons. I had many years as 75 war so capping everything was easy just to pass the time away in the old days when can you believe it it was hard to get a party on war lol....
____________________________
....::: All Jobs 99 but GEO and RUN :::....
Genbu [O] Suzaku [O] Seiryu [O] Byakko [O] Kirin [O] In Loving Memory of Kirin RIP 3/6/05
xXIEOSIXx Forums on Shiva


[ffxivsig]340581[/ffxivsig]
#42 Jul 12 2011 at 12:29 PM Rating: Excellent
**
275 posts
It's moot point, whether it makes people gimp or not, people are gonna level with abyssea, and other people are gonna sh*t on them for it. Not the conversation we need to be having here. Any news regarding any of the other attachments being found? I haven't heard anything, personally. Considering running to Dangruf Wadi to see if I can get anything in caskets there, since we already know the Disruptor drpos in Zeruhn. While the previous ones did drop in caskets as well, from everything I've read it wasn't random, Zeruhn dropped galvanizer (got one there too) and now apparently disruptor.

Our task now, clearly, is to hunt in other zones, preferably ones our individual servers have kupowers for, and report back here what we get. Off to Dangruf Wadi and then maybe Gusgen Mines. IIRC my server has Bastok and Windurst Kupowers at present.
#43 Jul 12 2011 at 12:32 PM Rating: Good
Sage
***
1,260 posts
VonCrown wrote:
Our task now, clearly, is to hunt in other zones, preferably ones our individual servers have kupowers for, and report back here what we get. Off to Dangruf Wadi and then maybe Gusgen Mines. IIRC my server has Bastok and Windurst Kupowers at present.


Finally, someone not joining in the massive prick waving contest this thread derailed into.
Cerberus has Windurst boxes so I'll try looking around those areas.

Does anyone know which zones the previous 4 attachments dropped in? If SE let Disruptor join the same zone as Galvanizer it's a safe bet that they let the other 3 attachments follow suite.

Edit: According to reports on FFXIAH regarding the other 3 items:

http://www.ffxiah.com/item/3307/heat-capacitor Dropped from Garlaige, Eldieme, Fei'Yin and Zeruhn
http://www.ffxiah.com/item/3308/power-cooler Dropped from Fei'Yin and Zeruhn
http://www.ffxiah.com/item/3309/barrage-turbine Dropped from Inner Horutoto, Gusgen, and Zeruhn
http://www.ffxiah.com/item/3311/galvanizer Dropped from Inner Horutoto and Zeruhn

All those mention Zeruhn Mines, I'm assuming it's because of the sheer traffic the area sees due to people wanting Prousse Ring that all 4 were discovered in Zeruhn, however it is likely all 4 have the same possible drop rates within each zone. Furthermore, none of the zones mentioned are "old" casket zones so assuming they share drop rates could spawn in any of the "new" casket zones containing equipment for 76+ players.

Confirmed Zones: Garlaige, Eldieme, Fei'Yin, Zeruhn, Inner Horutoto, Ordelle's

Potential Zones: Ranguemont Pass, Dangruf Wadi, Crawler's Nest, Toraimarai Canal, Bostaunieux Oubliette, Shakhrami, Outer Horutoto, King Ranperre's

Edited, Jul 12th 2011 8:45pm by Deshin

Edited, Jul 12th 2011 11:49pm by Deshin
____________________________
MNK - RDM - DRK - NIN - SAM - SMN - BLU
#44 Jul 12 2011 at 1:09 PM Rating: Good
**
275 posts
In that case, I might give just give Zeruhn a go, see if I can get any other attachments there as well.
#45 Jul 12 2011 at 1:38 PM Rating: Good
***
1,755 posts
Quote:
Today 04:04 AM #38
Robban
Player

Join Date
Apr 2011
Posts
2
Character
Robban
World
Leviathan
Main Job
PUP lv. 90
Just got vivi-valve from Ob, didn't do more of them, so can't say if it drops the other ones.
(0)


Man I need to take pictures again o fing joy thanks SE.....
____________________________
....::: All Jobs 99 but GEO and RUN :::....
Genbu [O] Suzaku [O] Seiryu [O] Byakko [O] Kirin [O] In Loving Memory of Kirin RIP 3/6/05
xXIEOSIXx Forums on Shiva


[ffxivsig]340581[/ffxivsig]
#46 Jul 12 2011 at 2:04 PM Rating: Good
**
543 posts
omgomgomgomgomg

Anyone else stoked about using Dispel when soloing with whm puppet?

I LOVE it when SE boosts our soloing ability.

IMPORTANT QUESTION: Can someone confirm or deny if dispel is a spell or a ja on a 3 minute recast timer or whater?
____________________________
Thydonon - PUP99, SAM99, WAR99, DNC99, BST99, SMN99, BLM99
Asura
Pandemonium rest in peace.
#47 Jul 12 2011 at 2:07 PM Rating: Good
Darqflame's Peon
ZAM Administrator
Avatar
****
6,035 posts
That's great news I'm still hoping for a 3rd source but however Ob should be easy at 90.
#48 Jul 12 2011 at 2:08 PM Rating: Excellent
kenshynOnShiva wrote:
Quote:
Today 04:04 AM #38
Robban
Player

Join Date
Apr 2011
Posts
2
Character
Robban
World
Leviathan
Main Job
PUP lv. 90
Just got vivi-valve from Ob, didn't do more of them, so can't say if it drops the other ones.
(0)


Man I need to take pictures again o fing joy thanks SE.....


thats pretty great news, i did GoV for like 2 hours and i have to say brown casket clues hate me.
____________________________
[ffxivsig]1637915[/ffxivsig]
#49 Jul 12 2011 at 3:48 PM Rating: Good
Sage
***
1,260 posts
Word is someone found a Percolator in a Treasure Casket in Ordelle's Caves. Just further adding to my theory they each item can "possibly" drop in each of the "new" casket zones.
____________________________
MNK - RDM - DRK - NIN - SAM - SMN - BLU
#50 Jul 12 2011 at 6:37 PM Rating: Decent
**
478 posts
I found a Percolator in a Gusgen Mines brown chest.
#51 Jul 12 2011 at 7:33 PM Rating: Good
***
1,270 posts
someone found percolator and dispell on ragnarok, but wants over 600k each and im not paying a penny over 200k for them cause they aint worth 1m for dispell or skill ups when im already capped.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 1 All times are in CST
Anonymous Guests (1)