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Hunting the new animatorFollow

#28 May 17 2011 at 2:30 AM Rating: Decent
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Maybe the DPS:3 refers to tier or something.. like Animator being 0, Turbo being 1, +1 being 2 and Deluxe being 3.

Lol... click the [Owned] link on Deluxe Animator...

Quote:
To PUPs: I do NOT have a deluxe animator, I don't know why FFXIAH shows I own one. I've never seen one and I'm obviously not a PUP either.


He has PUP 7 ;D

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I think Grounds of Valor and new treasure casket areas are out. GoV itself only gives currency/xp and GoV buffs. The gold caskets seem to drop the new attachments, but the droprate is VERY rare, and you need to do 48 hours of non-zoning GoV to get enough CasketSpawn+ prowess to see it drop since Mystery Box kupowers don't work in dungeons >_<

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#29 May 17 2011 at 3:42 PM Rating: Good
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Quote:
Maybe the DPS:3 refers to tier or something.. like Animator being 0, Turbo being 1, +1 being 2 and Deluxe being 3.


Nah, it's just kinda pointless. Turbo animator has nothing listed. See my pet food zeta post above ;)
#30 May 18 2011 at 5:35 AM Rating: Decent
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Zelduh wrote:
As unrealistic as imagining SE to ever have enough of a brain to enable us to throw animators like boomerangs (PUP has one of the highest throwing skills in the game, BUT THE ENTIRE RANGED SLOT IS USELESS AND MEANIJNGLESS TO US. BLU on the other hand has a sh*tload of chakrams they can use BUT NO THROWING SKILL. wtf?) It would truely be amazing because of my pet peeves while on PUP is now annoying it is to pull anything. Another example of SE's brilliacne: That new bombcore looking ammo: DEX+4 Pet Accuracy+4 or something, PUP can use it. And yet, we can't use it. We can't use any of the ammo they generously put PUP on. We can't use the magnus stone sainti they gave us, either. We can't use the Hope Staff, not just because we're unable to use virtue stones, but because we have no staff skill. SE will NEVER make sense to me. Ever. It's just incoherent, illogical randomness. Honestly I think they use a random item generator for everything they add to the game. Unless they're seriously that braindead.


about the varius ammo, they are for those rare situation when your pet melee and you are not
or when you melee and your pet is not
and you can use ammo when not using animator (so no maneuvers) with easy mob
or macroing for ws and just loose some tp after re-equipping animator
...
...
...

ok SE is totally illogic XD
#31 May 18 2011 at 6:17 AM Rating: Good
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Lushipur wrote:
Zelduh wrote:
As unrealistic as imagining SE to ever have enough of a brain to enable us to throw animators like boomerangs (PUP has one of the highest throwing skills in the game, BUT THE ENTIRE RANGED SLOT IS USELESS AND MEANIJNGLESS TO US. BLU on the other hand has a sh*tload of chakrams they can use BUT NO THROWING SKILL. wtf?) It would truely be amazing because of my pet peeves while on PUP is now annoying it is to pull anything. Another example of SE's brilliacne: That new bombcore looking ammo: DEX+4 Pet Accuracy+4 or something, PUP can use it. And yet, we can't use it. We can't use any of the ammo they generously put PUP on. We can't use the magnus stone sainti they gave us, either. We can't use the Hope Staff, not just because we're unable to use virtue stones, but because we have no staff skill. SE will NEVER make sense to me. Ever. It's just incoherent, illogical randomness. Honestly I think they use a random item generator for everything they add to the game. Unless they're seriously that braindead.


about the varius ammo, they are for those rare situation when your pet melee and you are not
or when you melee and your pet is not
and you can use ammo when not using animator (so no maneuvers) with easy mob
or macroing for ws and just loose some tp after re-equipping animator
...
...
...

ok SE is totally illogic XD


What makes even less sense is that the Cirque body sports juggling pins and throwing daggers... you'd think SE would've added those as animator ammo at least... (then it would make slightly more sense that animators cause TP loss...)


Now, it makes sense that players cannot equip an ammo weapon when there's a ranged weapon equipped, but animators and instruments are not weapons. (Well, TP loss on animators suggests otherwise, but you can still not /ra with an animator so it's a bug, not a weapon.)

SE really needs to overhaul the use of ranged and ammo slots.
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#32 May 19 2011 at 4:39 AM Rating: Good
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can anyone verify?


http://forum.square-enix.com/ffxi/threads/8236-Deluxe-Animator-has-been-found.


Deluxe Animator found on T3 Voidwatch
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#33 May 19 2011 at 4:51 AM Rating: Default
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Why does it need verification, it was posted on BG and the mob seems reasonable enough.
#34 May 19 2011 at 4:52 AM Rating: Default
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takawaka wrote:
can anyone verify?


http://forum.square-enix.com/ffxi/threads/8236-Deluxe-Animator-has-been-found.


Deluxe Animator found on T3 Voidwatch


Saw someone else mention it as well, but until I see a screenshot with chatlog and treasure I'm gonna be skeptical. It's a good candidate though. Of all the possible drop possibilities, Voidwatch makes the most sense.
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Now it's our last best hope.. for victory!"
#35 May 19 2011 at 4:57 AM Rating: Good
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dustinfoley wrote:
Why does it need verification, it was posted on BG and the mob seems reasonable enough.


oh didn't realize it was on BG already :o.
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#36 May 19 2011 at 4:57 AM Rating: Decent
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chances are it went to a non pup so will take time for a pup to get and test, time to start afking in merph mounts ;-)


Edited, May 19th 2011 6:57am by dustinfoley
#37 May 19 2011 at 11:37 AM Rating: Good
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dustinfoley wrote:
Why does it need verification, it was posted on BG and the mob seems reasonable enough.


Can you post a link to the specific post on BG reporting the new animator dropping off that NM? I tried to find it but came up with nothing.

*ninja edit* - nevermind, I found it. Carry on!

Edited, May 19th 2011 12:40pm by YeagertheBearded
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#38 May 19 2011 at 11:45 AM Rating: Decent
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Via Spira on BG

Quote:
"Im going to say papalika is from ogbunabali. makes some sense seeing as its plantoid killer and the nm is vermin.. also because as far as we've seen, the tier 1 NMs only seem to have 1 unique eq drop.

Reports from the JP side.. Roller's Ring from Cottus, as predicted by pattern...
also for all you PUP out there who have been wondering, Deluxe Animator drops from Akupara."


http://www.bluegartr.com/threads/104509-Voidwatch-Discussion/page13

post # 248



I am willing to bet this is where FFXIAH and other sources heard of it and were just reposting without credit.

#39 May 19 2011 at 11:48 AM Rating: Decent
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Random question since I am not familar with voidwatcher yet.

1) As long as I bring a void stone, can i tag along with a group poping it for a chance at the animator?

2) Do I need to be on t3 for windi path or is just the stone enough as long as someone else pops it?

3) Can people give their treasure chest item to other people? Like it drops for a war in the alliance and he doesnt want it,can it be put in the loot pool for all or given to someone in any way?
#40 May 19 2011 at 12:13 PM Rating: Decent
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1) yes
2) no
3) no

and 3 is really too bad ;_;
#41 May 19 2011 at 2:49 PM Rating: Default
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got it, chilling in meph mts with void stones and offering 500k-1m for a spot on the turtle if the animator drops ><

go go ragnarok

edit: i didnt actually 'get' the animator, the 'got it', was in reference to i knew what I would be doing the next few days.

Edited, May 20th 2011 1:16pm by dustinfoley
#42 May 20 2011 at 3:42 AM Rating: Good
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That's a hefty offer for a PUP only item :p (I'm just bitter as I'm saving all my gil for Alexandrites).

Out of interest, did you know any of the group doing the fight at all (or what LS it was)?
#43 May 20 2011 at 4:01 AM Rating: Decent
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Any news on the stats of this little thingy?
#44 May 21 2011 at 11:28 AM Rating: Good
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Quote:
At the successful completion of battle, a mysterious “riftworn pyxis” will manifest from the planar rift and remain for three minutes. All combatants may examine the pyxis, the contents of which will differ for each person. Players can improve both the quantity and quality of their spoils as well as obtain rare atmacite and periapt key items by manipulating “spectral alignment” values as outlined below.


Does anyone know if this means the items will float in limbo for 5minutes in each person's lootlist or it auto drops into their inventories? I'm not familiar with voidwatch so I'm not sure if that means its like opening your own chest in Woe where no one else is eligible for the items in it except you. That would mean you'd have to be participating in the event x.x and also get lucky on your drops right?
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#45 May 21 2011 at 11:49 AM Rating: Good
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It's similar to WoE, each person examines the chest and each gets their own independent items in said chest.
The only way to be eligible to get loot from said chest is to expend a stone and partake in the Voidwatch.
If you aren't using a stone, then all you will receive is cruor, exp, and a count on your stratum abyssite.

So it's out there for the pup community, you must do both Virvatuli in West Sarutabaruta and Pancimanci in West Sarutabaruta (S).Then have your stratum abyssite checked, it'll upgrade to t2. From there you do the single VWNM Ogbunabali in Maze of Shakrami. After that single fight once again get your stratum abyssite examined, once more it'll change. Then proceed to meriphataud mtns (S), pop that nm and with enough procs as well as trading items prior to the fight, you will enjoy your new deluxe animator.
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#46 May 21 2011 at 2:53 PM Rating: Good
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But do we know which triggers and items to trade to boost Animator drop rate higher? I've not read much on how voidwatch works outside of progression
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#47 May 21 2011 at 4:05 PM Rating: Good
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The trigger system is of yet, not fully understood. All that's known is that the triggers cycle after a set amount of time between about 5 different triggers, for ws, ability, and magic. So any set nm has about 15 total triggers. Cobalt and rubicund are the ones you really want to trade. *increases drop quality and quantity.

Edited, May 21st 2011 6:08pm by Camwin
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#48 May 23 2011 at 12:59 PM Rating: Good
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Wiki says it's dex +6 for for the master ....
#49 May 23 2011 at 2:08 PM Rating: Good
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2 more dex is awesome. And doing the vwnms humbles you some.
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#50 May 23 2011 at 2:37 PM Rating: Decent
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Anza wrote:
I don't think it's unreasonable to think that it's POSSIBLE that they could just introduce some sort of sidegrade alternative to an existing item that comes from an event most people no longer do. Or maybe in classic S-E fashion, make it a situational piece where it's better in some ways than existing gear and worse in others (say, DEX+6 to the master, but no automaton stats).


Well, well, well. Looks like it is indeed just DEX+6 and no automaton HP/MP/Combat Skill/Regain/etc. See this post at official PUP forums.

What do you know, Anza wasn't an idiot after all for suggesting the possibility of something other than PUP-cheerleader super-optimism. Guess I don't need to go too crazy about getting it to replace my +1, since it's not much of an upgrade, and arguably a worse choice than +1 depending on situation.

Edited, May 23rd 2011 4:38pm by Anza
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#51 May 23 2011 at 3:23 PM Rating: Good
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I really wish they would do away with the BS fluff text on them and just say

"animator" - allows any job to control a puppet
turbo animator - dex +2, pup only
animator +1 - dex +4, pet: hp/mp varies depending on frame
deluxe animator - dex +6, pup only

None of the animators affect maneuver recast time, or functionality of any attachment, stop bsing us around please.
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