dustinfoley wrote:
Well in all fairness I dont have the snapshot atma, but if its like AoApoc, then I doubt it will work on the pet.
You may instant cast the spell, and have it available for recast, but the global recast timer is what holds you up. Id be willing to bet its the same for ranged and its a global recast timer for ranged attack.
Why would you assume that ranged attacks have a global recast timer, and not just a consistent delay? Maybe the natural weapon delay is the only "recast" timer, just as the natural melee weapon delay is a form of a "recast" timer (which CAN be altered by haste atma).
It's not an unreasonable theory that there's a set automaton timer, but I think it's equally reasonable to assume that it's just the natural delay of SS's ranged weapon which is subject to being affected by snapshot. Since there's no auto-ranged attack for players, if automaton does work that way it would actually be better than snapshot for players due to not having to manually do each new ranged attack. The automaton would just be able to shoot when the timer's up.
This is actually probably a good opportunity to test something that we had no way of knowing prior to atma. If there's no change in delay between ranged attacks with snapshot atma, it's a hard timer unique to automaton. If there is a delay reduction with snapshot atma, we know that it's just based on normal delay. I won't have the time to do this right away if anyone else wants to check, but I'll probably look into it when I have some time after the update for curiosity's sake.
And before anyone mentions Drum Magazine, it really tells us nothing at all about how automaton ranged attacks work. All we know is that it affects RA speed in some way. We should all know by now not to read too much into attachment descriptions, so Drum Magazine might just be operating by giving the automaton snapshot (ranged attack delay reduction) and R.Acc-. Or, it might alter a universal timer in the same way automaton spells work.
BiggHowie wrote:
Does snapshot work on pets? I know the damage is done when auto begins the shooting animation like mobs do, as in the hp bar is dropped when shot starts not when shot goes off.
Oh, and now I see what BiggHowie was saying and I may have misunderstood a little bit before. Not that it really changes my answer.
I'm still not sure we can assume anything based on just the animation and when the damage is done. When the shot "goes off" for players using ranged attacks is something that is affected by rapid shot. If there's a rapid shot proc, damage is done instantly without a delay to ready the weapon (same for ranged WS by players, they are instant when used). That might just mean that, depending on how you think of it, either (a) automaton has 100% rapid shot, or (b) rapid shot just doesn't apply to automaton and there's no concept of delay between using a ranged attack and the shot firing (everything with automaton is more simplified and just an instant attack).
Regardless of the above, that's still a different issue than snapshot. It's still reasonable to think that the actual delay between those "instant-cast" automaton ranged attacks may be affected by snapshot.
Edited, May 5th 2011 1:29pm by Anza