Forum Settings
       
Reply To Thread

Late stage automaton skilling guide.Follow

#1 May 02 2011 at 5:04 PM Rating: Excellent
Sage
Avatar
**
292 posts
So I just noticed in laxes post, that some of you automaton weilders are below cap on ranged skill especially, so I have found a method that will get you tocap, faster than anything else I've seen. This method will work for Sharpshot, and stormwalker. It requires a few Atma, but none that are impossible to get. The atma are, earth wyrm, and mounted champion. The third atma is up to you. If you don't have earth wyrm, other MDB Atma MAY work.

For Sharpshot you are going to want to put on attachments; mana II, scope, turbo charger, steam jacket, optic fiber, (if your automaton accuracy allows also use drum magazine) and whatever else you would like to use. Try to keep attack attachments off.

After that is done go to Abyssea- Uleguerand, get your status, and the atma, as well as your cruor buffs. When that is done, conflux to 5 and you will be right next to worm camp Put up a wind and a water and set your automaton on one at range, the nukes wont be enough to beat the 20 regen from mounted champion. After the first few nukes you won't even need to use a water anymore. After the worm is dead, rinse and repeat. You can use burts for more ranged attacks but you will obviously have to deploy more.

This method will get you to cap.

To do the same with walker, just put your third atma as MM and keep up a dark maneuver as well as a water.
And instead of using wind attachments, use darks, to increase your refresh.
____________________________
Career 99 PUP/WAR, and welcome my shiny new 99 DRK complete with empy smasher.
#2 May 02 2011 at 5:21 PM Rating: Decent
Gonna throw the way I did it out there. I went out to miserex /dnc, for valoredge I used Entwined serpents(Major double attack without the regain) Apoc(For triple attack obviously) and omni potent(Haste and dex). Sat there soloing crabs while dual wielding daggers and skilling those up. 1 Animated flourish usually was enough to hold the crabs attention for at least 50% of it's health and cannibel blade was more then enough to keep it's hp up.

For sharp shot I used the same atma but mounted champion instead of omni potent. Again I would hold hate for the first half of the fight and the regen was more then enough to keep it alive. There were times I didn't use champion, I had to use role reversal and ventriloquy to keep quen alive but nothing to out of the ordinary or difficult to keep him up without it if you prefer to use an acc or another ----- attack atma.

Edit: They spawn as easy prey, only takes one kill and respawn to bring them up to decent challenge and skillable level if your skill just a few levels off cap.

Edited, May 2nd 2011 7:22pm by Laxedrane
____________________________
Rocking Phantasy star online 2. And loving it! Hopefully sega get's it right this time. They are having a much better start this go around then Universe but still a ways off calling it a hot contender in today's MMO market.
#3 May 02 2011 at 5:35 PM Rating: Good
Sage
Avatar
**
292 posts
I thought stating melee was too obvious, but good method lax.

And if anyone wants to take my methods and adjust or tweak them, and find an even easier way, you can list it here. :)
____________________________
Career 99 PUP/WAR, and welcome my shiny new 99 DRK complete with empy smasher.
#4 May 03 2011 at 3:31 AM Rating: Decent
Scholar
*
202 posts
thanks for the tips guys! gonna try it out haven't thought of those!.
____________________________
Puppetmaster - Lyrminas
PUP MNK - Mains
#5 May 04 2011 at 3:27 AM Rating: Excellent
**
480 posts
Thanks Camwin for sharing this method. It's quick (as quick as skilling up ranged can be, ugh...) safe and relatively painless. Yesterday I went from 325 to 331 in 90 mins, which is pretty nice considering I was browsing alla while doing so. Not having to pay attention to the game while skilling up is in my book the biggest pro.
____________________________
Frejan - Ragnarok
SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#6 May 04 2011 at 6:50 AM Rating: Good
**
906 posts
I compared this to the birds in missereaux using martial master with signet.

This was definitly faster, which just confirms my suspicion that martial master wont affect pets since they dont get signet.

On the upside, 341/351 base skill now, still hating ranged.
#7 May 04 2011 at 5:10 PM Rating: Good
Sage
Avatar
**
292 posts
To knock it up another notch, now that you are in the final stretch, make sure you have your drum magazine on, and if you are being attentive enough keep up 2 winds all the time which will make your auto shoot 6 times a minute with burts on. The added acc from the wind maneuvers/scope should help you offset the drum.
____________________________
Career 99 PUP/WAR, and welcome my shiny new 99 DRK complete with empy smasher.
#8 May 04 2011 at 5:49 PM Rating: Default
By far the easiest way to skill up magic is in Beadeaux at the afflictor, assuming your pets magic skill is 90+. Set up whm pet with mana booster and mana tank 2. Run grab a pugil from the entrance area (these are lowest lvl mobs in zone).
Run to your friendly neighborhood Afflictor, deploy pet, keep 1 dark maneuver up, sit back and watch the skill ups. I generally run a script over night that always had me capped the next day, using a dark maneuver every 45 secs. Best way to do it is claim a fish, then link a 2nd fish (dont take any action on 2nd) then kill 1st. No hate on your fish so it wont randomly go after your auto. Happy skilling^^
#9 May 04 2011 at 6:02 PM Rating: Good
Sage
***
2,818 posts
Camwin wrote:
So I just noticed in laxes post, that some of you automaton weilders are below cap on ranged skill especially, so I have found a method that will get you tocap, faster than anything else I've seen. This method will work for Sharpshot, and stormwalker. It requires a few Atma, but none that are impossible to get. The atma are, earth wyrm, and mounted champion. The third atma is up to you. If you don't have earth wyrm, other MDB Atma MAY work.


Great post. I'll also suggest a couple good choices for the 3rd atma:

Future Fabulous (MDB: Superior, best MDB of any atma)

Ascending One (Snapshot: Minor, the only atma that gives Snapshot)
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#10 May 04 2011 at 6:17 PM Rating: Good
Does snapshot work on pets? I know the damage is done when auto begins the shooting animation like mobs do, as in the hp bar is dropped when shot starts not when shot goes off.
#11 May 04 2011 at 7:13 PM Rating: Decent
Scholar
*
202 posts
I just tried camwin's advice just now with Earth Wyrm + Mounted Champion and one water kept it well near 100 most of the time. it was crazy. Dagger dropped and now looking to see to kill it again maybe give the dagger to a passerby or something xD. Thanks for the idea!
____________________________
Puppetmaster - Lyrminas
PUP MNK - Mains
#12 May 05 2011 at 12:09 AM Rating: Good
Sage
***
2,818 posts
BiggHowie wrote:
Does snapshot work on pets? I know the damage is done when auto begins the shooting animation like mobs do, as in the hp bar is dropped when shot starts not when shot goes off.


Snapshot is like haste, it just reduces the delay between attacks. Perhaps you're thinking of Rapid Shot, which occasionally makes ranged attacks from players fire instantly instead of the usual readying time to shoot.

And I don't know of any atma that doesn't work on automaton, so no reason to assume snapshot wouldn't be the same as everything else.

____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#13 May 05 2011 at 6:46 AM Rating: Decent
Anza wrote:
BiggHowie wrote:
Does snapshot work on pets? I know the damage is done when auto begins the shooting animation like mobs do, as in the hp bar is dropped when shot starts not when shot goes off.


Snapshot is like haste, it just reduces the delay between attacks. Perhaps you're thinking of Rapid Shot, which occasionally makes ranged attacks from players fire instantly instead of the usual readying time to shoot.

And I don't know of any atma that doesn't work on automaton, so no reason to assume snapshot wouldn't be the same as everything else.



I don't know why you would use snap shot atma anyways. As far as I know the timer for the next ranged attack starts when it starts the ranged attack not when it actually fires it.
____________________________
Rocking Phantasy star online 2. And loving it! Hopefully sega get's it right this time. They are having a much better start this go around then Universe but still a ways off calling it a hot contender in today's MMO market.
#14 May 05 2011 at 9:59 AM Rating: Decent
**
906 posts
Well in all fairness I dont have the snapshot atma, but if its like AoApoc, then I doubt it will work on the pet.

You may instant cast the spell, and have it available for recast, but the global recast timer is what holds you up. Id be willing to bet its the same for ranged and its a global recast timer for ranged attack.
#15 May 05 2011 at 11:16 AM Rating: Excellent
Sage
***
2,818 posts
dustinfoley wrote:
Well in all fairness I dont have the snapshot atma, but if its like AoApoc, then I doubt it will work on the pet.

You may instant cast the spell, and have it available for recast, but the global recast timer is what holds you up. Id be willing to bet its the same for ranged and its a global recast timer for ranged attack.


Why would you assume that ranged attacks have a global recast timer, and not just a consistent delay? Maybe the natural weapon delay is the only "recast" timer, just as the natural melee weapon delay is a form of a "recast" timer (which CAN be altered by haste atma).

It's not an unreasonable theory that there's a set automaton timer, but I think it's equally reasonable to assume that it's just the natural delay of SS's ranged weapon which is subject to being affected by snapshot. Since there's no auto-ranged attack for players, if automaton does work that way it would actually be better than snapshot for players due to not having to manually do each new ranged attack. The automaton would just be able to shoot when the timer's up.

This is actually probably a good opportunity to test something that we had no way of knowing prior to atma. If there's no change in delay between ranged attacks with snapshot atma, it's a hard timer unique to automaton. If there is a delay reduction with snapshot atma, we know that it's just based on normal delay. I won't have the time to do this right away if anyone else wants to check, but I'll probably look into it when I have some time after the update for curiosity's sake.

And before anyone mentions Drum Magazine, it really tells us nothing at all about how automaton ranged attacks work. All we know is that it affects RA speed in some way. We should all know by now not to read too much into attachment descriptions, so Drum Magazine might just be operating by giving the automaton snapshot (ranged attack delay reduction) and R.Acc-. Or, it might alter a universal timer in the same way automaton spells work.

BiggHowie wrote:
Does snapshot work on pets? I know the damage is done when auto begins the shooting animation like mobs do, as in the hp bar is dropped when shot starts not when shot goes off.


Oh, and now I see what BiggHowie was saying and I may have misunderstood a little bit before. Not that it really changes my answer.

I'm still not sure we can assume anything based on just the animation and when the damage is done. When the shot "goes off" for players using ranged attacks is something that is affected by rapid shot. If there's a rapid shot proc, damage is done instantly without a delay to ready the weapon (same for ranged WS by players, they are instant when used). That might just mean that, depending on how you think of it, either (a) automaton has 100% rapid shot, or (b) rapid shot just doesn't apply to automaton and there's no concept of delay between using a ranged attack and the shot firing (everything with automaton is more simplified and just an instant attack).

Regardless of the above, that's still a different issue than snapshot. It's still reasonable to think that the actual delay between those "instant-cast" automaton ranged attacks may be affected by snapshot.

Edited, May 5th 2011 1:29pm by Anza
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#16 May 05 2011 at 1:14 PM Rating: Decent
**
906 posts
After finding out how the other abilities work it just made more sense to assume they coded it all the same.

If being able to cast is seperate from which spell you can cast, and is on its own timer that depends on 1) head/body combo and 2) mana booster, then why would ranged be any different.

Ranged attack is on its own timer (that is much larger then any players delay), and is only affected by 1) head/body combos and 2) drum magazine. You have to admit that it seems like the same mechanic.

Manabooster reduces the global recast timer, why wouldnt drum magazine affect global ranged attack timer.



Either way, if I am not beaten to it I will try to get bennus atma tonight and test it. Ill also test with a few other atma to nail down what the wsc for it are.
#17 May 05 2011 at 5:46 PM Rating: Excellent
Sage
***
2,818 posts
dustinfoley wrote:
After finding out how the other abilities work it just made more sense to assume they coded it all the same.


It's an interesting theoretical question at least - is a ranged attack an "ability", or something else?

Even for players, it's somewhere in between. /ra requires its own special command and doesn't auto-attack, but it is affected by weapon delay just like melee weapons and has a haste-like delay reduction ability/gear stat in snapshot.

And we don't know for sure whether automaton works like players here. Spells obviously don't, with one universal timer. Guess it's now possible to figure out where ranged attacks stand.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#18 May 05 2011 at 6:45 PM Rating: Good
**
906 posts
Can confirm: Snapshot does not affect pet, constant 20s with bennu's atma

will post wsc shortly...EDIT INC:

All numbers are from n=10, 300tp ws
ap alone with no atma: (+13 to all auto stats)
1200

vv: (+63 str)
1600

gh (+63 agi)
1190

rr(+63 dex)
1333

rr/vv/stoutarm (103 str / 63 dex)
2126

vv/sa/roaring (+153 STR)
2220

Conclusion:
Looks like its Str (maj) Dex (minor) as far as the actual %. Ill let the math people decide. Agi added nothing, 50 dex add 100 dmg, and 50 str added 400 dmg.

Edited, May 5th 2011 9:19pm by dustinfoley
#19 May 05 2011 at 9:51 PM Rating: Decent
Anza wrote:
dustinfoley wrote:
After finding out how the other abilities work it just made more sense to assume they coded it all the same.


It's an interesting theoretical question at least - is a ranged attack an "ability", or something else?

Even for players, it's somewhere in between. /ra requires its own special command and doesn't auto-attack, but it is affected by weapon delay just like melee weapons and has a haste-like delay reduction ability/gear stat in snapshot.

And we don't know for sure whether automaton works like players here. Spells obviously don't, with one universal timer. Guess it's now possible to figure out where ranged attacks stand.


If it was an ability it would be prevented by amnesia. And I assumed that for these reasons. 1 How it fires when slept or stun. 2. becuase no bolt has that much of a delay(yes i know an argument can be made it's a special bolt with a special timer.) 3. Becuase I presume that automatons are based on fellows which are based on beastmen's ai. And I am pretty confident their ranged attacks are on timers just like their spells.
____________________________
Rocking Phantasy star online 2. And loving it! Hopefully sega get's it right this time. They are having a much better start this go around then Universe but still a ways off calling it a hot contender in today's MMO market.
#20 May 05 2011 at 10:41 PM Rating: Good
Sage
Avatar
**
292 posts
I can clearly state beyond the shadow of a doubt that automaton ranged attack works similar to automaton magic skill in the fact that it had a global recast timer.
With a full pet haste set up with full pet haste equipment; anwig, shaolin, and af2 gloves, as well as bennus atma (for the haste) as well as triple wind for turbo charger and ranged attacks were still a flat 20 apart.

Therefore on that analysis, the only way to attack more often would be drum machine.
____________________________
Career 99 PUP/WAR, and welcome my shiny new 99 DRK complete with empy smasher.
#21 May 05 2011 at 11:11 PM Rating: Good
*
89 posts
Does no one here remember the old days of imp parties? Auto ranged attack is considered an ability...Amnesia stops your auto from performing RAs.
____________________________
Proud Pupil to the great Valefor Galka Stalker Brielle
Taru PUP90 SCH90 THF90 SMN90 BLU90 MNK90
#22 May 06 2011 at 12:16 AM Rating: Good
***
1,432 posts
Quote:
Does no one here remember the old days of imp parties? Auto ranged attack is considered an ability...Amnesia stops your auto from performing RAs.

^ This. Beat me to it.

Edit add: Speaking of abilities, minor derail, I noticed the other day that it looks like SE changed pet commands to not be JAs as far as JA aggro goes. I remember back in the day of ToAU teaming up with blms on flans and cursing that they aggroed miles away every time I deployed, but yesterday I tried to deathwarp on murex by hitting Stay (I was on bst) in the middle of them and they didn't aggro. Then tried with Heel and still nothing. Then I hit snarl and got sent home. :P Gotta try that on pup at some point.

Edited, May 6th 2011 2:20am by Sharain
#23 May 06 2011 at 1:01 AM Rating: Excellent
Sage
***
2,818 posts
Camwin wrote:
I can clearly state beyond the shadow of a doubt that automaton ranged attack works similar to automaton magic skill in the fact that it had a global recast timer.
With a full pet haste set up with full pet haste equipment; anwig, shaolin, and af2 gloves, as well as bennus atma (for the haste) as well as triple wind for turbo charger and ranged attacks were still a flat 20 apart.

Therefore on that analysis, the only way to attack more often would be drum machine.


Agreed with your conclusion, but note that even if automaton ranged attacks were the same as player ranged attacks (which it appears is not the case from the testing here), haste wouldn't be expected to affect ranged attack frequency anyway. Snapshot would (hence the interest in Bennu's atma since it's the only way in the game to give Snapshot to an automaton). Same as a RNG - haste is irrelevant to ability to fire more frequent ranged attacks.

Turbo Charger, Anwig, Shaolin, Pantin gloves... doesn't really matter here.


Sharain wrote:
Quote:
Does no one here remember the old days of imp parties? Auto ranged attack is considered an ability...Amnesia stops your auto from performing RAs.

^ This. Beat me to it.


I could never get IN to imp parties on PUP back in 2006-2007... I spent a lot of time soloing crazy stuff (Erucas!), or making my own parties in other places (Bibiki Bay!). Never did like imps on PUP anyway, with amnesia crippling us for many other reasons than preventing automaton ranged attacks.

dustinfoley wrote:
Conclusion:
Looks like its Str (maj) Dex (minor) as far as the actual %. Ill let the math people decide. Agi added nothing, 50 dex add 100 dmg, and 50 str added 400 dmg.


If so, that's another point in favor of VV over GH in your atma selection. VV = STR = helpful for AP damage. GH = AGI = irrelevant for AP damage (though would help R.Acc, more importantly for ranged TP attacks).

Still, I think GH is more useful for the eva and counters anyway. The crit rate+ that gives some offensive power is more of a nice side effect.

Edited, May 6th 2011 3:02am by Anza
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#24 May 06 2011 at 2:30 AM Rating: Good
Sage
Avatar
**
292 posts
All I was saying is that it has it's own timer.
____________________________
Career 99 PUP/WAR, and welcome my shiny new 99 DRK complete with empy smasher.
#25 May 06 2011 at 5:12 AM Rating: Decent
**
906 posts
sadly no, i never got into an imp party. They only way i got merits was by leveling monk for bird parties then using the mopo on pup. So I never knew about amnesia blocking it.

I did notice some other things about our ranged attack that I am going to parse this morning.

Ranged attack depends directly on str. I noticed some 400+ ranged attack hits last night with 3 str atma on and they werent crits so here are my tests. On mandy in ter. n=20 on each average.

RA: no atma
205 dmg

with VV:
319

with sa:
377

sa+vv
420

sa+vv+roaring
450
#26 May 06 2011 at 9:00 AM Rating: Good
Sharain wrote:
Quote:
Does no one here remember the old days of imp parties? Auto ranged attack is considered an ability...Amnesia stops your auto from performing RAs.

^ This. Beat me to it.

Edit add: Speaking of abilities, minor derail, I noticed the other day that it looks like SE changed pet commands to not be JAs as far as JA aggro goes. I remember back in the day of ToAU teaming up with blms on flans and cursing that they aggroed miles away every time I deployed, but yesterday I tried to deathwarp on murex by hitting Stay (I was on bst) in the middle of them and they didn't aggro. Then tried with Heel and still nothing. Then I hit snarl and got sent home. :P Gotta try that on pup at some point.

Edited, May 6th 2011 2:20am by Sharain

What time of day was it ingame?
____________________________
[ffxisig]10000[/ffxisig]
----------------------------------
One of my server's brightest minds... wrote:
Not to make too extreme a comparison, but Rog is like Nelson Mandella...


Quite possibly the DUMBEST thing i've ever read.
#27 May 06 2011 at 9:10 AM Rating: Good
***
1,432 posts
Quote:
Quote:
Sharain wrote:
Quote:
Quote:
Does no one here remember the old days of imp parties? Auto ranged attack is considered an ability...Amnesia stops your auto from performing RAs.

^ This. Beat me to it.

Edit add: Speaking of abilities, minor derail, I noticed the other day that it looks like SE changed pet commands to not be JAs as far as JA aggro goes. I remember back in the day of ToAU teaming up with blms on flans and cursing that they aggroed miles away every time I deployed, but yesterday I tried to deathwarp on murex by hitting Stay (I was on bst) in the middle of them and they didn't aggro. Then tried with Heel and still nothing. Then I hit snarl and got sent home. :P Gotta try that on pup at some point.

Edited, May 6th 2011 2:20am by Sharain


What time of day was it ingame?

About 4 am, that was my first thought as well when they wouldn't aggro to stay and heel, but then hit snarl immediately after and got aggro.
#28 May 06 2011 at 9:26 AM Rating: Good
Sharain wrote:
Quote:
Quote:
Sharain wrote:
Quote:
Quote:
Does no one here remember the old days of imp parties? Auto ranged attack is considered an ability...Amnesia stops your auto from performing RAs.

^ This. Beat me to it.

Edit add: Speaking of abilities, minor derail, I noticed the other day that it looks like SE changed pet commands to not be JAs as far as JA aggro goes. I remember back in the day of ToAU teaming up with blms on flans and cursing that they aggroed miles away every time I deployed, but yesterday I tried to deathwarp on murex by hitting Stay (I was on bst) in the middle of them and they didn't aggro. Then tried with Heel and still nothing. Then I hit snarl and got sent home. :P Gotta try that on pup at some point.

Edited, May 6th 2011 2:20am by Sharain


What time of day was it ingame?

About 4 am, that was my first thought as well when they wouldn't aggro to stay and heel, but then hit snarl immediately after and got aggro.

Weird, i might try that myself because aside from the Ephem. murex, never dealt with them on PUP much.
____________________________
[ffxisig]10000[/ffxisig]
----------------------------------
One of my server's brightest minds... wrote:
Not to make too extreme a comparison, but Rog is like Nelson Mandella...


Quite possibly the DUMBEST thing i've ever read.
#29 May 06 2011 at 9:44 PM Rating: Decent
Well bite my tongue. I truely don't remember that at all or properly never noticed it. Then again I didn't level pup during that age anyways.(Greater Colibri pup)
____________________________
Rocking Phantasy star online 2. And loving it! Hopefully sega get's it right this time. They are having a much better start this go around then Universe but still a ways off calling it a hot contender in today's MMO market.
#30 May 07 2011 at 2:15 AM Rating: Good
Scholar
*
202 posts
I merrited on Mamoolja pets at Bird camp ._.;; was about 10k/hr solo. On valefor no one touched mamoolja, if it wasn't pink and flying, didn't shove its beak down your gullet, then it wasn't considered acceptable exp.

Edited, May 7th 2011 4:16am by takawaka
____________________________
Puppetmaster - Lyrminas
PUP MNK - Mains
#31 May 31 2011 at 4:25 AM Rating: Default
Scholar
*
228 posts
Camwin wrote:
The atma are, earth wyrm, and mounted champion. The third atma is up to you.

How about a R.acc atma? Altough I can only think of Drifter, which also provides Ratt and we don't really want that.
Maybe something with AGI (Gnarled Horn?) will provide slightly more racc? Dunno if AGI>Racc works on Automatons too but I assume so?


Quote:
For Sharpshot you are going to want to put on attachments; mana II, scope, turbo charger, steam jacket, optic fiber, (if your automaton accuracy allows also use drum magazine) and whatever else you would like to use. Try to keep attack attachments off.

Uh... why Turbo Charger? If you're deploying at distance (and you should, shouldn't you?) why does it matter to have Turbo Charger up? Haste does nothing for ranged attacks.
While instead to keep damage down I was thinking we could force some maneuvers to make him use low tier WS, or maybe Inhibitor. Would be good to see low damage stuff go off instead of Armor Piercer, no?

Think I'm gonna try it with Pallid Percy, wonder if his spells would do too much damage to my automaton :x Currently my ranged skill is uberlow, think in the range of 250.
Have a few +racc items (earring, necklace, uhm... ACP body too? Or was that Racc? Oh and AF3+2 legs of course)
#32 May 31 2011 at 6:53 AM Rating: Good
Sage
Avatar
**
292 posts
Turbo charger was just cuz. Regardless, as long as you have some pet -mdt, and -dt, as well as the right atma, you should be just fine. I did it without the gear and was just fine. :) In 10 kills of him I got almost 20 skills to cap, and my friends came along and laughed at how easy it was, and because of it their pld and sam have +1's.
____________________________
Career 99 PUP/WAR, and welcome my shiny new 99 DRK complete with empy smasher.
#33 May 31 2011 at 9:16 AM Rating: Decent
Scholar
*
228 posts
Camwin wrote:
Turbo charger was just cuz. Regardless, as long as you have some pet -mdt, and -dt, as well as the right atma, you should be just fine. I did it without the gear and was just fine. :) In 10 kills of him I got almost 20 skills to cap, and my friends came along and laughed at how easy it was, and because of it their pld and sam have +1's.

I capped my magic skill using The Afflictor trick (took around 28hrs of AFKing, started at uhm 230ish maybe.
Don't think I have any PDT piece for automaton lol
Well I do have Ducal Guard Atma, but I don't see the point, my auto is gonna stay at range anyway so he won't get hit by physical hits but just magic, and no, sadly no MDT gear either.

Will try one of these days when I'm bored, I'm really underskilled and having issues skilling up in XP pts. Got like uhm 2 levels in a 4+ hours XP pt before last patch.
#34 Jan 12 2012 at 6:05 AM Rating: Decent
Scholar
**
264 posts
BiggHowie wrote:
By far the easiest way to skill up magic is in Beadeaux at the afflictor, assuming your pets magic skill is 90+. Set up whm pet with mana booster and mana tank 2. Run grab a pugil from the entrance area (these are lowest lvl mobs in zone).
Run to your friendly neighborhood Afflictor, deploy pet, keep 1 dark maneuver up, sit back and watch the skill ups. I generally run a script over night that always had me capped the next day, using a dark maneuver every 45 secs. Best way to do it is claim a fish, then link a 2nd fish (dont take any action on 2nd) then kill 1st. No hate on your fish so it wont randomly go after your auto. Happy skilling^^


I've been trying to skill using this method, problems I've come across however are; fish don't link, so I used crawlers. 2nd, if I kill 1st mob, automaton goes inactive and I have to deploy it again so it will take action on 2nd mob, eventually getting hate and killing it, how did you manage to get it to keep cursna-ing you if you kill the 1st mob

*edit*
I'm guessing that now we have separate recasts for enfeebling ect that this is somewhat nerfed instead of only spamming cursna

Edited, Jan 12th 2012 7:12am by buddyslack
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#35 Jan 12 2012 at 12:26 PM Rating: Excellent
Scholar
Avatar
*
196 posts
exactly, since the recasts are now separate, the puppet can cast enfeeble, gather hate and melee the mobs to death now.

For magic skilling, I recommend getting a percolator if you have a lot to go, and use the whm puppet then just farm and deploy it so it casts buffs on you and debuffs on the mob, while keeping water maneuvers up. You should get a reasonable rate of skill ups that way! Not afk skilling, but it's not a bad way to skill magic either.
____________________________

#36 Jan 12 2012 at 12:34 PM Rating: Decent
Scholar
**
309 posts
i was wondering about this the other day also. i used to spend HOURS in beadeux doing the cursna trick but i think the separate casting times might screw that up a bit. idk if its the percolator or what, but magic skill ups come really fast nowdays. i go farm dynamis, solo or duo, and its like skill up after skill up after skill up. i think i gained 20+ lvls one 2hr dyna run. might try that now
____________________________
99war 99mnk 96whm 99blm 90rdm 99thf 85pld 99bst 99brd 99drg
99blu 99pup 60sch 99dnc 99nin 99sam
50/50 glavoid shells
50/50 itz scales
6/75 orthrus claws
#37 Jan 12 2012 at 12:34 PM Rating: Excellent
Rumiko wrote:
exactly, since the recasts are now separate, the puppet can cast enfeeble, gather hate and melee the mobs to death now.

For magic skilling, I recommend getting a percolator if you have a lot to go, and use the whm puppet then just farm and deploy it so it casts buffs on you and debuffs on the mob, while keeping water maneuvers up. You should get a reasonable rate of skill ups that way! Not afk skilling, but it's not a bad way to skill magic either.


so this is is the first time i thought of this and excuse me if i'm slow but, isnt this attachment the only attachment that becomes worthless once we are done with skilling up :/, i can't think about any other attachment that becomes complelty wothless, as in it has NO ABSOLUTE USE whatsoever. (excluding of course "the one attachment that shall not be named")

Edited, Jan 12th 2012 1:35pm by KaynofTitan
____________________________
FFXIV Signature
#38 Jan 12 2012 at 6:06 PM Rating: Good
Sage
***
2,093 posts
Sharain wrote:
Quote:
Does no one here remember the old days of imp parties? Auto ranged attack is considered an ability...Amnesia stops your auto from performing RAs.

^ This. Beat me to it.

Edit add: Speaking of abilities, minor derail, I noticed the other day that it looks like SE changed pet commands to not be JAs as far as JA aggro goes. I remember back in the day of ToAU teaming up with blms on flans and cursing that they aggroed miles away every time I deployed, but yesterday I tried to deathwarp on murex by hitting Stay (I was on bst) in the middle of them and they didn't aggro. Then tried with Heel and still nothing. Then I hit snarl and got sent home. :P Gotta try that on pup at some point.

Edited, May 6th 2011 2:20am by Sharain


Thank you! I'll want to test that on soulflayers.. there's a certain place near khimmy where that was always a pain.
____________________________
Server: Bahamut
90BST|90BLU
LS: MONSTERSINC

Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
#39 Jan 14 2012 at 3:22 AM Rating: Decent
Scholar
**
264 posts
Just like to add here, while I was trying the beaudeaux skill up trick my automaton got down to ~100mp and from then on it only ever cured and cursna'd me so the crawler stayed on me until I capped out my magic, so try letting your maton run low on mp before keeping dark maneuvers up
#40 Jan 15 2012 at 10:54 PM Rating: Decent
Scholar
Avatar
*
196 posts
KaynofTitan wrote:

so this is is the first time i thought of this and excuse me if i'm slow but, isnt this attachment the only attachment that becomes worthless once we are done with skilling up :/, i can't think about any other attachment that becomes complelty wothless, as in it has NO ABSOLUTE USE whatsoever. (excluding of course "the one attachment that shall not be named")

Edited, Jan 12th 2012 1:35pm by KaynofTitan


You are right on that, which is why I mentionned "if you have a lot to go" I started pup last year, and got a percolator to drop while doing Ob, so I did not need to spend millions on it as it went for back when I started. But it does help even while skilling Sharpshot, or even Valoredge. I had magic and melee capped at 95, and was close to capping Ranged, but now at 99, none of them aside from magic are capped. Percolator still has it's uses for me thanks to that, but once capped, I won't ever equip it again.

People spend thousands of gil on skillup food, if I follow history on Elshena and Saltena... I assume someone wanting to spend 500 to 700k on a percolator might consider it a wise investment if he saves hours of skilling up, and can make back that gil in less time than he'd spent.

It's a choice, we can buy it, or not, or get it as a drop. In any case, it's a valid option to the old cursna trick, I still would say.
____________________________

#41 Jan 16 2012 at 1:06 AM Rating: Excellent
Rumiko wrote:
KaynofTitan wrote:

so this is is the first time i thought of this and excuse me if i'm slow but, isnt this attachment the only attachment that becomes worthless once we are done with skilling up :/, i can't think about any other attachment that becomes complelty wothless, as in it has NO ABSOLUTE USE whatsoever. (excluding of course "the one attachment that shall not be named")

Edited, Jan 12th 2012 1:35pm by KaynofTitan


You are right on that, which is why I mentionned "if you have a lot to go" I started pup last year, and got a percolator to drop while doing Ob, so I did not need to spend millions on it as it went for back when I started. But it does help even while skilling Sharpshot, or even Valoredge. I had magic and melee capped at 95, and was close to capping Ranged, but now at 99, none of them aside from magic are capped. Percolator still has it's uses for me thanks to that, but once capped, I won't ever equip it again.

People spend thousands of gil on skillup food, if I follow history on Elshena and Saltena... I assume someone wanting to spend 500 to 700k on a percolator might consider it a wise investment if he saves hours of skilling up, and can make back that gil in less time than he'd spent.

It's a choice, we can buy it, or not, or get it as a drop. In any case, it's a valid option to the old cursna trick, I still would say.


it is defenetly a valid option, im just quite curious as the reasoning behind adding an attachment that so easly can become completly and utterly useless. i think the skill up part should have come as a side bonus, like "increases skil ups" and another entry with another use for it, so when you are capped you still may have a reason to equip it. just my humble opinion.
____________________________
FFXIV Signature
#42 Jan 16 2012 at 7:34 AM Rating: Decent
Scholar
Avatar
*
196 posts
KaynofTitan wrote:


it is defenetly a valid option, im just quite curious as the reasoning behind adding an attachment that so easly can become completly and utterly useless. i think the skill up part should have come as a side bonus, like "increases skil ups" and another entry with another use for it, so when you are capped you still may have a reason to equip it. just my humble opinion.


Oh, I'm sorry I missed your earlier point! But yeah, I guess they added that as an option for people who would want to take up pup to not be as scared of skilling up 3 different skills from 0-99 (nowadays anyways) and it taking as long as it should!

But another added effect to not completely "lose" a slot would have been nice, even when skilling up with it, I admit.
____________________________

#43 Jan 17 2012 at 2:13 PM Rating: Good
Sage
***
2,818 posts
KaynofTitan wrote:
it is defenetly a valid option, im just quite curious as the reasoning behind adding an attachment that so easly can become completly and utterly useless. i think the skill up part should have come as a side bonus, like "increases skil ups" and another entry with another use for it, so when you are capped you still may have a reason to equip it. just my humble opinion.


That's an interesting idea...

How about this: once you hit capped skill, Percolator gives additional automaton melee/magic/ranged skill. Say, 5/10/15/20 skill with 0/1/2/3 active water maneuvers. Would be kind of like player skill merits. Maybe it could only apply if you're also max level, or scale down for lower level players (just like merits obtained on another job do now).

It certainly would be a welcome change to have future updates change the attachment to have some use. Maybe it's not that far-fetched to believe S-E would do it too, since over time more and more players are going to exhaust the usefulness of the attachment.

I personally bought a Percolator when I scored one cheap, mainly because not having 100% attachments irritated me. Can't say I don't like it for working on capping &#^& ranged skill though.

Remember too that if you think it isn't worth the gil to buy a Percolator, getting the drop is really no different since you can easily sell the drop for gil. It's not "free" when you get the drop, since installing the attachment means you're giving up the opportunity cost of whatever the current market price of the attachment is.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 5 All times are in CDT
Anonymous Guests (5)