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#1 Apr 21 2010 at 5:36 PM Rating: Good
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Well i'm finally nearing 75, at 73 currently sitting in Beadeaux. Bored as hell. Watching Chobi try to chase down a quadav while Cursna'ing me. I looked back through pages and couldn't find the thread I remember reading a long time ago about good Merit combinations. And with the now nearing level cap increase, if any will change at all?

As I remembered, I think people said for Tier 2, Optimization and Fine tuning Lvl 4, then 1 in Role Reversal and Ventriloqy, then T1 Magic Skill Lvl 5 (Naturally) And then Melee Skill to 5 or a Combo of Melee / Ranged correct?

I loathe looking forward to skilling Valoredge, I'd managed to keep Sharpshot capped (God I love you Armor Piercer) and my Magic is now 239. Just trying to figure out in advance how many merits i'll need to cap the ol' Pup. Since It's Merits are by far (Imo) Some of the best available in the game
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#2 Apr 21 2010 at 6:12 PM Rating: Excellent
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5/5 Automaton Melee
5/5 Automaton Magic

1/5 Role Reversal
1/5 Ventriloquy (some people prefer to skip this and go 4/5 Fine-Tuning, but I find it useful)
3/5 Fine-Tuning
5/5 Optimization
#3 Apr 21 2010 at 7:03 PM Rating: Good
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I would get enough merits to merit Role Reversal and Ventriloquy as soon as you hit 75.

They will come in handy when you need to skill up Valor Frame.
#4 Apr 22 2010 at 1:35 AM Rating: Good
Edited by bsphil
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When it comes to PUP merits, there really is no "suggesting".
Zijder wrote:
5/5 Automaton Melee
5/5 Automaton Magic

1/5 Role Reversal
1/5 Ventriloquy
3/5 Fine-Tuning
5/5 Optimization
This is the correct way to merit.

Zijder wrote:
(some people prefer to skip this and go 4/5 Fine-Tuning, but I find it useful)
And for those people who think that +5 acc/r.acc/eva/MDB on top of the previous +15 is going to be in any way remotely as useful as JA on a 2 minute timer that completely changes PUP and how it can manage hate (and can be used as a somewhat ranged claiming tool native to PUP75), then they have no business being PUPs.



Edited, Apr 22nd 2010 2:36am by bsphil
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#5 Apr 22 2010 at 8:49 AM Rating: Excellent
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Ventriloquy and Role Reversal are wildly useful, and I've been very happy in selecting them.

I've found that a combination of Sharpshot (when viable) and Ventriloquy will very rarely lose claim on a NM. You've probably noticed that Sharpshot's ranged attack is nearly instant when you Deploy. If you Deploy and then spam Ventriloquy as the mob heads toward your auto, you have a great chance at getting claim. If the mob is close enough, then Ventriloquy alone is a great claiming tool, but sadly the range isn't all that great.

I'm certain that other combinations work as, or nearly as well, but I prefer the outright dmg of the first shot and the speed of both moves together. For camping mobs like Hazmat, Hyakinthos (dear god, I fought him enough times that I didn't have to look up how to spell his name), Lamina and Belladonna I found this extremely useful.
#6 Apr 22 2010 at 10:44 AM Rating: Good
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bsphil wrote:
When it comes to PUP merits, there really is no "suggesting".
Zijder wrote:
5/5 Automaton Melee
5/5 Automaton Magic

1/5 Role Reversal
1/5 Ventriloquy
3/5 Fine-Tuning
5/5 Optimization
This is the correct way to merit.


Absolutely right. Sorry to just make a "me too" post, but I want to stress that the above is completely correct and having more voices saying the same thing is a good thing to make that clear.

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#7 Apr 22 2010 at 4:27 PM Rating: Decent
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Anza wrote:
bsphil wrote:
When it comes to PUP merits, there really is no "suggesting".
Zijder wrote:
5/5 Automaton Melee
5/5 Automaton Magic

1/5 Role Reversal
1/5 Ventriloquy
3/5 Fine-Tuning
5/5 Optimization
This is the correct way to merit.


Absolutely right. Sorry to just make a "me too" post, but I want to stress that the above is completely correct and having more voices saying the same thing is a good thing to make that clear.



This is what I'm doing, in a round-about way.

Putting some into H2H here and there as I go.
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#8 Apr 22 2010 at 5:43 PM Rating: Good
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MagingMartin wrote:
This is what I'm doing, in a round-about way.

Putting some into H2H here and there as I go.


Good point that H2H should also be considered. And the "doing it right" list of merits is the final product. What order you prioritize getting those merits, and H2H if you can do weapon merits (i.e. not already maxed out from other jobs), is more up to your play style. There's not one "right" order if you have a reason for prioritizing one thing over another (though there could be a "wrong" order - say, a PUP who predominantly uses Spiritreaver going for Fine Tuning merits before anything else)

For H2H, it's worth noting that 4 merits (at a cost of 1/2/3/3 for a total of 9 merit points) brings you to a new DMG tier. See this thread for more info. Especially for the comparatively low cost when comparing to the higher levels of Tier 1/2 merits, H2H (which also increases your acc/atk in general) is probably a good value to increase at least to 4 before finishing up all of your PUP job specific merits.

If I had to prioritize, I'd probably do 1/5 Ventriloquy and 1/5 Role Reversal first. Then things get a little more hazy. If you use Spiritreaver with any regularity, you'll be more inclined to get right into Automaton Magic Skill (especially this, to open up Fire/Blizz IV) and Optimization. But maybe you use Valoredge/Sharpshot much more often (i.e. maybe you merit a lot on PUP), and if that's the case it's not crazy to prioritize Automaton Melee skill and finishing off your own H2H.

Eventually, good PUPs will end up with the same merits. But there are a lot of different paths to get to that end result.

Edited, Apr 22nd 2010 7:46pm by Anza
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#9 Apr 22 2010 at 6:03 PM Rating: Excellent
Edited by bsphil
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My first two merits on PUP were Ventriloquy, then Role Reversal. I couldn't tell you how many times I wished I had those JAs while leveling up.
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#10 Apr 23 2010 at 12:28 PM Rating: Good
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Anza wrote:
There's not one "right" order if you have a reason for prioritizing one thing over another (though there could be a "wrong" order - say, a PUP who predominantly uses Spiritreaver going for Fine Tuning merits before anything else)


bsphil wrote:
My first two merits on PUP were Ventriloquy, then Role Reversal. I couldn't tell you how many times I wished I had those JAs while leveling up.


These 2 quotes, while sounding very contradictory, are 100% the correct way to handle it IMO.
#11 Apr 23 2010 at 4:26 PM Rating: Good
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Banggugyangu wrote:
Anza wrote:
There's not one "right" order if you have a reason for prioritizing one thing over another (though there could be a "wrong" order - say, a PUP who predominantly uses Spiritreaver going for Fine Tuning merits before anything else)


bsphil wrote:
My first two merits on PUP were Ventriloquy, then Role Reversal. I couldn't tell you how many times I wished I had those JAs while leveling up.


These 2 quotes, while sounding very contradictory, are 100% the correct way to handle it IMO.


To be clear, I'd strongly suggest Vent/RR first too. But then the path to complete merits can vary pretty wildly. For me the priority was H2H > Automaton Magic Skill > Optimization, but I can totally see completely reasonable ways to prioritize differently depending on the way someone commonly uses their PUP.
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#12 Apr 23 2010 at 8:13 PM Rating: Good
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My path for merits started out with magic skill 5/5, followed by opt 5/5 after hearing about how powerful the nukes were. Before the update, with these merits, magic mirke, and relic feet, I was able to barely 1 shot tigers in Xarc [s] with only 2 ice maneuvers, gaining the ability to infinitely chain them easily.

Post update with the +int and magian pet weapons, you don't need all of that, so you could even use your Mirke for something else. Even though it's a weird path, I wanted to focus on the magic side of pup and thanks to these initial merits, I was able to solo the rest of the merits at Xarc. Even though it's only around 10k-13k/hr, it's extremely easy without much chance of death or paying attention. Nearly fell asleep once since I just hit the same 6 macros over and over.
#13 Apr 24 2010 at 4:01 AM Rating: Good
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I never expected such output. I was going to ask about a nice order to go about things; but that was already answered as well =) my combat skills are already dedicated to WAR, So I guess i'll just have to get some lucky Grauberg augments, Is the +8 Skill the correct amount with the new B+( Or whatever it is ) Cap?

As for the poster above, Those tigers sound fun, which location did you camp at? I may go mess around there. Once I get my Magic skill to 5/5 off to solo me some boompadu and ... Funguar thing in Crawlers nest
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#14 Apr 24 2010 at 9:13 PM Rating: Good
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For camp, I alternate moving between the traditional blm camp and right at the C.A. As for the technique, I follow something similar to this video:
http://www.youtube.com/watch?v=lxV3UmbIzFg
For maneuvers, I do water>ice>ice>nuke>ice>ice> wait for bliz4 recast> nuke. If this still leaves them slightly alive due to not having merits, it may be best to do triple ice nukes instead.

As for the amphitere, might want a flash deaggro macro. It seems to attack more often than it used to when roaming around.

From this, the only ways to screw up are resists and overloads which stop the chain.
#15 Apr 25 2010 at 1:11 AM Rating: Good
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I pretty much agree with what everyone else said here. I will add that I've gone a slightly different route though in that right now my tier 1's are:

Melee 4
Ranged 3
Magic 3

I started off leveling magic, but my other 2 level 75 jobs are BLM and SCH, and to be honest, after the first day that they were released, I haven't put the BLM head back on my puppet. If I ever find myself with a ton of merits lying around, I'll probably do 5 melee 5 ranged.

I'm kind of the odd duck out though, and PUP is generally just my "fun" job that I use for Campaign, and the occasional merit pt with friends. As for the tier 2's, see above.

I'd probably agree that RR and Vent are #1 and #2. I personally feel like these should be JA's at level 50.
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#16 Apr 26 2010 at 12:01 AM Rating: Default
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While I am on the topic of Spiritreaver, instead of opening another thread I'll just ask here. Is Mana Channeler worth considering over Ice Maker at all? Or possibly 2 Ice / 1 Water?
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#17 Apr 26 2010 at 3:01 AM Rating: Good
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MrDarKknight wrote:
While I am on the topic of Spiritreaver, instead of opening another thread I'll just ask here. Is Mana Channeler worth considering over Ice Maker at all? Or possibly 2 Ice / 1 Water?


I use Mana Channeler with Spiritreaver when Nuking->Deactivating->Activating. Have to wait a minute for the Deactivate timer anyway, so why not have Mana Channeler in there?

When doing this in Salvage it can be harder for me to get 3xIce up, because of lack of gear. So I aim for Water->3xIce, but if I don't make it to three Ice, I just go with whatever Ice I manage to get up and tack on a Water at the end. So I might have a progression like: Water->Water + Ice->Ice + Ice->Ice + Ice + Water and nuke.

I always use Ice Maker though and try for 3xIce (using Condenser) even with Mana Channeler equipped.
#18 Apr 26 2010 at 7:28 AM Rating: Good
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Why would you use Mana Channeler over Ice Maker? Use both together. It's not like they compete for slots. Even if you run Water >> Ice >> Ice >> Ice, you still get some MAB out of the Mana Channeler, with no Water Maneuver up at the time of nuke. You're going to be using Water for Condenser's effect, anyway.

Maybe you meant Mana Booster? If so, I still wouldn't swap Ice Maker out for it. Ice Maker does more for your nukes than any other attachment.
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#19 Apr 26 2010 at 9:26 AM Rating: Excellent
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bsphil wrote:
My first two merits on PUP were Ventriloquy, then Role Reversal. I couldn't tell you how many times I wished I had those JAs while leveling up.


Honestly I didn't notice it leveling up because I wasn't used to the JA's and didn't hang around enough PUPs who used them. Now I'm so used to them I feel naked when synced.

Case in point: I often pull flan for small manaburn parties in Mount Z. I agro with my JA, nuke, vent to me with shadows, and run back to camp to kite/tank and finish off the mob (nobody else pulls hate unless they waste mp with AM2). If my puppet takes a hit I can always RR it to full hp and all is well. This one party insisted on syncing to 72 or 73 for better exp despite my protests. Pulls were slower, kills were slower, and we lost the unique benefit of pup/nin tank.

Also beware of greater colibri when synced to 71-74. Armor Piercer without vent = bad news.
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#20 Apr 26 2010 at 12:26 PM Rating: Good
Edited by bsphil
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SelkaSeraph wrote:
Also beware of greater colibri when synced to 71-74. Armor Piercer without vent = bad news.
I was having trouble just with daze alone in the 50s and 60s.
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#21 Apr 27 2010 at 2:05 AM Rating: Decent
bsphil wrote:
SelkaSeraph wrote:
Also beware of greater colibri when synced to 71-74. Armor Piercer without vent = bad news.
I was having trouble just with daze alone in the 50s and 60s.

This is why my ranged skill is so far behind... I only used Sharpshot in MMM and Bububurns, and I used Valoredge and Soulsoother the rest of the time while leveling up.
#22 Apr 27 2010 at 12:08 PM Rating: Decent
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LadyOfHolyDarkness, Eater of Souls wrote:
bsphil wrote:
SelkaSeraph wrote:
Also beware of greater colibri when synced to 71-74. Armor Piercer without vent = bad news.
I was having trouble just with daze alone in the 50s and 60s.

This is why my ranged skill is so far behind... I only used Sharpshot in MMM and Bububurns, and I used Valoredge and Soulsoother the rest of the time while leveling up.


I loved that level range personally. Since maximizing the puppet's damage took such little effort, I was able to focus almost completely on my own damage output. In a party w/ a friend of mine leveling SAM, we had a PLD 'tank' that leeched good EXP for a couple hours. The people with hate were either myself, my friend, or my puppet the entire time. One person made the comment, "Why is our PUP tanking?" It was fun/funny.
#23 May 02 2010 at 2:03 AM Rating: Excellent
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No input from me, just wanted to say thanks for this thread - some really good advice in here Smiley: smile.
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#24 Jun 16 2010 at 1:56 AM Rating: Decent
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For the group 1 merits why is 5/5 melee 'correct?' The main frame typically used for physical damage is SS and it gets a lot of ranged damage. Why not 5/5 magic and 5/5 ranged?
#25 Jun 16 2010 at 9:34 AM Rating: Excellent
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MaleficentOne wrote:
For the group 1 merits why is 5/5 melee 'correct?' The main frame typically used for physical damage is SS and it gets a lot of ranged damage. Why not 5/5 magic and 5/5 ranged?


Melee is a skill shared by all three automatons, not to mention that it's the primary method that Sharpshot generates TP. The reason why magic was made to go 5/5 was because you actually learn spells at high skills.
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#26 Jun 16 2010 at 12:40 PM Rating: Decent
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Currently my merits are 4/5 magic skill for soloing.

Since I am so early in my meriting I am debating RR before or after vent. Is it better to take hate muself in an exp party or feed oniwaka my hp in addition to my own? Amm frames but stormwaker have more hp than my little taru self, but i can be cured. ;)

Oniwaka SS goes splat quickly, so I guess Ventriloquy would be better.

The group one merits seem attractive to me over group 2 initially since they sync and I have only been in one lvl 75 tp burn so far.
#27 Jun 16 2010 at 1:02 PM Rating: Decent
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Now that I think about it, those dont sync, do they? :P
#28 Jun 16 2010 at 1:59 PM Rating: Good
I really can't see meriting magic before capping optimization being better for soloing, but I guess I could be wrong.. and I can't see ANYTHING being more useful than Role Reversal as a first merit.
#29 Jun 16 2010 at 3:42 PM Rating: Decent
Edited by bsphil
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Either Vent > Role Reversal > other merits or Role Reversal > Vent > other merits.

They're just that damn handy.
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#30 Jun 16 2010 at 5:20 PM Rating: Decent
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I can 1 hit tigers in xarcabard s with 3/5 magic merits without optimization. I have been looking forward to that for a long time. ;)
#31 Jun 16 2010 at 6:18 PM Rating: Decent
Edited by bsphil
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Being able to do it with two ice maneuvers instead of 3 makes a pretty huge difference.
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#32 Jun 17 2010 at 3:27 AM Rating: Decent
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I got my merits a long time ago, when group 2 didn't exist yet, so I ended up with
melee 2/5
ranged 2/5
magic 5/5
activate 1/5.

Was thinking of shifting ranged to melee for a while now, but I'm waiting on the level cap increase to see if they increase the max upgrade cap first. I'm hoping we will be able to cap ALL merits by lvl 99.

Group 3 merits: (Tiers are unlocked at lvl 80, 85, 90, 95, 99. Each upgrade costs 5 points)
* Increase Group 1 upgrade cap [+3/+3/+3/+3/+3])
* Increase Group 2 upgrade cap [+2/+2/+2/+2/+2])
* New stuff
* New stuff

Probably idle dreams, but it would be nice, still...
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#33 Jun 18 2010 at 2:24 AM Rating: Good
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I've always wondered, why is it 5/5 Optimization and 3/5 Fine Tuning? I have plenty of meritting to do, but I'm going to sit both of those at 3/5 for a while until I figure it out.

I ask this because Histrion's melee accuracy isn't that great on the parser in merits (around 60%). I don't see myself ever really using PUP for any "real" endgame content, and I don't really use Spirit Reaver (my auto's magic skill is 250 or so). I figure that more Accuracy is desireable to build TP and pump out those Armor Piercers faster. OTOH, I guess more Attack means those Armor Piercers hit harder?
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#34 Jun 18 2010 at 3:18 AM Rating: Good
blackdelta wrote:
I've always wondered, why is it 5/5 Optimization and 3/5 Fine Tuning? I have plenty of meritting to do, but I'm going to sit both of those at 3/5 for a while until I figure it out.

I ask this because Histrion's melee accuracy isn't that great on the parser in merits (around 60%). I don't see myself ever really using PUP for any "real" endgame content, and I don't really use Spirit Reaver (my auto's magic skill is 250 or so). I figure that more Accuracy is desireable to build TP and pump out those Armor Piercers faster. OTOH, I guess more Attack means those Armor Piercers hit harder?

Paper thin automaton defense and the need for harder hitting nukes.
#35 Jun 18 2010 at 3:46 PM Rating: Good
Edited by bsphil
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LadyOfHolyDarkness, Eater of Souls wrote:
blackdelta wrote:
I've always wondered, why is it 5/5 Optimization and 3/5 Fine Tuning? I have plenty of meritting to do, but I'm going to sit both of those at 3/5 for a while until I figure it out.

I ask this because Histrion's melee accuracy isn't that great on the parser in merits (around 60%). I don't see myself ever really using PUP for any "real" endgame content, and I don't really use Spirit Reaver (my auto's magic skill is 250 or so). I figure that more Accuracy is desireable to build TP and pump out those Armor Piercers faster. OTOH, I guess more Attack means those Armor Piercers hit harder?

Paper thin automaton defense and the need for harder hitting nukes.
Not really.

Look at the values. Fine-tuning gives a straight acc+5 and r.acc+5, which both translate to +2.5% hitrate for their respective damage types. Optimization gives 5 percent increase to attack and ranged attack, which is going to tip the scales in favor of optimization. On top of that, optimization gives MAB and defense, where fine-tuning only gives MDB and evasion.

Especially now with the number of pet: accuracy augments and items (i.e.: herder's), you will be best served by maxing out optimization, then adding on extra pet: accuracy+ where it is feasible to.
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