LadyOfHolyDarkness, Eater of Souls wrote:
The reason I asked was because I read this post
a while back.
Here's the thing... it's possible to trigger nukes on some mobs by lowering resist of one element with an elemental Ninjutsu to the extent where some other element has a higher chance of resist. I don't think what Jinte is saying is inconsistent with this trick NOT working on Nyzul puddings though:
If a mob has very little/no resistance to a certain nuke (as I believe is the case for Nyzul puddings which are HEALED by certain nukes), you can't get any other element to have a lower resist rate. Same thing if a mob has a very low resist rate to the normally higher priority element X, to the extent that even if you lower the resistance to element Y, X still has a lower chance of a resist. Example #1:
Mob has 20% chance to resist all nukes. If you use ninjutsu to lower the resist rate to, say, wind... you may be able to trigger an Aero IV (instead of the typical priority of Blizz->Fire->Aero). This is sort of what Jinte's discussion is getting at. Let's say Aero would be a stronger nuke - we're trying to find a way to trigger the Automaton to use that, not Blizz or Fire. Well, if we can lower the RESISTANCE to Aero to where it's the least resisted element, that may be enough to get the puppet to choose Aero. Simply knowing "but that mob is WEAK to this element" isn't enough if the higher priority nukes aren't more likely to be resisted. Example #2:
Mob has 0% Blizzard resistance (I'm not 100% sure this is the case for the puddings that are healed by a particular element, but it's probably at the very least closer to 0% resist than any other element). It doesn't matter what element you weaken the resist rate of, Blizz is the default automaton nuke priority AND there's no chance (or a very small chance) of resist. You won't be able to tell the puppet to choose a nuke other than Blizz. Let's suppose the mob still has a 20% resist rate to all other nukes - even if we act like we did in Example #1 and lower wind resistance, it's still probably going to be a higher resulting wind resist rate than the very minimal chance of resist to Blizzard, so the automaton will still have no reason to deviate from Blizzard (the "normal" AI choice). Example #3:
Mob has a 50% resist rate to Blizzard, 10% resist rate to Fire. Automaton will choose Fire over the normal choice of Blizzard. This is the most obvious way to show the AI at work in deviating from the standard prioritization of higher level nukes. The lowered resistance of a lower "priority" nuke is what triggers the AI to not follow the standard priority. Example #4:
Mob has an 90% resist rate to all elements. Spiritreaver (with built in Scanner AI), or an automaton with Scanner attachment, will find the resist rate is so high that it won't nuke at ALL.
And note that for all examples I'm just throwing out these resist rate %ages for illustration's sake. I have no idea of exact resist rates (when a puppet won't nuke at all), what exact amount of quantified "resistance" any mobs have, etc. Point remains the same though - Scanner/Spiritreaver AI is based on avoiding greater elemental resistance, not on looking for potential strengths.
It's really just a quirky bit of AI logic that comes into play quite infrequently. But every once in a while it does rear its head, and the automaton will do seemingly illogical things all while following its AI quite normally.
Princess Jinte wrote:
It's one of those annoying things about spiritreaver's nuke choices; such as casting Water IV on Tinnin, even though he's weak to lightning/earth, and the puppet better spells.
Going back to Jinte's langauge, that makes perfect sense knowing SR's priorities:
1. Blizz IV
2. Fire IV
3. Aero IV
4. Water IV
5. Stone IV
6. Thunder III
Jinte is saying we would love to get Lightning or Earth (or in the absence of those, at least one of the top 3 spells which typically do more damage when they land unresisted). As we can see, Lightning and Earth are the lowest two priority nukes. I'm not super familiar with Tinnin and its resistances, but assuming Jinte has 5/5 merits, we can explain the default choice of Water if Tinnin has a lower chance to resist Water than it does to resist #1-3 on the list. But we don't want Water. We'd REALLY like Stone IV. So, to manipulate the AI we would ideally try to lower resistance to Earth to the point where Earth has a lower resist rate than Water. In that case, it's likely that the automaton would cast Stone IV. Edited, Apr 5th 2010 6:15pm by Anza