You're really telling me you think a light arts set is more useful than two hugely useful maneuver macro pieces? I get keeping some Dark Arts gear, cause you really need sleeps to stick. But light? For all that awesome party healing you're always doing on PUP/SCH? Hmmm. Priorities.
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It comes down to I do not need them. I am not using the hands on any other frame because the blinking is @#%^ing ridiculous
/facepalm. Complaining about blinking = fail. 2x the corresponding elemental stat boost to the puppet is more than worth blinking on a maneuver, even if you don't care at all about the hands' effect on overload. And this excuse is useless on Buffoon's Collar, since you don't blink when macroing it in.
Besides, what does blinking hurt? Do you really have mages that are so lousy that they haven't learned to deal with blinking in 2010? And even if you do, how often are they targeting the PUP in events (hint: not very).
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Exhaustive list of a bunch of gear
If you're really committed to playing all of your jobs well and loading them up with gear, and you have done everything you can to get space (all gobbiebag and mog house/locker expansions, mog satchel, etc.)...
You can always get a 2nd mule. It's a dollar. Not that insane.
Or, don't level a bunch of jobs with completely different gear sets. That's your own problem, and if doing so causes you to be in a bad situation for storage space, you have to deal with the consequences. If one of the consequences is that you can't use items that are accepted as standard pieces for one of your jobs, you are indeed subpar on that job. Sorry. Don't complain to us about woe is me storage issues when you're just making excuses for being gimp on PUP.
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COR has all its unique gear of QD set, slug shot ws set, leaden salute ws set, detonator ws set, and TP gear. (keeping 4 different cards and 3 different ammo types alone translates to 13 spots taken).
Also, an example from a job I know well where you're not being that efficient:
3 different ammo types? To paraphrase the COR forums: Steel or GTFO ;) 13 spots? Try 8. Stack of Steel pouches, current stack of steel bullets, current stacks of 4 element cards light/dark/2 damage cards, stack of light card cases in reserve, and a stack of a damaging elemental card in reserve. You can refill your cards cheaply and quickly from NPCs. There's 5 spots, that frees up your needed space for Buffoon's Collar and Puppetry Dastanas right there, and then some.
Even if you say you want NQ bullets for pulling or something, that's a max of 2 more slots (stack of pouches, current stack of ammo). Still 10 spots, not 13 = enough room to keep your PUP stuff that you say you just CAN'T make room for.
Also, some things that perhaps exaggerate a bit:
a) Leaden Salute set = QD set. And if you think keeping a "set" for a very situational WS for COR is a higher priority than keeping two incredibly helpful items for PUP that you'll use in every manevuer, idk what to say.
b) Detonator "set" = it's honestly a couple items different than your Slug set, don't make it sound like you're running around with 10+ items JUST for Detonator, which you're not gonna use that often anyway. And again, prioritize. Keeping macro gear for a pretty uncommon COR WS? Or keeping macro gear for something that's useful on PUP every. single. maneuver. Your call, I guess... seems like an easy decision though.
c) TP gear = conveniently shares a lot of pieces with PUP! Less excuses now.
Edited, Feb 18th 2010 12:54pm by Anza