Tactical Processor Attachment
The description on the Tactical Processor attachment states "Desreases decision-making time, but increase the tendency to overload" although this description is terribly vague it also hold true too its statement. The Tactical Processor DEOS NOT EFFECT SPELL-CASTING in any way!!
What the "Tactical Processor" deos is dramtically decrease the time too activate ability attachments such as Shock Absorber, Reactive Shield, Flashbulb, Economizer, Mana Converter and Eraser. The automaton AI system sometime have a tendency to not use ability attachments immediately after the master uses a maneuver; or immediately after the recast timer for a certain attachment is up. This is Most notically seen in attachments such as Shock Absorber, Economizer and the Mana Converter. The Shock Absorber attachment has a recast timer of 3 minute, however without the Tactical Processor it CAN take up to 4 or 5 minute before another stoneskin is activated, even if one is spamming earth maneuvers. With the Tactical Processor, ability attachment are activate almost immediately after its recast timer. Also If a recast timer happens to elapse while the corresponding maneuver is left on the screen the attachment will also be activated without spamming a new maneuver.
Data
Frame: Stormwaker
Automaton’s Attachments: All Recast Timers Are 0:00 and Ready For Use
Mob: Goblin Smithy
No Tactical Processor equiped
1) Master Uses Earth Maneuver --> Shock Absorber deos not activate
2) Master Uses Light Maneuver --> Flash Bulb is activated
3) Master Uses Fire Maneuver --> Reactive Shield is activated
4) Master Uses Earth Maneuver --> Shock Absorber deos not activate
5) Master Uses Earth Maneuver --> Shack Absorber is activated
Frame: Stormwaker
Automaton’s Attachments: All Recast Timers Are 0:00 and Ready For Use
Mob: Goblin Smithy
Tactical Processor equiped
1) Master Uses Earth Maneuver --> Shock Absorber is activated
2) Master Uses Light Maneuver --> Flash Bulb is activated
3) Master Uses Fire Maneuver --> Reactive Shield is activated
Frame: Stormwaker
Economizer Attachment: Recast at 0:00 and Ready For Use
Mob: Goblin Gambler
No Tactical Processor equipped
Automaton’s Mp: 81/486
1) Use Dark Maneuver --> Economizer does not activate
2) Use Dark Maneuver --> Economizer does not activate
3) Use Light Maneuver --> Flash Bulb is activated
4) Use Dark Maneuver --> Economizer is activated
Frame: Stormwaker
Economizer Attachment: Recast at 0:00 and Ready For Use
Mob: Goblin Shaman
Tactical Processor equipped
Automaton’s Mp: 96/486
1) Use Dark Maneuver --> Economizer is activated.
2) Use Earth Maneuver --> Shock Absorber is activated
3) Use Fire Maneuver --> Reactive Shield is activated
4) Use Light Maneuver --> Flash Bulb is activated
Frame: Valoredge
Automaton’s Attachments: All Recast Timers Are 0:00 and Ready For Use
Mob: Death Wasp
No Tactical Processor equipped
1) Master Uses Earth Maneuver --> Shock Absorber does not activate
2) Master Uses Earth Maneuver --> Shock Absorber does not activate
3) Master Uses Light Maneuver --> Flash Bulb is activated
4) Master Uses Fire Maneuver --> Reactive Shield is activated
5) Master Uses Earth Maneuver --> Shock Absorber does not activate
6) Master Uses Water Maneuver --> (For Condensor Protection)
7) Master Uses Earth Maneuver --> Shock Absorber does not activate
8) Master Uses Earth Maneuver --> Shock Absorber is activated
Frame: Valoredge
Automaton’s Attachments: All Recast Timers Are 0:00 and Ready For Use
Mob: Goblin Leecher
Tactical Processor equiped
1) Master Uses Light Maneuver --> Flash Bulb is activated
2) Master Uses Earth Manever --> Shock Absorber does not activate
2) Master Uses Earth Maneuver --> Shock Absorber is activated
3) Master Uses Fire Maneuver --> Reactive Shield is activated
Further Analysis
If a recast timer reaches 0:00 while the corresponding maneuver is left on the screen the attachment will also be activated without spamming a new maneuver. For example is a light maneuver is up and the 45 sec recast timer for flash bulb has passed another flashbulb is use almost instantaneous without the spamming of a new light maneuver. Moreover even with the tactical processor the automaton can fail to use an ability attachment right after the recast timer has passed, however this is rare. The tactical processor improves the reliability that the automaton will activated ability attachments associated with a given maneuver.
I also test this as it relates to magic spamming, and there is no relationship. Without the tactical processor casting speed was fixed at 26 seconds from beginning of casting to beginning of casting. With the tactical processor casting speed was still fixed as 26 seconds from beginning of casting to beginning of casting, regardless of how many ice maneuver the master has up. Mapping this data out is useless, because all corresponding casting speed were around 25 – 27 seconds.
Conclusion
What maneuvers do is influence the automation to use the ability of a given attachment, but that exactly what is does “Influence The Automaton!” The tactical processor deos more than influence, it demands the automaton to use the ability of an given attachment immediately and promptly after its recast timers are up with little to no decision time involved.
In the experimental trials I also notice that valoredge would often interrupt mob’s Tp moves with shield bash with the “Tactical Processor” equipped. Although valoredge did also use shield bash to interrupt mob’s Tp moves without the tactical processor equipped, it did not occur nearly as often as it did with the tactical processor equiped.
With the stormwaker I did see changes in the AI with the tactical processor equipped, the stormwaker would often use aero, fire or even stone too finish off a mob. It would not engage in overkill, if the mob is capable of being killed by a lower lvl nuke, the tactical processor will allow the stormwaker to make that decision. From my observation, this allows the automaton to be more precise with its mp when necessary.
Its too difficult to lay out data on Stormwaker’s lower lvl nukes to K’O mobs and Valoredge’s shield bash in relation to the tactical processor. However its an observation that I observed in which I can say there is a relationship. Moreover the data more concretely show that the tactical processor has an effect on the automaton ability to activated ability attachments.
That’s all I got, back-up tests will still be conducted to see if I missed anything.
Edited, Jun 4th 2007 4:18pm by Cljader
