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Necro advocates happy with PUP?Follow

#1 Mar 17 2006 at 12:04 PM Rating: Good
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As far as PUP and Necromancers go, PUP pretty much fills the same function it would seem.

But, the style of the two seem very different. The whole flavor of the Necromancer was very dark, whereas the PUP seems much lighter.

So, for all the people that were dying for Necromancers, does PUP hit the spot for you, or do you still wish that Necromancers had shown up instead?
#2 Mar 17 2006 at 12:25 PM Rating: Decent
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I wasn't a real advocate for Necro because I didn't think it would ever happen. I love necromancers in every game I have played with them in. The Diablo version being the best IMO. This job is extremely interestnig because it came out of left-field for everyone. It is a new frontier as far as Jobs go. I hope SE really does well with this one.
#3 Mar 17 2006 at 12:35 PM Rating: Default
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I dont understand how this is like necromancer, so far its just a job that punches with a useless pet. SE didnt showcase any of its abilities cept for its pet, which isnt really interesting at all, since there are mutiple jobs with pets already.
#4 Mar 17 2006 at 12:51 PM Rating: Decent
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I was a huge fan of adding Necro in the game, but i for one enjoy the pet jobs in the game. I'm a BST currently and i really like being a PT bst. I am eagerly awaiting this job, being an elvaan female with orange hair, i know I look hot in the PUP AF. Black Beret ftw.
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#5 Mar 17 2006 at 1:29 PM Rating: Good
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TaiiKen wrote:
I dont understand how this is like necromancer


I take it you didn't read the 1UP interview...
#6 Mar 17 2006 at 3:18 PM Rating: Default
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Quote:
I dont understand how this is like necromancer,



Puppetmaster is like necromancer because they both control some set number of mindless drones to do there bidding...

The difference is:
necro controls the dead, can re-animate dead people (though not nessesarily fully bring them back to life), and is possesed by Satan...

Puppetmaster just mastered the art of controling arance puppets... kinda like cardians...

HMMMmm... i wonder if you can control cardians as a puppet master...

The basic primise is the same for both jobs, just the SE man said that necro could only have pets out in the day (i guess that laminas cant control there undead in the day either... though i thought that i saw a screen with lamina and there undead out during the daytime....) and puppetmaster can...


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#7 Mar 17 2006 at 4:35 PM Rating: Good
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i guess that laminas cant control there undead in the day either... though i thought that i saw a screen with lamina and there undead out during the daytime....


It wouldn't surprise me if Lamia kept their undead out during the daytime. Monsters are always doing random crap that players can't do, like SMN NMs who keep out an elemental as well as an avatar at the same time.
#8 Mar 17 2006 at 5:32 PM Rating: Default
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we dont know anything about them, so you can't compare it with any other job.
#9rinji, Posted: Mar 17 2006 at 10:38 PM, Rating: Sub-Default, (Expand Post) First off this job sucks, they could have came out with bounty hunter, jedi knight, geomancer or just somthing cool. It seem like to me that SE can do what ever they want to a game but never listen to the audience i mean never. How many post have I read where it said people wanted geomancer then what does SE do come out with Puppet master, Necro would have been better, FFXI is not a good game SE dont listen to the people it only a matter of time before this game falls its on its last legs.
#10 Mar 17 2006 at 11:07 PM Rating: Good
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rinji wrote:
First off this job sucks, they could have came out with bounty hunter, jedi knight... (pointless banter ensues)


LOL! Thanks, man. Awesome! Better than any Happy Friday thread today. XD
#11 Mar 18 2006 at 5:13 AM Rating: Decent
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yay, i found another rinji post to rate down. and i think it may have sub-defaulted him! yay me!

Anyway. I wasn't really a necromancer advocate, but i'm totally psyched for PUP. I'm praying that SE does it up right and has more than one pet for more than one job, like a Melee pet, mebbie a Tank pet, a support pet, a healer, and a nuker pet. That would totally blow my mind. Or, even better, make the puppet an extension of your subjob!
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#12 Mar 18 2006 at 7:14 AM Rating: Decent
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I've never played a necromancer but from the descriptions it sounded cool and since BLU made it as a job (which i thought would NEVER happen) and even a PIRATE like job came out. I never thought that would happen!

So going along with SE finally FINALLY listening to the public, i thought necro would be next but.. we get this thing WAY out in left field and sadly.. i find the job.. looking dumb.. I hope it's fun cuzz i'm making it my 3rd main job regardless u_u
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#13 Mar 18 2006 at 10:04 AM Rating: Decent
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It wasn't a big suprise for me about the pupetmaster. I viewed it as one of a handful of possibilities. I thought Sony might make a Necro class but in it's own style. The only reason I thought this was likely was due to the following posts.

Quote:
Posted By: DarknessAvenger
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Fenwynn wrote:
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I think SE has already hinted at necromancy in the game. If you go to norg (which seems to me, the most likely place to get to Aht Urhgan. Through the little tunnel that is guarded, and take a ship there).

In norg there is an npc name Louartain, if you talk to him he mentions how they call the souls of those lost at sea to help do the "dirty" work when they fight other ships. sounds a lot like a necromancer to me.

I'm very excited about the new jobs, but not as mains, I'm really hoping that some of them may provide some values as a subjob.
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There is also an NPC in the Phomunia Aqueducts who studies Necromancing. You meet him from the Manequinn Quests from Tavnasia.

Quote:
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Before the great war, a Wizard of great power lived in Tavnazia. It was said his power was so impressive even the most skilled Taru black mages feared him. After the great war he vanished, but rumor had it he hid himself deep within the Aquaducts beneath the Tavnazian Safehold. There he began the study of Necromancy.
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Also from the Summoner AF story, I believe that the Taru who is causing all the ruckus is a Necromancer. Here is some examples from the History of Vana'diel ( http://www.shadow-ffxi.com/HistoryofVanadiel/ )


Quote:
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Rukususu and Ildy-Goldy are in disbelief. "A spell of Resurrection? Bring someone back to life?!? How is this possible?" They ask incredulously.

Sitting down, Koru-Moru explains in a serious voice. "It is known as the "Legend of the Magic Doll. As we all know, when a magic doll is created, it shares a link with its creator. If the creator of the magic doll dies, the magic doll will likewise lose its magic and perish. But by that same logic, if one were somehow able to bring a magic doll back from the dead, it's creator would also be returned from the clutches of death. Of course, as far as most people are concerned, this is mere legend.
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...

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"But the truth is that this is more than mere legend and old-wive's tales. This forbidden magic really does exist, but it is only known by the Manustary Minister. The dark details of this forbidden ritual are handed down generation to generation, but it has always been a strictly forbidden practice..."
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Also from the Dragoon AF quests:

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When you defeat them a mysterious Elvaan Dark Knight appears. The Dark Knight plans to use his newfound necromancer powers and the helm of the last dragoon to revive his full power and take over the world.
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I don't understand how so many people can deny the fact that there is Necromancing in the game already, with so many clear examples of it.

End quote.

There's also another post that relates:
Quote:

By: Finalforce


Notice how most of the Smn story has to do with Windurst and the Temple of Uggalepih? Well, Windurst has the Cardians, which were technically brought to life from some sort of magic. The Magic Doll thing would most likely be the Doll family. They're formed by magic and aggro magic. I could've sworn I heard somewhere that the Temple of Ugga was formed by the ancient Zilarts, who eventually became Tonberries over a long time. When you do the Rise of the Zilart missions, I'm sure it says something about it... The Dolls are mostly in the areas where the Zilarts are... Fei'Yin, Ru'Aun Garden, Delkfutt, those areas. So really, the Zilarts used their magic powers to summon the Dolls through an ancient magic that we know as Necromancy.

Again, the Dragoon AF quest about Necromancy happened in Ugga. Tonberries were once Zilarts. They became Tonberries after the war where they used too much power again Fei'Yin and it caused a huge explosion. The explosion's magical powers began to slowly warp the Zilarts in Tonberries. That's the reason why there's Dolls in there. So, that Dark Knight most likely SOMEHOW used the same powers that the Pirates in Norg use when they're on the ship to Mhaura/Selbina.

PS: I know I'm missing something about the Tonberries, there was something between the Zilart and Tonberry stage where they lost their powers, and that's why when you kill a Tonberry, no dolls die with it.

Edit: Forgot to add that the Smn use Avatars which were once used by the Zilarts to help destroy Fei'Yin and the Dolls which were being controled by the Zilarts inside. There were 2 different forces of the Zilarts, by the way. =)

End Quote.




I believe necromancy isn't limited to dead corpses only by sony's defintion. It is the magic that deals with the control of spirits whether it is in a doll or a dead body.

It's kind of like taking a person and dressing them in two different ways.

That's how I view the necromancer and puppet master. they just look different but function the same way. It's about the control of Spirits.


#14 Mar 19 2006 at 1:38 AM Rating: Decent
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I believe necromancy isn't limited to dead corpses only by sony's defintion.


The prefix necro- means having something to do with the dead. Just wanted to throw that out. I get what you're saying though.
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#15 Mar 19 2006 at 2:37 AM Rating: Decent
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So they wanted to add a necromancer type job. But decided against it.
So we end up with a pet job with no mp.
Not a terribly traditional necromancer.

Until we know how the job works, all that comment about necromancer really means is that's why they decided on a pet job.

Atleast that's how I see it.
#16 Mar 19 2006 at 4:09 AM Rating: Decent
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I saw a video where the PUP sat, making his pet sit down too. It reminded me of when I lvl my NPC, then I got thinking. Could the puppet be anything like a modefied fellow with added abilities?


Also, pretty sure that SE stated somewhere that PUP would have multiple puppets, not sure if anyone has mentioned that in this thread, but I thought it was interesting. Maybe the puppet will vary depending on how the mob acts, or the element of the mob, bringing both Necromancer and Geomancer together.


Just a couple interesting thoughts :o



Edited, Sun Mar 19 04:09:49 2006 by Tsukime

Edited, Sun Mar 19 04:10:37 2006 by Tsukime
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#17 Mar 19 2006 at 5:58 AM Rating: Decent
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Tsukime wrote:
I saw a video where the PUP sat, making his pet sit down too. It reminded me of when I lvl my NPC, then I got thinking. Could the puppet be anything like a modefied fellow with added abilities?


inthe Three Heros fight with BLU and PUP, the Puppetee is resting while teh PUP is standing, so no.



Also, about the lamia. When I was fighting them, they didn't seem to link with the skelles or summon any. Oddly enough, the lamia themselves don't seem to aggro (I walked right by a few of them)


But then, there could be bugs in the Apprago Reef area still (The little penguins couldn't be hurt by ANYTHING except DoT. EVERYTHING hit them for 0 Damage, and there was also an ice elemental out when there was no weather)
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#18 Mar 20 2006 at 11:31 AM Rating: Decent
I don't think necromancer was every really an option for a japanese game maker.

Japanese people have this thing against even touching or being around dead people for too long, alot of it has to do with the shinto relegion. So i think this is se's way of making the necromancer dyamic appear in ff form.
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#19 Mar 20 2006 at 3:58 PM Rating: Decent
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I hope pup not like d2 Necromancer. All that the pets could do in that game was att. I am hoping that the pup can make there pet do ja at any given time unlike smn who has to wait for blood pack.
#20 Mar 20 2006 at 7:45 PM Rating: Decent
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Quote:
Notice how most of the Smn story has to do with Windurst and the Temple of Uggalepih? Well, Windurst has the Cardians, which were technically brought to life from some sort of magic. The Magic Doll thing would most likely be the Doll family. They're formed by magic and aggro magic.


If you've done the Windurst missions, or BLM AF, or the SOB quests, OR the Avatar battles, you'll notice the type of doll they're referring to.

It's not one of the Zilart's guardian (cursed, demonic) types of doll. As a matter of fact, the Windurst mission, SOB and Avatar doll are all related to the Summoner Hero that saved Windurst.

Quote:
I could've sworn I heard somewhere that the Temple of Ugga was formed by the ancient Zilarts, who eventually became Tonberries over a long time. When you do the Rise of the Zilart missions, I'm sure it says something about it... The Dolls are mostly in the areas where the Zilarts are... Fei'Yin, Ru'Aun Garden, Delkfutt, those areas. So really, the Zilarts used their magic powers to summon the Dolls through an ancient magic that we know as Necromancy.


The temple was a Kuluu (Zilart fallen to the Darkness) place. The Zilart no doubt created the Doll types there, but I doubt it was through necromancy.
#21 Mar 21 2006 at 1:48 AM Rating: Decent
I totally agree! Screw SE! I sent them an email once... I asked them to get rid of noobs, newbs, rmt, stupid people and everyone on my Blacklist!!1! But wtfbbq! Your still here! Damn you SE and your non listening ways, why can you grant every wish of all people! Who cares if "our" ideas are stupid! DO AS WE DEMAND!

The only reason the game is dying, meh nvm I'm not going to preach...
Go dig a hole, sit in it. Forever.
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#22 Mar 21 2006 at 8:10 AM Rating: Decent
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actually the Tonbveries were not Zilart they were Kuluu, a Tribe that could not use the power Zilart had so they were Banished from Zilart.

the banished Kuluu went on to make 2 new homes one now known as Windrust, as the antiant towers and tunnel under the city are mark of Kuluu.

while other much smaller tribe went on to the island on southern seas where they built a temple to live, I think these were the Dawn Maiden.

but when they attacked Fei`yan the dawn maiden were mostly wiped in the assult but some of Kuluu went on to carry on with their faith, and were transformed into what is now known as Tonberies.


it was Kuluu who began the practice of magic considering the Zilart were masters of Telekenisis(sp?), in atempt to blockout zilart from their mind.
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