So I've been doing a lot of dreamworld dyna duo/trio on COR/DNC recently for relic+2 trial plus getting some gil. I mostly do DC mobs on JA proc time, since they drop more coins/forgotten/EXP, and often less competition(except valkrum, all the DC camp was packed because everyone want to upgrade THF hands)
Personally I found this job very good for dyna duo/trio, in fact I'd rate it one of the better dyna lowman job. Of course nothing beats BST solo in terms of currency farm, and THF or DNC/THF is irreplaceable for TH. But there are a couple of advantages this job has. Movement speed roll is good for moving from camp to camp, especially in bubu where camps are far apart. QD can sleep the links, and sometimes having links attacking ppl will slow down the killing speed A LOT. QD can also proc while you try to sleep the links, with QD COR has some extra proc to use for JA trigger. 2 TP rolls means you'd have a lot of TPs for WS/waltz and really fast kill. You can also make SC with other DDs to kill faster. Also WF with wizards roll can one shot TE statue, just enter, do a regain, go to TE, do a Wizard, fire WF from afar and statue dead.
If you don't have a WHM mule to cure/haste(which I don't) it's also nice build an evasion set and get an evasion dominion Ops dagger for it. Can also buy Oynos knife for extra haste. Evasion set is very good for this sort of things, as those DC mobs often hit very hard when many mobs are hitting at once. Just macro it in when you got hate/slept mob awake/link and it can save some pain in the ass to stay alive. The good thing about COR is, quite a lot of TP came from roll/QD, so even in full evasion set you don't lose too much dmg.(but still TP in haste if nothing's hitting you)
With a WHM mule for haste/cure, it's probably the best to just full time haste set meleeing and use a higher dmg dagger like Qilin dagger or twilight.
WF is a decent WS in dyna, about 1.5k~2.2k depending on the mob and day. If you have QD recharge up and not having links, you can also do fire shot before it. Leaden salute is also decent, with anrin obi and double dark weather, just not as good as WF.
Also it'd be nice to keep random deal and 2hr charge up for emergency, sometimes there's risk of linking/aggroing too many, using random deal and 2hr to recharge quick draw can save lives.
The most important aspect to kill fast is to kill one mob at a time, and everyone has to attack the same mob. Sometimes when I do it with some ppl(especially BST and THF, who think they can hold many mobs) they just like to switch target to other linked/slept mobs and have many mobs on them. That's just a waste of TP and entire pt ended up killing slower.
Pull, sleep the extra link if there's any, everyone proc the red one, kill ASAP with skill chain after proc, kill the next one. If there's no link after pull, use fire shot to boost WF dmg.
In qufim the only camp is pretty much near Jeuno, also Qufim has smaller camp, so if there's competition you probably won't get many coins. However there are not much walking around when time change, so if there are no competition it's possible to get the most out of it.
Valkurm is the worst zone, since it's pretty much always packed. The best mobs are Hippo/Funguar/treant. If those camps are packed then you'd have to deal with other mobs like sheep/fly/fly traps which either has sleep or terrible AoE. Manti isn't bad for other DDs, but WF only do half dmg on them, so it's not so good for COR. However if Valkurm isn't packed, I'd say this is the most profitable zone just because forgotten for hands +2 sells fast and cost a lot.
Bubu is the easiest zone, mostly because not alot of ppl doing DC mobs in bubu, and there are 2 camps for each type with easy mobs. The down side is this zone has a LOT of walking around, and you'd lose 1~2 game hours just by moving camp everytime.
The best result I got is pt with COR THF DD(SAM or MNK), 402 coins, 33 forgotten and 8k EXP without EXP band/roll(again, save TP/regain roll>EXP roll) in bubu(again, possible that qufim can get more). Considering forgotten goes for 50k~100k on my server, it's not too shabby IMO. All mobs are dead in seconds after proc, so it's really the pulling speed that matters, your THF has to be very good at timing pulls to keep the mob coming and pool filled up with coins/forgottens.
I also got 240 coins + 20 forgotten when duoing with THF, killing speed is slightly slower without a third DD, but acceptable.
Any pt size bigger than 4 doesn't give much good result, due to camp being too small, and things gets messy with more ppl and so on.
I haven't try solo EP ones, shouldn't be too much of a trouble with an evasion TP set, just that this job has no TH makes it a bit of a subpar choice compare with THF/DNC, BST/DNC or DNC/THF for solo.
Edited, Jan 11th 2012 11:11pm by Afania
Edited, Jan 11th 2012 11:16pm by Afania

