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Relic+2 info Follow

#1 Nov 18 2011 at 7:27 PM Rating: Decent
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Found some relic+2 info on internet, here is the link.

http://www.geocities.jp/ff11item/test/Armor.html

COR:

Head:
防31 HP+17 STR+6 飛攻+12 ファントムロール性能アップ2 (STR+6 rattk+12 enhance phantom roll effect 2)

This is interesting. I wonder what enhance phantom roll does, maybe now it can enhance the effect of pre lv 75 rolls 100% when right jobs are not in pt? Probably on No.1 list to upgrade first.

STR+6 rattk+12 is also the best slug shot piece if racc not needed.

Body:
防59 STR+5 AGI+5 命中+12 飛攻+12 ランダムディール効果アップ2 (STR+5 AGI+5 acc+12 rattk+12 random deal effect up 2)

Another second tier enhance JA piece.

Legs:
防39 HP+31 STR+5 AGI+5 攻+9 飛命+5 飛攻+5 回避+9 (STR+5 AGI+5 attack+9 racc+5 rattk+5 evasion+9)

Side-grade.

Feet:
防21 HP+17 DEX+5 INT+5 命中+9 魔法攻撃力アップ+6 (DEX+5 INT+5 acc+9 mattk+6)

:o mattk on feet slot ;O

Maybe macro it in for second QD shot, or maybe Leaden salute.

Edited, Nov 18th 2011 8:37pm by Afania
#2 Nov 18 2011 at 10:11 PM Rating: Default
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All suck but the 2 ja enhancers.
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#3 Nov 22 2011 at 2:08 PM Rating: Decent
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Well I'll work on the JA macro pieces. Hopefully the tricorne will work on newer rolls.

Would have rather seen haste on the feet as they seem better designed as melee feet. And Eva +9 on the legs is so laughable.

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#4 Nov 24 2011 at 8:07 AM Rating: Decent
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Ever since SE finished abyssea they have lost track of everything.
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#5 Nov 24 2011 at 11:07 PM Rating: Decent
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Definitely agree with the lack of focus. I've not done much void watch but so far other than being a challenge, it doesn't seem to have much substance. Certainly better than HNM'S from early endgame but rather paltry compared to Limbus, Einherjar, Salvage, Abyssea. More like Sea without the annoying travel.

And I'm not sure they know what to do about ranged attackers.

Fortunately I still have a fair amount of Abyssea left to do for other jobs, so I'm not rushing to VWNM's yet.

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Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#6 Nov 26 2011 at 11:41 AM Rating: Decent
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Only nice thing is people want CORs for voidwatch.
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#7 Feb 17 2012 at 6:02 AM Rating: Decent
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Not sure if everyone already seen this on BG, but the augment effect on the relic+2 are as follows:



Winning Streak: Roll duration +6 sec
Loaded Deck: Miss chance -10%
Fold: Chance to remove both rolls/busts +20%
Snake Eye: Chance of zero recast +4%
Wild Card: One re-roll if it's 1 or 2, won't show the animation.(In other words, the chance of rolling a 3 4 5 6 is higher)


I finished all the augment weeks ago, and IMO, Hands and legs somewhat changed the way to gamble, and offers new possibility to take risks, especially hands(which many ppl may over look sometimes)

I know a lot of ppl have fold merit 4/5, so that's 80% of chance to erase 2 rolls. That allows players to take risks when already busting one roll. Ppl usually avoid double bust as much as possible, but with hands augment, double bust isn't that bad if your fold is up when you have a chance erase both rolls.

Another augment that changed the the way to roll is legs, I used to never snake eye on a No.9 before, now if I rolled a No.9 on 2nd roll in a 2 roll situations I'd just snake eye to see if I can do double snake eye with pants and hits 11. Some of the roll potency increases with higher number anyways(even if it's just +1 higher), so it doesn't hurt to use it.

Also, after recent update they increased the EXP gained in dyna when you're in pt, so augment is much easier to finish now IMO.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#8 Feb 18 2012 at 7:14 PM Rating: Decent
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Afania wrote:
Not sure if everyone already seen this on BG, but the augment effect on the relic+2 are as follows:



Winning Streak: Roll duration +6 sec
Loaded Deck: Miss chance -10%
Fold: Chance to remove both rolls/busts +20%
Snake Eye: Chance of zero recast +4%
Wild Card: One re-roll if it's 1 or 2, won't show the animation.(In other words, the chance of rolling a 3 4 5 6 is higher)


I finished all the augment weeks ago, and IMO, Hands and legs somewhat changed the way to gamble, and offers new possibility to take risks, especially hands(which many ppl may over look sometimes)

I know a lot of ppl have fold merit 4/5, so that's 80% of chance to erase 2 rolls. That allows players to take risks when already busting one roll. Ppl usually avoid double bust as much as possible, but with hands augment, double bust isn't that bad if your fold is up when you have a chance erase both rolls.

Another augment that changed the the way to roll is legs, I used to never snake eye on a No.9 before, now if I rolled a No.9 on 2nd roll in a 2 roll situations I'd just snake eye to see if I can do double snake eye with pants and hits 11. Some of the roll potency increases with higher number anyways(even if it's just +1 higher), so it doesn't hurt to use it.

Also, after recent update they increased the EXP gained in dyna when you're in pt, so augment is much easier to finish now IMO.


I assume those values are per merit in each category. So the legs bonus would be 20% for most players.
Still not sold on the hands since I have 1/5 in Fold currently , with 3/5 in Winning streak currently. I'll be looking at the hat as my next piece after legs. After that I'll probably work on other jobs before more COR stuff just because they won't be of great benefit.
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Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
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