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Miser's Roll: Save (not Conserve) TP, useful?Follow

#1 Sep 22 2011 at 1:00 AM Rating: Good
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So, isn't CONSERVE TP like was originally reported. Instead, it's Save TP - as seen before in Atmacite and a couple little used atma (Despot, Bushin), and as also added in the new 95SAM JA Hagakure (10min timer, gives Save TP+20 and 100 TP Bonus to next WS).

Save TP works 100% of the time on WS, saving that amount of TP after a WS. For example, if you have Save TP +10, after a WS you will have 10tp + any TP return from landed hits of the WS.

Chart of roll values here. Lucky is V, for Save TP +20. XI is Save TP +25. Pretty decent chunk of TP there.

Knowing that... is there ever a place for this roll? Certainly better than it appeared before, but does it beat out the good DD options? Seems to me to still be highly situational at best, but I might not be wrapping my head around it quite yet.


Edited, Sep 22nd 2011 3:02am by Anza
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#2 Sep 22 2011 at 1:23 AM Rating: Decent
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Anza wrote:
So, isn't CONSERVE TP like was originally reported. Instead, it's Save TP - as seen before in Atmacite and a couple little used atma (Despot, Bushin), and as also added in the new 95SAM JA Hagakure (10min timer, gives Save TP+20 and 100 TP Bonus to next WS).

Save TP works 100% of the time on WS, saving that amount of TP after a WS. For example, if you have Save TP +10, after a WS you will have 10tp + any TP return from landed hits of the WS.

Chart of roll values here. Lucky is V, for Save TP +20. XI is Save TP +25. Pretty decent chunk of TP there.

Knowing that... is there ever a place for this roll? Certainly better than it appeared before, but does it beat out the good DD options? Seems to me to still be highly situational at best, but I might not be wrapping my head around it quite yet.


Edited, Sep 22nd 2011 3:02am by Anza



Probably good for helping proc in VWNM or Abyssea when used with Regain roll. I heard you can reach 45 TP return after WS in VWNM with this roll on BG, so you can WS really really fast without meleeing it much.
#3 Sep 22 2011 at 3:08 PM Rating: Decent
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Definitely a great roll for anything you are not wanting to touch but wanting to WS on. Combined with Regain roll this would allow people to stay out of range for much of the fight but still gain TP at a reasonable rate. Too bad our AF3 doesn't augment its effect.
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#4 Sep 24 2011 at 2:53 PM Rating: Good
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Pretty wicked with samurai roll. On ranged WS I'd get upwards of 50 tp return. Granted, you need an 11 on both rolls.
#5 Sep 24 2011 at 6:54 PM Rating: Good
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This roll is almost broken for 2-handed jobs. In Voidwatch, with fully upgraded Save TP atmacite (I forget the name of it) and an 11 on Miser's, I have 64 TP after weaponskilling! Smiley: lolSmiley: laughSmiley: lol

Edited, Sep 24th 2011 7:55pm by Chewzer
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#6 Sep 24 2011 at 11:15 PM Rating: Default
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Chewzer the Tulip wrote:
This roll is almost broken for 2-handed jobs. In Voidwatch, with fully upgraded Save TP atmacite (I forget the name of it) and an 11 on Miser's, I have 64 TP after weaponskilling! Smiley: lolSmiley: laughSmiley: lol

Edited, Sep 24th 2011 7:55pm by Chewzer




I wonder if Misers+Tacticians actually beat Tacticians+wizards for COR when you're focusing on dmg in Voidwatch.

Misers+Tacticians also benefits other melee DD in VWNM, while wizards doesn't, so that means you won't need to do roll rotations if you're not using wizards, and therefore increase your overall dmg output.

Not to mention wizards+tacticians combo need longer or shoot more to reach 100 TP, and shooting is a pain on COR especially in Voidwatch.

Of course if you're in a BLM pt then they still benefits from wizards, but then the COR will need to do roll rotations to get regain roll on also, IMO putting a COR in BLM pt is more of a waste than DD pt, considering how weak refresh roll is these days and how important melee DD proc is in Voidwatch.

#7 Sep 28 2011 at 11:48 AM Rating: Good
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If it's letting me Wildfire 10-30+% more often, it's obvious that it's far more beneficial than Wizard's Roll. But as with everything, ****'s situational.
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#8 Sep 28 2011 at 5:02 PM Rating: Excellent
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I think we can officially apologize for assuming S-E was giving us crap when we first heard about Miser's Roll.
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#9 Sep 28 2011 at 9:08 PM Rating: Default
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Anza wrote:
I think we can officially apologize for assuming S-E was giving us crap when we first heard about Miser's Roll.



No it's SE's fault to wrote wrong description :p
#10 Sep 29 2011 at 8:06 AM Rating: Decent
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Is miser's roll affected by store tp? Meaning on an 11 (25 save tp), and I WS with 10stp, would I get 27.5 + tp from ws?
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#11 Oct 04 2011 at 3:54 PM Rating: Good
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Dartagnann wrote:
Definitely a great roll for anything you are not wanting to touch but wanting to WS on. Combined with Regain roll this would allow people to stay out of range for much of the fight but still gain TP at a reasonable rate. Too bad our AF3 doesn't augment its effect.


Don't forget also stacking that with Embrava for another (up to) 5/tick regain as well.
#12 Oct 04 2011 at 10:17 PM Rating: Decent
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I was using it in Aby today just helping cap amber lights and Tacticians/Miser's/Sea Daughter was giving amazing TP return. 46 TP after a WS is pretty sweet.
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#13 Oct 07 2011 at 10:01 AM Rating: Decent
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Chewzer the Tulip wrote:
This roll is almost broken for 2-handed jobs. In Voidwatch, with fully upgraded Save TP atmacite (I forget the name of it) and an 11 on Miser's, I have 64 TP after weaponskilling! Smiley: lolSmiley: laughSmiley: lol

Edited, Sep 24th 2011 7:55pm by Chewzer


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