Don't hold your breath. All the post 75 rolls have been in the 100k range and I only use Tactician's and Casters with any regularity.
Well, they did reduce costs significantly from the constantly increasing cost scheme when Dancer's and Scholar's Rolls released. But yeah, looks like everything these days is hovering somewhere around 100k. One can still hope.
I only use Tactician's and Casters with any regularity.
Bolter's is one of my most used rolls :)
Blitzer's is great for 1h/h2h jobs, including COR meleeing. Blitzer's/Rogues with crit atma for 1handers/h2h is actually very effective. I also find it useful if I'm running around soloing easier stuff on COR/DNC for whatever reason (did this a lot while working on ice magian trials).
Allies is situational for sure, but has one valuable niche in that it's an excellent roll for Primeval Brew (e.g. Wizard's+Allies for Aeolian Edge or some other magical WS that can SC with itself). And saying "yeah but you can kill anything under brew" misses the point that the faster you brew a tough NM, the more time the brewer can save to lock timer on a conflux/martello and keep popping more NMs to kill under that brew.
Overall I'd break the 76+ rolls down like this:
Highly useful: Tactician's, Bolter's
Regularly useful: Caster's, Blitzer's
Situationally useful: Allies, Companion's
Rarely useful: Courser's, Miser's
So this update is a little underwhelming, but overall not really that bad of a range of new rolls since 76. Though I'd hope to at least see one more really good roll in the 96-99 range. Edited, Aug 20th 2011 3:15pm by Anza