I returned to the game earlier in the year after a long, long break, and I've slowly been working on regearing and levelling my old 75s up to the new 90 cap. COR is next on my todo list and now my current project.
Things have changed quite a bit since I last donned my trusty Tricorn and I have a few questions.
I'm currently in the process of recapping my SJ's. Back when I played at 75 I generally subbed /rng the majority of the time, with /nin /rdm /whm used situationally on rare occasions or for certain events.
Over the past week or so, I've been doing random '/Sea all Cor' and I havent seen a single cor/rng yet! Has the SJ outlived its usefulness or somthing? I'd have thought Velocity Shot would have made it highly desirable. Or is it just because Atma has made meleeing much more feasable? I'm confused.
Finally unlocked all the new rolls. Is it worth macroing my Commadore's Tricorn into the new buffs? Does it even have an effect on them? The Tricorn occasionally gives your rolls the 'Job Bonus' without having that job in your party, so I assume that because the new rolls dont seem to have any 'job bonus' like the old rolls, the tricorn would have no effect on them? Or will it still occasionally enhance them in some way?
I managed to hit 90 in a couple of long parties. And boy was it a big hectic mess! In the old days, it was easy enough to isolate your DD's from your mages and give suitable rolls to the right people.
However I find it very hard to maintain correct rolls in Abyssea. Between your party splitting up and fighting multiple mobs, and your mages mingling inbetween all the DDs, I find that generally I always have some mages with DD buffs and some DDs with mage buffs. Is this just to be expected in this day and age of xp'ing?
I've done very little inside abyssea since returning to the game, and my Atma list is lacking. Is there anything specific I should go out of my way to unlock as Cor? Any Cor essentials I should prioritise?
Edited, Jul 1st 2011 6:41pm by GenryuOfBahamut
1. /RNG doesn't give you velocity shot, and COR doesn't really need acc/racc nowadays if you're in abyssea or doing lv 75 game content. Even if you're fighting really high lv new NMs(such as VWNM), COR still capable of getting TP without physically TP on the mob via Regain roll, QD STP gear, WoTG earring and roller's ring, making /RNG not that competitive compare with /SAM, /RDM or /WHM. Compare with /SAM, /RNG also gives zero defensive ability, makes this SJ kinda hard to use. All you're getting is just barrage and racc bonus that's all. Maybe higher base AGI for WS but it's not gonna make a huge difference.
Also, unless you have empyrean WS, melee COR with right atma will beat /ra COR easily in terms of dmg output if you're in abyssea. Making /DNC or /NIN more powerful SJ in Abyssea for ppl without empyrean WS.
Basically /SAM /RDM /WHM /WAR(for old lv 75 content where slug deals more WS dmg than WF and hard to get TP with /ra) /DNC and /NIN is what you really need nowadays, get /SCH ready for next update if you planning to get empyrean WS. /RNG you can really live without it IMO.
2. New buffs are enhanced by AF3+2(+2s enhance the new rolls 100% btw, unlike AF2 head). But old rolls are still useful, so yes you still need AF2 head, and AF3 set for new rolls.
3. Because atmas are very powerful, ppl generally dont' care about rolls nowadays in Abyssea, and they make very little difference in terms of EXP/hr. So if you're in Abyssea, it's perfectly fine to not be a perfectist and buff ppl perfectly in Abyssea EXP unless your DD or mage lack proper atma or skill. As long as your DD or mage is using proper atma and have proper skill, the amount of time you spend to do perfect roll you're probably losing more DPS....but it still depends though, just watch carefully see if they're dmg need to be buffed. A pimp DD or mage with right atma generally don't need buffs and still able to do very well.
4. RR/GH/SS/apoc/A&O:Those are good melee atmas
Ultimate/smoldering sky/lonewolf/sea daughter:Those are good atma for empyrean WS if you want to get it.
Gales:Good for aeolian edge, a good brewing or amber farming/cleave buring WS
Cosmos:Good for Leaden Salute build.
Can also get other MAB atma such as Hells guardian/Baying Moon and Beyond. Edited, Jul 2nd 2011 12:09am by Afania