Alobont wrote:
Its pretty easy to test INT and AGIl inside of abyssea with atmas. INT just doesnt do anything, it has zero factor on wildfire. I think your just drawing to many conclusions.
As far as Dyna xarc, I was seeing more resists on top of the reduction. Outside of Abyssea I see a lot more resists and uneven numbers off by a couple 100 or so with less macc. INT doesnt effect quickdraw which is the closest thing to Wildfire really, so I dont see why int would effect wildfire at all. Couple that with the fact hardly any COR gear has INT on it to begin with.
Firstly, I never said INT was definitely a factor in WF's Macc, I was merely stating that your eyeball testing cannot prove weather it is or isn't. WF, like all other magical weapon skills, is natively incredibly accurate. The few INT you've thrown on to test it won't make any noticeable difference.
Secondly, you're just plain wrong about Macc making "a couple 100 or so less" difference in your damage. That's impossible. All magic damage is a static calculation. If it's resisted, it's 1/2, 1/4, 1/8, or 1/16 of the normal damage. Period. A couple of hundred damage difference is caused by another factor, not Macc and resists.
Thirdly, don't compare Quick Draw to Wildfire. They're
completely different. The only thing they share in common is the fact that they're both elemental damage.
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