Having a hard time figuring out what hands to use for shooting. This is for situations where I'd be shooting for TP - not for WS (I use Heafoc for Slug/Det, Schutzen for Leaden, and I don't have WF).
The one caveat: I don't have CFG, because I never really got into sky. I hear some of the new augments on them are pretty sweet, but ewww Synergy ;P Maybe the new augments will revitalize Sky enough that it's a good opportunity for me to get my hands on these hands, but for this discussion I'm assuming no CFG.
My options:
- Navarch's +1 (no +2, but for purposes of this discussion they're really pretty similar - R.Acc+13 versus R.Acc+16)
- Commodore (Snapshot, R.Acc+5, AGI+2)
- Trigger Gloves (R.Atk+8, R.Acc+6, AGI+3 - aka Barbarossa's Moufles +1, or CFG-1 if you look at it that way)
- Praeda? (I don't have, but should be able to get without too much hassle)
Do you run into stuff where the huge chunks of R.Acc on Nav+1/+2 are ever really needed, or is it overkill? Does Snapshot win out, or would something like the R.Atk on Trigger be of more benefit?
For what it's worth, the rest of my ranged build is something like this:
Weapon: Vulcan's Staff/Axe Grip
Ranged: Ice Mayhem+2 or Miramar, Steel Bullets
Head: Nav+1
Neck: QQ Collar
Ears: Volley/Clearview
Body: Nav+1
Hands: ???
Rings: Jalzahn's/Rajas
Back: Terebellum or Libeccio
Waist: Buccaneer's
Legs: Nav+1 or Entois
Feet: AF+1
