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#27 Feb 23 2011 at 4:09 PM Rating: Default
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Tarqs wrote:
for carabosse thought there is no garentee that you can get it to 50% b4 it benedictions, We had it benedictioning at 90% hp. Maybe its something like the rate at which damage is done (damage acceleration) or the rate by which crits are done. Both of those were ideas we were tossing around when fighting it. we didnt really care enough to think anymore beyond that.


From what ive observed it seems to be the damage rate. We were able to get her to 50% reliably 90% of the time. Im sure theres a random factor that can trigger it as we had her bene at 90% or so as well.

Our setup for the most part was

WAR/SAM
NIN/WAR <Katana, gkatana, sword>
THF/NIN <Dagger>
WHM/BLM
MNK/NIN <club, staff>
BRD/WHM

Sometimes we had a BLU for a 7th member and sometimes we didnt have the BRD. What we basically did was let the NIN and MNK tank while everyone tried out weapon skills during her tp and spells. We generally only started with the MNK ahsted and by the time we had her at 50% we would proc and zerg. Once we found out which weapon it was we would hold tp until 50% so we can lay on the damage asap. Twice we had her bene at 1% on us.

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#28 Feb 23 2011 at 6:07 PM Rating: Good
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Alobont wrote:
akiraokami wrote:
why /war? 'cause /nin is worthless.
I fulltime counterstance and have 4.5k hp, 2k damage from spell do nothing for me compared to taking down carabosse much faster with 2-5k ascetics fury.


You can do 2-5k with out berserk and save your healer some breath. Also if your nit zerging it down before bene then your doing it wrong in general.

Shadows mean you aren't getting hit. Not getting hit means you aren't countering. Not countering means you aren't killing the mob as fast. Not killing the mob as fast means you have to cast more shadows. You're also hitting 25% weaker 3/5ths of the time.

Ergo /NIN is a self-reinforcing fail way to do it.

Lern2 Abyssea MNK tank. Defense down from Berserk doesn't mean jack **** if you've got Counterstance up anyway.

Edited, Feb 23rd 2011 4:09pm by Raelix
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#29 Feb 23 2011 at 9:59 PM Rating: Default
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Raelix wrote:
Alobont wrote:
akiraokami wrote:
why /war? 'cause /nin is worthless.
I fulltime counterstance and have 4.5k hp, 2k damage from spell do nothing for me compared to taking down carabosse much faster with 2-5k ascetics fury.


You can do 2-5k with out berserk and save your healer some breath. Also if your nit zerging it down before bene then your doing it wrong in general.

Shadows mean you aren't getting hit. Not getting hit means you aren't countering. Not countering means you aren't killing the mob as fast. Not killing the mob as fast means you have to cast more shadows. You're also hitting 25% weaker 3/5ths of the time.

Ergo /NIN is a self-reinforcing fail way to do it.

Lern2 Abyssea MNK tank. Defense down from Berserk doesn't mean jack sh*t if you've got Counterstance up anyway.

Edited, Feb 23rd 2011 4:09pm by Raelix


If cara benes its gonna be a long fight regardless. In this particular case, Cara doesnt actually melee a hole lot so your not exactly countering ****. Learn about the mob first moron. Subbing nin is to protect against Aero 5 and Tornado 2 after cyclonic turmoil. Ive seen her do 3 cyclonic turmoils back to back followed by aero 5 and tornado. If you dont have shell 5 up your gonna get killed.

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#30 Feb 24 2011 at 4:38 AM Rating: Good
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Carabosse is a pushover, /nin is being quite overly defensive, and with all those hp abyssite, cruor buffs and mnk hp, only danger i could see is if your healer sucks.
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#31 Feb 24 2011 at 5:07 AM Rating: Excellent
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AshMulder wrote:
only danger i could see is if your healer sucks.

Quite this.

Since 2004 I never understood why someone would want to take 50% longer killing a mob because they spend all their melee time picking their nose.

Edited, Feb 24th 2011 3:07am by Raelix
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#32 Feb 24 2011 at 7:04 AM Rating: Good
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Getting a good healer is easier said thrn done for most people. Also finding a mnk with correct buffs is also diffcult in its own right for some. You guys seem to under estimate how gimp the normal populace is.

/war on carabosse is only giving you a slight boost in damage and thats mostly before she benedictions. If she does get benediction off then your going to have a long fight and depending on your setup its going to tax your healer.

A duo of mnk/war and whm should be ok provided you have enough HP to stop aero 5 and tornado 2.

In a 5-6 man group with only one healer /nin will give your healer some breathing room. We neber did this as anything less then a group of 4 because it just takes to long to solo regardless of job. Haveing to heal 4-5 dd and rebuff them all with only one healer can be rough. My whm had a minimum of 17 mp a tick refresh and depending on turmoil spam id burn it all up.

Countering on Carabosse is a moot point since she hardly melees.
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#33 Feb 24 2011 at 11:45 AM Rating: Good
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Carabosse isn't that hard, if you have proper jobs, atma and gear. Yes mnk/war is better for damage, however. If you don't the atma a well placed Aero 5 and the mnk will die. I suggest for most players that /nin is the way to go. As for people bragging about taking out Carabosse without her 2hring. It doesn't matter if you have 12 or 6 people. She'll randomly 2hr. Lol.

I trioed Carabosse with a nin/war with WoE katana, myself on whm and a random thf. Friend got Great Sword and I got Gun. Took us about a month of casual play (a few hrs every few days) to get 1st stage. 80-85% of the time we got trigger on 1st pop. I suggest a nin/war over mnk because trigger speeds up the farming process. You'll be surprised how often pop items don't drop. Lol.

For people that want to low man this. I suggest shouting for people to offer the atma and h2h items. Lots of people wanted these items and we'd bring them with us.
#34 Feb 24 2011 at 2:46 PM Rating: Good
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carabosse is one of those nms that easier the less ppl you have on it, when we did my caladbolg we had a mnk a thf and a whm on it and rest of us were farming fly/pixie.

You mentioned the "right" hp atma, i say mnk/war with the hp abyssite(and cruor buffs) from those easy to solo quests through the abyssea zone is quite enough to survive aero 5 or tornado 2
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#35 Feb 24 2011 at 2:58 PM Rating: Default
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AshMulder wrote:
carabosse is one of those nms that easier the less ppl you have on it, when we did my caladbolg we had a mnk a thf and a whm on it and rest of us were farming fly/pixie.

You mentioned the "right" hp atma, i say mnk/war with the hp abyssite(and cruor buffs) from those easy to solo quests through the abyssea zone is quite enough to survive aero 5 or tornado 2


Not if taru. Tornado 2 with out buffs can land for 3k+.
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#36 Feb 24 2011 at 4:46 PM Rating: Decent
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Fine add one more hp atma if taru...(could also use Some MDT gear, like those dark ring that you find in gold chests)

Edited, Feb 24th 2011 5:47pm by AshMulder
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#37 Feb 24 2011 at 6:26 PM Rating: Decent
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I just finished Carabosse Gems stage today, we got x22 of the Gems in the space of 2 hours using a certain strat i think is pretty good.
This only really works if you have some very good DD or just have a lot of bodies to throw at her.

1. Pop Carabosse.
2. Whittle her down to 60-70%, if she has not Benediction'd look for the Red !! trigger.
3. Trigger red !! and go all out, Angon or Benthic Typhoon for more chance of a kill before it wears off.
4. ???
5. Profit
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#38 Feb 25 2011 at 7:59 AM Rating: Default
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Tatham wrote:
I just finished Carabosse Gems stage today, we got x22 of the Gems in the space of 2 hours using a certain strat i think is pretty good.
This only really works if you have some very good DD or just have a lot of bodies to throw at her.

1. Pop Carabosse.
2. Whittle her down to 60-70%, if she has not Benediction'd look for the Red !! trigger.
3. Trigger red !! and go all out, Angon or Benthic Typhoon for more chance of a kill before it wears off.
4. ???
5. Profit


You didnt read the thread did you? Grats though.
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#39 Feb 25 2011 at 5:29 PM Rating: Good
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Alobont wrote:
You didnt read the thread did you? Grats though.

Because Abyssea is hard, right?
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Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#40 Feb 25 2011 at 9:34 PM Rating: Default
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Raelix wrote:
Alobont wrote:
You didnt read the thread did you? Grats though.

Because Abyssea is hard, right?


No, he just posted something we have been talking about for a while now like it was brand new.
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#41 Feb 26 2011 at 12:09 AM Rating: Excellent
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No, he just posted something we have been talking about for a while now like it was brand new.


Well he would have had a better chance of seeing the strategy if the thread hadn't derailed into a WAR vs NIN sub job for MNK. As if it even matters. I guarantee you that a group with a MNK/WAR can kill Carabosse just as easily as a group with MNK/NIN, all other things being equal.
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#42 Feb 26 2011 at 9:22 AM Rating: Default
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Dartagnann wrote:
Quote:
No, he just posted something we have been talking about for a while now like it was brand new.


Well he would have had a better chance of seeing the strategy if the thread hadn't derailed into a WAR vs NIN sub job for MNK. As if it even matters. I guarantee you that a group with a MNK/WAR can kill Carabosse just as easily as a group with MNK/NIN, all other things being equal.


Depending on the setup yes, either will do thats obvious. Discussing what the tank should be is a valid topic to this thread as it does change how your fight will play out if she benes. Your going to be healing a lot more /war versus /nin, and some people dont have good healers. I doubt he would have a hard time finding the red proc stuff had he actually read the thread. But, to end the arugment, **** is situational either will work.
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#43 Feb 26 2011 at 10:46 PM Rating: Good
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It's all a moot point. It really doesn't matter which way you go.

Most of my Gems were duo'ed MNK/WAR and WHM/RDM and we never proc'ed red to prevent Benediction. The Gems from the first kill were always still in the pool when the second Carabosse died. Keep it dispelled, keep Shell up; it's that simple.

People were dualboxing this at level 85. Don't over-complicate things.
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#44 Feb 27 2011 at 9:01 AM Rating: Decent
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Again, like i previously said, it all come down to finding a healer that doesn t suck, **** i tanked that thing on my drk...and honestly if you can t find a whm who can keep ONE person alive, you got a huge problem on your hands.
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#45 Mar 05 2011 at 9:58 PM Rating: Good
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I'll attempt to re-rail. Smiley: tongue

Just completed my level 90, and thought I might share some Isgebind information that you might find very helpful.

I brewed the vast majority of my Isgebinds. I could usually kill 7 pops and part of an 8th with a single brew. Yesterday however, my MNK friend wanted to try dualboxing it. MNK/WAR and WHM/SCH, and he took it down in about 8 minutes, backtanking it to force it to use only Spike Flail and Gregale Wind while keeping the WHM out of party to avoid paralyze aura. It works, kind of. Usually the WHM completely avoided the aura which helped tremendously, but sometimes it would affect him for a short period of time. He's a very well geared MNK, so your results may vary.

After he did a couple, we threw in some more friends (THF, NIN, another WHM, me on COR, and a SCH nuking worms for pops) and we were killing them so fast that there were almost always 3 or 4 hearts in pool. I got anxious at the end when we got a lucky batch of pops from gold chests, so I brewed my last 9 hearts.

Happy hunting!

Edited, Mar 6th 2011 5:01pm by Chewzer
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#46 Mar 16 2011 at 7:34 PM Rating: Good
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chewzer wrote:
I'll attempt to re-rail. Smiley: tongue

Just completed my level 90, and thought I might share some Isgebind information that you might find very helpful.

I brewed the vast majority of my Isgebinds. I could usually kill 7 pops and part of an 8th with a single brew. Yesterday however, my MNK friend wanted to try dualboxing it. MNK/WAR and WHM/SCH, and he took it down in about 8 minutes, backtanking it to force it to use only Spike Flail and Gregale Wind while keeping the WHM out of party to avoid paralyze aura. It works, kind of. Usually the WHM completely avoided the aura which helped tremendously, but sometimes it would affect him for a short period of time. He's a very well geared MNK, so your results may vary.

After he did a couple, we threw in some more friends (THF, NIN, another WHM, me on COR, and a SCH nuking worms for pops) and we were killing them so fast that there were almost always 3 or 4 hearts in pool. I got anxious at the end when we got a lucky batch of pops from gold chests, so I brewed my last 9 hearts.

Happy hunting!

Edited, Mar 6th 2011 5:01pm by Chewzer


I got my Armageddon 85, and now looking to brew Isgebinds using as few brew as possible. Can you elaborate further on your Isgebind brew? What kind of damage are you doing with what atmas? Did you 2 shot it or 3 shot it? 7,5 Isgebind means ~24 seconds per fight, including lotting and clicking. Hopefully I can make it into 20s or lower each so I'll get 9 Isgebind per brew.
#47 Mar 17 2011 at 12:07 PM Rating: Good
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Ozma wrote:
I got my Armageddon 85, and now looking to brew Isgebinds using as few brew as possible. Can you elaborate further on your Isgebind brew? What kind of damage are you doing with what atmas? Did you 2 shot it or 3 shot it? 7,5 Isgebind means ~24 seconds per fight, including lotting and clicking. Hopefully I can make it into 20s or lower each so I'll get 9 Isgebind per brew.
I'll quote the tips I gave in another thread:
chewzer wrote:
Some tips to make the most out of your brew:

1) AF3+2 feet will drop it from 4 Wildfires to 3 if you Wildfire->Fire Shot->Wildfire->Wildfire. I often had Isgebind at 1% health after 3 Wildfires before I got the +2, which really sucks. (maybe the +1 will work, I don't remember for sure if I had the +1 the first time I brewed)
2) Use chests instead of an item like Magian Log. Magian Log will boot you out of menu after 1 min, where chest menu is infinate, even if someone opens it or it fades while you're already in menu.
3) Have your THF engage the mob before you leave menu, and set an /assist macro. I lost a lot of time on my brew once because Isgebind wasn't targetable due to the fact that he can spawn directly on top of the chest he dropped the previous kill.
4) Have your THF disengage as soon as possible. If you let Isgebind get off a TP move it might be full dispel, which will remove your terror screen and ***** you over if it gets off another TP move on another pop.
5) Use Tactician's Roll, it might just save you a tick.
6) Have a friend as party/alliance lead so they can set you as quartermaster and pass the hearts to you. It takes precious seconds to lot them.
7) The hearts stack, but still leave a lot of inventory room. People will be killing some raptors for your chests, or you might have someone amber farming for more pops, which can potentially clog your inventory. Again, you don't want to be wasting precious seconds having to rearrange your inventory.
I can't remember the exact damage on my Wildfires, but it's not as high as other mobs. Magic damage in general does a lot less to Isgebind. I think I have some screenshots I can look up if you want exact numbers.

For atmas I used Ultimate, Lone Wolf, and Smouldering Sky. For gear, equip pure MAB. AGI is usually much better than MAB for Wildfire, but the brew will cap your AGI anyways.

Then again, if you have enough people there to pop 8-9 of them at a time, you could just save the cruor and kill it outright. Brewing just saves a lot of time, and it's a lot of fun.

Edited, Mar 17th 2011 1:18pm by Chewzer
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#48 Mar 21 2011 at 4:29 PM Rating: Default
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I am at the vnm part that should be easy enough but i am trying to work out if i should go the HQ way and get the full armageddon or go the NQ way and get the other one but still get the ws. That the main reason why i want this gun is the ws though i understand you give up a good bit just to get the ws but you safe soo much time i have no ideal how i can even get the pixly done let alone the dragon. What do you guys think?
#49 Mar 22 2011 at 12:56 PM Rating: Default
I wonder how would Atma of the burning Effigy would compare to Atma of the Lone Wolf. With Burning Effigy you get +Fire weaponskill dmg Major and full benefit of fireday/weather bonus.
#50 Mar 22 2011 at 2:43 PM Rating: Default
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Jski4 wrote:
I am at the vnm part that should be easy enough but i am trying to work out if i should go the HQ way and get the full armageddon or go the NQ way and get the other one but still get the ws. That the main reason why i want this gun is the ws though i understand you give up a good bit just to get the ws but you safe soo much time i have no ideal how i can even get the pixly done let alone the dragon. What do you guys think?


In theory you can finish the hq faster then the WoE version. In practice your mileage will vary. If you have some friends who can help then armageddon is going to be the faster route. If you dont then leeching/soloing WoE is better (at least till the update hits).

Regardless remember this, the WoE version will only get worse/be second rate to the full thing or other guns at that. Making the HQ version will only get easier as the level cap increases and you wont run into the issue of raging that you made the ****** WoE version and have to redo all the trials again, baring they dont eventually remary the Woe version back into level 1 armageddon in the future which I can see them doing.
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#51 Mar 23 2011 at 8:41 AM Rating: Decent
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I wouldn t call woe gun ******... its still the second best gun behind empyrean, also cor is a very good just to get 1-5 rank in woe, giving you a chest every run even if theres mooches that sneak in behind your back. Also saying its easier to finish empy before woe is quite a statement seing i finished a caldbolg and woe gun before alabont even finished his giant fishes...
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