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To the end of the world (Obtaining Armageddon)Follow

#1 Dec 16 2010 at 2:11 PM Rating: Excellent
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So i figured as COR's with sh*t choices for Ammo and always in the backthough of SE when it comes to DPS we should all work together to compile info on how to get through the exceedingly difficult task of getting an Armageddon. I'll post my Progress thus far and any helpful hints i found useful along the way.

Trial 891: Desmodont x3
Easy enough trial shoot the 2 bats in the room and go afk for 14~16mins.

Trial 892: Moo Ouzi the Swiftblade x3
Had already camped this earlier in my career working on a low level DRK Gsword i didn't wanna buy. I recommend if you want Fuma Kyahan(rare/ex one) or O-kote you can go kill all the PH mobs in between killing Moo Ouzi's PH's and still get back b4 Moo Ouzi's repop.

Trial 893: Ni'Zho Bladebender x3
I found a lack of info on wiki for this loser who was seemingly added late in XI's life. Put widescan on and hit the bottom road in Pashhow. WS helped me find his PH's in no time. Semi painful NM due to lack of information

Trial 894: Bugbear Strongman x4
Holy sh*t i hate this NM. Camped for 5hrs with no pop. Though both times he did pop about 1-2 PH's later another popped making me only really have 3 camping sessions with him.

Trial 895: La Velue x4
Stand in the middle of the 2 squares (G8 and H8) theres a wall thing there... and Widescan with /RNG. 10th Smilodon down is the PH. Unfortunately as /RNG i wasn't able to solo this NM... every time he popped i had to follow him and wait for someone, be it a random person or an LS mate to help me kill it. Have some friends that are gonna be around on call...

Trial 896: Hovering Hotpot x4
Took me longer as COR to kill the skeletons that were the PH's for this NM than the NM itself... Skeleton PH's suck. On a special not about the PH's the PH is the only skeleton of the 3 that will change from major to mage. if you can figure out which one that is you can save yourself a lot of time and energy killing them.

Trial 897: Yacumama x6
Finally... The VNM trials are about 10000 times easier than the previous trials if only because you can pop them and don't have to wait for them to pop... im gonna redirect you guys to a page an LS mate showed me with how to kill Yacumama and Feuerunke (have fun with QD) http://kanican.livejournal.com/tag/rdm!#asset-kanican-47080

Trial 898: Feuerunke x6
This NM i had to /THF for (for flee) and use a pair of powder boots to get him to the camp mentioned at http://kanican.livejournal.com/45706.html#cutid1 . You could have 2 pair of powder boots but this NM moves fast and you may take unwanted hits from having to use a 2nd pair... Also he will depop on pull so you gotta semi stay close (between 30~40') i found works best.

Trial 1758: Tammuz x8
The most recent trial I've completed to date on COR... I got a NIN both times to tank this NM. went as /whm to stona the guy. teleport around to each zone so you can get 3x kills at once.

Trial 1759: Carabosse's Gems x50
I saw my friend trio Carabosse with teh setup WHM RDM MNK. I assume WHM and RDM has Minikin for 10mp/tick refresh. He had Ebon Hoof and RR for damage and ability to survive Tornado2/Aero5 if he was muted.

UPDATE: 2/1/2011

Now im 10/50 Carabosse gems so i feel like i have something more constructive to Post on this NM.
Carabosse has 2 stages, a Pre-benediction one, and a Post-benediction one.
Pre-Benediction Carabosse will only use Arrow based attacks and Aeroga 2. It's unknown what causes it to use Benediction at this time as i've seen it use it as high as 89% on a Slow kill, and as close as 10% on a really fast kill. Could be timed based. It is possible if you find red !! to trigger red just before benediction and at a low enough hp that you can kill it before it ever moves to the next stage, making the fight a lot easier.
Post-Benediction Carabosse becomes much tougher and its AI becomes much more Advanced. In Post mode it is now to bound to behave as its current job its on. It changes jobs based on which TP move its used.
Spring Breeze RDM mode, she will buff herself, and occ cast AoE ailments (paralyga etc). This mode is really easy to deal with. as long as your healers dont get Petrified from Breakga, i prefer this mode to the others really. This move also is AoE sleep + 1/2 TP loss.

Summer Breeze WAR mode, If your a single healer trying to heal multiple DD's this mode is **** flat out. It tends to start using Cyclonic Turmiol/Torrent alot. Both have knock back. One is paralyze and the other is full dispel. Once it changes out of this mode make sure to get shell back on your melees. This TP move erases Debuffs, if there are no debuffs, it will get regain so either make sure you have some stupid debuff on it at all times like dia, or be ready to dispel regain.

Autumn Breeze WHM mode. she spams cure V and Cure VI on herself all the time. This mode is by far the best for a larger group. The worst for a duo. If your DPS doesnt exceed her WHM mode curing you will not be able to knock her out of this mode. So make sure your tank has good DD atma. a MNK with RR VV and (HP atma) was easily able to out DD Cure V and VI. This TP move heals carabosse and gets rid of some debuffs. If your keeping her debuffed keep and eye out for what to recast on her. If there are no debuffs she gains regen, dispel appropriately

Winter Breeze BLM mode. This mode is the one that you have to watch out for. She will start casting spells that can effectively 1 shot your tank even with shell up. I personally have been hit with aero 5 for 3200 damage. as long as your tank has shadows or shell 5 you should be pretty good for this part. Be sure to top off your tanks health so that he is alot less likely to get 1 shotted. Also Winter Breeze is a AoE Stun with a single buff dispel. So check shell when she enters this mode.

Compared to the next Bossish NM this guy is pretty technical.If you have a larger group and you get stuck with a Post-Benediction Carabosse, i would recomend keeping DD's offa it during WAR mode. and telling them to run from AoE spells in BLM mode. RDM and WHM modes are easy enough to just DPS through, just make sure they understand if they get hit with AoE silence or paralyze the tanks are 1st priority.

Trial 2234: Cirein-Croin's Lanterns x50
This NM i know moves slowly... BLMs should be able to knock its teeth out... I think the yellow !!'s that effect drop rate are triggered via magic which is even more down BLM's alley.

UPDATE: 2/1/2011

I've fought this NM 2-3 times so far for the static i was building but failed to get up and running and hes really REALLY easy with BLMs. 1 BLM could solo him with enough time, the more you add the faster he'd die. **** if you had enough cards you could solo him on COR, but its gonna take awhile hes got alot of HP. as for straight tanking him... I don't know and i wouldn't try it. His TP moves seen a little tough to be Straight tanking through...
RDMs and SCHs could probably take him down just as easily just with a bit longer fighting time.

UPDATE: 2/28/2011

Now that I'm actually working on this trial this NM is a breeze compared to Carabosse. The toughest thing to deal with is getting Heqet claim over other groups camping him, or dealing with a few charmed players if you chose to melee him.
Melee'ing him isnt such a bad option. we had 2 MNK/WAR's with Gnarled Horn and Counterstance tanking him last night and we didnt run into any real issues at all. We also had 2 WHMs, 1 for each mnk so that helped. I still think nuke kiting would be faster than meleeing him down but when my group heads out to fight them we covert our leech/exp group over to a Fish killing group about 2 hours in. so we generally have 0-1 BLM's.

Trial 2264: Isgebind's Heart x75
No info as of yet on this NM even on Wiki... Nor the items existence...

Hope this helps, Ill be posting more when i have time...

UPDATE: 4/7/2011

My LS has gone on an empy weapon building binge so we are working on as many 85's as we can and kinda forgot about 90's for now. There are a few ways i've seen to kill the dragon NM's.

"Brew Holding"
1. get 5-6 friends or a whole LS to get pops (from Kur / gold chest)
2. get a brew
3. Have friends pop him and drag him to the closest NPC (Martello, NPC, or Conflux) and pop your brew.
4. WS NM to death
5. as soon as its dead lot the items you want (hearts for this situation)
6. click on the NPC but dont cycle through the text. (this preserves your brew effect)
7. have another pop dragged to you.
8. repeat

using this process depending on the amount of time it takes you to brew you can get quite a few pops out of the way quickly. Be sure to keep time on how long your not stuck on that NPC. You've only got 3 mins on Brew buff b4 it falls off.

Is this legit? will GM's care? I dunno. But it works.

"Spike Flail"
Used to be one of the most feared moves in all of FFXI. Getting hit by spike flail would end a dragon fight right then and there. However now its exploited. Spike Flail eats up 2 shadows. The dragon will also only use spike flail if the person behind them has hate. therefore as long as everyone has /nin or nin main and has shadows up at all times, the NM can be taken down alot easier. I haven't seen this used on Isgebind yet but i've seen it used on Dragua and Azdaja to great success.

This is alot more legit i suppose than brew holding... So i dunno 2 strat's i've seen.

Edited, Feb 28th 2011 3:41pm by Tarqs

Edited, Apr 7th 2011 2:42pm by Tarqs
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Armant wrote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Dynamis Member while prepping for Dynamis Qufim wrote:
Is this where treasure hunter feet drop?

#2 Dec 16 2010 at 2:38 PM Rating: Decent
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Tarqs wrote:
So i figured as COR's with sh*t choices for Ammo and always in the backthough of SE when it comes to DPS we should all work together to compile info on how to get through the exceedingly difficult task of getting an Armageddon. I'll post my Progress thus far and any helpful hints i found useful along the way.


Trial 1759: Carabosse's Gems x50
I saw my friend trio Carabosse with teh setup WHM RDM MNK. I assume WHM and RDM has Minikin for 10mp/tick refresh. He had Ebon Hoof and RR for damage and ability to survive Tornado2/Aero5 if he was muted.




WHM+MNK should able to duo it I believe.


Edit:
It's either WHM sub DRK and stun Tornado2/Aero5 when MNK muted and everything dispelled or MNK boost his HP to 3k using atma and WHM just spam Cure VI.

Edited, Dec 16th 2010 3:57pm by Afania
#3 Dec 16 2010 at 6:52 PM Rating: Decent
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Any DD and a WHm can do carabosse shes pretty easy now.

The fish can be soloed by COR.
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#4 Dec 18 2010 at 5:52 PM Rating: Good
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I've been duo'ing Carabosse like crazy the last 2 months or so. I've helped a friend complete his Masamune and I'm currenly 25/50 on Gems for my Armageddon. As MNK/WAR and WHM/RDM we duo'ed it with ease at 85, as long as the WHM keeps up Shell when it's dispelled and Dispels Cara's constant stream of buffs. At 90 I can now duo it with virtually any DD; last night I almost fell asleep while killing her with a NIN/WAR.

The Orobon is a joke now that Heqet spawns so fast. The only issue is pulling Heqet if you're trying to solo.
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#5 Dec 19 2010 at 1:27 AM Rating: Decent
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I have a question... when you guys farm pop items for Carabosse do you rely on Gold chests, NM kills or a little of both?
More to the ppl who get NM kills for key items... Do you land Red !! before you proceed to kill the NM or do you just kill it 50x and hope it drops a KI somewhere along the way?

Also i'm having a hard time building light as a MNK (RR and Ebon Hoof) and Mage... Killed Empyreal mobs (about 6) with magic and still didnt have capped Azure?

Then couldnt get enough pearl before we timed out. I was under the assumption that each Empyreal mob gave Light x10. When talking to a BLU he confirmed this, however when talking to another friend working on Carabosse kills he said that if your Lv90 you need to kill more Empyreal mobs to cap out azure?

So whos right?

As a MNK as well i have no Elemental WS's to build Amber light, my only other DD jobs is BST which also has no Elemental WS's, should i just build for time and skip Gold chests? whats your recommendations?

Edited, Dec 19th 2010 2:29am by Tarqs
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Armant wrote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Dynamis Member while prepping for Dynamis Qufim wrote:
Is this where treasure hunter feet drop?

#6 Dec 19 2010 at 2:43 AM Rating: Decent
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Tarqs wrote:
I have a question... when you guys farm pop items for Carabosse do you rely on Gold chests, NM kills or a little of both?
More to the ppl who get NM kills for key items... Do you land Red !! before you proceed to kill the NM or do you just kill it 50x and hope it drops a KI somewhere along the way?

Also i'm having a hard time building light as a MNK (RR and Ebon Hoof) and Mage... Killed Empyreal mobs (about 6) with magic and still didnt have capped Azure?

Then couldnt get enough pearl before we timed out. I was under the assumption that each Empyreal mob gave Light x10. When talking to a BLU he confirmed this, however when talking to another friend working on Carabosse kills he said that if your Lv90 you need to kill more Empyreal mobs to cap out azure?

So whos right?

As a MNK as well i have no Elemental WS's to build Amber light, my only other DD jobs is BST which also has no Elemental WS's, should i just build for time and skip Gold chests? whats your recommendations?

Edited, Dec 19th 2010 2:29am by Tarqs



I think killing Empyreal mobs in vision zones won't give more light, although I"m not 100% sure because I rarely farm TE in vision zones.

Also, not all Empyreal mob in scars zone give 10 lights, some weaker ones seems to give less.

For farming KI for higher tier NM the most efficient way is to trigger red !!!, WAR+NIN can use all 13 red !!! WS, and they should be able to duo both NMs since they're very easy. If you don't have those jobs just drag some friends XD

Even if you can't find right jobs to proc !!!, you should still get KI in 1~6 kills.

Without red !!! the KI drop rate is about 30%, with red !!! is near 100%. Either way killing NM for KI is faster than farming gold chests IMO, since both NMs are very easy.....farming pop item for both NM actaully takes longer, so if you see pop items on AH buying them is much faster than farming one. As long as you have all 13 WS covered, and buy your own pop item, you should be able to get both KI in 10~15 min XD

Btw, BST has Primal Rend for elemental WS no?



Edited, Dec 19th 2010 3:54am by Afania
#7 Dec 19 2010 at 2:53 AM Rating: Good
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I saw a group of nin, mnk, rdm, blm, smn burning thro cirein at 90, all obviously had relevant atma's and were straight tanking him down in 2mins, then popped/repeated. I guess the longest thing for them was actually farming the pop items.

I reckoned with around 35 cirein kills for the 50 lanterns, and getting heqet/cep inbetween pops, i reckon it was taking them 1.5hour-2hours to get 5 pop sets then burn cirein down (popping cep inbetween heqet kills). So maybe 10-14hours with the correct atma's and 4 friends willing to help you out for the day to get the lanterns? Obviously no point in doing it on a Fri/Sat/Sun.
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#8 Dec 19 2010 at 5:20 AM Rating: Decent
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Tarqs wrote:
As a MNK as well i have no Elemental WS's to build Amber light, my only other DD jobs is BST which also has no Elemental WS's, should i just build for time and skip Gold chests? whats your recommendations?

Edited, Dec 19th 2010 2:29am by Tarqs


BST has Primal Rend, Cloudsplitter if you went and made a WoE axe. MNK has access to staff, so they at least have Starburst. I wanna say they get Cataclysm too. If you're fighting normal mobs to cap pearl do T1 VNMs. They always give pearl and it's slightly enhanced.
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#9 Dec 19 2010 at 10:03 AM Rating: Decent
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I would have primal rend but im only on floor 81 on nyzul Isle. In addition to that i dont have the axe to get the **** WS, and no one wants to do anything that isnt abyssea these days...

As for cataclysm i hadnt really looked into it as MNK, my staff skill is only 234 atm so maybe ill work on skilling up?

maybe ill try Earth Crusher > Sunburst > Cataclysm then just kill the NM

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Armant wrote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Dynamis Member while prepping for Dynamis Qufim wrote:
Is this where treasure hunter feet drop?

#10 Dec 19 2010 at 3:32 PM Rating: Decent
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If your farming Caraboss pops, its best to just roc red and not even build time. Bring pop items from AH or farm them while you pop and try and build lights while you farm but dont count on it.

As far as the fish goes, spend a day building pops for everyone, spend another day killing them all.
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#11 Jan 17 2011 at 6:29 PM Rating: Good
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Can someone provide me with ifno on the PH for Trial 893?

Wiki states it's the single Veteran Quadav on the lower path, in the discussion it says it's the Old Quadavs...

Can anyone confirm either way?
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#12 Jan 17 2011 at 9:54 PM Rating: Decent
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MagingMartin wrote:
Can someone provide me with ifno on the PH for Trial 893?

Wiki states it's the single Veteran Quadav on the lower path, in the discussion it says it's the Old Quadavs...

Can anyone confirm either way?
It's most definitely the Veteran.
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#13 Jan 18 2011 at 6:29 AM Rating: Good
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chewzer wrote:
MagingMartin wrote:
Can someone provide me with ifno on the PH for Trial 893?

Wiki states it's the single Veteran Quadav on the lower path, in the discussion it says it's the Old Quadavs...

Can anyone confirm either way?
It's most definitely the Veteran.


Finally got it to pop... it's just so slow at repoping apparently ;_;
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#14 Jan 27 2011 at 4:11 PM Rating: Default
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Make sure ur killing the right quad as well. Theres two that spawn down there.
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#15 Jan 31 2011 at 8:06 AM Rating: Good
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1 More Hovering Hotpot to go!

Any tips for VNMs?
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#16 Jan 31 2011 at 9:20 AM Rating: Default
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MagingMartin wrote:
1 More Hovering Hotpot to go!

Any tips for VNMs?


Learn the pin spots or bring a few friends. Also lots of powder boots and reraise.
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#17 Feb 09 2011 at 9:49 PM Rating: Default
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Saturday ill have stage 1 done. We did 12 caras tongiht in 3 hours. We have gotten pretty good at zerging her before her bene with 4 DD MNK THF WAR NIN.

Full setup is whm thf mnk war brd nin. We did about half of them without her benedictioning tonight.
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#18 Feb 21 2011 at 6:42 PM Rating: Decent
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Having gotten my Armageddon85, I can share how I did my trials

The NM trials I did with whichever others were also camping, after each pop went afk to watch a movie and come back.

Yacumama: PLD RNG(me) WHM RDM THF WAR setup, we ended up having the THF tanking and PLD backup healing, however I did this part at 80cap, at 90 this is probably way easier

Feuerunke: Solo'd this on RNG, honestly by using the bad pathing in xarcabard, i only weaponskilled once in a rare while and mainly stuck to ranged attacks.

Tammuz: DNC85 friend, WHM and me on RNG trio'd Tammuz with DNC subbing nin, and tanking, WHM only cast haste and stona.

Carabosse: When I started with Carabosse cap was 85, roughly once a week I got some friends together, we went in, popped the 2 NMs then popped Carabosse, we had 2 whms, 1 rdm, a thf, me on mnk, and a couple others I don't remembers jobs on, shortly after I had started, cap went up to 90, i took a break from armageddon to work on level 90 on my jobs, as well as +2 the new gear.
When I came back to Carabosse I did it as 90 MNK/WAR, WHM/BLM x2 and WAR/SAM with an occasional THF/NIN helping out.

My atma setup as MNK/WAR was RR/VV/Apoc

At this point we had learned of the power of fell cleave, so majority of the time, 1 whm and the war/sam was over by the frogs farming time, while I worked on Carabosse, WAR would come over for red on the NMs after each carabosse pop.

During the actual Carabosse fight, I'd just stand at spawn and WHM would stand 20 yalms away from me to avoid AoE's, WHM would stun whatever spells was being cast whenever stun was up, but spells never killed me on mnk, unless WHM accidentally got silenced.
WHM atma I believe was minikin/full moon/apoc but I may be wrong on that.


Cirein-Croin
We had some trouble getting this guy down at first, but we eventually settled with me on MNK/WAR, friend on WAR/SAM, WHM/BLM x2 and a BLM/RDM (for occasional yellow)

We'd farm time on frogs and pull Heqet when it was up, after each person in pt had heqet ki, we'd move over to fishes, fell cleave those for pop items, pop small fish for ki's, then go after big fish.

Big fish battle
MNK/WAR straight tank 'under' bridge
WAR/SAM backup tank during charm
WHM/BLM ... healers :P
BLM/RDM yellow proc or go trough spells then pretty much just afk the rest of the fight


-after- level 90 we finished my Armageddon and friends Masamune in a total of 7 days, we were both on Carabosse for both our weapons and both of us had less than 10 gems at start, I already had 25 lanterns from doing Cirein-Croin with my LS but he had 0
Before 90 every step of the way felt like it took months at a time.

We have yet to attempt Isgebind, or at least I haven't attempted, friend attempted with his LS and said it was so hard they ended up brewing it.

Hope some of this info has been helpful.
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#19 Feb 21 2011 at 7:43 PM Rating: Default
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akiraokami wrote:
Having gotten my Armageddon85, I can share how I did my trials

The NM trials I did with whichever others were also camping, after each pop went afk to watch a movie and come back.

Yacumama: PLD RNG(me) WHM RDM THF WAR setup, we ended up having the THF tanking and PLD backup healing, however I did this part at 80cap, at 90 this is probably way easier

Feuerunke: Solo'd this on RNG, honestly by using the bad pathing in xarcabard, i only weaponskilled once in a rare while and mainly stuck to ranged attacks.

Tammuz: DNC85 friend, WHM and me on RNG trio'd Tammuz with DNC subbing nin, and tanking, WHM only cast haste and stona.

Carabosse: When I started with Carabosse cap was 85, roughly once a week I got some friends together, we went in, popped the 2 NMs then popped Carabosse, we had 2 whms, 1 rdm, a thf, me on mnk, and a couple others I don't remembers jobs on, shortly after I had started, cap went up to 90, i took a break from armageddon to work on level 90 on my jobs, as well as +2 the new gear.
When I came back to Carabosse I did it as 90 MNK/WAR, WHM/BLM x2 and WAR/SAM with an occasional THF/NIN helping out.

My atma setup as MNK/WAR was RR/VV/Apoc

At this point we had learned of the power of fell cleave, so majority of the time, 1 whm and the war/sam was over by the frogs farming time, while I worked on Carabosse, WAR would come over for red on the NMs after each carabosse pop.

During the actual Carabosse fight, I'd just stand at spawn and WHM would stand 20 yalms away from me to avoid AoE's, WHM would stun whatever spells was being cast whenever stun was up, but spells never killed me on mnk, unless WHM accidentally got silenced.
WHM atma I believe was minikin/full moon/apoc but I may be wrong on that.


Cirein-Croin
We had some trouble getting this guy down at first, but we eventually settled with me on MNK/WAR, friend on WAR/SAM, WHM/BLM x2 and a BLM/RDM (for occasional yellow)

We'd farm time on frogs and pull Heqet when it was up, after each person in pt had heqet ki, we'd move over to fishes, fell cleave those for pop items, pop small fish for ki's, then go after big fish.

Big fish battle
MNK/WAR straight tank 'under' bridge
WAR/SAM backup tank during charm
WHM/BLM ... healers :P
BLM/RDM yellow proc or go trough spells then pretty much just afk the rest of the fight


-after- level 90 we finished my Armageddon and friends Masamune in a total of 7 days, we were both on Carabosse for both our weapons and both of us had less than 10 gems at start, I already had 25 lanterns from doing Cirein-Croin with my LS but he had 0
Before 90 every step of the way felt like it took months at a time.

We have yet to attempt Isgebind, or at least I haven't attempted, friend attempted with his LS and said it was so hard they ended up brewing it.

Hope some of this info has been helpful.


You can solo yacumama on COR.

MNK/NIN > MNK/WAR for all these NMs. I dont understand why you went /war as provoke does nothing. 1 WHM can heal 4 DD on it with no issue. If your having hate issues its probably because you were taking to much damage. With Allure atma your WHM should just drop curaga 4 all day long and have no issues. I double boxed WHM/BLM and THF/NIN for over 50 fights being the only healer for 4-5 DD, and hate was never an issue.


As far as the Fish boss goes, anything can Tank it but I prefer /NIN for it as well since deathgnash drops your HP to 1 hit.
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#20 Feb 21 2011 at 10:43 PM Rating: Decent
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Berserk says hello.
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BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


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Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#21 Feb 22 2011 at 6:51 AM Rating: Default
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TybudX wrote:
Berserk says hello.


Which means what exactly? Carabosse has a high Pdt effect once she benes so its practically useless. Combine that with ability for aero 5 and tornado 2 to do over 2k damage and /nin is better.

For the fish your just asking to get hit with seismic tail for a large amount so once again its nit worth the trade off.
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#22 Feb 22 2011 at 4:35 PM Rating: Decent
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why /war? 'cause /nin is worthless.
I fulltime counterstance and have 4.5k hp, 2k damage from spell do nothing for me compared to taking down carabosse much faster with 2-5k ascetics fury.
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#23 Feb 22 2011 at 10:16 PM Rating: Default
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akiraokami wrote:
why /war? 'cause /nin is worthless.
I fulltime counterstance and have 4.5k hp, 2k damage from spell do nothing for me compared to taking down carabosse much faster with 2-5k ascetics fury.


You can do 2-5k with out berserk and save your healer some breath. Also if your nit zerging it down before bene then your doing it wrong in general.
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#24 Feb 23 2011 at 12:04 AM Rating: Good
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i kinda made this thread so ppl could get info... not start a flame war between MNK/WAR and MNK/NIN, don't suppose asking you guys to take it to the mnk forums would work? Anyway i finished my 50 carabosse gems.

We took about 18 ppl out there when i was 26/50 and got me to 35/50 in about 3hrs. Someone else was lotting gems as well and he went from 10 to 34 gems as well in that 3hr period. so thats 33 gems.

The next session we finished both of us up in about the same period of time. We killed carabosse a few times before benediction but usually it was when we would red proc ~60% hp and just zerg it down. We fought alot of carabosses post benediction and as long as they stayed out of WAR mode we could take them down easily.

I'm waiting on fish days or a time to low-man the fish with a group for 5-10 lanterns but no luck so far... I plan to just BLM the **** outta him so there isnt going to be as much of a story with him.
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#25 Feb 23 2011 at 8:46 AM Rating: Default
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Zerging at 50% is really the best way and its pretty reliable as well. we did about 20 times once we got the idea down.
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#26 Feb 23 2011 at 2:26 PM Rating: Excellent
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for carabosse thought there is no garentee that you can get it to 50% b4 it benedictions, We had it benedictioning at 90% hp. Maybe its something like the rate at which damage is done (damage acceleration) or the rate by which crits are done. Both of those were ideas we were tossing around when fighting it. we didnt really care enough to think anymore beyond that.
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Armant wrote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Dynamis Member while prepping for Dynamis Qufim wrote:
Is this where treasure hunter feet drop?

#27 Feb 23 2011 at 4:09 PM Rating: Default
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Tarqs wrote:
for carabosse thought there is no garentee that you can get it to 50% b4 it benedictions, We had it benedictioning at 90% hp. Maybe its something like the rate at which damage is done (damage acceleration) or the rate by which crits are done. Both of those were ideas we were tossing around when fighting it. we didnt really care enough to think anymore beyond that.


From what ive observed it seems to be the damage rate. We were able to get her to 50% reliably 90% of the time. Im sure theres a random factor that can trigger it as we had her bene at 90% or so as well.

Our setup for the most part was

WAR/SAM
NIN/WAR <Katana, gkatana, sword>
THF/NIN <Dagger>
WHM/BLM
MNK/NIN <club, staff>
BRD/WHM

Sometimes we had a BLU for a 7th member and sometimes we didnt have the BRD. What we basically did was let the NIN and MNK tank while everyone tried out weapon skills during her tp and spells. We generally only started with the MNK ahsted and by the time we had her at 50% we would proc and zerg. Once we found out which weapon it was we would hold tp until 50% so we can lay on the damage asap. Twice we had her bene at 1% on us.

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#28 Feb 23 2011 at 6:07 PM Rating: Good
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Alobont wrote:
akiraokami wrote:
why /war? 'cause /nin is worthless.
I fulltime counterstance and have 4.5k hp, 2k damage from spell do nothing for me compared to taking down carabosse much faster with 2-5k ascetics fury.


You can do 2-5k with out berserk and save your healer some breath. Also if your nit zerging it down before bene then your doing it wrong in general.

Shadows mean you aren't getting hit. Not getting hit means you aren't countering. Not countering means you aren't killing the mob as fast. Not killing the mob as fast means you have to cast more shadows. You're also hitting 25% weaker 3/5ths of the time.

Ergo /NIN is a self-reinforcing fail way to do it.

Lern2 Abyssea MNK tank. Defense down from Berserk doesn't mean jack **** if you've got Counterstance up anyway.

Edited, Feb 23rd 2011 4:09pm by Raelix
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#29 Feb 23 2011 at 9:59 PM Rating: Default
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Raelix wrote:
Alobont wrote:
akiraokami wrote:
why /war? 'cause /nin is worthless.
I fulltime counterstance and have 4.5k hp, 2k damage from spell do nothing for me compared to taking down carabosse much faster with 2-5k ascetics fury.


You can do 2-5k with out berserk and save your healer some breath. Also if your nit zerging it down before bene then your doing it wrong in general.

Shadows mean you aren't getting hit. Not getting hit means you aren't countering. Not countering means you aren't killing the mob as fast. Not killing the mob as fast means you have to cast more shadows. You're also hitting 25% weaker 3/5ths of the time.

Ergo /NIN is a self-reinforcing fail way to do it.

Lern2 Abyssea MNK tank. Defense down from Berserk doesn't mean jack sh*t if you've got Counterstance up anyway.

Edited, Feb 23rd 2011 4:09pm by Raelix


If cara benes its gonna be a long fight regardless. In this particular case, Cara doesnt actually melee a hole lot so your not exactly countering ****. Learn about the mob first moron. Subbing nin is to protect against Aero 5 and Tornado 2 after cyclonic turmoil. Ive seen her do 3 cyclonic turmoils back to back followed by aero 5 and tornado. If you dont have shell 5 up your gonna get killed.

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#30 Feb 24 2011 at 4:38 AM Rating: Good
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Carabosse is a pushover, /nin is being quite overly defensive, and with all those hp abyssite, cruor buffs and mnk hp, only danger i could see is if your healer sucks.
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#31 Feb 24 2011 at 5:07 AM Rating: Excellent
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AshMulder wrote:
only danger i could see is if your healer sucks.

Quite this.

Since 2004 I never understood why someone would want to take 50% longer killing a mob because they spend all their melee time picking their nose.

Edited, Feb 24th 2011 3:07am by Raelix
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#32 Feb 24 2011 at 7:04 AM Rating: Good
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Getting a good healer is easier said thrn done for most people. Also finding a mnk with correct buffs is also diffcult in its own right for some. You guys seem to under estimate how gimp the normal populace is.

/war on carabosse is only giving you a slight boost in damage and thats mostly before she benedictions. If she does get benediction off then your going to have a long fight and depending on your setup its going to tax your healer.

A duo of mnk/war and whm should be ok provided you have enough HP to stop aero 5 and tornado 2.

In a 5-6 man group with only one healer /nin will give your healer some breathing room. We neber did this as anything less then a group of 4 because it just takes to long to solo regardless of job. Haveing to heal 4-5 dd and rebuff them all with only one healer can be rough. My whm had a minimum of 17 mp a tick refresh and depending on turmoil spam id burn it all up.

Countering on Carabosse is a moot point since she hardly melees.
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#33 Feb 24 2011 at 11:45 AM Rating: Good
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Carabosse isn't that hard, if you have proper jobs, atma and gear. Yes mnk/war is better for damage, however. If you don't the atma a well placed Aero 5 and the mnk will die. I suggest for most players that /nin is the way to go. As for people bragging about taking out Carabosse without her 2hring. It doesn't matter if you have 12 or 6 people. She'll randomly 2hr. Lol.

I trioed Carabosse with a nin/war with WoE katana, myself on whm and a random thf. Friend got Great Sword and I got Gun. Took us about a month of casual play (a few hrs every few days) to get 1st stage. 80-85% of the time we got trigger on 1st pop. I suggest a nin/war over mnk because trigger speeds up the farming process. You'll be surprised how often pop items don't drop. Lol.

For people that want to low man this. I suggest shouting for people to offer the atma and h2h items. Lots of people wanted these items and we'd bring them with us.
#34 Feb 24 2011 at 2:46 PM Rating: Good
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carabosse is one of those nms that easier the less ppl you have on it, when we did my caladbolg we had a mnk a thf and a whm on it and rest of us were farming fly/pixie.

You mentioned the "right" hp atma, i say mnk/war with the hp abyssite(and cruor buffs) from those easy to solo quests through the abyssea zone is quite enough to survive aero 5 or tornado 2
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#35 Feb 24 2011 at 2:58 PM Rating: Default
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AshMulder wrote:
carabosse is one of those nms that easier the less ppl you have on it, when we did my caladbolg we had a mnk a thf and a whm on it and rest of us were farming fly/pixie.

You mentioned the "right" hp atma, i say mnk/war with the hp abyssite(and cruor buffs) from those easy to solo quests through the abyssea zone is quite enough to survive aero 5 or tornado 2


Not if taru. Tornado 2 with out buffs can land for 3k+.
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#36 Feb 24 2011 at 4:46 PM Rating: Decent
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Fine add one more hp atma if taru...(could also use Some MDT gear, like those dark ring that you find in gold chests)

Edited, Feb 24th 2011 5:47pm by AshMulder
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#37 Feb 24 2011 at 6:26 PM Rating: Decent
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I just finished Carabosse Gems stage today, we got x22 of the Gems in the space of 2 hours using a certain strat i think is pretty good.
This only really works if you have some very good DD or just have a lot of bodies to throw at her.

1. Pop Carabosse.
2. Whittle her down to 60-70%, if she has not Benediction'd look for the Red !! trigger.
3. Trigger red !! and go all out, Angon or Benthic Typhoon for more chance of a kill before it wears off.
4. ???
5. Profit
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#38 Feb 25 2011 at 7:59 AM Rating: Default
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Tatham wrote:
I just finished Carabosse Gems stage today, we got x22 of the Gems in the space of 2 hours using a certain strat i think is pretty good.
This only really works if you have some very good DD or just have a lot of bodies to throw at her.

1. Pop Carabosse.
2. Whittle her down to 60-70%, if she has not Benediction'd look for the Red !! trigger.
3. Trigger red !! and go all out, Angon or Benthic Typhoon for more chance of a kill before it wears off.
4. ???
5. Profit


You didnt read the thread did you? Grats though.
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#39 Feb 25 2011 at 5:29 PM Rating: Good
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Alobont wrote:
You didnt read the thread did you? Grats though.

Because Abyssea is hard, right?
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#40 Feb 25 2011 at 9:34 PM Rating: Default
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Raelix wrote:
Alobont wrote:
You didnt read the thread did you? Grats though.

Because Abyssea is hard, right?


No, he just posted something we have been talking about for a while now like it was brand new.
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#41 Feb 26 2011 at 12:09 AM Rating: Excellent
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No, he just posted something we have been talking about for a while now like it was brand new.


Well he would have had a better chance of seeing the strategy if the thread hadn't derailed into a WAR vs NIN sub job for MNK. As if it even matters. I guarantee you that a group with a MNK/WAR can kill Carabosse just as easily as a group with MNK/NIN, all other things being equal.
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#42 Feb 26 2011 at 9:22 AM Rating: Default
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Dartagnann wrote:
Quote:
No, he just posted something we have been talking about for a while now like it was brand new.


Well he would have had a better chance of seeing the strategy if the thread hadn't derailed into a WAR vs NIN sub job for MNK. As if it even matters. I guarantee you that a group with a MNK/WAR can kill Carabosse just as easily as a group with MNK/NIN, all other things being equal.


Depending on the setup yes, either will do thats obvious. Discussing what the tank should be is a valid topic to this thread as it does change how your fight will play out if she benes. Your going to be healing a lot more /war versus /nin, and some people dont have good healers. I doubt he would have a hard time finding the red proc stuff had he actually read the thread. But, to end the arugment, **** is situational either will work.
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#43 Feb 26 2011 at 10:46 PM Rating: Good
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It's all a moot point. It really doesn't matter which way you go.

Most of my Gems were duo'ed MNK/WAR and WHM/RDM and we never proc'ed red to prevent Benediction. The Gems from the first kill were always still in the pool when the second Carabosse died. Keep it dispelled, keep Shell up; it's that simple.

People were dualboxing this at level 85. Don't over-complicate things.
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#44 Feb 27 2011 at 9:01 AM Rating: Decent
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Again, like i previously said, it all come down to finding a healer that doesn t suck, **** i tanked that thing on my drk...and honestly if you can t find a whm who can keep ONE person alive, you got a huge problem on your hands.
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#45 Mar 05 2011 at 9:58 PM Rating: Good
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I'll attempt to re-rail. Smiley: tongue

Just completed my level 90, and thought I might share some Isgebind information that you might find very helpful.

I brewed the vast majority of my Isgebinds. I could usually kill 7 pops and part of an 8th with a single brew. Yesterday however, my MNK friend wanted to try dualboxing it. MNK/WAR and WHM/SCH, and he took it down in about 8 minutes, backtanking it to force it to use only Spike Flail and Gregale Wind while keeping the WHM out of party to avoid paralyze aura. It works, kind of. Usually the WHM completely avoided the aura which helped tremendously, but sometimes it would affect him for a short period of time. He's a very well geared MNK, so your results may vary.

After he did a couple, we threw in some more friends (THF, NIN, another WHM, me on COR, and a SCH nuking worms for pops) and we were killing them so fast that there were almost always 3 or 4 hearts in pool. I got anxious at the end when we got a lucky batch of pops from gold chests, so I brewed my last 9 hearts.

Happy hunting!

Edited, Mar 6th 2011 5:01pm by Chewzer
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#46 Mar 16 2011 at 7:34 PM Rating: Good
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chewzer wrote:
I'll attempt to re-rail. Smiley: tongue

Just completed my level 90, and thought I might share some Isgebind information that you might find very helpful.

I brewed the vast majority of my Isgebinds. I could usually kill 7 pops and part of an 8th with a single brew. Yesterday however, my MNK friend wanted to try dualboxing it. MNK/WAR and WHM/SCH, and he took it down in about 8 minutes, backtanking it to force it to use only Spike Flail and Gregale Wind while keeping the WHM out of party to avoid paralyze aura. It works, kind of. Usually the WHM completely avoided the aura which helped tremendously, but sometimes it would affect him for a short period of time. He's a very well geared MNK, so your results may vary.

After he did a couple, we threw in some more friends (THF, NIN, another WHM, me on COR, and a SCH nuking worms for pops) and we were killing them so fast that there were almost always 3 or 4 hearts in pool. I got anxious at the end when we got a lucky batch of pops from gold chests, so I brewed my last 9 hearts.

Happy hunting!

Edited, Mar 6th 2011 5:01pm by Chewzer


I got my Armageddon 85, and now looking to brew Isgebinds using as few brew as possible. Can you elaborate further on your Isgebind brew? What kind of damage are you doing with what atmas? Did you 2 shot it or 3 shot it? 7,5 Isgebind means ~24 seconds per fight, including lotting and clicking. Hopefully I can make it into 20s or lower each so I'll get 9 Isgebind per brew.
#47 Mar 17 2011 at 12:07 PM Rating: Good
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Ozma wrote:
I got my Armageddon 85, and now looking to brew Isgebinds using as few brew as possible. Can you elaborate further on your Isgebind brew? What kind of damage are you doing with what atmas? Did you 2 shot it or 3 shot it? 7,5 Isgebind means ~24 seconds per fight, including lotting and clicking. Hopefully I can make it into 20s or lower each so I'll get 9 Isgebind per brew.
I'll quote the tips I gave in another thread:
chewzer wrote:
Some tips to make the most out of your brew:

1) AF3+2 feet will drop it from 4 Wildfires to 3 if you Wildfire->Fire Shot->Wildfire->Wildfire. I often had Isgebind at 1% health after 3 Wildfires before I got the +2, which really sucks. (maybe the +1 will work, I don't remember for sure if I had the +1 the first time I brewed)
2) Use chests instead of an item like Magian Log. Magian Log will boot you out of menu after 1 min, where chest menu is infinate, even if someone opens it or it fades while you're already in menu.
3) Have your THF engage the mob before you leave menu, and set an /assist macro. I lost a lot of time on my brew once because Isgebind wasn't targetable due to the fact that he can spawn directly on top of the chest he dropped the previous kill.
4) Have your THF disengage as soon as possible. If you let Isgebind get off a TP move it might be full dispel, which will remove your terror screen and ***** you over if it gets off another TP move on another pop.
5) Use Tactician's Roll, it might just save you a tick.
6) Have a friend as party/alliance lead so they can set you as quartermaster and pass the hearts to you. It takes precious seconds to lot them.
7) The hearts stack, but still leave a lot of inventory room. People will be killing some raptors for your chests, or you might have someone amber farming for more pops, which can potentially clog your inventory. Again, you don't want to be wasting precious seconds having to rearrange your inventory.
I can't remember the exact damage on my Wildfires, but it's not as high as other mobs. Magic damage in general does a lot less to Isgebind. I think I have some screenshots I can look up if you want exact numbers.

For atmas I used Ultimate, Lone Wolf, and Smouldering Sky. For gear, equip pure MAB. AGI is usually much better than MAB for Wildfire, but the brew will cap your AGI anyways.

Then again, if you have enough people there to pop 8-9 of them at a time, you could just save the cruor and kill it outright. Brewing just saves a lot of time, and it's a lot of fun.

Edited, Mar 17th 2011 1:18pm by Chewzer
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#48 Mar 21 2011 at 4:29 PM Rating: Default
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I am at the vnm part that should be easy enough but i am trying to work out if i should go the HQ way and get the full armageddon or go the NQ way and get the other one but still get the ws. That the main reason why i want this gun is the ws though i understand you give up a good bit just to get the ws but you safe soo much time i have no ideal how i can even get the pixly done let alone the dragon. What do you guys think?
#49 Mar 22 2011 at 12:56 PM Rating: Default
I wonder how would Atma of the burning Effigy would compare to Atma of the Lone Wolf. With Burning Effigy you get +Fire weaponskill dmg Major and full benefit of fireday/weather bonus.
#50 Mar 22 2011 at 2:43 PM Rating: Default
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Jski4 wrote:
I am at the vnm part that should be easy enough but i am trying to work out if i should go the HQ way and get the full armageddon or go the NQ way and get the other one but still get the ws. That the main reason why i want this gun is the ws though i understand you give up a good bit just to get the ws but you safe soo much time i have no ideal how i can even get the pixly done let alone the dragon. What do you guys think?


In theory you can finish the hq faster then the WoE version. In practice your mileage will vary. If you have some friends who can help then armageddon is going to be the faster route. If you dont then leeching/soloing WoE is better (at least till the update hits).

Regardless remember this, the WoE version will only get worse/be second rate to the full thing or other guns at that. Making the HQ version will only get easier as the level cap increases and you wont run into the issue of raging that you made the ****** WoE version and have to redo all the trials again, baring they dont eventually remary the Woe version back into level 1 armageddon in the future which I can see them doing.
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#51 Mar 23 2011 at 8:41 AM Rating: Decent
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I wouldn t call woe gun ******... its still the second best gun behind empyrean, also cor is a very good just to get 1-5 rank in woe, giving you a chest every run even if theres mooches that sneak in behind your back. Also saying its easier to finish empy before woe is quite a statement seing i finished a caldbolg and woe gun before alabont even finished his giant fishes...
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