So i figured as COR's with sh*t choices for Ammo and always in the backthough of SE when it comes to DPS we should all work together to compile info on how to get through the exceedingly difficult task of getting an Armageddon. I'll post my Progress thus far and any helpful hints i found useful along the way.
Trial 891: Desmodont x3
Easy enough trial shoot the 2 bats in the room and go afk for 14~16mins.
Trial 892: Moo Ouzi the Swiftblade x3
Had already camped this earlier in my career working on a low level DRK Gsword i didn't wanna buy. I recommend if you want Fuma Kyahan(rare/ex one) or O-kote you can go kill all the PH mobs in between killing Moo Ouzi's PH's and still get back b4 Moo Ouzi's repop.
Trial 893: Ni'Zho Bladebender x3
I found a lack of info on wiki for this loser who was seemingly added late in XI's life. Put widescan on and hit the bottom road in Pashhow. WS helped me find his PH's in no time. Semi painful NM due to lack of information
Trial 894: Bugbear Strongman x4
Holy sh*t i hate this NM. Camped for 5hrs with no pop. Though both times he did pop about 1-2 PH's later another popped making me only really have 3 camping sessions with him.
Trial 895: La Velue x4
Stand in the middle of the 2 squares (G8 and H8) theres a wall thing there... and Widescan with /RNG. 10th Smilodon down is the PH. Unfortunately as /RNG i wasn't able to solo this NM... every time he popped i had to follow him and wait for someone, be it a random person or an LS mate to help me kill it. Have some friends that are gonna be around on call...
Trial 896: Hovering Hotpot x4
Took me longer as COR to kill the skeletons that were the PH's for this NM than the NM itself... Skeleton PH's suck. On a special not about the PH's the PH is the only skeleton of the 3 that will change from major to mage. if you can figure out which one that is you can save yourself a lot of time and energy killing them.
Trial 897: Yacumama x6
Finally... The VNM trials are about 10000 times easier than the previous trials if only because you can pop them and don't have to wait for them to pop... im gonna redirect you guys to a page an LS mate showed me with how to kill Yacumama and Feuerunke (have fun with QD) http://kanican.livejournal.com/tag/rdm!#asset-kanican-47080
Trial 898: Feuerunke x6
This NM i had to /THF for (for flee) and use a pair of powder boots to get him to the camp mentioned at http://kanican.livejournal.com/45706.html#cutid1 . You could have 2 pair of powder boots but this NM moves fast and you may take unwanted hits from having to use a 2nd pair... Also he will depop on pull so you gotta semi stay close (between 30~40') i found works best.
Trial 1758: Tammuz x8
The most recent trial I've completed to date on COR... I got a NIN both times to tank this NM. went as /whm to stona the guy. teleport around to each zone so you can get 3x kills at once.
Trial 1759: Carabosse's Gems x50
I saw my friend trio Carabosse with teh setup WHM RDM MNK. I assume WHM and RDM has Minikin for 10mp/tick refresh. He had Ebon Hoof and RR for damage and ability to survive Tornado2/Aero5 if he was muted.
Now im 10/50 Carabosse gems so i feel like i have something more constructive to Post on this NM.
Carabosse has 2 stages, a Pre-benediction one, and a Post-benediction one.
Pre-Benediction Carabosse will only use Arrow based attacks and Aeroga 2. It's unknown what causes it to use Benediction at this time as i've seen it use it as high as 89% on a Slow kill, and as close as 10% on a really fast kill. Could be timed based. It is possible if you find red !! to trigger red just before benediction and at a low enough hp that you can kill it before it ever moves to the next stage, making the fight a lot easier.
Post-Benediction Carabosse becomes much tougher and its AI becomes much more Advanced. In Post mode it is now to bound to behave as its current job its on. It changes jobs based on which TP move its used.
Spring Breeze RDM mode, she will buff herself, and occ cast AoE ailments (paralyga etc). This mode is really easy to deal with. as long as your healers dont get Petrified from Breakga, i prefer this mode to the others really. This move also is AoE sleep + 1/2 TP loss.
Summer Breeze WAR mode, If your a single healer trying to heal multiple DD's this mode is hell flat out. It tends to start using Cyclonic Turmiol/Torrent alot. Both have knock back. One is paralyze and the other is full dispel. Once it changes out of this mode make sure to get shell back on your melees. This TP move erases Debuffs, if there are no debuffs, it will get regain so either make sure you have some stupid debuff on it at all times like dia, or be ready to dispel regain.
Autumn Breeze WHM mode. she spams cure V and Cure VI on herself all the time. This mode is by far the best for a larger group. The worst for a duo. If your DPS doesnt exceed her WHM mode curing you will not be able to knock her out of this mode. So make sure your tank has good DD atma. a MNK with RR VV and (HP atma) was easily able to out DD Cure V and VI. This TP move heals carabosse and gets rid of some debuffs. If your keeping her debuffed keep and eye out for what to recast on her. If there are no debuffs she gains regen, dispel appropriately
Winter Breeze BLM mode. This mode is the one that you have to watch out for. She will start casting spells that can effectively 1 shot your tank even with shell up. I personally have been hit with aero 5 for 3200 damage. as long as your tank has shadows or shell 5 you should be pretty good for this part. Be sure to top off your tanks health so that he is alot less likely to get 1 shotted. Also Winter Breeze is a AoE Stun with a single buff dispel. So check shell when she enters this mode.
Compared to the next Bossish NM this guy is pretty technical.If you have a larger group and you get stuck with a Post-Benediction Carabosse, i would recomend keeping DD's offa it during WAR mode. and telling them to run from AoE spells in BLM mode. RDM and WHM modes are easy enough to just DPS through, just make sure they understand if they get hit with AoE silence or paralyze the tanks are 1st priority.
Trial 2234: Cirein-Croin's Lanterns x50
This NM i know moves slowly... BLMs should be able to knock its teeth out... I think the yellow !!'s that effect drop rate are triggered via magic which is even more down BLM's alley.
I've fought this NM 2-3 times so far for the static i was building but failed to get up and running and hes really REALLY easy with BLMs. 1 BLM could solo him with enough time, the more you add the faster he'd die. Hell if you had enough cards you could solo him on COR, but its gonna take awhile hes got alot of HP. as for straight tanking him... I don't know and i wouldn't try it. His TP moves seen a little tough to be Straight tanking through...
RDMs and SCHs could probably take him down just as easily just with a bit longer fighting time.
Now that I'm actually working on this trial this NM is a breeze compared to Carabosse. The toughest thing to deal with is getting Heqet claim over other groups camping him, or dealing with a few charmed players if you chose to melee him.
Melee'ing him isnt such a bad option. we had 2 MNK/WAR's with Gnarled Horn and Counterstance tanking him last night and we didnt run into any real issues at all. We also had 2 WHMs, 1 for each mnk so that helped. I still think nuke kiting would be faster than meleeing him down but when my group heads out to fight them we covert our leech/exp group over to a Fish killing group about 2 hours in. so we generally have 0-1 BLM's.
Trial 2264: Isgebind's Heart x75
No info as of yet on this NM even on Wiki... Nor the items existence...
Hope this helps, Ill be posting more when i have time...
My LS has gone on an empy weapon building binge so we are working on as many 85's as we can and kinda forgot about 90's for now. There are a few ways i've seen to kill the dragon NM's.
1. get 5-6 friends or a whole LS to get pops (from Kur / gold chest)
2. get a brew
3. Have friends pop him and drag him to the closest NPC (Martello, NPC, or Conflux) and pop your brew.
4. WS NM to death
5. as soon as its dead lot the items you want (hearts for this situation)
6. click on the NPC but dont cycle through the text. (this preserves your brew effect)
7. have another pop dragged to you.
using this process depending on the amount of time it takes you to brew you can get quite a few pops out of the way quickly. Be sure to keep time on how long your not stuck on that NPC. You've only got 3 mins on Brew buff b4 it falls off.
Is this legit? will GM's care? I dunno. But it works.
Used to be one of the most feared moves in all of FFXI. Getting hit by spike flail would end a dragon fight right then and there. However now its exploited. Spike Flail eats up 2 shadows. The dragon will also only use spike flail if the person behind them has hate. therefore as long as everyone has /nin or nin main and has shadows up at all times, the NM can be taken down alot easier. I haven't seen this used on Isgebind yet but i've seen it used on Dragua and Azdaja to great success.
This is alot more legit i suppose than brew holding... So i dunno 2 strat's i've seen.
Edited, Feb 28th 2011 3:41pm by Tarqs
Edited, Apr 7th 2011 2:42pm by Tarqs