is knocking that hit off per cycle gonna be better than a straight +10% to WS dmg?
Going from 5 hit to 4 hit is a 25% increase in WS damage. What you need to figure out is just how much damage you are losing by not using an alternative support job. Seeing as you are discussing /sam I would imagine the competition to be /war.
Things to consider:
- what is your TP:WS split?
- is the WS you are using affected by Berserk?
- how much damage do you lose during TP phase by accomodating sTP items?
- how much damage do you lose duing WS by accomodating sTP items?
- how much damage do your physical WSs do on average compared to Leaden Salute?
Honestly, I think the two options would come up fairly even under optimal conditions. What you end up with is COR/SAM using sTP Magian, Leaden Salute, MAB Atmas, ranged accuracy food, better QDs, vs. /WAR using 10% dam Magian, physical WSs, ranged acc/att/STR Atmas, ranged acc/att food/buffs.
Yeah, I can't call that without sitting down and mathing it out. I'm stuck on an iPhone atm, so it'll have to wait until later, but my gut is telling me which one wins depends entirely on how much support you have for your COR. The /SAM build looks to be better when party buffs are light, while the /WAR one looks good in a stacked situation. If I knew
the magian trials for these two weapons would continue next update I would say upgrade them both. Just consider that the difficulty in getting gear for either set is probably more than what it takes to finish Armageddon.