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Navarch Boots+1 testing (now with more testing)Follow

#1 Oct 07 2010 at 10:31 PM Rating: Excellent
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Just got these tonight and went and did some dirty testing.

85 COR/NIN

Aquilos
Magnatus+8
Oberon Bullet
AF Hat
Ugg Pendant active
Moldy earring
Denali pants

Total: 319

Aquilos
Magnatus+8
Oberon bullet
AF hat
Ugg Pendant active
Moldy
Denali
Navarch's Bottes+1

Total: 319

So that was a bit dissapointing to say the least. So I will have spell enhancement testing comeing up once I get some sleep I suppose to see if it has any effects on that and that should also accomplish to see if its effect qd acc as well. The other possibility is that it could be broken.


Update:

Went out to Altep with my 80WHM alt and did some test with paralyze. I was seeing significant proc rate with boots as compared to no boots and no QD buff at all. More testing needs to be done but from what I can see it looks like a buff to the strength of the debuffing which goes along with some things ive seen around the web.

I still find it weird that theres no damage increase though.

Edited, Oct 8th 2010 6:47pm by Alobont
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#2 Oct 08 2010 at 1:47 AM Rating: Good
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Quote:

So that was a bit dissapointing to say the least. So I will have spell enhancement testing comeing up once I get some sleep I suppose to see if it has any effects on that and that should also accomplish to see if its effect qd acc as well. The other possibility is that it could be broken.


I'd say that. The 'Enhance HAsso' on SAM Unkai legs+1 doesn't have any visible affect, although it apparantly increases haste by 1%.
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#3 Oct 08 2010 at 6:57 AM Rating: Decent
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Sandmasterr wrote:
Quote:

So that was a bit dissapointing to say the least. So I will have spell enhancement testing comeing up once I get some sleep I suppose to see if it has any effects on that and that should also accomplish to see if its effect qd acc as well. The other possibility is that it could be broken.


I'd say that. The 'Enhance HAsso' on SAM Unkai legs+1 doesn't have any visible affect, although it apparantly increases haste by 1%.


From what ive read it gives almost 2% magical haste.
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#4 Oct 08 2010 at 7:07 AM Rating: Good
I also obtained these last night, and did the same type of testing. There was no additional damage, nor was there any increase in TP gained.
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#5 Oct 08 2010 at 8:49 AM Rating: Decent
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Question: Are there any other items that have the same type of text as the boots and hat but do different things? If not im begining to believe these are broke. Wouldnt be the first time SE has messed up some of our armor, hi to you relic body and mirke body.
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#6 Oct 08 2010 at 9:32 AM Rating: Decent
Alobont wrote:
Question: Are there any other items that have the same type of text as the boots and hat but do different things? If not im begining to believe these are broke. Wouldnt be the first time SE has messed up some of our armor, hi to you relic body and mirke body.


Found at least one example: BST AF body and relic body both say "Augments Reward". AF body removes Paralyze, Poison, and Blind from the pet whereas relic body removes Weight, Slow, and Silence from the pet.
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#7 Oct 08 2010 at 10:09 AM Rating: Decent
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Could potentially enhance the additional elemental effects of QD, more Slow%+ on Earth Shot for example.
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#8 Oct 08 2010 at 12:05 PM Rating: Decent
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Quite possible it does something else than add damage, like add QDACC or add elemental magic effect bonus.
Also quite possible its broken.

Personally I'm so ****** off at High Bear I've given up on these boots for a while (40 Aqua Puraga: 7 BLM seals, 4 NIN seals, 6 DRG seals, 23 no seals, 0 COR seals). He clearly hates me.
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#9 Oct 08 2010 at 12:37 PM Rating: Decent
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I just did a lot of Pascerpot runs with shout groups and Div-e Sepid runs as well. Better use of time and far far far easier on getting seals.
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#10 Oct 08 2010 at 12:40 PM Rating: Decent
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Doctor Straadin wrote:
Alobont wrote:
Question: Are there any other items that have the same type of text as the boots and hat but do different things? If not im begining to believe these are broke. Wouldnt be the first time SE has messed up some of our armor, hi to you relic body and mirke body.


Found at least one example: BST AF body and relic body both say "Augments Reward". AF body removes Paralyze, Poison, and Blind from the pet whereas relic body removes Weight, Slow, and Silence from the pet.


Augments can be different. I think Enhancements are all the same though. Ill put a gm call in tonight if i cant find anything.
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#11 Oct 08 2010 at 5:47 PM Rating: Decent
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Updated OP
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#12 Oct 20 2010 at 5:00 PM Rating: Decent
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Check this out:

http://www.bluegartr.com/threads/98420-Final-Magian-Empyreon-Armor./page39

3rd post down. Apparently using the same shot twice in a row (or up to 15 seconds after) gives a 10% bonus to QD damage. Would be interesting to test with other magic (IE fire shot followed by a fire spell) to see if it increases that damage as well.
#13 Oct 21 2010 at 7:34 AM Rating: Decent
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Ive noticed a damage increase on random shots but ive noticed it outside of spells being cast. Its weird.
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#14 Oct 21 2010 at 9:36 PM Rating: Good
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Alobont wrote:
Doctor Straadin wrote:
Alobont wrote:
Question: Are there any other items that have the same type of text as the boots and hat but do different things? If not im begining to believe these are broke. Wouldnt be the first time SE has messed up some of our armor, hi to you relic body and mirke body.


Found at least one example: BST AF body and relic body both say "Augments Reward". AF body removes Paralyze, Poison, and Blind from the pet whereas relic body removes Weight, Slow, and Silence from the pet.


Augments can be different. I think Enhancements are all the same though. Ill put a gm call in tonight if i cant find anything.


Temple Cyclas and Melee Gloves both say "Enhances 'Chakra' effect" but the Cyclas cure Paralyze and add 1 extra HP healed for each point of VIT, while the Gloves cure Disease and add 0.6 extra HP healed for each point of VIT.
#15 Oct 23 2010 at 7:43 PM Rating: Good
Alobont wrote:
Temple Cyclas and Melee Gloves both say "Enhances 'Chakra' effect" but the Cyclas cure Paralyze and add 1 extra HP healed for each point of VIT, while the Gloves cure Disease and add 0.6 extra HP healed for each point of VIT.


Hey look! Something I should have known off the top of my head! Smiley: glare

Edited, Oct 23rd 2010 9:44pm by Straadin
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#16 Oct 24 2010 at 9:51 PM Rating: Good
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I've never noticed chakra cure para, and im a mnk main >< but when para's up you tend to stay away from using JA's til its gone. Interesting though, its amazing how these little bits of info slip you by. Chakra removing para is a risk worth taking on various occasions, thx for post lol
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#17 Oct 27 2010 at 4:05 PM Rating: Good
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I've tested these, and my findings are the same as the ones posted on BG. After the first shot with the boots equipped, all subsequent shots of the same element within a 15 second window will get a dmg increase. So if you QD1, QD2, RD, QD3, QD4, the first shot will get no boost, but will allow the three shots immediately following it during the 15 sec window to deal increased dmg. The dmg is static for each subsequent shot.

[img]http://i396.photobucket.com/albums/pp45/lolwuttemp/quickdrawfeet.jpg[/img]

I haven't tested it with magic yet, nor have I tested it with another Cor to see if they gain an increase to all shots while the effect is active. The last test will probably be the most important, because it will show if it's a self buff or a mob debuff.

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#18 Oct 27 2010 at 4:08 PM Rating: Good
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Sorry to double post, but I forgot to mention that the 10% boost is truncated/floored after the decimal. So a 729 QD like the one in my screen shot isn't rounded from 72.9, it's just a straight 72 dmg bump.
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#19 Oct 28 2010 at 5:31 AM Rating: Decent
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What is your gear to get QD that high?

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#20 Oct 28 2010 at 8:04 AM Rating: Decent
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What is your gear to get QD that high?


That was going to be my question. Rock Grinder's are in Abyssea so I presume you are using at least one MAB Atma (maybe two).
I've been hitting 500's on normal Abyssea mobs with Atma of Baying Moon, Moldy, Wizards Roll, Anarchy +1, Oberon Bullet, Denali kecks, Vulcan staff.

I imagine two MAB Atmas, Ice path Gun, Uggly pendant, Moldy, Denali, Oberon's, Wizard roll, HQ staff would be enough to get there.
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#21 Oct 28 2010 at 12:55 PM Rating: Good
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Did some more testing and found that if you qd 1 mob, then a different one in succession, the bonus is not applied. This made me think that the enhancement isn't on the pc, but a debuff on the mob.

Next test was with Wildfire, did two control ws on a spider in Abyssea-Mis on lightsday for 2930. With the same buffs, I then used Fire Shot, Fire Shot, Wildfire and did 3220. Again, a 10% increase on magical dmg. Duplicated it with a single Fire Shot and Wildfire and got the same results, which got me pretty excited.

Grabbed a blm friend, and went to Mt. Z to test on flans using t1 nukes. We did Bliz1, Bliz 1, Ice Shot, Bliz1, QD. Both the additional shot and the 3rd Bliz1 received the damage boost.

While some naked control mob testing should probably done, at this point I'm fairly confident that a QD using Navarch's Bottes +1 grant a straight 10~% dmg bonus to any subsequent magical attack of the same element on that mob used within the estimated 15 second window.

Quote:
What is your gear to get QD that high?


input /equip ring1 "Auster's Ring";
input /equip neck "Uggalepih Pendant";
input /equip sub "Reaver Grip +1";
input /equip body "Mirke Wardecors";
input /equip hands "Rover's Gloves";
input /equip waist "Sveltesse Gouriz";
input /equip ear1 "Novio Earring";
input /equip head "Corsair's Tricorne";
input /equip ear2 "Moldavite Earring";
input /equip legs "Nimue's Tights";
input /equip main "Vulcan's Staff";
input /equip range "Bedlam +1";
input /equip back "Forban Cape";
input /equip feet "Nvrch. Bottes +1";
input /equip ammo "Oberon's Bullet";
input /equip ring2 "Auster's Ring";

Mirke has mab/qd delay - on it. Using Atma of the Beyond and Atma of the Smouldering Sky. On the same mob as the above shot, I hit combo was 845 with an 8, aesthetics, and no blm or day bonus.

http://i396.photobucket.com/albums/pp45/lolwuttemp/aesthetics.jpg

If you're only interested in boosting QD dmg, add a Blm, XI roll, Aesthetics, Day Bonus, and Atma of the Beyond + Atma of the Baying Moon and it should break 1k+ on Ice Shots by my estimation. I'm rarely on Cor outside of WoE, so I haven't had the opportunity to do so yet. If I can get my static to go for it, I'll play with it tonight or tomorrow and post some pics.

Oh, and the Wildfire in that shot is actually about 100 dmg below my average with buffs, it's broken 3220+ with buffs + lucky roll without Blm or weather bonus. I'd imagine it could go 4k+ full buffed on Firesday with an 11 + a Blm.

Edited, Oct 28th 2010 2:55pm by solara

Edited, Oct 28th 2010 2:55pm by solara
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#22 Oct 28 2010 at 6:14 PM Rating: Good
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Hmm, looks like I actually lowballed the numbers that can be done.

http://i396.photobucket.com/albums/pp45/lolwuttemp/iceshot1028.jpg

This was an XI Blm roll, Atma of the Beyond + Atma of the Heavens, and Aesthetics Tonic. No Blm in the party, no day bonus, and 20 less MAB than Atma of the Baying Moon, so there's plenty of room for it to go much higher.
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#23 Oct 29 2010 at 2:57 AM Rating: Decent
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Kind of unrelated and I apologize, but I'm curious what kind of difference you would see between Atma of the Baying Moon(MAB+ Major) vs Atma of the Smoldering Sky(Fire+ Major) on Fire Shot and Wildfire. Hella early and my brain is barely functioning so feel free to /slap me if the answer is obvious.
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#24 Oct 29 2010 at 7:30 AM Rating: Decent
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FilthMcNasty wrote:
Kind of unrelated and I apologize, but I'm curious what kind of difference you would see between Atma of the Baying Moon(MAB+ Major) vs Atma of the Smoldering Sky(Fire+ Major) on Fire Shot and Wildfire. Hella early and my brain is barely functioning so feel free to /slap me if the answer is obvious.


According to differing reports, the "element attack +" may be element specific mab or a straight 30 base damage increase to magical attacks applied before the multipliers. Without knowing which it is, a few quick tests seems to be the best way to find out which is superior, or if they're simply identical. If Smouldering is simply a fire element only mab, Baying Moon + Beyond should be superior to any combination involving Smouldering.
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#25 Oct 29 2010 at 9:53 AM Rating: Decent
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Do you find you really need all that agil? I jave 5/5 QD acc merits and i hardly ever see a lot of resists on anything. I may see 3-4 half resists a day and I dont stack agility or macc at all. Its been weeks since ive missed a lightshot on things that can actually be slept. The only thing I ever see misses on is Dispel, but ive had the same dark card stack for over a year now lol.

Just curious as to thoughts on this.
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#26 Oct 29 2010 at 10:39 AM Rating: Good
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Quote:
Do you find you really need all that agil?


The question is, what else are you going to put in those slots? While yes, QD seems to be super accurate, the lack of MAB in certain slots lends itself to stacking agi since there is nothing better. If you can't get MAB, might as well cut down on resists.

When there are more options for ring MAB (i guess some augmented demon rings can go up to +3?) and there are more options for MAB in the waist, I'd be happy to drop AGI for MAB, it just isn't easy to get yet. Although wiki has the spawn conditions for the aquiline belt NM posted, if true that would be a nice addition to a QD build.
#27 Oct 29 2010 at 11:04 AM Rating: Good
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akisushiva wrote:
Quote:
Do you find you really need all that agil?


The question is, what else are you going to put in those slots? While yes, QD seems to be super accurate, the lack of MAB in certain slots lends itself to stacking agi since there is nothing better. If you can't get MAB, might as well cut down on resists.

When there are more options for ring MAB (i guess some augmented demon rings can go up to +3?) and there are more options for MAB in the waist, I'd be happy to drop AGI for MAB, it just isn't easy to get yet. Although wiki has the spawn conditions for the aquiline belt NM posted, if true that would be a nice addition to a QD build.


Pretty much this. I have to carry it anyway for Wildfire, so it's the best option for the slots. Even if I don't need it 85% of the time, it couldn't hurt to have it in just in case.
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#28 Oct 29 2010 at 11:11 AM Rating: Decent
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akisushiva wrote:
Quote:
Do you find you really need all that agil?


The question is, what else are you going to put in those slots? While yes, QD seems to be super accurate, the lack of MAB in certain slots lends itself to stacking agi since there is nothing better. If you can't get MAB, might as well cut down on resists.

When there are more options for ring MAB (i guess some augmented demon rings can go up to +3?) and there are more options for MAB in the waist, I'd be happy to drop AGI for MAB, it just isn't easy to get yet. Although wiki has the spawn conditions for the aquiline belt NM posted, if true that would be a nice addition to a QD build.


Dont know about you but, im hurting for space as it is, so carrying around gear that will prevent a very rare occurence when I can use the space for other things seems to be a better trade of. Currently i have a TP set with variable acc peices incase acc is low, QD set, Slug set, Det set, phantom roll set, random deal set, 3 different guns, 3 main weapons, 3 types of ammo, 3-8 stacks of various cards, and a ranged attack set. Adding
more gear to an already pinched inventory to lower a resist I may see 3-4 times a day just doesnt seem right.
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#29 Oct 29 2010 at 12:50 PM Rating: Decent
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solara wrote:
If Smouldering is simply a fire element only mab, Baying Moon + Beyond should be superior to any combination involving Smouldering.


Do you have these atmas to test it? I guess my question was does the fire+ of AotSS beat out the MAB on AotBM or AotB? Because of the properties of the WS that my LS runs with we usually setup for light skillchains and neither AotBM or AotB have attack + for these elements. If we were doing darkness then AotB would be clear win for both me and the BLMs.


Edited, Oct 29th 2010 2:52pm by FilthMcNasty
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