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#1 Sep 18 2010 at 1:04 PM Rating: Excellent
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Completing the Bedlam+1, I have had some time to quickly test Wildfire and from initial tests it seems to act very much so like Leaden Salute+1.

It's fire elemental, uses the same modifiers based on simple tests. The enmity generation is going to be more tricky to test since it varies with TP.

Promising so far.

Edited, Sep 18th 2010 3:05pm by SparthosofLakshmi
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#2 Sep 25 2010 at 12:28 AM Rating: Default
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ANother ele ws...promising for who exactly?


I mean...dont get me wrong. Woot cause it looks kickass. But uh...dunno.
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#3 Sep 25 2010 at 12:12 PM Rating: Decent
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Elemental WSs have thier place. And as this one is fire based, when using fire/vulcans staff for Ratt, the ws will get another bonus.

Also, when buffing mages, MAB/MACC rolls will buff ele WSs but not physical.

Damn its cool they made it fire based. 15% bonus damage + some macc + agl/mab might = some decen numbers on physical resistant mobs.
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#4 Sep 26 2010 at 11:29 AM Rating: Good
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Leaden Salute is buffed by Dark/Pluto's Staff. However, Dark Shot does no damage and generates no TP. Therefore, your QDs suffer if you want to use Dark/Pluto for Leaden Salute.

Wildfire, buffed by Fire/Vulcan's Staff, will allow you to do Fire Shots for TP and keep your staff on. Therefore, you can retain enhanced QD damage while still having your WS enhanced. Of course, this is assuming that you'd be using a "Quick Draw" WS in the first place, like on highly evasive mobs (since Leaden Salute can't miss, and I'm assuming Wildfire is the same), or mobs with high physical resistance, or like previously stated, buffing a mage party.
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#5 Sep 26 2010 at 12:20 PM Rating: Decent
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On top of that more mobs are resistent to dark based spells/ws so a fire based one will be more convinient.
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#6 Sep 26 2010 at 7:27 PM Rating: Excellent
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Results of a quick pairing of Leaden Salute vs Wildfire:

Gear:

COR/RDM
Joy/xx/Bedlam+1/Bronze
AF+1/Light Gorget/Moldy/Novio
ACP(MAB+4)/Skadi/Omega/Breeze
Forban/Moblin Sash(MACC/MAB+2)/Denali/Enkidu's

Target: Amuckatrice (IT)

956,913,983,972,976,993,958,982,969,1012,975,996,1025,951 - Leaden Salute

1681,1449,1593,1452,720,1366,1461,1502,1495,1495,1644,1488,1488,1442,1449 - Wildfire

This was with no MAB drink with Wizards (5) on.

With Wizards and the Ascetics Drink:

1757,1765,1757,1633,1720,1727,1720,1482,839,1757,1765,1718,1718,1575,1710 - Wildfire

1153,1095,1081,1034,1099,1050,1066,1155,1051,1112 - Leaden Salute

PT broke before I could use some more Leadens.

Notes:

-This was pretty quick 'n dirty testing, I could and probably will do more testing on different mobs. As far as I know, Cockatrice are neutral regarding Fire/Dark damage.
-Wildfire comes out of the gate on elemental-neutral mobs stronger than Leaden Salute. In fact the modifiers seem to be the same along with the bullet damage having no direction on damage.
-This weaponskill seems tailormade for COR over RNG based on its elemental affinity. Slug Shot/Detonator offer physical options for COR WS but this weaponskill offers a potent magical attack to add to the COR arsenal.

Plus it looks awesome.
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#7 Sep 27 2010 at 11:28 AM Rating: Good
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Thanks for the info.

What was the drop rate on the WoE coins to upgrade this thing?
#8 Sep 27 2010 at 10:05 PM Rating: Decent
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Wow.

You do have exceptional mab/macc/agl gear compared to most, but nothing unobtainable.

Does distance cause variance in the damage on ele WS? Have and NM damage examples? Super fun.


edit: and i just noticed those were without vulcan's. impressive. Guess i need to get on WoE


Edited, Sep 27th 2010 11:06pm by LordTrey
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#9 Sep 28 2010 at 8:33 AM Rating: Decent
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nothing unobtainable.


Well I think hell will freeze over before I can get a Novio. But the other aspects of the gear are much more obtainable.
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#10 Sep 28 2010 at 8:47 AM Rating: Excellent
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Regarding Walk of Echoes coins, clearing the chamber usually results in 2-3 coinpurses in the pool though you can get stiffed and see 0. Lucky for COR, they can place 1st-5th extremely easily since the patch. The personal crates usually have coinpurses (sometimes 2+) which make the trial easier.

Slimes are easiest to clear.

Distance seems to have no bearing on this WS much the same as Leaden Salute.

I'll post some more damage totals when I play COR at events again of different mobs.
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#11 Oct 01 2010 at 8:13 PM Rating: Good
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How many coins are in a coin purse? Or how do they work?, are they tansferable to loot pool?
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#12 Oct 02 2010 at 10:06 AM Rating: Excellent
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12 max in a purse, 1 at minimum.

Coins are EX and cannot be sold/traded, coinpurses are the same deal.

The coinpurses that show up in lootpool when you win are the only ones a group can lot. The personal chest lootpools are not transferable to lootpool.
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#13 Oct 02 2010 at 12:10 PM Rating: Good
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It must be a nice feeling after you have all your coins knowing the final stage is 20 KC's. I guess these weapons arn't that difficuly to work on after all.
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#14 Oct 03 2010 at 12:23 PM Rating: Decent
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So, couple questions. I know WoE is like an endgame campaign. Anyone can fight anything regardless of claim, right? And you're rewarded by a similar point system to campaign as well?

A) Are there always people in there doing it, that you can just jump in and help? Or will I need to gather a group for it? Or will I need to solo stuff.

B) If I have to solo stuff, how? With such a short timer, I can't see quickdraw kiting being useful. I've never been able to solo worth a damn any other way on COR, even with ninja's and dancer roll up.
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#15 Oct 04 2010 at 1:07 AM Rating: Excellent
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Walk of Echoes is not like Campaign, the only similarities end at the "reward for effort" system.

Think of Walk of Echoes as Einherjar crossed with Salvage. You need a group of people who can effectively follow directions, pull boss monsters and keep the adds from reaching your group.

Every chamber has its own minor quirk (crabs pull themselves to other crabs deathpoints, antlions roam their chamber etc) but the idea remains the same: pull bosses, keep adds from reaching main group, kill boss monsters.

The good thing however is that COR in a group can do extremely well and place 1st consistently meaning that you can get a chance at coinpurses used for upgrades in your personal coffer. Since the patch, mages and support score far better than DD now making it easier to get people to show up on support.

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#16 Mar 05 2011 at 12:19 AM Rating: Decent
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Chilzen on Lakshmi's been doing about 46-50k Wildfires with brew, so it is quite the weaponskill.
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#17 Mar 08 2011 at 6:22 PM Rating: Decent
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Been doing stuff outside of Abyssea and my WF are doing 1500 without rolls on Sandworm, Khimera & other NM's like that. Fire shots are about 375 without rolls. Average shots with Steel bullets are about 100 on ALL mobs. With aftermath up my highest is about 400. Aftermath + Triple Shot = Pwn.

#18 Jun 26 2011 at 4:33 PM Rating: Default
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I got to join some(but not a lot) of newer game content outside of abby since May update, and I have to say WF is probably more useful for those newer stuff than in abyssea, to a point that I almost believe those newer game content are events SE made for COR, to compensate their uselessness in Abby XD

First I tried the double dragon KCNM on COR, with one PLD tanking one dragon, NIN/WAR tanking another one, DRK and COR DD and switch target. Those dragons has AoE dispel all buffs for anyone in range, plus they have high eva/def(can't cap acc on A rank melee job without food). One of them constantly use perfect dodge. Any melee in AoE range got dispelled easily, plus it's hard to get TP from them since they PD a lot.

NIN/WAR was doing 600~1.1k Blade:Hi,DRK was doing 600ish spinning slash, and PLD 750dmg atonement. But WF can hit 1.2k~1.9k without food, OUTSIDE of AOE range, and dealt dmg during perfect dodge mode, never get hate after WS. Even when mob in PD mode COR can still gain TP easily outside of AoE range via regain roll and QD. I belive COR is probably the best DD for this fight.

I also tried a bit of VWNM, such as T1 worm in basty. Again, melee will get pwn with AoE and all the stats- , and it keeps resetting hate. CDC from PLD was only 600~1.2k dmg and not exactly good at holding hate, but WF can do 1.5k~ 2.3k without weather bonus nor food and no MAB roll(with enough buffs can probably reach 3k), outside of AoE range, with very little enmity(other jobs got hate and got pwned easily if they try to DD)

I have no idea why WF dmg so high against those newer NMs, those NMs just extremly vunerable against WF and QD(once I did 600+ QD on mandy t1 VWNM without set bonus proc, which rarely happen on lv 75 game content NMs), they take even more WF/QD dmg than other 75 content NMs.

I've heard other stuff on BG about how well WF worked in VWNM as well. I'd say this WS has plenty of strategic value,high dmg low enmity ranged magical WS is pretty unique. If future game content are all like this, it will benefit jobs like COR a lot, which can gain TP without physically TP on the mob via QD/regain roll and gears(that new gear roller's ring is made for COR IMO, you roll a no.11 and that's extra tick of regain)



Edited, Jun 26th 2011 6:35pm by Afania

Edited, Jun 26th 2011 6:37pm by Afania
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#19 Jun 27 2011 at 3:19 PM Rating: Decent
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Afania wrote:
I got to join some(but not a lot) of newer game content outside of abby since May update, and I have to say WF is probably more useful for those newer stuff than in abyssea, to a point that I almost believe those newer game content are events SE made for COR, to compensate their uselessness in Abby XD

First I tried the double dragon KCNM on COR, with one PLD tanking one dragon, NIN/WAR tanking another one, DRK and COR DD and switch target. Those dragons has AoE dispel all buffs for anyone in range, plus they have high eva/def(can't cap acc on A rank melee job without food). One of them constantly use perfect dodge. Any melee in AoE range got dispelled easily, plus it's hard to get TP from them since they PD a lot.

NIN/WAR was doing 600~1.1k Blade:Hi,DRK was doing 600ish spinning slash, and PLD 750dmg atonement. But WF can hit 1.2k~1.9k without food, OUTSIDE of AOE range, and dealt dmg during perfect dodge mode, never get hate after WS. Even when mob in PD mode COR can still gain TP easily outside of AoE range via regain roll and QD. I belive COR is probably the best DD for this fight.

I also tried a bit of VWNM, such as T1 worm in basty. Again, melee will get pwn with AoE and all the stats- , and it keeps resetting hate. CDC from PLD was only 600~1.2k dmg and not exactly good at holding hate, but WF can do 1.5k~ 2.3k without weather bonus nor food and no MAB roll(with enough buffs can probably reach 3k), outside of AoE range, with very little enmity(other jobs got hate and got pwned easily if they try to DD)

I have no idea why WF dmg so high against those newer NMs, those NMs just extremly vunerable against WF and QD(once I did 600+ QD on mandy t1 VWNM without set bonus proc, which rarely happen on lv 75 game content NMs), they take even more WF/QD dmg than other 75 content NMs.

I've heard other stuff on BG about how well WF worked in VWNM as well. I'd say this WS has plenty of strategic value,high dmg low enmity ranged magical WS is pretty unique. If future game content are all like this, it will benefit jobs like COR a lot, which can gain TP without physically TP on the mob via QD/regain roll and gears(that new gear roller's ring is made for COR IMO, you roll a no.11 and that's extra tick of regain)



Edited, Jun 26th 2011 6:35pm by Afania

Edited, Jun 26th 2011 6:37pm by Afania


Nice, thanks for the info Afania.
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#20 Jun 29 2011 at 11:47 AM Rating: Good
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I just want to verify this with regards to upper tier VWNM as well. Wildfire is probably without a doubt the best damage on Hahava , and is very very solid damage on the other 2.
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#21 Jul 11 2011 at 12:51 PM Rating: Good
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WF is a magic based WS. A few VWNM are resistant to magic so your WF will suffer. However, combined with QD (not as resistant as WF) and rolls Corsair is the all round package. Many of the higher tier VW are highly evasive and Accuracy / attack / TP regain rolls really help with the fights.
#22 Jul 13 2011 at 2:16 AM Rating: Good
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Mirax wrote:
I just want to verify this with regards to upper tier VWNM as well. Wildfire is probably without a doubt the best damage on Hahava , and is very very solid damage on the other 2.


A SMN will easily out damage us on Hahava, I found WF to do ok damage, mostly 1/2 resists with the occasional full damage shots (SC damage is severely weakened though... Darkness did sweet FA). I guess he's a fire based mob? Or has some weird -MDT or MDef traits


Edited, Jul 13th 2011 8:17am by MagingMartin
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#23 Jul 25 2011 at 1:56 AM Rating: Decent
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MagingMartin wrote:
Mirax wrote:
I just want to verify this with regards to upper tier VWNM as well. Wildfire is probably without a doubt the best damage on Hahava , and is very very solid damage on the other 2.


A SMN will easily out damage us on Hahava, I found WF to do ok damage, mostly 1/2 resists with the occasional full damage shots (SC damage is severely weakened though... Darkness did sweet FA). I guess he's a fire based mob? Or has some weird -MDT or MDef traits


Edited, Jul 13th 2011 8:17am by MagingMartin



Isn't Hahava has 2 modes? So maybe during one of it's mode it takes half magic dmg maybe?
#24 Jul 27 2011 at 10:50 AM Rating: Good
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So for WF, should I be using MaB pieces or Flame Gorget & Flame Belt instead?
#25 Jul 27 2011 at 1:37 PM Rating: Decent
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MK187 wrote:
So for WF, should I be using MaB pieces or Flame Gorget & Flame Belt instead?


I don't have Flame Gorget and Belt but I think you'll get farther with the Uggalepih Pendant and the Aquiline Belt.
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#26 Jul 27 2011 at 8:04 PM Rating: Decent
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MK187 wrote:
So for WF, should I be using MaB pieces or Flame Gorget & Flame Belt instead?
Flame Gorget and Belt affect fTP and accuracy of the first hit of a weaponskill. Wildfire is magical, so will not be affected by these pieces.

The best currently available pieces for those slots are: Arctier's Torque for neck, beaten only by Uggalepih Pendant or Artemis' Medal under latent effect; and Sveltesse Gouriz for waist, beaten only by Karin Obi under it's latent.

The general rule of thumb for Wildfire is: 2 AGI > 1 MAB > 1 AGI

Edited, Jul 27th 2011 9:06pm by Chewzer
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#27 Jul 28 2011 at 2:04 AM Rating: Decent
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Chewzer the Tulip wrote:
MK187 wrote:
So for WF, should I be using MaB pieces or Flame Gorget & Flame Belt instead?
Flame Gorget and Belt affect fTP and accuracy of the first hit of a weaponskill. Wildfire is magical, so will not be affected by these pieces.

The best currently available pieces for those slots are: Arctier's Torque for neck, beaten only by Uggalepih Pendant or Artemis' Medal under latent effect; and Sveltesse Gouriz for waist, beaten only by Karin Obi under it's latent.

The general rule of thumb for Wildfire is: 2 AGI > 1 MAB > 1 AGI

Edited, Jul 27th 2011 9:06pm by Chewzer



I thought WS gorget/belt will affect even magical WS too?


Anyways, WF is Darkness/Gravitation, and flame gorget/belt is Liquefaction/Fusion, so this WS doesn't match Flame gorget/belt to begin with.
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