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Dynamis PullingFollow

#1 Aug 13 2009 at 12:50 PM Rating: Decent
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So lately I've been pulling Dynamis as COR and it has worked out pretty good. I would highly recommend it if you get bored with the old roll/sleep/cure routine most of get put into during Dynamis because we are in the BLM pt.

What You Will Need

1. Powder Boots: These are pretty much essential for pulling in Dynamis. You will use them at least once or twice a run and are extremely useful for other various tasks in Dynamis. They are also very cheap and the cool down timer is very low. I always have a pair on Char at all times.

2. Gun: Now there are of course a couple paths you can take on this. Your options are Martial, Peacemaker, Quicksilver/other hexagun.

Martial Gun: Your Martial Gun has the longest delay out of all 3 guns but also will give you the boost in WS/QD damage when you use those. I prefer my Martial Gun over a peacemaker because I know its delay and can make any pull with it, plus mine has +8racc on it.

Peacemaker: With this gun your getting the speed which is nice and a boost to QD acc with the agil. You will loose out on some QD damage but its easier to pull those tricky pulls.

Quicksilver/Hexagun These guns are basically the middle man between your Martial and Peacemaker. They are perfectly fine for pulling and with the Fey gun you can possible get a nice -delay on it.

3. Subjob: Just like your gun you have a couple options. I have pulled Dynamis on all 3 of these and all worked well, just depend son the zone and your groups ability.

/nin: Pretty much the default sub for DDs/puller in Dyna. Its nice for lasting through a couple hits when you have pulled mobs at camp and waiting on sleepgas or to absorb spells like Bio or aoe moves such as sweep. I generally default to this sub unless we have a high number of RDMs.

/thf: lolth1, ok I said it, but it can make a difference. Not all Dyna shells have TH4 so every bit of TH helps. As a COR you will be poking almost all mobs and stats so its not hard to get on the hate list and spread that TH around on top of your THFs TH. You also benefit from /thf with steal (hello free coins) and flee. I tend to use this on easier zones such as Bastok/Sandy/Glacier due to lack of AOE's, plus you wont need to burn up your powder boots.

/rdm & /whm: Both of these are nice as it gives you the ability to cure your self and others and contribute even more to the group. You also get stoneskin and blink which is generally enough to make it through any kind of bad pull. Cap that off with MAB bonus form /rdm and your QDs will be boosted a bit more.

Thats really there all is to it. I know a lot of shells only let RDM/PLD/THFs pull but the more I do this on COR the more fun it becomes. Its extremely easy to keep your BLMS buffed up while your at pulling and you can still sleep things.

My ls generally has our THF follow me out on pulls and tags all the stones and then he goes back to meleeing mobs, which allows for more TH on more mobs. I encourage you guys to try it out, as it will liven your dynamis experience up a lot.
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#2 Aug 14 2009 at 4:50 AM Rating: Decent
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3,917 posts
I think my LS would ROFL if I offered to pull. But more power to COR's that do different things in Dynamis.

Personally I've done enoough pulling in my FF career that I have no desire to offer to do more. I've never really enjoyed it and always feel bad if I make a bad pull and everyone wipes. But I agree that it would break up the monotony of Dynamis. i was lucky last city Dynamis to get in a DD party (Another COR came and was paired with BLM's) and was able to melee/WS/Shoot/QD/Sleep and buff. It was a lot of fun as well.
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Mirabelle
Race: Mithra
Server: Ifrit
75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#3 Aug 14 2009 at 6:28 AM Rating: Good
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1,137 posts
Alobont wrote:

/thf: lolth1, ok I said it, but it can make a difference. Not all Dyna shells have TH4 so every bit of TH helps. As a COR you will be poking almost all mobs and stats so its not hard to get on the hate list and spread that TH around on top of your THFs TH. You also benefit from /thf with steal (hello free coins) and flee. I tend to use this on easier zones such as Bastok/Sandy/Glacier due to lack of AOE's, plus you wont need to burn up your powder boots.




Good stuff here, but just a quick note about TH: its not cumulative (ie, the more TH the better), as SE stated the highest level of TH is applied and the rest is wiped out (and the TH person must be on the hate list of the mob). This means that if you have ONE THF with TH2+2, thats all you need (sometimes two, as one THF concentrates on getting on the hate list of statues for 100s).

So if you are using /thf for flee or stealing coins its worth it; conversely, if you have no THF mains (or they dont get on all mobs - including the statues - hate lists) and no one else is /thf, the TH from your /thf will benefit. If those conditions arent met though its probably best to go with something else subbed.
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Manifest, Valefor
BST/PLD/COR/BRD/WAR/THF/SMN/BLM/WHM 99
RDM/SCH/DNC/NIN/WAR/SAM/RNG 49
PUP 30, BLU 16

Maniken, Valefor
WHM/DRG/BRD/MNK/RDM/WAR/BLM 99
SCH/NIN/SAM/BST 49
BLU 16

Linkshell: ChaoticUnion

Sozu Rogberry(pre Thf Knife patch): 0/49 ><
#4 Aug 14 2009 at 8:27 AM Rating: Decent
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3,947 posts
Nevermind found the info myself.

Quote:
Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place?

A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.


How does this effect alliances? Would your TH1 still have an effect over TH4 in separate partys?

Edited, Aug 14th 2009 11:30am by Alobont
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#5 Aug 14 2009 at 9:22 AM Rating: Good
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365 posts
Alobont wrote:
Nevermind found the info myself.

Quote:
Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place?

A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.


How does this effect alliances? Would your TH1 still have an effect over TH4 in separate partys?

Edited, Aug 14th 2009 11:30am by Alobont


Since Dynmais Treasure is pooled across the area and not per party it sounds like it would work the same way.
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Bismarck: Zagen
#6 Aug 14 2009 at 9:46 AM Rating: Decent
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3,947 posts
Zagen wrote:
Alobont wrote:
Nevermind found the info myself.

Quote:
Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place?

A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.


How does this effect alliances? Would your TH1 still have an effect over TH4 in separate partys?

Edited, Aug 14th 2009 11:30am by Alobont


Since Dynmais Treasure is pooled across the area and not per party it sounds like it would work the same way.


Yeah but does anyone have evidence to this? Just curious.

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