BelenosSwiftWater wrote:
Anza you got that headpiece for PUP right, but with the wsacc would qualify for cor as well or no? I forget what you did with it, think you did make it for WSs.
I did go mainly for PUP and MNK with Anwig - the fairly popular melee setup of WSAcc+15/STR+4, and Acc+10/Atk+5. Even with the second augment doing nothing for me on COR for WS, it's a damn good WS hat. Close call between that and AF+1, both have STR+4 so the comparison is:
AF+1 - R.Acc+9 AGI+4
Anwig - WSAcc+15
I typically WS in:
Ranged: Martial Gun
Head: Corsair's Tricorne +1
Neck: PCC
Ear1: Drone Earring
Ear2: Hollow Earring
Body: Pahluwan Khazagand (eventually AF+1... damn Silkworm Thread)
Hands: Barbarossa's Moufles (no sky for me = no CFG)
Ring1: Rajas
Ring2: Jalzahn's
Back: Amemet +1
Waist: Buccaneer's Belt
Legs: Pahluwan Seraweels
Feet: Corsair's Bottes +1
BelenosSwiftWater wrote:
If I fight something harder to hit than a bird/mamool ws build with squid sushi will allow me like a god or something, then I will swap in more Racc gear like behemoths ring or I just use detonator, that is what it is there for.
Yeah, as a practical matter this is kinda how I think too. Use my normal WS gear, and use Slug if I'm fighting something where R.Acc is fine, Detonator if it's something more evasive. If for some reason I'm using a gun besides Martial, I'll also favor Det.