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Corsair BulletsFollow

#1 Jul 27 2009 at 6:57 AM Rating: Default
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So we all know that COR bullets are the lol of the ENM60 drops. Most other jobs get soemthing that could be seen as slightly useful. For those of you who dont know... Other than PUP and COR, every other job gets some sort of gear that increases a stat for X amount of time activated by Enchantments.

We get a stack of bullets that gives +25racc (WOAH) and 57dmg with 240delay

Iron is 55dmg 240delay at 50
Steel is 70dmg 240 delay at 66

The cor bullets are lv 61.

So from 61-66 these are the best bullets you can use...

but wait lets take a minute to examine some other items you can get form this ENM.

Spirit Lantern
Enhanced Elemental Magic
20 charges
lv61 BLM

Gives +10% damage dealt for 4 minutes. (really nice)

Gamushara Earring
enchantment +22 attack
20 charges
lv61SAM

So i was thinking (well read it in a thread and thought it would make its own interesting topic) what if the bullets gave something like
COR Bullet(just 1)
70dmg 240Delay
Enchantment: Quick Draw Damage +20 (MaB Modifier)
20/20 charges
Lv61 COR

What do you guys think about that. or maybe something else?
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Armant wrote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Dynamis Member while prepping for Dynamis Qufim wrote:
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#2 Jul 27 2009 at 7:45 AM Rating: Decent
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Only problem I see are the charges. No other ammo that you can shoot (arrows,bolts,bullets) has a charge on it. Im all for making COR bullets not suck but I think it would have to be a static effect instead of a charge.
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#3 Jul 27 2009 at 8:18 AM Rating: Decent
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well thats the question...

can ammo have a charge on it...?

i think having just 1 COR bullet with a charge would be great for QD, make it equal to steel bullets damage wise just to keep its QD Damage portion the same.

I guess the real Question is... with QD being Job ability based and an enchantment being time based, is this really the route you would wanna go.

Or rather something where as long as the bullet is equipped it will last for 5 QD shots or something?
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Armant wrote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Dynamis Member while prepping for Dynamis Qufim wrote:
Is this where treasure hunter feet drop?

#4 Aug 18 2009 at 11:00 AM Rating: Default
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You could have the bullets have Quick Draw: +20 MAB on them. Or w/e.
#5 Aug 18 2009 at 4:17 PM Rating: Good
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TaylorFatalis wrote:
You could have the bullets have Quick Draw: +20 MAB on them. Or w/e.


Yeah, that wouldn't be broken or anything. I promise.
#6 Aug 18 2009 at 5:30 PM Rating: Good
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Siralin the Vile wrote:
TaylorFatalis wrote:
You could have the bullets have Quick Draw: +20 MAB on them. Or w/e.


Yeah, that wouldn't be broken or anything. I promise.


Actually +20 MAB sounds broken but it barely beats Steel Bullets if that's all you swap out.

AF Hat: 10
Corsair's Gun: 41
Steel Bullet: 70
/BLM + Moldy + Denali Kecks + Novio + Mirke + MAB Corsair's Gun(+2) + Uggy Pendant + Lucky Wizard's Roll: 1.63
HQ Staff: 1.15
Day/Weather Bonus: 1
Total: 453.629

AF Hat: 10
Corsair's Gun: 41
Corsair's Bullet Bullet: 70
/BLM + Moldy + Denali Kecks + Novio + Mirke + MAB Corsair's Gun(+2) + Uggy Pendant + Lucky Wizard's Roll + 20MAB: 1.83
HQ Staff: 1.15
Day/Weather Bonus: 1
Total: 454.572

1 damage bonus doesn't sound like a broken amount... unless my math is wrong which is possible. If I'm correct it saddens me to learn how much DMG > MAB lol.

Edited, Aug 18th 2009 6:31pm by Zagen
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#7 Aug 18 2009 at 5:32 PM Rating: Decent
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Just make them DMG:1 delay 240 Latent Effect: DMG:85

Latent Effect active during QD. Rare/EX tag 1 per ENM.

Edit: New posts.

Quote:
1 damage bonus doesn't sound like a broken amount... unless my math is wrong which is possible. If I'm correct it saddens me to learn how much DMG > MAB lol.


That's because 500x0 is still 0. Increasing your base by any measurable amount makes that MAB that much sweeter, but no base and the MAB does almost nothing.

Edited, Aug 18th 2009 9:34pm by Morente
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