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Fane HexagunFollow

#52 Jul 28 2009 at 5:52 PM Rating: Good
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Fane


EPIC FAIL!!! oh well 3 more trys to go.

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#53 Jul 28 2009 at 8:19 PM Rating: Decent
Admiral Viska wrote:
Fane


EPIC FAIL!!! oh well 3 more trys to go.

Ath


At least it shows that SE is kinda hinting that M.Acc Bonus effects QD?
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#54 Jul 29 2009 at 2:58 PM Rating: Good
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Quote:


At least it shows that SE is kinda hinting that M.Acc Bonus effects QD?


Wow, i might not have to say that its obvious if you use rdm roll anymore. Now i can say, they put it on the **** lolfey hexagun.
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#55 Jul 29 2009 at 6:59 PM Rating: Good
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Quote:
At least it shows that SE is kinda hinting that M.Acc Bonus effects QD?


I'd be interested to find out whether or not macc does affect it and if so, what the Macc to AGI ratio is. I got an Omega Ring for my BLM recently and wondered if it would help QD. even if it did, it's basically Macc+3 vs. AGI+4. If it's the usual 2:1 ratio, the extra Macc would be like AGI+2.

I really haven't noticed a massive difference with warlock's roll on though. I don't QD in it much but when I have, i've seen still some resists (albeit some of those were vs Kirin and before I really build my QD set up).
#56 Aug 08 2009 at 1:58 AM Rating: Decent
TDGSW wrote:
Quote:
At least it shows that SE is kinda hinting that M.Acc Bonus effects QD?

I really haven't noticed a massive difference with warlock's roll on though. I don't QD in it much but when I have, i've seen still some resists (albeit some of those were vs Kirin and before I really build my QD set up).


I second that, I have the Macc +5 ring from ToAU, and it may be small, however with that and Warlocks, I really do not notice much improvement. Always feel safer with AGI, but since its the only Macc gear I have and the other slot is a Breeze Ring, I include it for the benefit of the doubt.

That ring is still awesome, I have transitioned from going COR/DD to COR/Mage with it in Nyzul, still COR/DD everywhere else (I do not get to take COR to HNMs and such, I leveled it figuring its a way out of BLM that I can love, yeah no luck), even dynamis.
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#57 Aug 08 2009 at 3:26 AM Rating: Good
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Has anyone found a use for this terrible gun? I can't believe it's base stats are the same as our AF weapon.

Hexguns fail.
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#58 Aug 08 2009 at 11:13 PM Rating: Decent
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SyrusSquirple wrote:
Has anyone found a use for this terrible gun? I can't believe it's base stats are the same as our AF weapon.

Hexguns fail.

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#59 Aug 09 2009 at 12:53 PM Rating: Good
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Actually, I recently got one with the following Augments: Delay -11%, Snapshot +5. Realizing the Commodore Gants were at an estimated +5 Snapshot (my own estimate, may be wrong), and that with Snapshot Augments on ACP and Moogle mission rewards, you could make this a gun with higher damage than Peacemaker and very comparable delay. I've been experimenting with this and while I don't have parser results to show, I have gotten a good idea of what the gun is good for and what it isn't. Here are my findings:

1. If you can get around +15 Snapshot and a 10-12% delay reduction, you can shoot for TP and WS with it and do comparable DPS to a Mercurial Kris or Joyeuse/Martial Gun setup (meleeing for TP, Slug with Martial).
2. If you're pulling but don't want to sacrifice too much damage on shooting and QD, this makes a nice compromise between Martial and Peacemaker.
3. For foes that you don't want to get to close to, with bad AoEs and stuff, this is still a pretty good option.
4. I've found it particularly good in my Nyzul Isle static, where I can pull quickly and deal a lot of damage to short-lived enemies who normally die before I can build up enough TP to WS.
5. Not as great for Dynamis or Limbus. Other guns and setups work a lot better there.

I can post the math to show the DPS comparisons, but it might be somewhat unique to my setup and your mileage may vary. Still, for those who can't get a Joyeuse do to time constraints or who are having problems questing or buying Mercurial Kris, this gun provides a third option. As a word of caution, however, speeding up Fane Hexagun can be effective, but it's also very expensive. Spamming steel bullets will make a dent in your war funds, although with Union dropping them, it has made it a lot easier to afford being a corsair. Just make sure to eat some r.acc food and stack on the r.acc equipment to make it work.
#60 Aug 09 2009 at 1:05 PM Rating: Decent
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I think it is hilarious that SE thinks the COR winning trait should be "fast shooter" while they only hand us expensive bullets. Yea.. that is the winning job design concept. Make a job as expensive as possible for as low effect as possible. Can't go wrong.

If they at least handed us a dual hand gun รก gun mage so we could shoot fast and look cool.
#61 Aug 09 2009 at 1:38 PM Rating: Excellent
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I think it is hilarious that SE thinks the COR winning trait should be "fast shooter" while they only hand us expensive bullets.


Arguably SE's handling of COR weaponry is one of the best examples of SE's ignorance of their very own game mechanics.

Given the formulae for damage and QD damage, as well as the general expense of ammo, it was ludicrous for them to think the hexagun design was a good idea.

I think with COR, they worked so hard at getting the buffing aspect right, they completely ignored the DD aspect. And then buggered it up totally.
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#62 Aug 22 2009 at 9:06 AM Rating: Decent
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I suppose this Hexagun can be used as a Peacemaker of sorts if you find a way to get the delay down low enough, best to think of it as a Peacemaker with slightly higher DMG.
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#63 Aug 22 2009 at 4:37 PM Rating: Decent
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I suppose this Hexagun can be used as a Peacemaker of sorts if you find a way to get the delay down low enough, best to think of it as a Peacemaker with slightly higher DMG.


That's my thought. It's really a pulling gun. If you can get MACC, AGI and delay -% on it, I'd use it instead of a Peacemaker.
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#64 Aug 22 2009 at 9:52 PM Rating: Good
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The chances of getting a Delay-44% augment (which is what it would take for Fane Hexagun to overtake Peacemaker as a pulling gun) are safely categorized as "non-existant".
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#65 Aug 22 2009 at 11:10 PM Rating: Decent
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True, but it has far more DMG than a Peacemaker so the WS's it punches out will hit more on merit targets.
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#66 Aug 23 2009 at 1:50 AM Rating: Decent
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Dartagnann wrote:


Arguably SE's handling of COR weaponry is one of the best examples of SE's ignorance of their very own game mechanics.

Given the formulae for damage and QD damage, as well as the general expense of ammo, it was ludicrous for them to think the hexagun design was a good idea.

I think with COR, they worked so hard at getting the buffing aspect right, they completely ignored the DD aspect. And then buggered it up totally.


Considering how SE handled shurikens, I'm not surprised at all. Personally, I think SE pays more attention as to how 'their' people play COR, not the rest of us. If COR/whm wasn't so **** typical of a JP COR, maybe things would be different. Like it or not, the NA/EU and JP community don't play the job the same so it's really not feasible to see a fix in the upcoming future.
#67 Aug 23 2009 at 10:08 AM Rating: Good
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Tatham wrote:
True, but it has far more DMG than a Peacemaker so the WS's it punches out will hit more on merit targets.

...except that if you are pulling, this is functionally irrelevant.
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#68 Aug 23 2009 at 11:40 AM Rating: Decent
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...except that if you are pulling, this is functionally irrelevant.


Not totally irrelevant since you likely will be building TP while pulling and could always use it to keep a chain going if something goes wrong.

Low delay for pulling is only relevant if you are competing with a BRD or worried about mob movement producing links. The latter isn't a big problem with a 480 delay weapon. The former might be a concern but I try no to merit on top of other parties.

To me the biggest advantage to Peacemaker is the AGI +5 helping with Light Shot acc. If you could surpass that with an augmented Fane hexagun, I wouldn't fuss as much about the delay.

But I'd lie to see a delay -% that got it down to about 400 or so. That's a decent speed for pulling. That would be delay -18% or so I think. Probably too much to ask.
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