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#27 Jul 23 2009 at 10:10 AM Rating: Decent
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Marksmenship skill is awesome....but gun is still useless with those augs.....couldn't we have a don't fun thing we can customize ourselves......people like aug body and hat.....why not ******* weapons.
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#28 Jul 23 2009 at 10:47 AM Rating: Good
Goldenfoon wrote:
Someone got a gun with the following:

Delay: -8% AGI+5
Marksmanship Skill +6

Posted at BG
http://www.bluegartrls.com/forum/78641-watchful-pixie-fight-8.html


They still need to add DMG+8~11 to make it a comparable choice vs martial gun. Even with marksmanship skill+ it doesn't make up for the low base damage. I would have loved to see that delay-8% as a dmg+8. Then I would actually consider going for it to use.


It appears out best bet is to throw our luck at augmenting the martial gun itself. Scary thought I know, but even AGI+1 is an improvement.
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#29 Jul 23 2009 at 11:00 AM Rating: Decent
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I plan on augmenting my martial gun as soon as i get my tabs back up. Been watching the hagun mods and they havent been terrible.
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#30 Jul 23 2009 at 12:57 PM Rating: Default
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I plan on augmenting my martial gun as soon as i get my tabs back up. Been watching the hagun mods and they havent been terrible.


Can't believe someone would mod a Hagun. One STR-2 mod and its trashed.

Same thing with Martial Gun. An AGI -2 wind elemental resistance +6 totally throws 300k out the door. With my luck that's just what would happen.
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#31 Jul 23 2009 at 1:03 PM Rating: Decent
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Agil -2 wouldnt be a waste even if you got it. There is no reason to stack agil unless you dont have quickdraw acc merits. I have 3/5 QD acc merits and I hardly ever miss with lightshot. The only time you need to stack agil is against mobs that are outright resisting QD, which means HNMs onry.

As far as ive seen there havent been any - augs on any of the haguns or haubys. Ive seen some stupid stuff like ice+33, but nothing negative. Its worth a shot at least to make our best gun even better.

To bad we can augment a bullet or something for quickdraw. Would be sweet to have a bullet with Magic attack on it.
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#32 Jul 23 2009 at 1:58 PM Rating: Good
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I ended up going ahead and augmenting my martial gun last night. I think its about a wash, I would have liked better stats, but its not entirely horrible (I could have gotten -str or something worse). I ended up with

+1 str, +1 int, -1 agi and -1 dex

In general I'm happy to trade 1 agi for 1 str during my slug build, but losing 1 dex brings me down 1 acc in my regular tp build. Could have been worse, but not that exciting. This was on the doll in sky. I went as pld with a blu and a whm. The fight lasted about 30 seconds. I forgot to record the moon phase, but it was on firesday. I'm going to try 2 or 3 more times to see if I can get some +str without -agi or -dex. Everything else I want for cor is rare/ex, gil seems to have less and less use lately.
#33 Jul 23 2009 at 3:53 PM Rating: Default
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I'm going to try 2 or 3 more times to see if I can get some +str without -agi or -dex


Must be nice to afford 700k per try on this.
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#34 Jul 23 2009 at 4:00 PM Rating: Default
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Agil -2 wouldnt be a waste even if you got it. There is no reason to stack agil unless you dont have quickdraw acc merits. I have 3/5 QD acc merits and I hardly ever miss with lightshot. The only time you need to stack agil is against mobs that are outright resisting QD, which means HNMs onry.


Its a waste since a non-augmented Martial is better than an AGI -2 Martial. People spend millions of gil for slight stat enhancements hiding behind the "its the best" excuse. AGI is important for more than QD. It's a modifier of Slugshot. It contributes to RACC. Losing some AGI with no good in return is pointless and not worth anyone's time.

Quote:
+1 str, +1 int, -1 agi and -1 dex


Imagine if this didn't have the STR augment. As is its a so-so upgrade. STR is worth more than AGI and DEX but its "meh" overall. I still think alot of this augment stuff fails do to the negative augment effects.

I'm not expecting SE to give us great stat boosts with this system, but to ruin perfectly good items with negative status effects is another example of their annoying line of thinking.

I'm sure the guys that got the Hagun STR -2 aren't posting their pictures because they don't want to be laughed at.
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#35Alobont, Posted: Jul 23 2009 at 6:35 PM, Rating: Sub-Default, (Expand Post) Seriously a Martial gun isnt that hard to get. If you cant afford it, bcnm it. The minus stats are rare and its worth a shot at getting something amazing. Go big or go home.
#36 Jul 23 2009 at 9:31 PM Rating: Decent
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SE needs to give COR dual hexaguns.
#37 Jul 24 2009 at 11:32 AM Rating: Default
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Seriously a Martial gun isnt that hard to get. If you cant afford it, bcnm it. The minus stats are rare and its worth a shot at getting something amazing. Go big or go home.

What amazing stat do you think you are going to get? STR +2? Wow that'll turn you into a super COR >.>

If there was a STR +5 or RATT +10 out there, I'd be first in line. But most of these augments are far from amazing and many are useless or even detrimental. Why would anyone waste perfectly good Beastman Seals trying to get a Martial gun for this?
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#38 Jul 24 2009 at 12:36 PM Rating: Decent
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Seriously a Martial gun isnt that hard to get. If you cant afford it, bcnm it.



Martial Gun is the ENM "When **** Freezes Over" in Bearclaw Pinnacle. It doesnt look too friendly of an ENM. The price of this gun on Siren has more than doubled recently.





Edited, Jul 24th 2009 4:38pm by Locrotien
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#39 Jul 24 2009 at 1:01 PM Rating: Good
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Droprate notwithstanding, "When **** Freezes Over" is the easiest ENM my ENM Static does. If you have anyone with Elemental Seal for sleeps, it is particularly easy. Gravity is helpful too for kiting extra mobs. The bombs are weak and provided you have the necessary sleeps and gravity, it shouldn't be hard to beat.

I'll see what other possible Augments one can get on Fane Hexagun before I go spending money on one thing or another, especially because people are charging ridiculous amounts of money for common Union drops.

Edited, Jul 24th 2009 4:02pm by Maruraba
#40 Jul 24 2009 at 1:42 PM Rating: Good
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I know its off topic, but I just tried the ENM for martial gun with 2 blm friends on Monday earlier this week. Two Tier IV nukes takes them to <10% hp, which leaves the snolls with somewhere between 1800 and 2200 HP. I had damage filtered, but yeah. We got lucky and 1 snoll per wave spawned. We might need a 4th person to help incase we get larger waves, maybe just a RDM/blm to add a 3rd ES sleepga to the group. Since they are susceptable to gravity and bind, waves with 2 snoll need no sleep.

On the subject of this gun...I would have interest in it if like; if the whole COR shooting system was different. If we had cheaper ammo and could afford to fire it faster or perhaps if hexaguns had a chance of occasionally firing twice(for free), then this would be interesting. Since we are pidgeonholed into the same WS as RNG, we tend to use the same gear as RNG would, but with less r.acc it is clear the martial gun is king for anything we would want to deal damage to with ranged WS. And, as stated earlier in the thread...since the MAB needed to beat out corsairs/martial/coffinmaker in QD damage is way out of acceptable ranges, I doubt this will help us in that area either.

Actually, I would be interested in this if corsair bullets ever drop to a price cheaper than steels. Since there are 16 pouches up on the AH right now from campaign union spoils, perhaps the price will go down as people realize 60k/pouch is just stupid.
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#41 Jul 24 2009 at 1:45 PM Rating: Default
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If there was a STR +5 or RATT +10 out there, I'd be first in line. But most of these augments are far from amazing and many are useless or even detrimental. Why would anyone waste perfectly good Beastman Seals trying to get a Martial gun for this?


Yes all of 2 people have done a Martial Gun that we know of, and yes they arent awesome augs but look at all the haguns and everything else. There is a potential to get an even better gun.

People spend millions of gil and time in this game for small improvements. Look at Triump Earrings for example or Dusk+1 gloves or Scorpion Harness+1. All of these cost a lot of gil for a very small improvement (Dusk+1 is debateable if you have enough ahste its a big improvement). None of this stuff will make or break the game, but it does help to push your character to the limit.

Anyone thats remotely serious about COR should look at augmenting their martial gun, as it seems currently SE is not going to give us anything better.
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#42 Jul 24 2009 at 1:53 PM Rating: Decent
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Actually, I would be interested in this if corsair bullets ever drop to a price cheaper than steels. Since there are 16 pouches up on the AH right now from campaign union spoils, perhaps the price will go down as people realize 60k/pouch is just stupid.


While I agree COR bullets for 60k a hit is not worth it, the bullets themselves just arent worth it. Their are very few instances in this game where you would actually need the +25racc on those bullets. When you do need that racc you need to think to yourself, why are you even shooting as your damage will be horrible.

Cor bullets should be changed to a rare/ex ammo similiar to what ranger has. QD uses no bullets so having a bullet especially for Quickdraw would be nice. There just is no practical application I can see were the benefit fo all the acc will overcome the damage lose from not useing steel.

These bullets become even mroe of a joke since we now have access to the Salade which we can augment with 25acc (15ws 10racc).

The only thing I would like to see, maybe the math kids could do it, is if you use Cor bullets and ate meat, compared to sushi and steel, looking at ws's onry.
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#43 Jul 24 2009 at 7:07 PM Rating: Good
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Anyone gone ahead and done this for COR? Seems like the fights are semi-easy, the mats are cheap and you can try it 5 times. jw if any CORs here had done it yet or seen screenies of other stuff. Seems like the augments are decent are far as being job specific so i'll probably try this soon. I don' expect to get anything to top a martial gun or a hagun for my SAM but maybe something situational for COR I could see.
#44 Jul 24 2009 at 9:14 PM Rating: Decent
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Anyone gone ahead and done this for COR? Seems like the fights are semi-easy, the mats are cheap and you can try it 5 times. jw if any CORs here had done it yet or seen screenies of other stuff. Seems like the augments are decent are far as being job specific so i'll probably try this soon. I don' expect to get anything to top a martial gun or a hagun for my SAM but maybe something situational for COR I could see.


The only situations I can see them improving on is QD situations and pulling situations.

For the former, it would require too much MAB to be practical. SE would be worried that it would spawn a bunch of Nuking COR/SCH's

For the latter, it could be done with some AGI, weapon delay -%, snapshot, and maybe a recycle trait.

I'd toss my peacemake for a hexagun that pulls well.
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#45 Jul 24 2009 at 10:31 PM Rating: Excellent
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What they got on the BG thread:

DMG: 28
Delay: 442 AGI+5
Marksmanship Skill +6

Our AF gun:

DMG: 28
Delay: 480 AGI+2
Ranged ACC +2

I'm sorry, there isn't a **** thing you can realistically do to these guns to make them not suck.

I'm hoping one day SE will add to every hexagun:

Latent Affect: +10 DMG (latent active during quick draw).

Edited, Jul 24th 2009 11:32pm by akisushiva
#46 Jul 24 2009 at 10:54 PM Rating: Decent
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For the former, it would require too much MAB to be practical. SE would be worried that it would spawn a bunch of Nuking COR/SCH's


T2 nukes ftw?...
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#47 Jul 25 2009 at 5:00 AM Rating: Decent
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T2 nukes ftw?...


Knowing SE, that's precisely what they'd worry about. "OMG COR's could Thunder II something to death if we put MAB on their Fane Hexagun. We can't have that. Let's add 2 DMG instead"
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#48 Jul 25 2009 at 12:36 PM Rating: Decent
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Did this last night and didn't get a single +DMG augment. Doubt it will ever beat martial or corsair's.
#49 Jul 25 2009 at 12:51 PM Rating: Decent
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Esp now that CORs can get MAB+ augment... trying to find tons of nqs for spamming.
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#50 Jul 25 2009 at 5:30 PM Rating: Good
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HunterGamma wrote:
Until haste affects RNG Attacks, shooting for DOT is worthless, its pretty close to worthless for even rangers.

2 Marches + Haste + Haste Gear = Attacking at least twice as fast, gaining same TP

I hope one day they will adjust haste to give some change to RNG ATT delay.


Better to remove haste.

Haste is what also makes BLMs obsolete in damage/time, so to fix the game it wouldn't only need to change ranged attack delay, it would need to conserve MP or double-nuke.

It is also the reason SMN DD is laughable. 1 min recast? Yea, that is balanced for a 0 haste person, but one with 50% haste is going to do so much damage SMN might as well main heal.
#51 Jul 25 2009 at 8:10 PM Rating: Decent
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HunterGamma wrote:
Until haste affects RNG Attacks, shooting for DOT is worthless, its pretty close to worthless for even rangers.

2 Marches + Haste + Haste Gear = Attacking at least twice as fast, gaining same TP

I hope one day they will adjust haste to give some change to RNG ATT delay.


Better to remove haste.

Haste is what also makes BLMs obsolete in damage/time, so to fix the game it wouldn't only need to change ranged attack delay, it would need to conserve MP or double-nuke.

It is also the reason SMN DD is laughable. 1 min recast? Yea, that is balanced for a 0 haste person, but one with 50% haste is going to do so much damage SMN might as well main heal.


The whole situation is a mess. Better to just adjust it now, maybe adding snapshot into haste, and **** even conserve MP then to remove something. Removing it would make this game a lot harder.
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