seriously, if you have a BRD and 2 other good melee, chances are your DD contribution isn't speeding much up. "but COR is a great DD!!" no, listen. this principle extends to any DD; you could join a good party, go AFK, and it wouldn't be that much different than if you hadn't, as long as all 5 of your party members are good. this is true whether you're a COR or a MNK or a NIN or a SAM or (etc). you don't need 6 maximizers to infinite chain colibri. you can do it with 1 maximizer, a competent puller and healer, and the rest scrubs.
In that case you are in the wrong camp. When I have an uber party setup we don't do birds. We do the top mamool camp and get far better xp. If you are ripping through the repop timers, you don't need to sit back, you need to find a better camp.
also doable with 5 members. there are no "better camps" than most above average parties can top off unless you have a vacant mamool ja staging point or kill wivre/mamool/birds from middle and below. even if not topped off, the XP/hr difference is usually like 22k~ becoming 25k~ or so anyway.
it's a self-congratulating myth that parties with "pro" melee get significantly more XP than a pickup party with 1-2 great DD and pullers/healers that are competent enough not to fumble the chain. yes, more DoT = more XP/hr and also = safer infinite chain, but don't overstate how hard it is to maximize or near-maximize XP in a merit party.
i mean, this is especially the case if you're talking COR DD*3 BRD RDM. i would hope anyone who doesn't flat out refuse to pt with 4x DD + 2 support has, over the years, infinite chained with 4x DD + 2 support. for argument's sake, suppose there's a party with 4 DD each doing 25% party damage each. now suppose they lose a DD and pick up a COR, who sings chaos roll and COR roll, and may or may not melee.
what does chaos roll alone contribute? supposing for ease that it's 25% ATT average you're adding and we're not talking about GK SAMs, that's around a 30% increase in the remaining 3 melee's damage. so you have
so whether the COR melees or not, the party is already infinite chain if 4 DD was infinite chain.
to put it another way, i wonder if you realize just how different many parties are in terms of damage capability, but how relatively the same they are in terms of XP/hr. i mean, if your damage is being held back because someone else WSd faster than you, your party isn't really being limited by damage capability
, or at least not the way one would naturally think of it. it's not that you just can't do damage fast enough to kill the mob. it's that someone did it already and you have to move to the next mob to unload that TP.
i'm not saying any of this to discourage COR DD or melee maximizing (in fact, i encourage both). i do think you should avoid overstating the difference either makes in a party where the melees and mages are very good. the fact is that a great party would still be great if it lost 1 melee, b/c this game has significantly more potential for beefing up the player than it provides difficulty, both in merits and events. Edited, Jul 7th 2009 11:36am by milich