Admiral Viska wrote:
General consensus is to match the elemental Quick Draw with it's corresponding elemental staff.
Light Shot >> Light staff
Yeah, but Wind/Auster's staff would be the one possible exception, since its +4/+5 AGI makes it unique among the elemental staves by helping ALL QDs. I'd still go with matching staff element to QD element for damaging QDs. Light shot though, you'd be going with the AGI strictly for the QD accuracy to get a sleep to stick.
I've also wondered if perhaps light staff helps sleep duration, but maybe AGI would be a better modifier to get sleep to stick in the first place.
I suspect that on a practical level, there's little difference. But it is an interesting discussion and useful to know to really max out your gear to try sleeping something that really wanted to resist light based sleeps.