That's your opinion, as for regard to the e-peen comparison. As for XP per hour, I'd be willing to wager for non-colibri camps, /dnc will out parse /rng any day of the week in xp per hour. Debuffs are much more useful over time than a spiked Barrage or berserked damage. Again, subbing /dnc isn't about spamming TP to help cure. It's about debuffing the mob and helping heal in a pinch to keep the flow of XP going. You can't tell me that if a person is fang rushed while the healer is in mid cast of haste or some misc spell it doesn't help to have an emergency cure just to keep them alive. Nor say Healing waltz removing Paralyze off DD's faster doesn't increase Dot/reduce damage taken. For reducing damage taken, it allows you to get Third eye or shadows up easier. This is where the teamwork element comes into play.
COR/dcn is superior to /war and /rng in every camp besides colibri. The only reason for this is because the colibri are harmless and weak. More damage is a good thing as debuffs help less due to less time alive.
First off, its not my opinion, it is by definition the point of and Experience
Party. They are to get EXP.
Second, we all know exactly what /dnc is for and how to use it.
Third, You make assumptions about my parties THAT ARE WRONG. If someone ges fang rushed, then they get healed, happens all the time perfectly well with no deaths and the mage never running out of mp. I get tired of exp after about 2 hours. I have my 5-6 merits, and am happy. Time to go do other stuff or go outside.
Note: 3rd eye is a JA an no one ever has trouble "getting it up". Plus it hardly matters, 1 hit generally loses any DD hate to one of the others.
And why are people paraed, skoffins are a waste of time to fight unless the rest of the zone is dead. And JAs are so unreliable under para anyway.
And Mamool are just as harmless and weak as birds. They all just die in a few secs, get off 1-2 tp moves at best, and only have 1 or 2 moves to worry about anyway.
Going to a merit party not /rng or /war when the added healing is not needed (as it should not be with double or triple refreshes + gears) is gimping the party. That "insignificant" damage suddenly becomes extra exp.
I'm assuming this is a colibri party because that's the only time you could get away with this. That being said, the extra damage is only significant IF your party is able to chain that fast. Now before you jump the gun on my meaning behind this, rest assured if camps are free, it's not a difficult task.
I get away with it all the time at Mamool. In fact, I can't think of any merit party I have even been in at mamool that had any of the problems you describe. Quit the noobtastic pickups or something. Your view of merit partys is nothing at all like my experience with merit parties.
/DNC results in more exp only when more healing is needed no non-stop fight or if box steps DEF down will out parse you. I am sure gimp CORs may do less damage than boxsept adds to everyone else, but thats not me. Now sure I have 3 DDs @ mamool all sam or /sam, then sure i might bring /DNC. I have many times, however it all depends on WHO the DDs are.
The best don't need me /DNC.
Hell, with the top tier of people I merit with I have to sub nin and help pull. To Clear all of mamool staging point with 1 party. (Because you can kill faster than 1 person can ever manage to pull with enough pimpness.
That's because you guys disband when people want to leave. It's when nobody says anything in /p chat until the mistake happens is what I was referring to. This isn't limited to merit parties either. Often times though, people get bored or whatever and start posting TNL's.
The difference of opinion we have is because we see things in another perspective. Imagine if you were set to go hiking in the mountains. If your friends came ill-equipped for hiking wearing sandals compared to your hiking boots, who would tire first? That's exactly my point here in FFXI merits. The 'NA method' is about quick fast XP with very little support, grab a few merits and disband. The 'JP method' focuses more on teamwork that provides the pullers/healers with less stress thus allowing for a longer more comfortable party setting. So while the NA's probably do get more XP per hour, they don't net as much XP overall because people burn out. You said it yourself, you go until people want to go. Most of my long time BRD friends get tired of pulling non stop with DD's destroying mobs in 0.5sec.
So you see it's not only about XP per hour, but the comfort zone of how that XP is obtained. If you're only a DD or a COR/rng, you won't understand. The stress of a healer is not to be underestimated. You see if a DD gets sloppy near the 2hr+ mark, you only burn out the healer/puller faster. Whether it might be a tad slow on reapplying Third eye or sitting on TP due to mutli-tasking on your PC doing something else. These are only a few examples, so don't think this is the gospel.
I could not disagree more. I make a merit party with friends, we merit until we don't want to anymore then do something else. I dont want to waste more TIME in exp parties. I have merited in fast partys that CAPPED MY MERITS went and spent them and CAPPED them again. 20 merits in 1 party. But I rarely WANT to play that long or do the same thing for that duration.
This game has tons of non exp things for me to do. I go and do them...
People are not burned out and unable to perform after 2 hours. Its just time to DO SOMETHING ELSE. The problems YOU face are not any that I face. I am sorry you can't get better parties.