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Why can't we QD magic burst?Follow

#1 May 03 2009 at 8:44 AM Rating: Decent
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Not only does it make sense...it makes drool puddles. A man can dream can't he?
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#2 May 03 2009 at 9:46 AM Rating: Excellent
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This is one tiny update I've always wanted for COR. Along with:

1. An animation for rolling an XI (possibly for Lucky and Unlucky as well)
2. Changing Gallant's Roll to be Defense+ (or some form of damage mitigation)
3. Completely changing around the pet rolls so that Puppet Roll becomes pet magic acc/attk, Beast Roll becomes pet eva/def, and Drachen Roll becomes pet acc/attk. (I'm a little OCD, I like things to look rounded-out.)
4. Unnerf Rogue's and Fighter's Roll. I know this wasn't too huge of a nerf, but it still makes me sad.

If COR got all of those, and maybe a couple stances just for fun (since stances seem to be SE's latest fling), I'd never want another update.
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#3 May 03 2009 at 10:21 AM Rating: Decent
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...and switching eyepatch to neckpiece so we can wear with our af outfit. if spec can be on neck, why cant eyepatch?
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#4 May 03 2009 at 6:18 PM Rating: Good
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I'm in full agreement on Gallant's Roll. I'd love to be able to give a defense up buff at times. I've yet to find a really good use for Gallant's roll yet. anyone got any?

A PLD friend of mine asked for it on Faust, figuring itd be good there but apparently it was lame lol. Maybe Faust typhoons don't take any spike dmg. I guess on MNK mobs or something that hits extremely fast? But seems like simply being able to buff defense directly would be of more use.
#5 May 04 2009 at 7:18 AM Rating: Decent
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OP: The lower resistance after a skillchain might be as good as it gets. I have yet to see it be very effective, though.

All the pet rolls could use some adjusting. Maybe BST roll could be Pet enmity? DRG could be Acc/Att and PUP could be MAcc/MAtt?
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#6 May 04 2009 at 7:37 AM Rating: Good
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Miel wrote:
4. Unnerf Rogue's and Fighter's Roll. I know this wasn't too huge of a nerf, but it still makes me sad.

I must have missed this...what happened?
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#7 May 04 2009 at 10:05 AM Rating: Good
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dawgdchi wrote:
I must have missed this...what happened?


This was a couple years ago, back when SE gave us a huge boost to the strength of our rolls. They ninja-nerfed Rogue's and Fighter's while they were at it.

So while the boost was overall beneficial, it did take away from two of our most unique buffs, pretty much forcing us to stay with acc/attk in many situations.

(Which is one reason why I never want a Haste roll; with acc, attk, and Refresh being among my most common buffs, I feel enough like a BRD clone as it is.)
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Goodbye Vana'diel, it's been fun. Continuing my adventures in Hydaelyn.

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Formerly interested in also getting to 75: DNC, DRG, and PUP.
#8 May 04 2009 at 10:20 AM Rating: Decent
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Simply put, it doesn't magic burst because it's not a magic spell.

I already think it's kinda ******** that BLU needs to use a JA to be able to magic burst, but that's another topic altogether.
#9 May 04 2009 at 11:11 AM Rating: Good
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Fynlar wrote:
Simply put, it doesn't magic burst because it's not a magic spell.

I already think it's kinda bullsh*t that BLU needs to use a JA to be able to magic burst, but that's another topic altogether.


But wyvern Elemental Breaths can Magic Burst.
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Goodbye Vana'diel, it's been fun. Continuing my adventures in Hydaelyn.

75 COR: /RNG, /RDM, /DNC, /NIN
Formerly interested in also getting to 75: DNC, DRG, and PUP.
#10 May 04 2009 at 11:46 AM Rating: Decent
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Miel wrote:
Fynlar wrote:
Simply put, it doesn't magic burst because it's not a magic spell.

I already think it's kinda bullsh*t that BLU needs to use a JA to be able to magic burst, but that's another topic altogether.


But wyvern Elemental Breaths can Magic Burst.


I dunno..since QD is affected by MAB, Agi & MACC(??) you'd think it would be able to magic burst..but it's not calculated as a pure normal attack or magic attack...It would be nice, but I guess since it already bumps up the potency of certain debuffs maybe that's why.
#11 May 04 2009 at 11:52 AM Rating: Decent
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Quote:
But wyvern Elemental Breaths can Magic Burst.


Touche, I hadn't thought about that.

However, breaths don't even get a damage boost from being MB'd from what I have heard, which kinda defeats (part of) the purpose of MBing them to begin with =/

Also, DRG doesn't have direct control over what breath the wyvern uses anyway, and I don't think the wyvern considers SCs when using a breath either. The only thing you could do to force a breath MB would be to use the Drachen Armet to force it to use a specific breath that matches the target's weakness, and then make a SC that matches that element.

But I digress. In any case, I view the enfeebling boost from QD as the real point of the JA, not the direct damage :P Awesomeness of a potential "Dia IV" can't be denied!
#12 May 04 2009 at 12:24 PM Rating: Good
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Fynlar wrote:
In any case, I view the enfeebling boost from QD as the real point of the JA, not the direct damage :P Awesomeness of a potential "Dia IV" can't be denied!

I just thought of something. What if the Enhances Quick Draw Effect on Death penalty isn't a direct increase to damage but a super enhancement on this? Would be interesting. Chances are it adds lol10 DMG.... Smiley: cry

~Ath
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#13 May 04 2009 at 12:59 PM Rating: Decent
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Actually, for most of the mythics (and one of the Pandemonium Warden), when it says "enhances Whatever effect" the effects seems to be rather significant. o_O

Yagrush: "Enhances Divine Veil effect" = constant AoE status heals without needing to use Divine Seal
Murgleis: "Augments Convert" = well, I don't really understand what this one does, but it apparently seems to pull bonus HP/MP out of your *** somehow
Kenkonken: "Suppresses Overload" = based on reports, it becomes not impossible, but really really hard to overload with these on
Terpsichore: "Augments Steps" = One extra finishing move granted for a successful step

Nanatsusaya: "Enhances Zanshin effect" = supposedly makes Zanshin 100% proc rate, based on reports from the 2nd Pandemonium Warden kill


There's a few failure buffs (BLM mythic: 10% damage boost with Elemental Seal, wut?) but there's enough winners to be hopeful for something good.

Edited, May 4th 2009 8:36pm by Fynlar
#14 May 04 2009 at 3:53 PM Rating: Decent
In regards to certain rolls, I think SE wanted to give COR buffs that were different than BRD outside the standard +att/acc/refresh/regen/eva. Gallant Roll is supposed to be a reflect effect. I just wish they gave it the same animation as reprisal instead of blaze spikes. If they were to change it, I would rather see -Dmg Reduction% instead of defense; nothing absurdly high even 10% max wouldn't be too bad I don't think.

For QD, instead of being able to magic burst, I would like to be able to combine stored charges into 1 shot with a 5 min ability.

Burst Shot
Recast: 5 min
Duration: 30 Seconds
Allows two Quick Draws to be fired at once, consuming both charges

And for the love of Altana, give Hexaguns a purpose!!

Trick Shot
Recast: 5 min
Duration: 1 min
The next six shots will be stored and fire with low delay. Hexagun Only.
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#15 May 05 2009 at 12:25 PM Rating: Decent
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Quote:
Burst Shot
Recast: 5 min
Duration: 30 Seconds
Allows two Quick Draws to be fired at once, consuming both charges

You can already fire both charges in rapid succession, and then you only have a 2 minute wait time, plus you can fire two different shots if you want. If you are going to consume both charges, you need some kind of bonus if you bump the recast to 5 minutes.
#16 May 05 2009 at 12:31 PM Rating: Good
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The ImmortalAlchemist of Doom wrote:
And for the love of Altana, give Hexaguns a purpose!!

Alas Hexaguns are doomed to fail, unless a major over haul is done.

and btw Congrats Tummie

~Ath
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#17 May 06 2009 at 8:10 PM Rating: Decent
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Fynlar wrote:
In any case, I view the enfeebling boost from QD as the real point of the JA

Then how come only half of our shots boost enfeebles?

The ImmortalAlchemist of Doom wrote:
And for the love of Altana, give Hexaguns a purpose!!

A man can dream again cant he?



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#18 May 08 2009 at 7:54 AM Rating: Decent
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All of our shots boost enfeebles. Some of the enfeebles just aren't worth boosting.
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#19 May 08 2009 at 9:22 AM Rating: Decent
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I'll be happy if the AM3 "Occasionally deals double damage" applies to QD as well on DP.

I also hope the enhancement is at least a 10% damage boost, or an additional drop in recast (imagine 40s QD timers...)
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#20 May 08 2009 at 7:33 PM Rating: Decent
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Quote:
1. An animation for rolling an XI (possibly for Lucky and Unlucky as well)


It should summon Odin, who will play a sweet guitar solo for the duration of your XI buff. If you get two XIs, Bahamut will join him on drums.
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#21 May 08 2009 at 8:19 PM Rating: Decent
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Rawkuss wrote:
Why can't we QD magic burst?


Because BLM already have too many other jobs to hate.
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