Admiral Viska wrote:
Thanks Carr. The reason I ask is because sometimes messing around it would be great to have the extra tp at hand when i'm /DNC. Not so much for merit PTs but when i'm out doing god knows what.
I've been thinking about weapon choice for /Dnc a bit, and I actually don't know if I am ready to conclude that MK is superior to Joyeuse.
Roughly, you can conclude that Joy will amass 150% the TP of a normal weapon, and MK 200%. So in this regard, Joy is only 3/4 the weapon Kris is. However, I do think melee damage has to be considered to some degree - reason being, I was asking myself how much more curing support MK would really allow, in comparison to Joy? Would there ever really be a situation where /Dnc Joyeuse TP gain would not be enough curing, but /Dnc Mercurial Kris TP gain would? I find that doubtful*
. So in comes the outside consideration of melee DoT.
Joyeuse splits are usually around 50/50; probably more like 45/50 DoT/WS if you have very strong WS gear. MK splits from what I've seen are more like 20/80 or 25/75. We know both the Joy and MK ratios add up to a similar amount of total damage, so this is easy to figure: Joyeuse should roughly double the melee DoT MK does. Probably a little more than 2x.
So the initial thought process was, most TP gain = best choice for /Dnc. But I'm unsure about that now. 3/4 the TP gain but 2x~ the melee damage may be preferred if it still allows your mage(s) to perform at the exact same level or very close to it. It also has the added benefit of feeding less TP, but that's a distant thing to factor in. *
Do note that I don't just mean keeping people alive; I do mean considering everything - any stress alleviation /Dnc is providing to the mage(s), allowing them to perform better.. From player buffs to mob debuffs.
If anyone sees a flaw in my logic, do let me know. Edited, May 7th 2009 7:30am by Carrilei