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Purchasing Dice later... which to skip for now?Follow

#1 Apr 27 2009 at 9:26 PM Rating: Decent
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I have been leveling like crazy for some reason and went from 40 to 54 in a weeks time. In that short time, I have spent around 300k on consumable items and need to make a few sacrifices (until I get more money). I have about 150k remaining in gil and I still need to buy Fighter's Roll, Drachen Roll, and Gallant's Roll (in 2000 exp). There is also Wizard's, Dancer's, and Scholar's rolls all within the next 10 levels.

Considering the price of these rolls, and my marginally low funds, which dice can I afford to skip of the 6 remaining and pick up later at a more convenient time (I have all the rest of the dice from Warlock's Down)?
#2 Apr 27 2009 at 9:52 PM Rating: Good
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I'd say pick up Fighter's now since you'll probably use it in party, but save the others until you start doing endgame on COR. (Except Gallant's Roll, you only need to buy that if you want to play Pokemon Dice.)

You might want to pick up Dancer's Roll too, though, it's good to use when things look like they're taking a turn for the worse.

Edit: if you ever get invited to manaburn, you'll want Wizard's Roll. But apart from that, you likely won't need it for typical exp parties.

Edited, Apr 27th 2009 10:53pm by Miel
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#3 Apr 28 2009 at 4:00 AM Rating: Good
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Fighter's and Scholar's for sure, as scholar's roll is far better than Hmp the higher in level you get, as mages stop resting so much and start continuously casting spells... the conserve mp kicks in quite a bit and adds up fast. Fighter's I really don't see too much appeal in compared to say store TP and attack roll, but people tend be be fixated on OHDOUBLEATTACKSHINY and don't realize it's not as potent as some of the others now. I believe an update a while back nerfed the DA rate?

After that, probably pick up dancer's roll, then wizards roll, drachen roll, and finally gallant roll when your bored. Dancer's regen is nice when there's a break in party, or a healer for some ungodly reason goes down and you need to help keep the party lasting till the end of fight, or a flayer kills your healer in nyzul then tribulations (I've had it happen before -_-) and you need to regen to counter some of it or everyone will probably die... it isn't used that much but you will find uses for it once in a while. Wizard's roll is for manaburn mainly, and in endgame, while drachen roll really isn't that important till endgame. (believe it or not, some smns do use magical bloodpacts, especially with the updates they've gotten; and a good pup with all good attachments/gear/merits can put blms to shame)

Gallant's roll, I don't really see a terrible amount of use for... :s Never used it yet anyways.
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#4 Apr 28 2009 at 7:10 AM Rating: Decent
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Drachen and Gallant can wait. For a long time.

Fighters -> essential.

Wizards -> essential.

Scholars -> essential.

Dancers -> nice to have for those times you need to regain a lot of hp quickly and mp is low, or there are no healers in your party, or they are weakened/double weakened because of some crazy wipe.

I've used Gallant's probably once. I don't really find a good use for it.

Drachen I've used rarely but then again I don't find myself buffing jobs that have pets too often.
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#5 Apr 28 2009 at 7:21 AM Rating: Good
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Just promise that you really will buy them all eventually. I'm tired of "I never bought Magus Roll lol" CORs.
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#6Esoa, Posted: Apr 28 2009 at 7:28 AM, Rating: Sub-Default, (Expand Post) I don't think I'm ever going to buy all the dice. Waste of money imo. If I get a request for a roll in more than one party, I'll buy it, but that will never happen for about half the dice.
#7 Apr 28 2009 at 8:01 AM Rating: Excellent
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Prioritize Fighter's Roll and then Scholar's Roll and ammo. The Rest can wait, but you want to pick them all up. Situationally there are times when you might want to use them.

Its a good idea to pick up every tool at your disposal so if the need arises you are ready. Granted some situations haven't really come up for a few roll's lol, but i'm a completist.

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#8 Apr 28 2009 at 8:20 AM Rating: Decent
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Yeah, I have every intention of buying all the dice. Just COR has gotten a lot more expensive than I anticipated in the last 2 weeks. Im not even up to date on my gear at level 54 (click my sig and laugh). I am behind on Lamian Fang Keys since you have to make repeated trips there starting after 40 for your AF gear, so I have to wait til next week til I can start AF2, and the week after that til I can finish it.

In the meantime, I have resorted to bee chips and honey in Giddeus because at 54 COR are still not the fastest soloers for cash (My highest level job too). I am not upgrading to Iron Bullets til I finish my last few pouches of Regular Bullets either (and I havent been firing as often unless I am needed for DPS).


Oh yeah, I will have all the rolls at some point, I just need to start making some priortization.
#9 Apr 28 2009 at 8:55 AM Rating: Good
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Mjrna wrote:
Yeah, I have every intention of buying all the dice. Just COR has gotten a lot more expensive than I anticipated in the last 2 weeks. Im not even up to date on my gear at level 54 (click my sig and laugh). I am behind on Lamian Fang Keys since you have to make repeated trips there starting after 40 for your AF gear, so I have to wait til next week til I can start AF2, and the week after that til I can finish it.

In the meantime, I have resorted to bee chips and honey in Giddeus because at 54 COR are still not the fastest soloers for cash (My highest level job too). I am not upgrading to Iron Bullets til I finish my last few pouches of Regular Bullets either (and I havent been firing as often unless I am needed for DPS).


Oh yeah, I will have all the rolls at some point, I just need to start making some priortization.


Ah do your best then. The 1st 75 is the hardest, especially it being COR.

COR was also my first 75 as well, and this was back when it was UBER expensive. Prioritizing is definately the way to go.

I would suggest focusing on the following:
  • Most Important Dice
  • Gun
  • Racc Gear - COR AF is good here(3 pieces)
  • Ammo


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#10 Apr 28 2009 at 10:09 AM Rating: Good
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Mjrna wrote:
I have been leveling like crazy for some reason and went from 40 to 54 in a weeks time. In that short time, I have spent around 300k on consumable items and need to make a few sacrifices (until I get more money). I have about 150k remaining in gil and I still need to buy Fighter's Roll, Drachen Roll, and Gallant's Roll (in 2000 exp). There is also Wizard's, Dancer's, and Scholar's rolls all within the next 10 levels.

Considering the price of these rolls, and my marginally low funds, which dice can I afford to skip of the 6 remaining and pick up later at a more convenient time (I have all the rest of the dice from Warlock's Down)?


I'd prioritize:

Scholar's - I use this roll all the time, it makes a great 2nd roll (with Evoker's) for WHM RDM SCH who don't get much time to sit. Unless you're using COR roll... which honestly will probably not happen as much until merits. Then again, if you do sync parties below 64 as you level, you won't get to use this as much. I use SCH regularly in endgame too, it's nice when I'm running around in Limbus or some such place.

Dancer's - I adore this roll. Awesome for downtime, emergency situations where the healer is strained, and for low-man stuff. For instance, I can go farm stuff as COR/DNC and use my NPC - constant strong Regen on both of us. Ever do Campaign battles? Helps a ton there too.

Wizard's - Absolutely VITAL in endgame situations where you get in a BLM party. It's also **** fun for stuff like manaburn groups, which you can get into and get some great exp in the 60s-70s.

Fighter's - I like it when my DDs consist of a WAR and any additional 2-handed weapon users, particularly if there's no SAM to get the job bonus to Samurai roll. Somewhat situational, but it comes up occasionally and it's certainly nice to have. Example - used it last week in Einherjar on my party of DRK WAR WAR COR WHM BRD. It's not as big a priority as Chaos and the more commonly used second roll of Hunter's or Samurai, but it's probably my 4th most commonly used DD roll. There will be plenty of situations where Acc isn't really needed.

Drachen - Get it eventually, but it can wait. Very situational, but it can have its uses. The key one - buff Astral Flow for a SMN strategy on a fight. As a PUP, I also have had some fun getting Drachen Roll and blasting away with my BLM puppet (though admittedly, that's usually more of a "fun" situation where optimal party tactics won't allow it).

Gallant's - Um... Get it to prove your COR-ness one day. I've struggled to find a few ways to use it for fun, but I have never seen any situation where it's needed.

Edited, Apr 28th 2009 2:20pm by Anza
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#11 Apr 28 2009 at 4:51 PM Rating: Good
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Of the ones you mentioned regarding exp party, grab fighters roll and wizards roll for sure. Scholar can wait til around 70. I used it at 75 with a scholar healer and he said it made main healing a ton easier for him. All others have slight uses in end game events. The most useful of the 3 left over is dancers roll. I often use it when the party I am in (no healer like a blm pt) is close to death or when everyone has a lot of DoT's on them ***** soulflayers).
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#12 Apr 28 2009 at 6:41 PM Rating: Default
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Anza wrote:
[quote=Mjrna]Gallant's - Um... Get it to prove your COR-ness one day. I've struggled to find a few ways to use it for fun, but I have never seen any situation where it's needed.

When you have PLD super tanking something like the PM 2-5 Ancient Vows?
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#13 Apr 28 2009 at 7:14 PM Rating: Good
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I put scholar's roll pretty low on the priority list personally. Most mages will want corsair's roll as their second in xp parties, not scholar's (and mp generally isn't that much of an issue that the low conserve mp will matter that much).

Manaburns can actually be pretty common depending on your server (vunkerl tigers and mountain crabs being the two most common in my experience), but even there, they'll want evoker's / corsair's generally.

A lot of the time in events, I find I'm either with a melee party and contributing damage along with them (not doing rolls for mages), or in a blm party and giving them MAB is a lot better than conserve mp. In either case, I wouldn't end up using scholar's roll.
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#14 Apr 28 2009 at 11:44 PM Rating: Good
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Quote:
When you have PLD super tanking something like the PM 2-5 Ancient Vows?
Gallant's Roll isn't going to help you if you are level capped at 40.
#15 Apr 28 2009 at 11:56 PM Rating: Default
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I've never found a use for gallant's or choral... ever. The rest are essential unless you're just going to merit forever and never touch endgame.
#16 Apr 29 2009 at 7:39 AM Rating: Excellent
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Mjrna wrote:
Quote:
When you have PLD super tanking something like the PM 2-5 Ancient Vows?
Gallant's Roll isn't going to help you if you are level capped at 40.


And even if you think of some other supertank situation that isn't level capped below Gallant's...

I'd tend to look at Ninja, Dancer's, and Magus's Rolls (if enemies use Magic) before Gallant's. Keeping your supertank/kiter alive is a higher priority than doing a little spike damage to stuff that's hitting the tank.

The problem isn't that Gallant's is useless - damage spikes are better than no damage spikes. It's that you only have two rolls and there are pretty much always two better choices.

Now, I've used Gallant's when I could rationalize it being reasonably helpful. Most notably, I found it rather helpful on a low-man Simurgh kill with a PLD tank (no NIN were around that day). But I've never been in a situation where, if I didn't have it, I'd say "oh man, I wish I had Gallant's here and I feel like I'm missing out". Even other extremely situational rolls have some uncommon uses where you REALLY want them (e.g. Drachen Roll for Astral Flow, Monk's Roll for Salvage bosses).

Edited, Apr 29th 2009 11:51am by Anza
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#17 Apr 29 2009 at 8:47 AM Rating: Default
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Quote:
Considering the price of these rolls, and my marginally low funds, which dice can I afford to skip of the 6 remaining and pick up later at a more convenient time (I have all the rest of the dice from Warlock's Down)?


My advice is stop levelling and go earn some gil.

FFXI is not a race. COR is an expensive job that requires a person to take time frequently to earn gil to cover expenses. given there is no bonus cookie to completing a 75 COR, half-assing it all the way there is pointless. Last I checked, the servers weren't going down anytime soon.

Make gil, buy your dice, carry on.
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#18 Apr 29 2009 at 9:02 AM Rating: Decent
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Anza wrote:
Fighter's - I like it when my DDs consist of a WAR and any additional 2-handed weapon users, particularly if there's no SAM to get the job bonus to Samurai roll. Somewhat situational, but it comes up occasionally and it's certainly nice to have. Example - used it last week in Einherjar on my party of DRK WAR WAR COR WHM BRD. It's not as big a priority as Chaos and the more commonly used second roll of Hunter's or Samurai, but it's probably my 4th most commonly used DD roll. There will be plenty of situations where Acc isn't really needed.


Thing is, SAM's roll is good becasue you generally don't need a SAM in the pty to knock a HIT off the 2H's build to 100% TP. In a situation like that tho, i'd probably of used FIghter's too. If that was my exp setup, it would have been Chaos/Corsair's.

The majority of the time i've been leveling in colibri pty's from 53-70+, mainly with BRD's so Chaos/Evokers/Luzaf's Corsair's is my standard roll rotation keeping 2rolls on everyone.

Dancer's roll is amazing, If your pty is heading towards iniment Disaster, and you bust out a Dancer's roll 3, its a nice sight watching your pty's HP 11/Tick all the way into the white. Its a powerful roll and is a must buy.
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#19 Apr 29 2009 at 9:21 AM Rating: Default
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If you cant afford dice how can you possibly afford bullets and cards and decent gear upgrades along the way?

Farm farm farm.
Burn some seals, COR rocks for lots of BCs.
Being low on gil = COR leveling needs wait.

Well sometimes you can con exp parties into buying your bullets.
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#20 Apr 29 2009 at 9:57 AM Rating: Decent
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Fighters roll I use only when I have a WAR in the party, otherwise I stick with SAM/DRK or DRK/RNG or SAM/RNG for melee.

In manaburns, you'll likely be doing SMN/RDM at lower levels when magic accuracy isn't as good, but when you get it, SCH/SMN is the way to go for efficiency. However, on HNM in the BLM party, you might be doing BLM/RDM if you have a BRD or RDM alongside you. I fought Odin last night and that's what they wanted.

For priorities from 40 on, be sure to get SMN, WAR, RDM, BLM, and SCH.

If you do Campaign or Salvage, get DNC. It will save you and your friends a lot of irritation. :)
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#21 Apr 29 2009 at 10:20 AM Rating: Good
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LordTrey wrote:
If you cant afford dice how can you possibly afford bullets and cards and decent gear upgrades along the way?


I can sympathize with the mid-50s crunch, and I don't think it's crazy to believe a COR can have money issues at those levels and still perform admirably. That is, IF the COR made a lot of these purchases.

So yeah, I would agree with LordTrey that if you don't have and can't afford similar stuff to the below, it's definitely time to stop and farm. But I completely understand putting off, say, Drachen Roll because you just spent a bundle to get your 50-something COR up to date gear-wise.

In the 50-60ish range, there's a ton of stuff to buy. It's COR's version of the 40MNK wall. But the good thing is, the gear lasts for quite a while and is more or less the last gil-intensive gear upgrade time in the game. Stuff I bought around then:

* The considerably more expensive dice for the 50+ levels
* The 3 AF pieces that require turning in materials
* Lv55 Jaridah gear for the slots where AF is LOL
* A bunch of Iron bullets to last me for many levels (couple stacks of pouches)
* Lv55 R.Acc rings (cheap, but still a cost)
* A Vision Earring
* Spectacles
* A few elemental staves - Light, Fire are the most notable
* I farmed a Thunderer's Mantle (not possible for someone with 50s COR as their only job though)
* Amemet Mantle +1 (61, but close) - you can get by on the NQ for a while, but it's DEFINITELY a priority to upgrade to the +1
* A Trailer's Kukri (61, but close)
* I just stuck with a Gun Belt (and my Mithra RSE belt if I was forced to go something besides /RNG), but a lot of people get a Precise Belt around this range

That's a pretty big hit that all comes at you around the mid-50s. But you know what... that lasts you for a **** long stretch. You'll really only be buying ammo, cards, and food from there for a **** long time.

You'll go until 70+ without a lot of significant changes at all, and the vast majority of the 70+ stuff you'll use is R/E anyway and requires time instead of gil. Joyeuse, Crimson/Blood gloves (or what I use for /ra, Barbarossa's Moufles), Pahluwan gear, relic and AF+1, Nyzul gear, melee stuff like Cobra or Enkidu's, R/E earrings like Hollow or Brutal (I earned my own coins, though I guess many do buy them), Bucc. Belt, maybe a Faith Torque.

Upgrading Salvage gear is a different case - you have to pay a bundle to get the R/E stuff, but then again it's super high end gear that certainly isn't expected.

The only major required purchases after that 50s killer stretch that I can think of off the top of my head are endgame guns - Martial and Peacemaker cost a bit. Or if you buy a Hakutaku Cluster to get your O.Hat. Other than that, your Lv.70+ COR purchases are largely luxury items or stuff that's optimizing builds that are already at least solid (say, upgrading a Behemoth's Ring NQ to +1). And ammo. Lots and lots of ammo.


Edited, Apr 29th 2009 2:22pm by Anza
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#22 Apr 29 2009 at 10:30 AM Rating: Good
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Anza wrote:
LordTrey wrote:
If you cant afford dice how can you possibly afford bullets and cards and decent gear upgrades along the way?


I can sympathize with the mid-50s crunch, and I don't think it's crazy to believe a COR can have money issues at those levels and still perform admirably. That is, IF the COR made a lot of these purchases.

So yeah, I would agree with LordTrey that if you don't have and can't afford similar stuff to the below, it's definitely time to stop and farm. But I completely understand putting off, say, Drachen Roll because you just spent a bundle to get your 50-something COR up to date gear-wise.

In the 50-60ish range, there's a ton of stuff to buy. It's COR's version of the 40MNK wall. But the good thing is, the gear lasts for quite a while and is more or less the last gil-intensive gear upgrade time in the game. Stuff I bought around then:

* The considerably more expensive dice for the 50+ levels
* The 3 AF pieces that require turning in materials
* Lv55 Jaridah gear for the slots where AF is LOL
* A bunch of Iron bullets to last me for many levels (couple stacks of pouches)
* Lv55 R.Acc rings (cheap, but still a cost)
* A Vision Earring
* Spectacles
* A few elemental staves - Light, Fire are the most notable
* I farmed a Thunderer's Mantle (not possible for someone with 50s COR as their only job though)
* Amemet Mantle +1 (61, but close) - you can get by on the NQ for a while, but it's DEFINITELY a priority to upgrade to the +1
* A Trailer's Kukri (61, but close)
* I just stuck with a Gun Belt (and my Mithra RSE belt if I was forced to go something besides /RNG), but a lot of people get a Precise Belt around this range

That's a pretty big hit that all comes at you around the mid-50s. But you know what... that lasts you for a **** long stretch. You'll really only be buying ammo, cards, and food from there for a **** long time.

You'll go until 70+ without a lot of significant changes at all, and the vast majority of the 70+ stuff you'll use is R/E anyway and requires time instead of gil. Joyeuse, Crimson/Blood gloves (or what I use for /ra, Barbarossa's Moufles), Pahluwan gear, relic and AF+1, Nyzul gear, melee stuff like Cobra or Enkidu's, R/E earrings like Hollow or Brutal (I earned my own coins, though I guess many do buy them), Bucc. Belt, maybe a Faith Torque.

Upgrading Salvage gear is a different case - you have to pay a bundle to get the R/E stuff, but then again it's super high end gear that certainly isn't expected.

The only major required purchases after that 50s killer stretch that I can think of off the top of my head are endgame guns - Martial and Peacemaker cost a bit. Or if you buy a Hakutaku Cluster to get your O.Hat. Other than that, your Lv.70+ COR purchases are largely luxury items or stuff that's optimizing builds that are already at least solid (say, upgrading a Behemoth's Ring NQ to +1). And ammo. Lots and lots of ammo.


Edited, Apr 29th 2009 2:22pm by Anza

You would be correct. Mid level COR is crunch time for sure. Not to derail but I would wear a Drone Earring over a Vision Earring. That helps to save some money and get some more bang out of your gear setup.

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#23 Apr 29 2009 at 1:41 PM Rating: Decent
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I did stop leveling for the last few days and managed to scrape in some extra income on Bees in Giddeus. I have been considering stopping leveling for a longer stretch and farming materials to level Alchemy and Smithing so that I can just make my own bullets, but I don't think my skill would ever be high enough to HQ bullet crafting so I would probably only break even... kinda on the fence about this.

At any rate, farming as a COR is slow. We definitely don't make the money back as fast as we spend it lol, at least not anyway that I have seen. I don't know wnough people that would invite me to BC parties, or even which BCs to advertise to do, and I have heard it can take a lot of seals to eventually make some money, which I only have about 250 seals or so.
#24 Apr 29 2009 at 1:55 PM Rating: Good
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Mjrna wrote:
I did stop leveling for the last few days and managed to scrape in some extra income on Bees in Giddeus. I have been considering stopping leveling for a longer stretch and farming materials to level Alchemy and Smithing so that I can just make my own bullets, but I don't think my skill would ever be high enough to HQ bullet crafting so I would probably only break even... kinda on the fence about this.

At any rate, farming as a COR is slow. We definitely don't make the money back as fast as we spend it lol, at least not anyway that I have seen. I don't know wnough people that would invite me to BC parties, or even which BCs to advertise to do, and I have heard it can take a lot of seals to eventually make some money, which I only have about 250 seals or so.


Ask around in your LS to try to turn up some interest. Hopefully they can not only help you but turn a profit for themselves as well.

When it comes to making gil there is no right and wrong way to do it. I'd advise you to try a lot of different things and do what works best for you.

I recently power leveled Alchemy and Smithing and it was suprisingly cheap. Also remember just because you want to level a a craft for ammo that doesn't meen you have to use that ammo recipe to turn a profit.

Also as far as farming your own materials remember this. Am I saving both more time and money farming the specific materials for this synth or would I be better off farming what I normally do to make gil and just buy the materials?

Hope that helps

~Ath
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#25 Apr 29 2009 at 4:05 PM Rating: Decent
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Ask around in your LS to try to turn up some interest. Hopefully they can not only help you but turn a profit for themselves as well.
I suppose that would be beneficial if it wasn't just me and a level 75 BLU in our LS 90% of the time lol.

I gave up on LSs, every one I get an invite to only has like 3 people in it at any given point. I stopped asking to join others since I just get empty shells and Ive tossed 7 pearls away to save inventory.



I think I might take the time to level Alchemy for Bullets, it can't really end up being more expensive in the long run.
#26 Apr 29 2009 at 10:50 PM Rating: Decent
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The rolls you dont have to have immediatly are-

Monk
Choral
Beast
Puppet
Drachen
Gallant
Magus
Scholar

These besides scholar roll, which can be pretty useful but doesnt really show much punch unless you look at it over time.

But I stress...once you hit endgame you will look like a very crappy corsair if you are caught without one. Cause I'll bet 20gil, you'll get asked for or about the roll you dont have. Or find a perfect occasion to use it.

I've used all my for a specific purpose and it worked okay. They arent all useful, but none of them are techincally useless.
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#27 Apr 30 2009 at 10:35 AM Rating: Good
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EarthSage wrote:
The rolls you dont have to have immediatly are-

Magus


It's 3500 gil. Yes, you have to have it. Do it as soon as you can so you don't forget and end up in some mission fight months later to find that you really want it. You don't have to stop leveling to get it, but there's no reason to not get it at your earliest convenience. Sit yourself on the boat to Nashmau while you're going to take a shower or something, it requires virtually no effort and a tiny amount of gil. The NPC can't even be missing like the Al Zahbi one.

Quote:
Scholar


I don't think this belongs on the list of rolls that can wait. It immediately became my standard 2nd mage roll the instant I hit 64. If you've got healers that aren't sitting much (perhaps due to multiple refreshes and fast parties - something that happens a lot with CORs), it does wonders. Warlock's, Healer's, and Wizard's are my more situational mage rolls. If there's no overriding reason to use one of those three (and you're not doing a 3 roll cycle with DD roll, Evoker's, Corsair's), Evoker's + Scholar it is.

I might consider Rogue's as one that doesn't require an immediate pickup that wasn't on your list. It's my 5th most commonly used DD roll behind Chaos, Hunter's, Samurai, Fighter's. It's never something I've felt I NEED to have, I've really only used it when playing around in a party with THFs. May have been a different story back before the potency of rolls was adjusted back in 2007.

Quote:
They arent all useful, but none of them are techincally useless.


But like I said before. The problem is asking yourself "are there two other rolls that would be better on this party member", not whether the roll is useless. I'd be thrilled if I could put a AoE damage spikes effect on everyone with a 5min timer... if it was an independent JA that didn't take up one of the precious 2 roll spots. Having to choose it over a more valuable roll is what makes Gallant's effectively useless.
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#28 Apr 30 2009 at 11:42 AM Rating: Decent
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Yes to Fighters roll, I love using it with a war in the party. As much as I love Sam roll, your DDs have to be actively using TP to makes its buff felt. Fighters is more of a passive buff although I wouldn't roll it without a WAR.
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#29 Apr 30 2009 at 12:16 PM Rating: Good
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DarcAtvar wrote:
Yes to Fighters roll, I love using it with a war in the party. As much as I love Sam roll, your DDs have to be actively using TP to makes its buff felt. Fighters is more of a passive buff although I wouldn't roll it without a WAR.

The only time I would use Samurai Roll over fighter's Roll would be:
  • A majority of PT members have Multi Proc weapons
  • Ammo Burn Party
  • A situation were Heavy DD's are doing 200~300 TP weapon skills
~Ath
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#30 May 01 2009 at 5:49 PM Rating: Decent
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Quote:
Monk
Choral
Beast
Puppet
Magus


Beast and Puppet are useful if in a BST SMN or PUP party. AND DIRT CHEAP
The rest are situational too... BUT DIRT CHEAP.

Quote:
Drachen
Gallant


Drachen is extremely situational: a level 55-64 PT with a SMN doing magical DDing and a DRG in the PT is about the only time I've ever seen it used. I personally skipped this one for now.

The purpose of Gallant's is to combat inflation.
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#31 May 02 2009 at 11:41 AM Rating: Decent
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Just buy all of the Dice from the NPC asap in Al Zahbi because if your server is anything like Phoenix, she's usually the last NPC to be rescued and when you actually need those rolls...?

Derp. SOL.

Edited, May 2nd 2009 12:41pm by Theonehio
#32 May 02 2009 at 4:25 PM Rating: Default
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Every roll except gallants can be the best roll for the situation. Gallants has no good uses, just some silly ones.


Quote:
Monk
Choral
Beast
Puppet
Drachen
Gallant
Magus
Scholar


Monk -> while not great for exp, its a huge boost to subtle blow. The best overall buff on many salvage bosses (in terms of making the fight easy). Great for small group stuff even some exp in odd setups/sizes/places.

Choral -> Not bad on some nms, Can be very nice for things that really cause tanks to ride shadow recasts timers to the second even with max haste. Nice for solo parry skilling /mage. Over all, not too useful.

BST/PUP/DRG -> All pet rolls are very powerful. mixed all pet jobs + cor exp can be **** good. And SMN and BST are often off soloing and will gladly sync up with a COR for something diffrent. At the right levels the exp is amazing.
Endgame these rolls are UBER. COR+a few smns can take down some many nm/bs/missions/znms/scnm/annms/ect.
<3 pet rolls.

Magus -> our best defensive roll. MDB pwns. It tends to no be of much use for exp, but it is amazing endgame. Can save tank lives VS those red crawlers if you have a tank that can position away from the party so you can hit the 7.1ish distance from him and not clip DD or get agro. still not much use for exp.

Scholar -> WHY IS THIS ON THE CAN WAIT LIST?! With evokers and sccholars on a mage, they are getting as much mp efficiency one buffer can give without a g horn.


But if you cannot afford all the dice, you cannot afford COR at this time. Change jobs, get gil, change back.

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#33 May 02 2009 at 4:40 PM Rating: Default
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I used Magus on last ACP boss, lul... and tank party for stuff like JoL/Tia/etc. It's situationally useful. Not like we have many great tank rolls.

Edited, May 2nd 2009 8:41pm by Kerberoz
#34 May 05 2009 at 12:28 PM Rating: Decent
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219 posts
Yeah, I have to stop leveling COR. I am under 50k gil, level 57, and I still have a my Darksteel Hexagun +1, Noct +1 in a couple areas, and Nomad's Mantle.


I need to make some money again before going on, cuz I am spending far more than I am making.
#35 May 05 2009 at 1:25 PM Rating: Decent
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Mjrna wrote:
Yeah, I have to stop leveling COR. I am under 50k gil, level 57, and I still have a my Darksteel Hexagun +1, Noct +1 in a couple areas, and Nomad's Mantle.


I need to make some money again before going on, cuz I am spending far more than I am making.

Very wise decision. It's expensive but it's worth it. Playing COR is waaaay more fun then any other job for me. I think most posters here can agree it's the same for them.

~Ath

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