This despite averaging 50+ per melee hit and maybe around 240ish per ranged attack. On paper, if you take the delay and dmg into account, it would appear shooting for TP would win out. It doesn't, or at least didn't in this case.
Im sorry, but writing something like that is like saying my GKT hits for 200dmg per hit, and my Mnk hits for 2 lots of 70 an attack round. My SAM is better than my Mnk.
To make a solid Ranged attack build, you need lots and lots of RATT. You can squeeze ~100 RACC in gear on cor, add that to Marksmanship merits 8/8, you can eat C Subs, and buff your RATT from things like Chaos, Minuets and Berzerk.
In colibiri camp, even shooting 3 times one mob, hopefully the next mob you'l be dropping a kick *** slugger taking 1.5K+ DMG from the colibri.
What would really make shooting a top contender however, IS, if you could somehow squeeze in precisely 20STP into our builds. 20sTP shooting with a coffinmaker, Corsair's gun or Martial gun would give us a 5 hit build.
WS - Shoot 4 times - WS.
The best I can come up with is Rajas + Skadi legs + Attilias earrings? = 13sTP (Rajas + Enkidu legs + Attilias = 11sTP). That would give 18.9 tp / per shot. IF there is a way of hitting 20STP whilst keeping our /rng /war DD Sub jobs, we could pwn using bullets.
The only other option I can think off is:
/SAM would give it. /sam using a Vulcans Staff, would mean Meditate every 3 mins would yield 60TP, 5STR on the Staff + Hasso would equal 5fSTR2. The Cor would have a 5HIT build, only stp needed to wear would be a Rajas Ring OR Skadi legs.
To shoot in merit camps like Colibiri, the right sj, amount of att, and gear is needed, but having a 5HIT Slug shot setup is kinda cool. An additional acc buff would more than likely be needed for this, but for Detonater spammers, /SAM 5HIT shooting for TP could be a good option.