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Vulcan/fire staff necessary?Follow

#1 Jan 07 2009 at 9:26 AM Rating: Decent
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Im currently 64 COR and it just seems that between Mkris and Joy Toy, the staffs are only going to be very situational. As meleeing for TP seems to be the best in overall cost and damage. I can see the use for staffs in obvious QD damage and accuracy (no resists), but the TP loss for swapping them in all the time seems a bit retarded.
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#2 Jan 07 2009 at 9:59 AM Rating: Excellent
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For merits or exp you will always do better with some type of melee weapon be it joyeuse/mkris/racc dagger/Corsair's Scimitar as long as you arent pulling. Generally if your pulling you can wear the firestaff as you wont be meleeing a lot or at all.

Staffs are mostly used outside of merits/exp when we have to either stay away from the mob to shoot for tp or when your subbing mage. They are nice but not a neccessity.

It all really depends on what you do most with your COR. If your gonna be pulling a lot or /mage then yes I would say a Fire/Earth/Light/Dark/Ice or Thunder are recommended. Fire will give you that boost to damage and fire cards, while earth will give you some protect while pulling. Light is of course for sleeping/curing and dark for resting/dispelling. I tossed in Ice or Thunder because most mobs in the game are weak to those elements.

If your mainly a /war or /rng then id only recommend the Fire Staff, but only for various endgame activites where you can melee for TP.

Its all very situational but they are nice to have when the need arises.
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#3 Jan 07 2009 at 10:31 AM Rating: Good
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1. Check the other Elemental Staves topic (that was in the first 5 topics when you posted this one...)

http://ffxi.allakhazam.com/db/jobs.html?fjob=17;mid=1230931690311787944;num=7;page=1


2.
bstrus wrote:
Im currently 64 COR and it just seems that between Mkris and Joy Toy, the staffs are only going to be very situational. As meleeing for TP seems to be the best in overall cost and damage. I can see the use for staffs in obvious QD damage and accuracy (no resists), but the TP loss for swapping them in all the time seems a bit retarded.


a) Outside of exp/merit most COR will function primarily as a buffer + DD, and will often do most of their DD through Quick Draw. If you're only using COR as a non-pulling merit-whore, then yeah just stick to a multihit melee weapon and Slug Shots. There's far more to the job than that role though.

b) In situations where staves are useful, you will often just keep one on instead of constantly swapping. Fire is the prime example - if you're ever shooting for TP (say, a 51-69 level party) and you're good on R.Acc, the R.Atk bonus makes Fire Staff worth using as your full time weapon. /RNG with sushi, for instance, you will probably have good accuracy so you can use the slot to boost your R.Atk. You don't swap it out so you don't lose TP, just keep it on and enjoy the increased R.Atk and enhanced Fire Shots.

c) Pulling is another common example of a situation where you might use a staff. You won't have time to do much meleeing if you're in a fast party where you need to keep up rolls and pull. You might want a Light Staff if you're sleep staging mobs, a Wind Staff for the Eva and AGI (boosts all QD, which you will have time to fire off since they're so quick), or an Earth Staff for the Def boost and enhanced Earth Shots for damage.
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