Forum Settings
       
Reply To Thread

What would you like to see for your job: Blue Mage Edition!Follow

#1 Sep 29 2012 at 3:21 PM Rating: Excellent
Since the job forums have been pretty inactive for awhile, I thought I'd start a new topic in each devoted to things you'd like or wish that Square Enix would do with each job. They can be legitimate things you'd like to see, or they could be absurd, and, while they can be, they don't have to be any serious or groundbreaking changes you think each job needs, just something you think would improve them a bit in some form. Just try to keep the topic clean and drama free (emphasis on try). Just have some fun with this and let your ideas soar.

Though it's a big factor in the lore of the job and we see it a number of times in cutscenes involving them, why doesn't our eye glow when we cast Blu spells? We have an Ahriman Lens imbedded into our eye just like Raubahn does, and in cutscenes we see it glow, so why couldn't, in our casting animation, our eye glow?
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#2 Sep 30 2012 at 2:02 AM Rating: Excellent
***
2,180 posts
Respectable attack ratings for spells.
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#3 Sep 30 2012 at 3:01 AM Rating: Excellent
*
128 posts
More set points and slots wouldn't be too much to ask, would it? lol
#4 Sep 30 2012 at 2:01 PM Rating: Excellent
Scholar
***
3,769 posts
For the spells we already have to actually work. The additional effects on spells never land, even when loaded up on magic acc+ gear, except headbutt/sudden lunge. It'd be nice if sandspin, or barbed crescent, or half of our unbridled spells actually did what the description said.

Buff spells to last 5 minutes like every other jobs buffs would be nice, too. So many excellent spells (amplification, triumphant roar, orcish counterstance, etc.) are completely worthless because of the 30-90 sec duration.
____________________________
Quote:
Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#5 Sep 30 2012 at 2:20 PM Rating: Good
***
2,180 posts
I heard a murmur about barbed crescent and vapor spray being ninja fixed recently, but I don't know how accurate it is. Haven't been on in a couple months.
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#6 Sep 30 2012 at 3:14 PM Rating: Excellent
zellbaca wrote:
I heard a murmur about barbed crescent and vapor spray being ninja fixed recently, but I don't know how accurate it is. Haven't been on in a couple months.


I believe they still have the same issue with their additional effects, that the accuracy on them is floored so they pretty much never land.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#7 Oct 01 2012 at 12:19 PM Rating: Excellent
Avatar
****
9,324 posts
Please god more set points/slots. Perhaps a JA on a one minute timer where we could select from any spell we have on our list, that would be nice for something like a buff that we don't necessarily want to use set points for, or a spell to close CA, that we otherwise don't use a lot.

Perhaps lower the set points on a few spells and open up more slots? Even that would be nice.

Widescan ability available through spell combos.

I'll second/third/fourth those calling for more accuracy on additional effects and MINIMUM 1.5 minute duration of all buffs (feather barrier is SO STUPID)

Can diffusion be on a lower timer? Or can we have a second JA like diffusion so that we can buff our allies just a little more? Would love to keep fulltime full strength AOE haste on everyone.

Also why is exuviation a self target only spell?

-Remove "party only" restrictions on cure spells

-allow more spells to be cast on party members without job abilities

Edited, Oct 1st 2012 11:21am by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#8 Oct 01 2012 at 1:55 PM Rating: Default
**
639 posts
Temblor Blade can I have it please!!!!!! As a sword weaponskill or a spell, I don't care. Light blade as well!!
#9 Oct 01 2012 at 7:53 PM Rating: Excellent
Scholar
Avatar
***
1,089 posts
Make the new 2 hour morph us into soulflayers already!
____________________________
SSubZero wrote:

MNK: "OK we're gonna go in and get those items."
WHM: "Did you have a plan?"
MNK: "Plan? I was going to walk through the front door and start punching people."
#10 Oct 03 2012 at 6:27 PM Rating: Excellent
*
236 posts
Limit Voidwatch staggers to 1 per element.
____________________________
~SMN99 BRD99 BLM99 BLU99 WHM99 DNC99 THF99 RDM95 COR95 SCH95 RNG75
#11 Oct 04 2012 at 8:28 AM Rating: Excellent
Scholar
**
272 posts
RizzoRazzle wrote:
Limit Voidwatch staggers to 1 per element.


Better yet, let any blue spell work if the stagger is blue magic, similar to the neo-Dynamis magic stagger system.
____________________________
Free Tibet!*

*With purchase of an additional Tibet of equal or greater value
#12 Oct 05 2012 at 10:44 PM Rating: Excellent
****
4,906 posts
Better club options! We have a high rating and have such a horrible selection, it would be nice to even pretend there's some reason we can use clubs...

More blue points would be a godsend, I know im not alone when I says theres been so times where I've felt very restricted and needed when I can't set all the spells I need for different fights and events

longer 2h, restore np and let it unlock all spells and the job traits. I dont think there has ever been a situation where I wished my 2h was up because it would have made a real difference.
____________________________
MojoVIII wrote:
Sweet! I love being sigged
Spoonless wrote:
HOLY CRAP GIGANTIC SIG.

Caitsith
WAR excel sheet for damage calculations.
Advanced Spellcast Script for WAR.

Retired - sold 200m
#13 Oct 06 2012 at 12:46 AM Rating: Excellent
***
2,180 posts
Azure Lore is quite nice now.
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#14 Oct 07 2012 at 1:31 PM Rating: Decent
Scholar
**
312 posts
zellbaca wrote:
Respectable attack ratings for spells.


this would be nice. its great the dmg done on lower lvl mobs but on higher things it seems like its more so melee damage instead of spell damage oriented. More attack on spells, make buffs have a longer duration. triumphant roar is great but its got a ****** duration
____________________________
99war 99mnk 96whm 99blm 90rdm 99thf 85pld 99bst 99brd 99drg
99blu 99pup 60sch 99dnc 99nin 99sam
50/50 glavoid shells
50/50 itz scales
6/75 orthrus claws
#15 Oct 11 2012 at 5:06 AM Rating: Good
***
2,890 posts
figster wrote:
zellbaca wrote:
Respectable attack ratings for spells.


this would be nice. its great the dmg done on lower lvl mobs but on higher things it seems like its more so melee damage instead of spell damage oriented. More attack on spells, make buffs have a longer duration. triumphant roar is great but its got a sh*tty duration



That's more a product of our better gear, external buffs and native DWIII allows for the awesomeness of /WAR. BLU's melee damage has simply grown by a larger amount then it's spell damage since 75. The reason BLU spells take a sudden nose dive on VT+ mobs is LCF kicks the moderate yet unbuffed Blue Spell Attack in the ballz and forces it under 1.0 cRatio. You used to see the same drop in melee damage at 75 with /NIN.

Edited, Oct 11th 2012 11:08am by saevellakshmi
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#16 Oct 20 2012 at 11:11 AM Rating: Good
Scholar
**
372 posts
longer buffs and more spell points and slots
____________________________
The wise warrior will fight until he can no longer win; while the foolish warrior will never stop fighting.

MouserRDM wrote:

People think Dark Knights are the emo-boys of FFXI.

They ain't got nothin' on us Blue Mages. We kill monsters, eat their souls, and we don't even use barbecue sauce. And we're still hungry.

We're bastards.
#17 Oct 22 2012 at 7:48 AM Rating: Good
Scholar
28 posts
I would like to see it made easier to set your BLU spells. Right now, you have to fumble through almost 200 spells and hope you don't forget anything. On top of that you have to memorize all the job traits, BLU VW procs, etc. If you could have pre-made macro-like templates of common spell sets you would like, one button press could swap them. BLU is the only job that doesn't have access to all of its spells at once. At least make it easier to swap them... and while they are at it, maybe reduce the cooldown to 30 seconds.

If all of this is too much for them to do, then add more set points and slots.
#18 Oct 24 2012 at 1:19 AM Rating: Good
Avatar
****
9,324 posts
yeah, totally Ram. It is a pain.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#19 Oct 29 2012 at 4:30 PM Rating: Excellent
Guru
Avatar
*****
10,648 posts
Spell templates would be nice.

Upping buff durations is also good, but something I'd advocate for all classes with buffs, really.

Food offering ATK and Blue Magic ATK would be welcome for harder prey. Maybe adjust Minuets and Chaos Roll to improve such, as well.

Simplifying VW, while more a QoL issue, would also be nice. I'd prefer more for this horrible event to just antiquated over time and forgotten, though.

Hard to say no to more set points. I'd honestly like to see a lot of overhauls to the useless spells, both in function and trait potential, but that's basically asking SE to tweak over 100 things.

Otherwise, I'd say BLU is in a pretty good place comparative to other jobs. It got a lot of love post-75, but I can't say the same for a certain other hybrid class.
#20 Nov 12 2012 at 1:30 AM Rating: Good
****
4,906 posts
I really believe a JA that unlocks all spells for only the next cast would be extremely helpful. With it, we really wouldn't need to have more blue points. Even if it's on a 5min timer, you could use it to cast Battery Charge without having to set it. You wouldn't have to set a sleep spell, or you could use it to pop an extra sleep. You wouldn't need to set any spells for abyssea yellow proc. Even better at a 2min timer, all the above or you wouldn't have to set A.Spikes for self SC. It would add so much more flexibility to BLU
____________________________
MojoVIII wrote:
Sweet! I love being sigged
Spoonless wrote:
HOLY CRAP GIGANTIC SIG.

Caitsith
WAR excel sheet for damage calculations.
Advanced Spellcast Script for WAR.

Retired - sold 200m
#21 Nov 12 2012 at 2:59 AM Rating: Excellent
***
2,180 posts
Redshift wrote:
I really believe a JA that unlocks all spells for only the next cast would be extremely helpful. With it, we really wouldn't need to have more blue points. Even if it's on a 5min timer, you could use it to cast Battery Charge without having to set it. You wouldn't have to set a sleep spell, or you could use it to pop an extra sleep. You wouldn't need to set any spells for abyssea yellow proc. Even better at a 2min timer, all the above or you wouldn't have to set A.Spikes for self SC. It would add so much more flexibility to BLU

I completely agree that a five, or even ten, minute recast on a job ability like that would be fantastic, but I can just about picture Camate's response as to why the developers planned it that way so that a blue mage would have to plan ahead for the situation and set spells appropriately -- as such, they have no intention of removing that element. Smiley: rolleyes
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#22 Nov 15 2012 at 6:01 PM Rating: Excellent
Avatar
****
9,324 posts
I am pretty sure the JA idea came up on the forums and that -was- the exact response. I'm feeling lazy or I would go look for it.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#23 Jul 02 2013 at 4:56 PM Rating: Decent
Scholar
41 posts
I would want blu spells to be more like the real spells, like Mortal Ray. They dumbed it down so bad it became useless.
____________________________
I know most of my jobs are over 90. But I have not played in over a year. My favorite job is Blu level 99.
#24 Jan 03 2014 at 3:44 AM Rating: Excellent
With 2013 behind us and 2014 just starting, what would you like to see come to the Blue Mage job? Has Adoulin changed the wielder of animal arts l in a way that you do or don't like? Is there an unresolved issue that you think they still need to fix?

Edited, Jan 3rd 2014 4:49am by Vlorsutes

Edited, Jan 3rd 2014 5:48am by Vlorsutes
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#25 Jan 03 2014 at 4:31 PM Rating: Good
*
229 posts
Something should happen when you cast a spell right after a monster uses it as a tp move. Cartoony rage steam out of their ears, maybe? No MP cost and instant cast?

It'd be interesting and would further encourage tactical setting of spells for areas, something that's taken a back seat recently, I think.
#26 Jan 06 2014 at 3:42 PM Rating: Good
Avatar
****
9,324 posts
I'd like a few more set points or an ability that allows the use of any non HNM blue spell the player knows on a five minute timer. Right now I don't feel like I ever get to use most spells, which seems like a shame.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#27 Jan 07 2014 at 5:11 AM Rating: Excellent
I'd really be all for something like that. Granted I usually don't have too much of an issue in regards to the spells I make sure to set, but I'm the kind of player that likes to have like a sleep spell or something available to me should I need to cast it, but unfortunately my current spell sets don't give me the room for a utility spell like that, and my actual need for the spell isn't consistent enough to where I'd want to make room for it. Having the ability to just cast any spell from my repertoire, even if it's just once every few minutes, would be welcome.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#28 Jan 08 2014 at 1:16 PM Rating: Excellent
Guru
Avatar
*****
10,648 posts
My general thought is all spells should be available, but if they're not set, you don't get the stat bonuses, trait combos, don't work with JAs, and have tripled MP costs and like 300% increased recast times. There's still a lot of stuff you'd never cast at 99, but it'd still be nice to have a slightly larger library to work with.

Quests requiring ilvl tier gear to complete could also be used to up the set point cap at 99.
#29 Jan 08 2014 at 5:30 PM Rating: Excellent
Avatar
****
9,324 posts
heck I'd even be into a second tier of spells selection where as you say the spells don't give bonuses/traits and cost more MP etc.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 20 All times are in CDT
Anonymous Guests (20)