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#1 Dec 06 2011 at 9:55 PM Rating: Decent
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I have been doing more CW cleaving with another Bluemage in my shell. Currently the two of us can decimate pretty much more things we work on in CW. What I am looking for is input, advice, or guidance from this eclectic community to help me refine my CW. As always I am Blu/RDM. I have rdm to 91 and have have full blue magic merits, capped blue magic, I am pretty sure I am also caped on elemental magic merits, with full mp merits ( if that helps).

Atma
Lion
Ultimate (No Baying moon still working on it, still a good choice)
Beyond

If I am duo then I will sub in MM for Ultimate for MP, since I don't have to do the majority of the load of dmg.

GEAR
Main: Jupiter's Staff (Had to get it)
Sub: Spear strap for the dex on it
Ammo: Using the Blue ammo:
Head: The Af head
Neck: Uggalepih Pendant
Ear: Moldy, Laq (I'm working on getting Hecate's Earring, I know already)
Body: Mostly using my +1 Af body (Looking getting a loki, ******* sword wont give it up)
Hands: The +1 AF3 hands
Rings: Spiral and the raja (For the dex mods)
Back: Nifty Mantle
Waist: Warworlf
Legs: +2 AF3 legs
Feet: Currently using the AF3+1 feet.

Traits
With /rdm I also set the magic attack trait, and try to set Fast cast trait also if I am CW solo helps lots with the Laq on.

Spells
Enveration
Fantod
CW
Whirl of Rage
Dream Flower
Frypan
Mento Mori
Applification
Thermal Pulse (In case i need to finish them off and whirl does not do the job.)
Battery charge (For when not using MM, /rdm fresh seem weaker maybe just me.)

Battle
After the pull we have gotten in the habit of Whirl, then Dream Flower. This is followed by Using a combination of 2 of these spells Fantod, amplification, Memento Mori.
Enveration cast on mobs, popping the Burst Affinity then CW. Then spamming Whirl ( mostly takes out last few, Dream Flower and Thermal if needed. Then praying for a ISL to reset all traits and refill MP and the like.

Hope I did not leave anything out. Let me know if I did. Thx again in advance to reading and any advice i can have on gear or the like.
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#2kimjongil76, Posted: Dec 06 2011 at 10:29 PM, Rating: Sub-Default, (Expand Post) Why you not use Atma of the Binding Horn?
#3 Dec 06 2011 at 11:02 PM Rating: Excellent
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kind of the "teach a man to fish" thing here.

charged whisker info

this is probably best page on here for this. goes over possible mobs, gear sets, spells to set, etc. like charged whisker'ing 101.

the first thread i saw for CW

another one from when charged whisker was new.
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#4 Dec 07 2011 at 12:53 AM Rating: Good
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I'm not going to point out everything, but you don't need to set traits you're already getting from your support job.
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#5Nectorus, Posted: Dec 07 2011 at 1:22 AM, Rating: Sub-Default, (Expand Post) set the traits to try to boost the effects them with the traits from rdm.
#6 Dec 07 2011 at 2:27 AM Rating: Good
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They don't stack, setting MAB when /RDM is doing nothing for you.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#7 Dec 07 2011 at 11:40 AM Rating: Decent
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Other then more dex gear thats about what i do only this is my attack pattern

Sleep mobs
Sound blast
Memento mori
enervation
azure lore, CA, BA, Eff
CW
WoR
Win
Having another sleepga set can be handy for stragglers
adding in plenilune for MAB or an ascetics can help

Most important AQUAVEIL!!!!
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MNK: "OK we're gonna go in and get those items."
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#8 Dec 07 2011 at 12:49 PM Rating: Decent
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peimei wrote:

Sleep mobs
Sound blast
Memento mori
enervation
azure lore, CA, BA, Eff
CW
WoR
Win
Having another sleepga set can be handy for stragglers
adding in plenilune for MAB or an ascetics can help

Most important AQUAVEIL!!!!


CA, Eff
WoR
actinic burst
sleep
enervation
memento
BA
CW


i wouldnt rely on temps too much. if you dont get a temp chest in your group then you wont have it for your next try and if youre relying on that, it could be a problem. if you do memento before enervation, ive seen memento wear off before you get the spell off.
Quote:
GEAR
Main: Jupiter's Staff
Sub: Spear strap for the dex on it
Ammo: Using the Blue ammo (get the dex+ sachet)
Head: The Af head (aias bonnet, or there is a 6dex 6agi head on ah)
Neck: Uggalepih Pendant (i use shifting since i dont want to deal with the requirements of that)
Ear: Moldy, Laq (get rid of the laq. cast time on CW should be your smallest concern. if nothing else, get a dex earring)
Body: Mostly using my +1 Af body (im pretty sure teal beats this)
Hands: The +1 AF3 hands
Rings: Spiral and the raja (get the dex ring. the +7 is prefered. if gil is an issue, do gold chests in kont for dark rings)
Back: Nifty Mantle
Waist: Warworlf (thiazi belt. +7dex in kont from nm or buy it. i think its under 50k on most servers)
Legs: +2 AF3 legs
Feet: Currently using the AF3+1 feet.

Quote:
Atma
Lion
Ultimate
Beyond (blinding horn buts its kind of a pain to get)


Quote:
Spells
Enveration
Fantod
CW
Whirl of Rage
Dream Flower
Frypan
Mento Mori
Applification (doesnt stack with memento)
Thermal Pulse (dont need. concentrating on making CW will yield better results than worrying about if it doesnt work.)
Battery charge (considering your entire pull and kill should be done in about 2 mins and most of that time is spent running, this spell does little to help)


id add plasma charge, head ****, blitzstrahl, battle dance, goblin rush, regurgitation, cocoon, dream flower. im not online right now so cant tell what spells i usually use. your goal is to pull and kill a group of mobs with 1 WoR and 1 CW. really well geared blu's can do it in 1CW. most blu's can do it in 1WoR 1 CW. you seem to be worrying about what if CW doesnt kill them and planning for that which is lessening how well your first plan does. you WILL kill them first try and plan for that. if it doesnt work, repeat the process you just did.
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#9 Dec 07 2011 at 3:20 PM Rating: Decent
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figster wrote:
if you do memento before enervation, ive seen memento wear off before you get the spell off.



Hmmm Enervation seems to wear off long before memento does for me.

Either way figster is right focus on maximizing your CW damage which means Dex everywhere followed by MAB then INT
I use RR Beyond and Lion for atmas as they're the best I have and I average just under 5000 unresisted on most mobs.
Thats with a 'decent' gear set.
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MNK: "OK we're gonna go in and get those items."
WHM: "Did you have a plan?"
MNK: "Plan? I was going to walk through the front door and start punching people."
#10 Dec 07 2011 at 3:42 PM Rating: Excellent
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Peimei wrote:
Hmmm Enervation seems to wear off long before memento does for me.

Either way figster is right focus on maximizing your CW damage which means Dex everywhere followed by MAB then INT
I use RR Beyond and Lion for atmas as they're the best I have and I average just under 5000 unresisted on most mobs.
Thats with a 'decent' gear set.


I'll likely be going on a Blinding Horn Atma run in the next week or so (for an upcoming BLU in my LS), if you want to tag along, Peimei. BH makes a pretty big difference over Beyond in my experience.
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#11 Dec 07 2011 at 4:40 PM Rating: Good
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Quote:
Hmmm Enervation seems to wear off long before memento does for me.


I'm not sure why anyone here is advocating Memento Mori; Ascetic's Tonic gives MAB+25 (compared to MM's MAB+20), lasts 5 minutes (compared to MM's 30s max), and they do not stack. 5 minutes is long enough for two pulls, much more than enough to find another box of temps for another Ascetic's.

Same thing for Actinic Burst, it's just a wasted cast. There's absolutely no reason why you should ever be interrupted while casting Whirl of Rage > Dream Flower. If you want to set it as an ******* button in case you WoR too soon or something that's fine, but casting it every pull is just wasting time.

As for the rest of the spells.. 90% of the time they're just wasted casts as well, assuming you're using the proper atmas (BH/Lion/Ultimate) and have a baseline-to-decent CW set.

My pulls go like so:
>Occultation/Cocoon/Phalanx/Aquaveil/Stoneskin (We're talking real, maxed out, item-boosted Stoneskin here, not that Diamondhide nonsense.)
>Pull
>CA+Efflux+Whirl of Rage
>BA+Charged Whisker
>If anything somehow survives: Battle Dance, Frypan, whatever.
>Spam key macro
>Repeat

The less spells you cast, the faster they die, the faster they repop, the faster you get boxes, the faster you finish whatever it is you're doing; Atmas are not hard, baseline CW gear is dirt cheap from AH.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#12 Dec 07 2011 at 5:49 PM Rating: Good
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LyltiaofLakshmi wrote:
I'm not sure why anyone here is advocating Memento Mori; Ascetic's Tonic gives MAB+25 (compared to MM's MAB+20), lasts 5 minutes (compared to MM's 30s max), and they do not stack. 5 minutes is long enough for two pulls, much more than enough to find another box of temps for another Ascetic's.


It depends. If I've got a keywhore mule with me, then I'll usually use Ascetic's, but if I'm by myself and the target won't require Ascetic's, then I'll usually pop MM just so I don't have to go back for more keys as often.

LyltiaofLakshmi wrote:
Same thing for Actinic Burst, it's just a wasted cast. There's absolutely no reason why you should ever be interrupted while casting Whirl of Rage > Dream Flower. If you want to set it as an oh-sh*t button in case you WoR too soon or something that's fine, but casting it every pull is just wasting time.


This I can get behind.

LyltiaofLakshmi wrote:
My pulls go like so:
>Occultation/Cocoon/Phalanx/Aquaveil/Stoneskin (We're talking real, maxed out, item-boosted Stoneskin here, not that Diamondhide nonsense.)
>Pull
>CA+Efflux+Whirl of Rage
>BA+Charged Whisker
>If anything somehow survives: Battle Dance, Frypan, whatever.
>Spam key macro
>Repeat


Wouldn't it be faster/safer to just do BA+CA+Efflux+WoR > CW? That way, you're not using your "stun time" to use BA+CW, you're just casting CW immediately.

Personally, I tend to do it like this:

>Occultation/Cocoon/Phalanx/Aquaveil/Stoneskin
>Pull
>Dream Flower
>Memento Mori/Ascetic's*
>CA+Efflux+BA+Charged Whisker (all but 1-2 mobs are dead at this point)
>Whirl of Rage (to kill stragglers)
>If anything somehow survives: Battle Dance, Frypan, whatever.
>Spam key macro
>Repeat

*If it's something easy like Chigoes I don't bother with buffs.

I do this (meaning the sleep) because it's lazier and requires me to pay less attention (important when I'm going to spend 3+ hours cleaving for Sobek sets in Misareaux), and thus is probably a better method for those starting out with CWing. Even if it takes 10 seconds longer per pull, I don't get burned out from doing it since it requires so little attention, so I can last much longer and build more pop sets in an evening (which is the ultimate goal of most of my cleaving). YMMV, but it's served me well.

Edit: I guess the main difference is, I'm not looking at how fast I can do a pull, I'm looking at how many I can do before I burn out for the evening. If I keep from getting burned out and stay 12 minutes longer (assuming 3 minutes per pull baseline, a 3 hour base session, and a 10 second increase in kill time per pull from the lazy mthod), then I've gotten 1 more pull done than I would if I pushed myself and stopped exactly at the 3 hour mark due to burnout.

TL;DR

Edited, Dec 7th 2011 5:03pm by Aliekber
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#13 Dec 07 2011 at 6:21 PM Rating: Decent
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Quote:
It depends. If I've got a keywhore mule with me, then I'll usually use Ascetic's, but if I'm by myself and the target won't require Ascetic's, then I'll usually pop MM just so I don't have to go back for more keys as often.


Eh, way I see it there's only three reasons I'm Whisker farming in the first place; EXP for others, boxes for feet/augmented items, or boxes for KIs, and for two of the three there's always a keyer present; personally I'm done farming for feet/augments (18 hours for 2 hairpins = done forever >.>) but if you're soloing I'll agree that MM has a place.

Quote:
Wouldn't it be faster/safer to just do BA+CA+Efflux+WoR > CW? That way, you're not using your "stun time" to use BA+CW, you're just casting CW immediately.


I've just found CA/Efflux/WR and BA/CW to result in the highest amount of consistent damage, reducing the instances where there's stragglers after Whisker fires.

As for the timing, one more second to use BA before Whisker is always worth it, as all that DEX gear isn't doing nearly as much for you without it. Personally, I went and edited the pre/mid/aftercast times on CW, and have castdelays set so that I'm wearing full PDT- up to the moment the spell actually fires, so it's not really an issue... honestly I could probably get away with not casting Aquaveil, as mobs have a hard time punching through a 450 Stoneskin backed by Phalanx, Cocoon, and PDT-50, but meh, it's a zero-cost safety net since you recast while waiting on repops so might as well.

Oh and eat food with Killer effects / wear gear with Killer effects (Flawless Ribbon) where applicable, is good times.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#14 Dec 07 2011 at 7:32 PM Rating: Good
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Aliekber send me a tell when you're setting up that run I'd love to get that atma and can probably get another blu or two that needs it as well.
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SSubZero wrote:

MNK: "OK we're gonna go in and get those items."
WHM: "Did you have a plan?"
MNK: "Plan? I was going to walk through the front door and start punching people."
#15figster, Posted: Dec 07 2011 at 9:20 PM, Rating: Sub-Default, (Expand Post) really? 8 shadows when you pull 20 mobs? not gonna save you and its mp cost is ridiculous along with long cast time. ill take my actinic burst over your occulation and i wouldnt suggest occulation for anyone starting out.
#16 Dec 07 2011 at 9:59 PM Rating: Good
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Quote:
not gonna save you


Neither will Cocoon, nor Phalanx, nor Stoneskin, nor Aquaveil. It is the confluence of all these buffs that save you.

Quote:
its mp cost is ridiculous


Using no MP gear (besides incidentals on idle/casting gear) with no MP merits, I always have more than enough MP to cast the aforementioned spells and have plenty left over. If you're pulling 20+ mobs at once, there is absolutely no reason to ever start out without full MP between temp MP meds, ISLs, and gold box temps.

Quote:
along with long cast time.


Given that there is a set time on mob respawns and you can still open boxes while casting, there is precisely zero cost in time to casting Occultation.

In case you hadn't figured it out, Occultation is used to deflect the few stray hits you may take while pulling to preserve your Stoneskin for when it matters. Casting a free spell between repops in no way compares to wasting time during a pull casting Actinic Burst, which is doing precisely nothing for you when you open with Whirl of Rage as you should.

Edited, Dec 7th 2011 11:23pm by LyltiaofLakshmi
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#17 Dec 07 2011 at 10:04 PM Rating: Excellent
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Well, you can cast Occultation while you're waiting for the mobs to repop, so it doesn't take away from your speed at all. And hey, 8 negated hits is still 8 negated hits worth of damage. Might as well, if you can afford the MP (and if you're doing well at all, you can).
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Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
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#18 Dec 07 2011 at 10:06 PM Rating: Excellent
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Peimei wrote:
Aliekber send me a tell when you're setting up that run I'd love to get that atma and can probably get another blu or two that needs it as well.


Will do.
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Linkshell: CrimsonMercenaries Server: Carbamesh

Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#19 Dec 08 2011 at 12:35 AM Rating: Good
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Aliekber wrote:
Personally, I tend to do it like this:

>Occultation/Cocoon/Phalanx/Aquaveil/Stoneskin
>Pull
>Dream Flower
>Memento Mori/Ascetic's*
>CA+Efflux+BA+Charged Whisker (all but 1-2 mobs are dead at this point)
>Whirl of Rage (to kill stragglers)
>If anything somehow survives: Battle Dance, Frypan, whatever.
>Spam key macro
>Repeat
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#20 Dec 12 2011 at 1:26 PM Rating: Decent
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Tried CW farming out in Vunk last night used the following

Aug Firmament for Whirl of Rage
Aug Firmament for Dream Flower
Jupiter Staff for CW

Head AF3+1
Body AF3+1
Hands AF3+2
Legs AF3+1
Feet Af3+1
Mavi Ammo
Rings/ER nothing special - Etheral, Brutal, Spiral, Addler

Atmas used Minikin, Baying Moon and Ultimate

Durings Lightnings Day used Twlight Cape and Obi, Was able to hit max CW at this time of ~4300

This was mostly a can we do this, I was on Ninja and partner was on Blu/Rdm. I needed 200 demons killed and she still needed a few shoes from Vunkerl and Mortal Ray. So we did Tarus

I did the pulling on Nin, So she just buffed and this ended up being the best order for us.
Pull to camp,
I was running a dagger and Sea Daughter on Nin, So I would Aeolian Edge, while the Blu did this:

Chainafinity & Efflux right before pull gets to camp
Whirl of Rage
Dream Flower
Memento Mori
Burst Affinity
Charged Whisker
Usually killed 7 of 8 mobs
last mob would have a sliver left.
Results were about 6-800 on Whirl and 33-3500 on Charged Whisker.

During Lightings day with the Cape and Obi, my Ninjas Aeolian Edge was not needed to kill most mobs.
PLus we can improve her gear a lot more, but this worked for us.

#21 Dec 13 2011 at 10:18 PM Rating: Decent
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So just keeping this in the same thread what do people thing about this cape:

http://wiki.ffxiclopedia.org/wiki/Romanus_Cape

I'm thinking dual purpose Sanguine Blade and CW. Since I think 6 Dex was the highest cape I could find and I dare to think that:

4 INT + 4 Magic attack bonus > 6 Dex
#22 Dec 15 2011 at 3:21 AM Rating: Good
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Romanus should be better as long as the addle isn't having any impact.
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#23 Dec 25 2011 at 6:28 AM Rating: Decent
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Hi guys I just can't seem to get the kind of numbers you guys seems to be. I regularly hit 3900 ish with the odd 4,000 ish hit with cw but people on he are getting 6,000 ish and I just can't seem to, I am using jupiters and full dex set which sits me at about +110 dex with all spells and buffs etc. I am 99 blu with capped magic and joust can't seem to hit those numbers.

I don't have atma of the lion yet, I am using mm, blinding horn and ultimate. Would swapping out mm for lion make that much of a difference to add 2k onto my damage. I just can't seem to hit those numbers. I do everything it says in all the guides on here and peoples suggestions.

Im going to try memento mori before cw and see if that helps. Any other suggestions. I don't think it's the dex I have on, as I am not all that far off a goof dex set and would another 20 dex really make as much diff as that anyway? The only non dex gear I have on is my af3+1 feet and the int/mab back piece.

I can kill almost anything with CW an WoR but wanna just do it with CW only. Thanks for any advice. The above numbers are on tauri in vunkerl ..

Cheers

Edited, Dec 25th 2011 7:30am by runelore

Edited, Dec 25th 2011 7:49am by runelore
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#24 Dec 25 2011 at 12:04 PM Rating: Decent
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runelore wrote:
Hi guys I just can't seem to get the kind of numbers you guys seems to be. I regularly hit 3900 ish with the odd 4,000 ish hit with cw but people on he are getting 6,000 ish and I just can't seem to, I am using jupiters and full dex set which sits me at about +110 dex with all spells and buffs etc. I am 99 blu with capped magic and joust can't seem to hit those numbers.

I don't have atma of the lion yet, I am using mm, blinding horn and ultimate. Would swapping out mm for lion make that much of a difference to add 2k onto my damage. I just can't seem to hit those numbers. I do everything it says in all the guides on here and peoples suggestions.

Im going to try memento mori before cw and see if that helps. Any other suggestions. I don't think it's the dex I have on, as I am not all that far off a goof dex set and would another 20 dex really make as much diff as that anyway? The only non dex gear I have on is my af3+1 feet and the int/mab back piece.

I can kill almost anything with CW an WoR but wanna just do it with CW only. Thanks for any advice. The above numbers are on tauri in vunkerl ..

Cheers


First, Get atma of the lion. I was a bit confused a few weeks ago when my numbers were not going up. Drop Minikin. Its a great atma, but you really don't need it. its holding you back if you are trying to CW burn. Razed Ruins would be better damage than minikin. Otherwise, beyond, or baying moon will give you better damage than minikin also.
That swap will make a considerable difference.

Everyone, check me if I'm wrong here, but I'm pretty sure the MAB and lightning attack+ are multiplying at different places. That is the main reason the jupiters will outdo the mab swords, and why the lightning damage + will outdo things like baying moon or atma of the beyond. The value of +30 is the same, but one is being added to existing mab and the other is a 3rd factor in the damage multiplication.

Priority of stats is this:
DEX (under Burst Affinity) > MAB > INT

I think dex and mab switch places in priority if you are not under burst affinity.

Here's my gear set:
http://www.ffxiah.com/item-sets/208290 (finally went and brewed rani for an earring to complete my set)

jupiter's and a dex grip (don't remember what it's called) will get you a bit more damage, as well as better rings... but its worth the space to me to use the rings I have.

are you using /rdm? thats 24 mab right there. /blm will get if for you also, but /rdm gives you mdb, fast cast, haste, refresh, and cure 4 as well.

You can get the 20 mab bonus from traits anyway, because you will set both memento mori and dream flower, but /rdm is better.

Spells:

You can boost your dex alot w/ spells. Frankly, I've been dropping more and more of my defensive spells lately. I don't take occultation (too expensive). I might take cocoon and metallic body (because the stoneskin will be better than my enhancing skill on /rdm) (though w/ gear and skilling up I might beat it, haven't checked).

Spells I'll actually cast (in order):

Whirl of Rage (2 dex, AoE damage + Stun)
Dream Flower (AoE sleep + MAB)
Sound Blast (Int down on mobs make better damage)
Enervation (mdb down)
Memento Mori (short mab boost +20)
(Burst Affinity)
Charged Whisker

If I'm doing plenty of damage, I'll omit sound blast and enervation for speed.

Spells for other uses (mostly dex):
plasma charge (Dex +3, auto-refresh; maybe Winds of Promyvion instead if need erase)
Actinic burst (auto-refresht, nice oops spell if pull gets funny)
Quadratic Continuum (dex +3 ; I use mab swords so I want dual wield)
Barbed Crescent (DEX 4 and dual wield, nice damage too)
Head **** (dex 2 & stun)
Goblin rush (dex 2)
Blitzstrahl (dex 4 + magical + stun)
Frypan (dex 2 + AoE + Stun)
battle dance (dex 2 & extra AoE damage)
Sudden lunge (dex 1 & stun)


I dont' remember which other spells... not logged in atm... that might be it.


That should do it. 7k build. I know someone else posted this stuff in an earlier thread, specifically to get 7k damage.
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#25 Dec 25 2011 at 1:05 PM Rating: Decent
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Wow, thanks for the response and advice.

I will get straight on and try it out. I haven't been using and mdb- or enfeebled or any mab boosts such as memento mori yet. Was getting the 4k damage without any of those. I will try everything you have mentioned and see how it goes.

Thanks again, much appreciated!
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#26 Dec 25 2011 at 2:17 PM Rating: Default
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Only thing, Now Gates of Hades out damages CW. On average I break over 6k and thats with no temps.

#27 Dec 28 2011 at 4:12 PM Rating: Excellent
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Only thing, Now Gates of Hades out damages CW. On average I break over 6k and thats with no temps.


That may be, but you can only use GoH when Unbridled Learning is up.
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#28 Dec 29 2011 at 9:33 AM Rating: Excellent
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if gates of hades is doing more damage, great!, but that doesn't really obsolete a CW build.
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#29 Dec 31 2011 at 10:54 AM Rating: Good
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Gates is a higher damage spell but I still prefer CW as shorter timer and I can alternate in thunderbolt or gates every 2nd or 3rd pull. Also, it only really takes a maximum of 2 spells (normally 1) to mow mobs down so I am Nottingham all that fussed about an even higher damage spell.

Saying that though, gates is an amazing spell and fun to use for sure!
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#30 Jan 10 2012 at 5:34 PM Rating: Decent
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Just a quick question on my CW build. Basically in the nect slot would 8MAB beat 5Dex?

the Stoicheion neck is 8MAB as opposed to the shifting necklace. Which would be better the 5 Dex or 8 MAB?

ALSo for the body slot, would 15INT of Praeco Doublet beat the 6INT/4MAB of Teal Saio?


Thanks for your advice, I get confused when it comes to Dex > INT > MAB etc..

This is strictly under the effects of BA by the way.


Cheers


Edited, Jan 10th 2012 6:39pm by runelore
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#31 Jan 19 2012 at 3:41 PM Rating: Decent
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Figured I would toss some questions I had here. So last night I tried out CW for the first time (just lvld my blu from 75 from years ago to 99 the other day)

I was doing 3.7k+ to chigoes with MM ultimate and Beyond (had just regurgitation solod Attohwa ZB and didnt feel like changing), but I do have RR and Binding horn(or what ever it is called) So I am expecting to do 4k+ CW pretty easy, especially once I actually work on a gear set and not just using what ever was in my inv.

My real question was how you get these spells off with out being interrupted like crazy? was taking 2-4 trys to cast Whirl or rage and the stun from it was wearing off long before sleep would cast and that would end up interrupted as well! I had just been ******** around so at the time I was sub nin so did not have phalanx or aquaviel, but are these two spells really going to make a difference? will I be being interrupted less if I an in my -35% pdt set (still really rough set need more dark rings), or should I just be trying to get farther ahead of my mobs to start casting before they get to me?

any insight at all would be much appreciate. thanks!
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#32 Jan 19 2012 at 3:59 PM Rating: Decent
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Higher skill in blue magic reduces the chance of being intrupted.

A sleep spell ike sheep song or our "sea flash spell" can help if needed.
#33 Jan 19 2012 at 4:28 PM Rating: Decent
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ah yeah I am about 120 lvls under cap so thats probably the big difference. guess its time to go headbut some dolls to death in altep.
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#34 Jan 19 2012 at 5:17 PM Rating: Excellent
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UchihaSosuke wrote:
ah yeah I am about 120 lvls under cap so thats probably the big difference. guess its time to go headbut some dolls to death in altep.


yes, blue skill.
also, /rdm aquaveil, mab, & fast cast.
Also, actinic burst is great to give you time to cast.
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#35 Jan 20 2012 at 6:48 AM Rating: Excellent
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Aquaveil!!!!!!
Aquaveil
Aquaveil
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#36 Jan 20 2012 at 3:08 PM Rating: Good
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Aquaveil I swear feels like 100% Interrupt Down. I've -never- been interrupted when casting anything.
Run->Grab 20 mobs -> CAEfflux WoR -> Dreamflower(If I feel like it) Enervation (on tough mobs, not Raptors or Snowflakes) -> BA CW. All dead. If something lives, WoR or GoH.
So fun! Even with my mediocre gear I drop 5500-6500 with BH/Lion/Beyond.
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#37 Jan 20 2012 at 9:39 PM Rating: Excellent
That's exactly what the effect is now. It was changed several months ago from being a buff that just decreases your chance of being interrupted with a full, static duration to one where as long as it's up, you can't be interrupted by physical attacks performed against you.
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#38 Jan 21 2012 at 8:21 PM Rating: Good
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Vlorsutes, Lord of Stuff wrote:
That's exactly what the effect is now. It was changed several months ago from being a buff that just decreases your chance of being interrupted with a full, static duration to one where as long as it's up, you can't be interrupted by physical attacks performed against you.


oh, that's awesome
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#39 Jan 21 2012 at 9:59 PM Rating: Excellent
Olorinus wrote:
Vlorsutes, Lord of Stuff wrote:
That's exactly what the effect is now. It was changed several months ago from being a buff that just decreases your chance of being interrupted with a full, static duration to one where as long as it's up, you can't be interrupted by physical attacks performed against you.


oh, that's awesome


The one downside that I forgot to mention is that it now works along the lines of Seigan + Third Eye, where you'll get X number of hits while you're casting where it will remain active (during which time you can't be interrupted by those hits), but each hit while you're casting has a chance of causing Aquaveil to drop.
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#40 Jan 22 2012 at 10:30 AM Rating: Good
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Vlorsutes, Lord of Stuff wrote:

The one downside that I forgot to mention is that it now works along the lines of Seigan + Third Eye, where you'll get X number of hits while you're casting where it will remain active (during which time you can't be interrupted by those hits), but each hit while you're casting has a chance of causing Aquaveil to drop.

I'm guessing that this doesn't take effect until SS and blink are used up as I've never seen it fail until those other buffs are gone.
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#41 Jan 22 2012 at 11:08 AM Rating: Excellent
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Aquaveil is essentially spell interrupt shadows that only get used if the spell was to be interrupted. Meaning anything that prevents interrupt from happening, 0 damage, real shadows, etc, will go first.
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#42 Jan 22 2012 at 4:13 PM Rating: Excellent
Peimei wrote:
Vlorsutes, Lord of Stuff wrote:

The one downside that I forgot to mention is that it now works along the lines of Seigan + Third Eye, where you'll get X number of hits while you're casting where it will remain active (during which time you can't be interrupted by those hits), but each hit while you're casting has a chance of causing Aquaveil to drop.

I'm guessing that this doesn't take effect until SS and blink are used up as I've never seen it fail until those other buffs are gone.


As jlejeune said, if the physical attack wouldn't normally have a chance of interrupting the spell, then Aquaveil won't be factored in. Since a spell can't be interrupted by a melee attack if it does 0 damage (barring it having an additional effect like Stun, etc), having Stoneskin up will keep Aquaveil from being factored in for spell interruption rate until Stoneskin's effect wears.
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#43 Jan 27 2012 at 1:12 PM Rating: Decent
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DO you guys you a separate gear set for Whirl of Rage? With MM Ultimate and Blinding horn I CW for about 4.2k so I still need to drop one more aoe to kill my pulls. but I have been finding I am getting resisted/failed Whirls almost 100% of the time. the few times it does not fail it finishes off the mobs in my pull so I just need to find a way to get this to go off more reliably. my skill is only 314 but I am working on skilling it up, is blu skill the only thing that effects this seplls acc? I know str and mnd are the mods for the spell but those only effect dmg right?
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#44 Jan 27 2012 at 1:57 PM Rating: Excellent
Physical spells are affected by the skill of the weapon in your mainhand as well as your accuracy through gear, food, job traits, etc. So since I assume you're probably using a staff for Charged Whisker, you'd need to change to a sword for Whirl of Rage since Blu has no native staff skill, meaning that your accuracy would be extremely low and therefore your WoR would probably miss most everything of value.
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#45 Jan 27 2012 at 3:16 PM Rating: Decent
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Vlorsutes, Lord of Stuff wrote:
Physical spells are affected by the skill of the weapon in your mainhand as well as your accuracy through gear, food, job traits, etc. So since I assume you're probably using a staff for Charged Whisker, you'd need to change to a sword for Whirl of Rage since Blu has no native staff skill, meaning that your accuracy would be extremely low and therefore your WoR would probably miss most everything of value.



Haha I defiantly used to know that.... /sigh guess I have been away from blu much MUCH longer than I thought. yeah that simple swap will probably be more than enough, really cant believe I didn't think of that when the spell wouldn't land at all. think I will also toss in af+1 body for str and skill just to make up for my gimpy skill lvl.
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http://ffxi.allakhazam.com/profile.xml?44137
Lvl 75 drg
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Lvl 95 thf
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#46 Apr 27 2012 at 7:04 AM Rating: Good
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Hi, I have a decent start with gear and atmas, I just wanted to know if I am missing anything glaringly obvious in my nuke setup.
Jupiter staff thunder dmg +15% dex+5
Spear strap dex+3
Phantom tathlum. Int+2
Empress hairpin dex+3 for now
Artemis medal. MAB 1-10
Hecate earring. MAB +6
Moldavite earring. MAB +5
Teal saio. MAB +4 int+6
Spolia cuffs. MAB +7
Diamond ring with An augment of int+3 spell int down 1% (7 int total)
Thunder ring. Dex+5
Hecate cape. MAB +3
Artful belt. Dex+9
Teal slops. MAB +3 int+5
Mavi basmak+1. MAB +5 "burst affinity"

Atmas
Razed ruin. Dex+50
Mm int+50 refresh 10
Lion lgt damage+

With this setup and enervation, memento mori and burst affinity I was doing 4200-4400s

I know I can improve with novio for MAB +2 over moldy
Af3+2 hands for MAB +3 over spolia
Af3+2 feet for MAB +3 over the +1
So I can get 8 more MAB that way.

Atmas when I actually get ultimate I will swap that for razed ruin.

But otherwise is there anything obvious I am missing?

I appreciate any feedback.

I forgot to mention I am sub rdm capped blu skill +8 merits


Edited, Apr 27th 2012 9:09am by dmhlucky
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#47 Apr 27 2012 at 9:51 AM Rating: Good
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for Charged whiskers only, dex is worth about 2x INT

After you get Ultimate you can change atma you'll probably be closer to the 7k range.

Ultimate
Lion
blinding horn

I'm not sure what you are doing for nuking, but there is nothing you farm that you can't kill w/ 1 WoR and 1 CW.

at 7k, 1 CW is enough by itself.

Edited, Apr 27th 2012 11:52am by Xilk
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#48 Apr 27 2012 at 12:05 PM Rating: Good
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Cool thanks for the reply, so it looks like I am on the right track. Blinding horn may be a bit hard for me to get since I don't have an aby shell, just usually duo/trio. I kill taurus in inlet since they don't hit too high and I can pull them all. And there is a bit of revenge killing in there too lol. Thanks for the input :D
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#49 Apr 27 2012 at 2:04 PM Rating: Excellent
Karkadann isn't that difficult of a mob to where you'd need a full alliance (or even a party) to beat him, though staggering him can be difficult given that, like Iron Giants and Shinryu, his normal attacks count as TP moves, meaning that you have to time your proc weapon skills in between its attack rounds.

It drops the Orison Locket and Iga Dochugappa as 100% items, which are good enough items that, if you feel the need to put together a small shout party for Karkadann, you might offer those as incentives. It also drop the Ambusher's Hose, which are currently the highest Agi pants in the game for a lot of the jobs that can wear them and, although their usefulness has declined a bit due to the implementation of the Thaumas Kecks, they're still arguably easier to come by and still make for a great placeholder for the Thaumas in the meantime.
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