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#1 Nov 17 2011 at 9:17 AM Rating: Good
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Straight from SEs level cap increase announcement:
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The following new learnable spells will be added for blue mages:
Quadrastrike
Delivers a fourfold attack. Chance of critical hit varies with TP.
Vapor Spray
Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
Thunder Breath
Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
Orcish Counterstance
Increases the caster's chance of countering.
Amorphic Spikes
Delivers a fivefold attack. Damage varies with TP.
Wind Breath
Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
Barbed Crescent
Damage varies with TP. Additional effect: Accuracy Down.
Spells castable only while under the effect of Unbridled Learning:
Absolute Terror
Freezes target in fear.
Gates of Hades
Deals fire damage to enemies within area of effect. Additional effect: Burn.
Tourbillion
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
Pyric Bulwark
Resists physical damage.
Bilgestorm
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
Bloodrake
Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.
#2 Nov 17 2011 at 11:18 AM Rating: Decent
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Oh hell yes.... Orcish Counterstance and blood rake are gonna be fun. im not looking forward to learning bilgestorm, Gates of hades and tourbillion. hopefully Quadra will have a high enough mod on it to make it more useful for higher End mobs.
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#3 Nov 17 2011 at 3:33 PM Rating: Good
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Yesterday, I was looking at the element/MP cost/casting time of the spells added on the test server. I thought one might be Bionic Boost and I was almost right.
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#4 Nov 17 2011 at 5:41 PM Rating: Excellent
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I checked the spells against family to make it easier. Some are not going to be fun to learn.

Quadrastrike - Kindred
Vapor Spray - Phuabo
Thunder Breath - Wyvern
Orcish Counterstance - Orcs in WOTG Zones
Amorphic Spikes - Flan
Wind Breath - Dragon
Barbed Crescent - Fomor


Under influence:

Absolute Terror - Wyrm
Gates of Hades - Quadrastrike
Gates of Hades - Cerebus
Tourbillion - Khimaira
Pyric Bulwark - Hydra
Bilgestorm - Dvergr
Bloodrake - Vampyr
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#5 Nov 18 2011 at 1:12 AM Rating: Default
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I am so excited for quadrastrike!!!!!!

I hope we get to jump in the air when we do this! I remember a kindered drk doing this back inthe day in Castle O (s) and it doing over 2k istantly killing me while farming that NM. He did it to others as wll. But yea we will jump in the air!

Wind breath meth... We have spells like leafstorm and such that do little dmg. Thunderbreath Yes... No dark breath though. Would of been cool.

Amorphic Spikes: cant recall seeing this move ever.



Barbed Crescent: Finaily we can join the formers and still there secret.

Sadly no ufo spell or homing missle.
#6 Nov 18 2011 at 2:29 AM Rating: Excellent
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kimjongil76 wrote:
I am so excited for quadrastrike!!!!!!

I hope we get to jump in the air when we do this! I remember a kindered drk doing this back inthe day in Castle O (s) and it doing over 2k istantly killing me while farming that NM. He did it to others as wll. But yea we will jump in the air!


That's not quadrastrike, for one. Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.


kimjongil76 wrote:
Amorphic Spikes: cant recall seeing this move ever.


You haven't done nearly enough nyzul, then.
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#7 Nov 18 2011 at 3:16 AM Rating: Default
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kimjongil76 wrote:
Amorphic Spikes: cant recall seeing this move ever.


You haven't done nearly enough nyzul, then.[/quote]


Yea, true, Havent fought puddings in forever. Normely, sleep nuke them. So rarely see them use TP moves due to them casting magic. Regardless the TP move looks great!
#8 Nov 18 2011 at 10:15 AM Rating: Decent
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I'm glad there telling us straight off what the spells are rather than just simply saying there will be new blue magic.

A lot of the HNM style ones can be learnt off some Abyssea normal mobs and mostly pop NM's so shouldn't be too hard to get those if you jump on Blu straight after the update when everyone is after them in Alliances etc or join seal partys.

I have high hopes for Quadrastrike and hope its as impressive as Quadratic Continuum was/is.
#9 Nov 18 2011 at 10:23 PM Rating: Good
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Its a shame that they used Bloody Rake instead of Bloody Claw (and thus put the 5 min timer on it)
....but on the other hand this should mean it's much less likely to be nerfed.

Happy to see it's inclusion, nonetheless.

Here's hoping Pyric Bulwark doesn't suck~
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#10 Nov 19 2011 at 11:06 AM Rating: Decent
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zellbaca wrote:


You haven't done nearly enough nyzul, then.



Or early magian trials. I had to camp up on mt. z killing those freaks day after day after day during firesday and saw that move way more than I would have liked. Always did want it.

renasci wrote:


Its a shame that they used Bloody Rake instead of Bloody Claw (and thus put the 5 min timer on it)
....but on the other hand this should mean it's much less likely to be nerfed.



Man, I would have loved to see that spell in the game. Hoped for it for a long time. Bloody Claw could be pretty awesome, though, so could pyric bulwark, given how good blu can get on phys damage already, as I understand it.

I haven't played since before the dynamis changes and around the level 85 cap raise... so you guys will have to post about how good or bad they are so I can at least read about em. :P

Sure do miss blu, a hell of a lot. Miss the game as it used to be even more, though. :(
Pray you never get sick of FFXI as it is... the selection for potential replacements is absolutely awful. The type of game FFXI used to be - and still barely is - is on it's way to extinction. Getting replaced by free-to-plays and some really really lousy games. Honestly don't think something as awesome as FFXI was, or the old MMOs, will really come around again at this point. And that's... not even mildly related to this thread, so time to move on. XD

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#11 Nov 19 2011 at 4:45 PM Rating: Good
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Quote:
Pray you never get sick of FFXI as it is... the selection for potential replacements is absolutely awful. The type of game FFXI used to be - and still barely is - is on it's way to extinction


Not related to the thread maybe, but I echo your sentiments.

Maybe it's a cyclical thing, and given a decade or two that style will come back in fashion <.<;
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Square Enix when ToAU first went live wrote:
The TP information included in "physical" blue magic spells is
only applicable when using the job ability "Chain Affinity."
#12 Nov 19 2011 at 5:46 PM Rating: Excellent
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Just gonna let you guys know that barbed crescent is part of Dual Wield, and all six DW spells DO make DW3
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#13 Nov 19 2011 at 8:10 PM Rating: Good
After testing, Barbed Crescent is Distortion/Scission, amorphic spikes is piercing with Gravitation/compression. My tests didn't turn up a Level 2 property on Quadrastrike. Just a Liquifaction. It can only be Frag however. Need to test again on higher HP mobs so I can chain spells with 2hr. I hit Azure Lore and Amorphic Spikes did 3800 to the sea peapuk. No idea if that was 2hr or a set proc.
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#14 Nov 20 2011 at 4:49 AM Rating: Default
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Quadrastrike. Just a Liquifaction. It can only be Frag however


I probably will get flamed for this, but based on what you say "KOTR knights of the round will make light if the spell is used after.

Also SE hasn't released the new ws's yet, so maybe the new one will sc it when it comes out.
#15DjinnRB, Posted: Nov 20 2011 at 9:11 AM, Rating: Sub-Default, (Expand Post) I hate a$shats who rate ppl down for spelling. get a life trolls.
#16 Nov 20 2011 at 11:39 AM Rating: Good
Yes it would. Just would require getting the Corbenic Sword off Tristitia.
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#17 Nov 20 2011 at 3:32 PM Rating: Excellent
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did some quick testing with the breath spells because I was bored;

Wind Breath = 1/4 HP (525 damage with 2100 HP, 2100 being the only not-ugly number I could get); 26 mp, ~30 second recast (no haste/fastcast), very quick casting time. Not .5 seconds but definitely not remotely as long as heat breath/vapor spray/thunder breath. I can't give you an exact because windower and the test server don't get along, so no timestamp.
Vapor Spray = 1/2 HP (1050 damage with 2100 HP, same as heat breath); 176 mp (may be a bit higher, I think I'm off), ~1:23 recast (no haste/fastcast), basically the same casting time as heat breath
Thunder Breath = HP (2100 damage with 2100 HP), 193 MP, ~56 second recast (no haste/fastcast), casting time felt a little longer than heat breath/vapor spray, but w/o time stamp I won't say for sure.

Also, all of their animations are glitched atm, so I can't tell you how cool/lame they look, because they all have the same animation as (I think) whirl of rage. or smite of rage. one of the cursed weapon ws/spells
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#18 Nov 20 2011 at 7:12 PM Rating: Excellent
DaMightyGareBear wrote:
Yes it would. Just would require getting the Corbenic Sword off Tristitia.


Honestly though there are so many better swords available that there's no reason to ever bother with the Corbenic Sword. Sure, it was a decent non-Magian sword back in the mid 80's, but given that there's been two level cap increases since it was implemented, plenty of swords (both Magian and not) added since then, and so on, that there's no real use having a Corbenic Sword, especially just to make one potentially (not even confirmed) skillchain every 13 weaponskills. Knights of Round is, by itself, a really underwhelming WS, certainly in comparison to something like Chant du Cygne, and to lower your overall melee damage by using such a weapon in your mainhand just for a single WS every now and then is just not a good idea by any means.
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#19 Nov 21 2011 at 12:06 AM Rating: Excellent
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If I gave enough of a sh*t to lose an inventory slot for a corbenic sword, I'd make like a 30 second macro with awesome party chat and fireworks and job emotes in reference the painfully long animation from FFVII.
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#20kimjongil76, Posted: Nov 21 2011 at 12:49 AM, Rating: Sub-Default, (Expand Post) I don't exp or hnm ws with my corbenic sword. I do keep the one charge for KoTR ready for a SC for KCnm fights and abby NM's. The sword is weak, but if you don't have an emp the SC itself is more powerful than Salvage blade + spell sc's
#21 Nov 25 2011 at 10:55 PM Rating: Good
Okay, final rundown of Skillchain properties:

Quadrastrike=Impaction/Liquifaction
Amorphic Spikes=Gravitation/Transfixion
Barbed Crescent=Distortion/Scission
Bilgestorm=Darkness/Gravitation
Tourbillion=Light/Fragmentation
Bloodrake=Darkness/Distortion
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#22 Nov 27 2011 at 12:50 AM Rating: Decent
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DaMightyGareBear wrote:
Okay, final rundown of Skillchain properties:

Quadrastrike=Impaction/Liquifaction
Amorphic Spikes=Gravitation/Transfixion
Barbed Crescent=Distortion/Scission
Bilgestorm=Darkness/Gravitation
Tourbillion=Light/Fragmentation
Bloodrake=Darkness/Distortion


soooo:

Gravitation Spells:
Vertical Cleave
Benthic Typhoon
Amorphic Spikes
Bilgestorm*

Distortion Spells:
Disseverment
Quad continuum
Barbed Crescent
Bloodrake*

Fusion Spells:
Cannonball
Final Sting
Goblin Rush

Fragmentation Spells:
Sub-zero Smash
Ram Charge
Heavy Strike
Tourbillion*

*: Implies both requirement of Unbridled learning, and a primary level 3 property

My gut tells me there'll probably be another physical UL spell coming down the pipes at some point; based on the remaining HNMs...

ToAU:

WotG:
Monoceros (Dark Ixion, Indrik, etc)
Sandworms

Voidwalkers:
Abyssic Dragons (Yilbegam, Anguis)
Volcanic Crabs (Krabkatoa, Karkinos, etc)
Giant Clots (Blobdingnag, Fistule, etc)
Horned Antlions (Orcus, Myrmecoleon, etc)

Abyssea:
Iron Giants
Caturae

Voidwatch:
a whole sh*tton

Also worth note, several families that baring abyssea, only appear as NMs: (Ignoring Simulacra (dynamis stats) and memory recepticles from promies)
Yovra
Acroliths
Gears
Ramparts
Chariots
Amphiptere (Which blu gets a spell from)

Oh, and all three types of pixies (kind heal your boobies, angry blue face eaters in aby-grauberg, and the Verthandi-style NM type).
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#23 Nov 30 2011 at 9:43 AM Rating: Good
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SO.....

For those of you who've played with them, how do these new spells stack up to our current ones?

Do the new ones make any new traits? or Modify existing ones? (new way for Eva bonus, for Fast Cast, or Acc bonus i hope)

Did they add in Treasure Hunter like they said they would?

What's the HP% conversion on Bloodrake?

Etc.
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Square Enix when ToAU first went live wrote:
The TP information included in "physical" blue magic spells is
only applicable when using the job ability "Chain Affinity."
#24 Dec 01 2011 at 12:03 PM Rating: Good
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I believe the patch that fixed the english versions .dats was fixed last night. Hopefully testing results will be posted sometime today.
#25 Dec 16 2011 at 6:04 PM Rating: Good
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Quadrastrike is slightly better than goblin rush, slightly worse than QC in terms of damage outside abyssea. Inside, with just razed ruins and no gnarled horn/sanguine scythe, it blows QC out of the water. I was doing 2.5k-3k without CA/efflux using my goblin rush set against NQ mobs. With either CA or efflux it was one-shot-death.

So far I've put one point into requiescat, and outside abyssea it is already on par with the best sword WSes at 100% TP (I don't have CDC.) My favorite thing about it is that it makes darkness with QC.
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#26kimjongil76, Posted: Dec 17 2011 at 6:13 AM, Rating: Sub-Default, (Expand Post) My thoughts on the spells.
#27 Dec 17 2011 at 10:57 AM Rating: Default
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I have no idea what QQ is to start. Secondly, what's the deal with Azure Lore now? I apparently missed something...
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#28kimjongil76, Posted: Dec 17 2011 at 11:39 AM, Rating: Sub-Default, (Expand Post) QQ = Quad continuum Maybe should said QC.
#29 Dec 17 2011 at 1:10 PM Rating: Decent
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NVM


Edited, Dec 17th 2011 1:10pm by doctorugh
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#30 Dec 17 2011 at 5:24 PM Rating: Good
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kimjongil76 wrote:
QQ = Quad continuum Maybe I should have said QC.

As for Azure Lore. While in effect all your spells self skillchain like CA for 20 seconds. So any veteran blu would do something like this:


Lore
Vertical Cleave (1383)
Sub-Zero (777)
Skillchain: Fragmentation (440)
Disseverment (792)
Skillchain: Distortion (560)
Goblin Rush: (1257) "maybe heavy swing now"
Skillchain: Fusion (1187)
Bentic Typhoon (1230) " Maybe Amorphic Spikes now"
Skillchain: Gravitation (1451)
CA+Flux+Quad (3590)
Skillchain: Darkness (7632)

Total: ~20,299


As you can see though, no one has made a light skillchain tree for our spells, nor have they added the new spells for a spellset yet. As well as weaponskill combos involved.

So it would be nice if someone did it.

Also there should be another set made with unbridled knowledge spells taken into effect.


Kimmy if you just spent an extra few seconds on your posts I think you'd find people wouldn't rate you down as much.

Edited, Dec 17th 2011 6:24pm by Peimei
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#31 Dec 17 2011 at 9:50 PM Rating: Decent
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Count Dracula does Bloodrake.
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#32 Dec 18 2011 at 6:24 PM Rating: Good
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Blue mage hunting grounds has a great one for bloodrake imo. Bostonieux Oubliette.

There was a 2/3 ally down there farming it when I arrived. as soon as some would leave, more would arrive. Didn't take long to get.
Only 4 spells left for me. Toughest one to get looks like Tourbilion. if abyssea Khimmy's don't use it... aren't there aren't alot of commonly available options...

nyzul
tyger
khimera
einherjar
beseiged
... thats about it I think.

Edited, Dec 18th 2011 7:26pm by Xilk
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#33 Dec 18 2011 at 9:13 PM Rating: Good
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I can't seem to get orcs in the past to use counterstance... Killed for 2 hours with none of them using it =/
#34 Dec 18 2011 at 10:35 PM Rating: Good
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I got O. Counterstance in about 20 minutes off of a Monk type orc in Jugner Forest [S]. Took him like 10~ tp moves to use it.

Eyeballed, it seems pretty potent. I'm going to go test it in abyssea with the counter trait and Gnarled Horn.

My counters were doing more damage than normal swings; unsure if it's +dmg or if it guarantees a crit.

I wish I had /mnk to 45, I would like to see if it stacks with counterstance.

Edited, Dec 18th 2011 11:36pm by ItsAMyri
#35 Dec 19 2011 at 12:50 AM Rating: Good
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OK, I've tested Orcish Counterstance, and while the results are not yet a hundred percent solid, I think I am too lazy to be bothered testing further.

My first test was done with the Counter job trait, GH/RR/MC atma, and orcish counterstance. It yielded a counter rate of approx. 25%.

My second test was done with just the atma and counter trait, and it yielded a counter rate of roughly 15%.

My third and final test was done without Gnarled Horn or the Counter trait, but with OC, and yielded a counter rate of roughly 10%.

Thus: It needs more testing, but it seems the counter rate of Orcish Counterstance is 10%~. Not very impressive, BUT, it does have a juicy side.

Orcish Counterstance vastly increases counter damage. Without it up, my normal swings and counters were similar in damage (160 avg vs 168; within the margin of error).

With it up, my normal swings were doing 160, and my counters were doing 260. (Parsed average)

So! Orcish Counterstance on it's own is not very impressive. It's a cheap spell, but costs a lot of points and has a slow casting time.

The question is: Does it stack with Counterstance from /mnk? If so, a full-on counter build for BLU could become viable in abyssea, with each counter doing 70%~ more damage than a normal swing. With actual DD atma, food, etc, I can easily see counters averaging well over 300 damage.

Do aftermath effects proc on counters?

Edited, Dec 19th 2011 1:52am by ItsAMyri
#36 Dec 19 2011 at 3:46 PM Rating: Decent
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Xilk wrote:
Blue mage hunting grounds has a great one for bloodrake imo. Bostonieux Oubliette.

There was a 2/3 ally down there farming it when I arrived. as soon as some would leave, more would arrive. Didn't take long to get.
Only 4 spells left for me. Toughest one to get looks like Tourbilion. if abyssea Khimmy's don't use it... aren't there aren't alot of commonly available options...

nyzul
tyger
khimera
einherjar
beseiged
... thats about it I think.

Edited, Dec 18th 2011 7:26pm by Xilk


If you're First Lieutenant you can do the Illursi Atoll assault Bellaphron's Bliss and fight Khimiria 14X for it, just went in with 4 blus 95+ and it was easy 2 of use took the goblin and 2 took khimiria 14x, gob died quick, 2 people learned in, going again now...
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#37 Dec 19 2011 at 5:02 PM Rating: Good
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Quote:
Quadrastrike is slightly better than goblin rush, slightly worse than QC in terms of damage outside abyssea. Inside, with just razed ruins and no gnarled horn/sanguine scythe, it blows QC out of the water. I was doing 2.5k-3k without CA/efflux using my goblin rush set against NQ mobs. With either CA or efflux it was one-shot-death.


Something isn't adding up here. I just spent a good hour testing Quadrastrike with RR/GH, and it does not seem to crit at 0 TP. At all.

CA+0% tp yielded low results (1600-1800), still well worse than Quadratic Continuum(2000-2200).

CA+50%+ tp and it started to shine(3500~).

Efflux was better than CA, with results well into the 4000 range with efflux alone. This implies it's all about TP and not CA. Presumably a crit penalty below 100% TP. Would recommend Enchainment if one plans to skillchain with this.

But without CA or Efflux, or with CA at 0 tp, the spell wouldn't break 2000, whereas Quadratic Continuum was pushing out 2200~. It seems to have a huge critrate penalty at 0% tp, and even 75%~ critrate from RR/GH was not enough to overcome this.

What atma were you using other than RR? Testing it on Tiny Mandies seemed to yield 2 dmg per 1 point of str. With capped attack that'd mean 1 damage per str at 1:1, so... does that mean it has a 100% STR mod? If so, STR atma would make it blow QC away, even sans-crits.

Edited, Dec 19th 2011 10:36pm by ItsAMyri
#38 Dec 20 2011 at 12:00 AM Rating: Good
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Quadrastrike crit rate is reported to be based solely on TP. So, it will only crit with efflux or chain affinity with greater than 0% TP or enchainment.
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