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#1 Sep 26 2011 at 9:56 AM Rating: Default
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Ok, well wiki and others say this spell does 100% defense bonus for 30 seconds. Or there about.

But on two different times I went solo farming.

1st toads in La Thiena
2nd Surveyers in Altpha

I Charged whisker, WoR, TP. dream flower "Harden shell" Aoe drain "/sch sub" then frogs or surverys hit and still do full damage.

So really whats the stats on this spell if all mobs can hit. They were doing good dmg as well.

A second note:

Many people swear Charged Whisker is dex more than MAB: So to this fact, i buy a Jupitors staff. Then i get RR + the other atma +50 dex and crit hit and MM. On toads 1000 dmg.

Use swords MaB 1400

So in theory how are people getting 2500-6000 on CW?

Support on questions would be nice.
#2 Sep 26 2011 at 10:25 AM Rating: Excellent
Check the damage and ensure none were crits. By 100%def boost, it means adding 100% of your def on. Or doubling your defense rating. As for CW, I believe the DEX mod is only applied with Burst Affinity. I generally stack MAB and in abyssea use Ultimate, Minikin, and Atma of the Lion on top of my MAB set. I'll top 3-4k, and that's at lvl 90. Haven't tested at 95.
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#3kimjongil76, Posted: Sep 26 2011 at 11:00 AM, Rating: Sub-Default, (Expand Post) So then what are good monsters to Cour farm if your soloing?
#4 Sep 26 2011 at 11:37 AM Rating: Good
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Here is my current CW set

I do 4k using minikin, ultimate and either beyond or lion.
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#5 Sep 26 2011 at 2:20 PM Rating: Decent
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Jupiter's staff is going to give you a lot more damage than a MAB sword.
#6 Sep 26 2011 at 3:16 PM Rating: Excellent
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ShamanTaru wrote:
Jupiter's staff is going to give you a lot more damage than a MAB sword.

not this argument again.... and you are wrong.

also I have to edit... the 4k was w/ a 8 mab sword and a 5 mab sword.
I've done over 5k before w/ staff. but please don't count that 4k as a max. swords weren't done until an hour ago.

Also, I wasn't using optimal atma for biggest hit because minikin < Razed ruin.

I still need to grab a hecate's earing, and there is room for a few tweaks here and there, but I'm pretty confident I've got a 5k set.

Edited, Sep 26th 2011 5:19pm by Xilk
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#7kimjongil76, Posted: Sep 26 2011 at 3:16 PM, Rating: Sub-Default, (Expand Post) Its wierd you say a staff will. As me and now one other have said it doesn't
#8 Sep 26 2011 at 3:38 PM Rating: Good
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Lion, Ultimate, Blinding Horn. Burst affinity. Ascetic's tonic. /rdm for magic attack bonus traits, phalanx, aquaveil. Enervation can sometimes be the difference between a one-shot and having to follow up with whirl of rage. dex is not better than magic attack bonus at a 1:1 trade off (although it's more complicated than that). dex IS better than int, disregarding accuracy, with burst affinity.
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#9 Sep 26 2011 at 9:38 PM Rating: Decent
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Quote:
dex is not better than magic attack bonus at a 1:1 trade off (although it's more complicated than that). dex IS better than int, disregarding accuracy, with burst affinity.


I think DEX will win over MaB under Burst Affinity, could be wrong but I feel I get better results with DEX build over others. Using Burst Affinity.
#10 Sep 26 2011 at 10:30 PM Rating: Decent
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what mobs are we talking about....


I use Minkin/Hells/Ultimate atma's

Jupiter's Staff
bugard strap
P. tathlum
Maat's Cap
Artemis Medal
Novio earring
Hecate's earring
Teal body
Yigit gages (weak i know 1 seal shy of +2 hands)
Icesoul ring x2
Potentia Cape
Sanctuary Obi
Teal slops
Mavi feet+1


ascetic drink or memento mori burst affinity CW would do 4k to scorps at 90 consistenly

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#11 Sep 26 2011 at 10:55 PM Rating: Decent
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Quote:
Ok, well wiki and others say this spell does 100% defense bonus for 30 seconds. Or there about.

But on two different times I went solo farming.

1st toads in La Thiena
2nd Surveyers in Altpha

I Charged whisker, WoR, TP. dream flower "Harden shell" Aoe drain "/sch sub" then frogs or surverys hit and still do full damage.

So really whats the stats on this spell if all mobs can hit. They were doing good dmg as well.


i have a hard time believing that all of the hits from all the frogs changed didnt change at all with 100%+def. when stoneskin drops while pulling and then cocoon drops, i notice a significant increase in the damage i take. its usually around 20-40 damage difference.

Quote:
Many people swear Charged Whisker is dex more than MAB: So to this fact, i buy a Jupitors staff. Then i get RR + the other atma +50 dex and crit hit and MM. On toads 1000 dmg.

Use swords MaB 1400

So in theory how are people getting 2500-6000 on CW?


ok, A) jupiter staff is not MAB, its magic damage. its slightly different and that difference is extremely obvious while in abyssea. with that said, you are not using the right atma's. typically i use atma of the lion, atma of the blinding horn, and atma of the ultimate. i have seen people switch ultimate for minkin and some people have even used razed ruin. but pretty much you need the two magic damage atma's to get into the 5-6k area.
B) toads are a pain. while they hit fairly soft and link like crazy, they are very resistant to magic. if you are starting off, i suggest you pick another mob. in that same zone, you can do sheep or rabbits or birds. all of them are very manageable and great for beginners.

Quote:
2 swords +10 Mab +10 int
Ear +5 Mab
Hands +10 Mab
Feet +5 Mab
legs +4 Mab
head +8 int
waist +7 int
Back +6 int


change all that int to dex. technically staff should beat both swords. and the better gear you have, the more the staff should beat it. at one time, when CW was new, we asked the blm's about staff vs sword and it was unanimous for staff doing the most damage. HOWEVER, there are some advantages to swords. if you can pull with your mab swords equiped and have tp and you CA+EF WOR, it will do significantly more damage. especially if you popped an isl and have 300%tp. some WOR can take mobs down to 50% or so which makes it easier to finish with charged whisker. there are other thread about CW on a multitude of sites mobs to burn
when it was new
this is probably the first guide to CW

EDIT: oops, almost forgot wtih the staff vs sword. blu is a highly personal job and is ultimately reflective of the player. there isnt really a right or wrong, just different versions.

Edited, Sep 26th 2011 10:02pm by figster
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#12 Sep 26 2011 at 11:19 PM Rating: Excellent
Xilk wrote:
ShamanTaru wrote:
Jupiter's staff is going to give you a lot more damage than a MAB sword.

not this argument again.... and you are wrong.

also I have to edit... the 4k was w/ a 8 mab sword and a 5 mab sword.
I've done over 5k before w/ staff. but please don't count that 4k as a max. swords weren't done until an hour ago.

Also, I wasn't using optimal atma for biggest hit because minikin < Razed ruin.

I still need to grab a hecate's earing, and there is room for a few tweaks here and there, but I'm pretty confident I've got a 5k set.

Edited, Sep 26th 2011 5:19pm by Xilk


One of the main things that makes Jupiter's Staff + X grip more appealing than dual wielding swords is that it frees us up as far as what spells or subjobs we can use. When I'm Whisker burning, I come /Rdm for the combination of Fast Cast and the Magic Attack Bonus traits I get natively from the subjob. While I could set those traits through spell combinations and go /Nin or /Dnc for Dual Wield, going /Rdm gives me the freedom of setting other spells that might more directly impact my Charged Whisker damage.

Alternately, I could go /Rdm and set the Dual Wield trait, but again I have to put in spells that might otherwise be worthless just for the sake of Dual Wield, when I could put in spells that'd more directly affect my damage.

Given the testing I've seen, Jupiter's Staff + Gatta's +1 still beats out MAB swords in a situation with Burst Affinity up, which is most often when you'll be using Charged Whisker anyway.
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#13kimjongil76, Posted: Sep 27 2011 at 7:46 PM, Rating: Sub-Default, (Expand Post) So you would recomend Doing Ca WoR first. In addition use MaB swords for WoR? I admit I never thouht to use Mab/Int swords for that spell.
#14 Sep 27 2011 at 9:36 PM Rating: Default
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Quote:
So you would recomend Doing Ca WoR first. In addition use MaB swords for WoR? I admit I never thouht to use Mab/Int swords for that spell.

CA Wor, Dream flower, BA, CW, Sheep song, TP = dead.


i recommend using staves for everything. HOWEVER, i can see how using swords (if that is your style) can have its own benefits. personally, i use staves but when i have a puller and i find an isl in a box, i put my sword on and open with a 300% CA+EF WoR. if you were able to pull with the swords on or had a puller so you could hold tp, then it has its advantages. like i said earlier

figster wrote:
blu is a highly personal job and is ultimately reflective of the player. there isnt really a right or wrong, just different versions.


if you wanted to use swords, then there is a possible advantage to that the staff users are missing out on. I DO NOT SAY OR MAKE ANY OPINIONS ON "the right way". if you can get 50%pdt or at least a decent pdt set, some sort of move+, fill in with eva, have a macro for your spells, you should do fine. 20%pdt on a staff is significantly difficult to replace and 15%damage+ is hard also. but you dont have to kill the mobs super hard, just need to kill them.
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#15 Sep 29 2011 at 7:08 AM Rating: Good
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Just wanted to throw my experiences CW farming as I did a ton of it while trying to get KI's to build my Ukon as well as going for refresh hairpin/pdt- dark rings.

I usually went Blu/Rdm as Rdm sub gave me MAB2, Fast Cast, and phalanx (while gimpy it still helped). For atmas I used MM/Lion/Beyond (dont have ultimate yet). I did my own pulling most of the time so I set myself in -50%pdt (this included the 10% from lion). Pulling set was:

Pdt Sham/Genbu/-/Mavi
Mavi +2/Twilight/Brutal/Ethereal
Mavi +2/Homam/-6%dark/-6%dark
Cheviot/Twilight/Mavi+2/Homam

This gave me -43% in gear and with the 10% from lion put me at 50% cap.

I would buff up with refresh/haste/diamondhide/phalanx/cocoon and then round up as many mobs as I could and then pull them to a safe spot and CAEfflux WoR -> Dream Flower. After that I would buff up with Fantodx3/Mori/BA and switch to my CW set up:

Jupiters/Dex grip/-/Mavi
Aias/Aretemis/Moldy/Ethereal
Teal/Mavi +2/Airy/Rajas
Potentia/Warwolf/Mavi+2/Mavi+2

CW would usually do in the 4k range. If they didn't die I just tossed out another WoR and if there happened to be a straggler or two at that point due to heavy resists I just took them out with a DD spell (quad or delta). I definitely have some improvements to make with my CW set but it does well for me. I am usually doing this solo/low man so I have to take time to open boxes/buff/pull so BA is always up for me. I would probably just use my Sanguine Blade setup which has more focus on int/mab if I was using CW more often and didn't have BA up.

Hope this helps.
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#16 Sep 29 2011 at 3:53 PM Rating: Excellent
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You should be able to cap stoneskin from /rdm pretty easily in abyssea. It caps higher than diamondhide, works with stoneskin enhancing items, and doesn't take up spell slots. It also costs less MP, though it rarely matters in that situation.

And don't overlook aquaveil. It can turn a failed dream flower into nothing.

Also, fantod is used up if you cast any spell after it. So, fantod x3 followed by memento mori would wipe out the boost effect.

Edited, Sep 29th 2011 3:56pm by zellbaca
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#17 Sep 30 2011 at 6:49 AM Rating: Good
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Good point on the stoneskin. I honestly forgot how much mnd plays a factor in it over enhancing magic skill. Also I usually used 1x fantod, then mori, then 2 more fantod, but I didn't know fantod got used for any spell (guess I never paid attention to losing the icon). I will just forgo the first fantod then.

I also always seem to forget about enervation when CW farming.

Edited, Sep 30th 2011 7:50am by KWileyStyle
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#18 Sep 30 2011 at 3:05 PM Rating: Decent
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I always do sound blast m.mori enervation with a plenilune in there if i need the hp. I have fantod set but always get paranoid near the end fo my debuffs and skip it
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#19 Oct 01 2011 at 12:40 AM Rating: Good
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ennervation and memento mori is enough for me to hit 5k.

Its faster than sorting through a bunch more spells to cast while mobs are slept also. I can always drop CA, Efflux whirl after if I need another 1000 or so damage (actually ranged between 600 and 2k I think)

mp cost and time between pulls matters more than making it do the absolute most damage.

Edited, Oct 1st 2011 2:43am by Xilk
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#20 Oct 01 2011 at 7:03 AM Rating: Decent
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I've gotten Charged Whisker to a steady 7k on most mobs in Abyssea, and I've had a lot of people ask me what my setup is for this. So I thought I'd share :)

Atmas: Atma of the Blinding Horn, Atma of the Lion, Atma of the Ultimate. These are the best possible choices for CW in terms of buffs.

wiki.ffxiclopedia.org/wiki/Atma_of_the_Blinding_Horn

wiki.ffxiclopedia.org/wiki/Atma_of_the_Lion

wiki.ffxiclopedia.org/wiki/Atma_of_the_Ultimate


Important for solo blu burns, having the right defense is important for maximizing enemy numbers before the initial sleep.

Pulling Setup:
Atma of the Lion (-10% Physical dmg taken)
X2 Dark Rings ( -10% physical dmg taken)
Ammo: Soil Sachet
Back: Cheviot Cape (-5% physical dmg taken during day, -10% @ night)
Main: Terra's Staff (-20% Physical dmg taken)
Hands: Denali Wristbands (-2% physical dmg taken)
Ear 2: Ethereal Earring
Ear 1: Colossus Earring (-1% Physical dmg taken)
Legs: Crimson Cuisses (Movement speed +12%)
Neck: Twilight Torque (-5% damage taken)
Feet: Frisky Sabots

I cannot describe how awesome these shoes are for any kind of group pulling. GET A PAIR ASAP if you haven't already. It has additional effect FLEE; which triggers when hit and procs often. For large pulls its an essential tool.

There are a few other items that can put you at -50% physical dmg if you don't have one or two of the items I listed above. Fill the rest of the gear spots with evasion or agility pieces.

Spells cast right before pull, after initial protect & shell:

Stoneskin-Occultation-Phalanx-Cocoon-Aquaveil.

It's important to use aquaveil near the end of your buffs, so it doesn't accidentally wear while you're fishing.




Charged Whisker gear:

Head: Aias Bonnet
Neck: Artemis' Medal
Hands: Mv.Bazubands +2
Feet: Mavi Basmak +2
Legs: Mavi Tayt +2
Body: Loki's Kaftan
L.ring: Thundersoul Ring
R.ring: Thundersoul Ring
Waist: Thiazi's Belt
Back: Aisance Mantle+1
Main: Jupiter's Staff
Grip: Spear Strap
Ear 1: Hecate's Earring
Ear 2: Moldavite Earring
Ammo: Thunder Sachet

Once slept, I use Sound Blast -> MAB drink or Memento Mori -> Enervation -> Burst Affinity -> Charged Whisker.

If it's Thundersday I toss on Rairin Obi & Twilight Cape for a nice boost to damage.

Merits:
8/8 Blue magic skill
5/5 Assimilation
4/5 Enchainment
5/5 Magical Accuracy

Spell setup:
Battle Dance: Dex+2
Quad.Continuum: Dex+3
Goblin Rush: DEX+2
Cocoon
Occultation
Fantod: DEX+2
Acrid Stream: DEX+2
Frypan: DEX+2
Auroral Drape: INT+3
Whirl of Rage: DEX+2
Magic Fruit
Dream Flower
Sound Blast
Enervation
Memento Mori: INT+1
Cimicine Discharge: DEX+1
Charged Whisker: DEX+2 INT+2
Actinic Burst
Water Bomb: INT+4
Headbutt: DEX+2

Spell Bonuses

Job Trait: Magic Atk.Bonus (Sound Blast & Dream Flower)

DEX:+20
INT:+10


This setup has not let me down, hope it help
Edited, Oct 1st 2011 12:25pm by mmmBiscuits

Edited, Mar 20th 2012 1:30pm by Vlorsutes
#21 Oct 02 2011 at 12:25 AM Rating: Good
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Aquaveil lasts 5 minutes. Don't need to set magic attack bonus when you're /rdm.
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#22 Oct 02 2011 at 6:40 AM Rating: Excellent
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zellbaca wrote:
Aquaveil lasts 5 minutes. Don't need to set magic attack bonus when you're /rdm.


setting magic attack bonus is often more of a side effect of wanting both those spells anyway.
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