Forum Settings
       
Reply To Thread

Gear Sets. Follow

#1 Aug 24 2011 at 2:42 PM Rating: Default
Avatar
*
69 posts
Hello fellow Blue Mages. I'm a returning player who's once again leveled Blu up.

What do the typical gear sets look like these days. Melee, Str Build, Vit Build, etc. Mainly looking to gear myself out decently and not make a fool out of myself.

Also, I just acquired the AF3+1 body, which is better to cast spells in, AF3+1 or Magus Body?

Thanks in advance for your assistance.
____________________________
99 Mnk, 99 Nin, 99 Blu, 99 Drg, 99 Pup, 99 Rng, 99 Bst, 99 Thf
49 Sam, 49 War, 49 Dnc, 49 Rdm
Kannagi(85): 11-24-11
Verethragna(90) 6-9-12
Almace (85) 9-13-12
#2 Aug 24 2011 at 6:46 PM Rating: Good
Scholar
****
9,209 posts
Magus Jubbah is better in general, but I think Head **** can make a good use of the macc+, acc+, and haste+ from Mavi Mintan +1
____________________________
Princess ThePsychoticOne wrote:
int stands for int.

#3 Aug 24 2011 at 11:13 PM Rating: Decent
Scholar
**
312 posts
ive got lots of gear sets: tp, vorpal blade, sanguine blade, idle, str/dex spell, str/vit spell, spell with CA set, headbutt, haste/blu skill, benthic typhoon, cure set, int set, pdt set, mdt set, utsusemi set and thats for normal blu. if i am doin aoe burn add in another pdt set, a fast cast/interruption set, str/mnd, macc set, and a dex spell set. all of these sets i made because i saw a need.

in reality, for starting, id go with: tp, ws(both vorpal and sanguine), cure, and a general spell set. get those and use them all. i cant tell you the number of blu's that have a tp set and a spell set but never change gear. thats pretty good for starters
____________________________
99war 99mnk 96whm 99blm 90rdm 99thf 85pld 99bst 99brd 99drg
99blu 99pup 60sch 99dnc 99nin 99sam
50/50 glavoid shells
50/50 itz scales
6/75 orthrus claws
#4 Aug 25 2011 at 2:51 AM Rating: Good
*
134 posts
Quote:

in reality, for starting, id go with: tp, ws(both vorpal and sanguine


Also with this, say you make your vorpal set (a bunch of STR with some acc, whatever you go for) alot of these pieces will work well with your basic physical spells, str a good mod for most of them.

The same with making a sanguine set and magical spells, some of the pieces will carry over and fill 2 roles well. Maybe not the best but good enough to help keep your inventory under control.

Hope this does help, good luck!
#5 Aug 28 2011 at 4:21 PM Rating: Good
**
575 posts
Haste/TP Set.

Macc/Haste/Recast set, for headbutt/spells not about damage.

Magic Attack/Int/Mnd set, for Sanguine Blade and nukes. Add Dex for Charged Whisker, but the general idea is the same.

Physical nuke set (STR, DEX/VIT depending, blue skill).

Physical WS set (STR/Crit for Vorpal, Str/Mnd for Savage, DA/TA/Etc for both)

Cure set (This is a big deal. Swapping in MND rings, those mnd gloves, errant body, etc etc adds a -lot- to your cures, which saves you a lot of MP.)

MP rest set. (Less relevant in abyssea.)

It's a lot of sets, but there is a lot of overlap too, where one item is used in many sets. (For instance, a str/acc belt works for both WS and spells, a MND item works for both Sanguine and Cure and Savage Blade, etcetc.)

Inventory is my BLU's biggest issue. :I
#6 Aug 28 2011 at 11:42 PM Rating: Good
***
2,180 posts
ItsAMyri wrote:
Inventory is my BLU's biggest issue. :I
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#7 Aug 30 2011 at 8:39 AM Rating: Excellent
Chadwikk wrote:

Also, I just acquired the AF3+1 body, which is better to cast spells in, AF3+1 or Magus Body?

Thanks in advance for your assistance.


You'll actually want to use both. You'll want to start casting in the Mavi Mintan +1, as that will cut the casting time of your spell by 6%, then before the cast goes off, swap over to the Magus Jubbah to gain the effects of the STR, DEX and/or +15 Blue Magic Skill. It's the same thing that Bards do with Sha'ir Manteels, as it allows them to cast that song that much quicker. However, the only downside is that in the case of most of Blu's physical spells, the casting time is extremely short, making it hard to swap in the Jubbah fast enough.

For a lot of our buffs and our nuking spells, the cast time on them is substantially longer, giving you ample time to swap from the Mintan to the body piece of choice. It's just those physical spells that tend to be tricky.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#8 Aug 30 2011 at 8:56 AM Rating: Decent
Avatar
*
69 posts
Wouldn't the swap work quick enough if you set your macro like this:

/equip body "Magus Jubbah"
/ma "insert spell here"
/equip body "Mavi Mintan +1"


____________________________
99 Mnk, 99 Nin, 99 Blu, 99 Drg, 99 Pup, 99 Rng, 99 Bst, 99 Thf
49 Sam, 49 War, 49 Dnc, 49 Rdm
Kannagi(85): 11-24-11
Verethragna(90) 6-9-12
Almace (85) 9-13-12
#9 Aug 30 2011 at 9:07 AM Rating: Excellent
That macro wouldn't work for a few reasons. First, while I see what you're trying to do with having the Mavi Mintan being equipped after the spell is done, you need to have it on as the spell is first being cast, whereas that macro has it swapping to the Magus Jubbah at the very start of the spell, thus not getting the effects. Secondly, and this is more broad of a macro suggesting, you'd need to have a wait somewhere in between the two bodies being equipped, since that macro has you trying to equip two different items to the same slot at the exact same time.

For the Mintan to give its bonuses while still getting the effect of the Magus Jubbah once the spell is cast, you'd need to have the macro set something like this.

/equip body "Mavi Mintan +1"
/ma "whatever the spell is"
/wait 1
/equip body "Magus Jubbah"

For longer casting spells, that /wait 1 isn't an issue, but for the shorter casting ones like our physical spells, that wait is almost the entire duration of the cast.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#10 Aug 30 2011 at 10:16 AM Rating: Excellent
Avatar
**
281 posts
In the grand scheme of things, do you really need to be casting physical spells in .47 (or .44 if you have the +2 body) seconds instead of .5? For the longer casting magical spells, it makes sense to macro in both. For physical spells, I recommend just macroing in AF+1 body at the start.
____________________________
bsphil wrote:
This is when bsphil wanders in to wonder what the f*ck you people have done.
#11 Aug 30 2011 at 1:56 PM Rating: Default
Scholar
Avatar
***
1,089 posts
I only use magus jubbah for VIT build, QC, HB and enhancing blue magic(cocoon etc.) I was under the impression that it other modifiers were better for nukes and other spells.
Am I wrong? and if so is there some testing that can be linked to so I can finally put this internal debate to rest for myself?
____________________________
SSubZero wrote:

MNK: "OK we're gonna go in and get those items."
WHM: "Did you have a plan?"
MNK: "Plan? I was going to walk through the front door and start punching people."
#12 Aug 30 2011 at 7:51 PM Rating: Good
Scholar
****
9,209 posts
Magus Jubbah doesn't give VIT
if what you mean by HB is Head ****, you better go with Mavi Mintan +1/+2 because it gives macc and haste.
Only some enhancing blue magic has the effect affected by blue magic skill. Occultation will give you more shadow per 50 blue magic skills, diamondhide will give you 2 more HP stoneskin per 3 skill. But coccoon, animating wail effects are independent to blue magic skill.
____________________________
Princess ThePsychoticOne wrote:
int stands for int.

#13 Aug 30 2011 at 11:14 PM Rating: Default
Scholar
Avatar
***
1,089 posts
Hmmmmm I wonder why I had it in VIT late night macro writing i guess.
See I thought the same about blue skill only going to enhancing spells and resists to magical. Does not affect magic dmg at all.?
I don't want to be Smiley: deadhorse here just trying to figure stuff out.
____________________________
SSubZero wrote:

MNK: "OK we're gonna go in and get those items."
WHM: "Did you have a plan?"
MNK: "Plan? I was going to walk through the front door and start punching people."
#14 Aug 31 2011 at 12:27 AM Rating: Excellent
***
2,180 posts
It's "attack" for physical spells, and affects base damage as well.
(Blue Magic Skill*0.11)*2 + 3
There are caps to this for low level spells.


It's accuracy for magical spells and added effects.

It's potency for certain buffs.
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#15 Aug 31 2011 at 6:29 AM Rating: Decent
Scholar
Avatar
***
1,089 posts
zellbaca wrote:
It's "attack" for physical spells, and affects base damage as well.
(Blue Magic Skill*0.11)*2 + 3
There are caps to this for low level spells.


It's accuracy for magical spells and added effects.

It's potency for certain buffs.


Thank you, this I can work with. Where do the secondary modifiers come into play in the calcualtion? (I.E. For Quad is 5 STR better then 15 skill?)
____________________________
SSubZero wrote:

MNK: "OK we're gonna go in and get those items."
WHM: "Did you have a plan?"
MNK: "Plan? I was going to walk through the front door and start punching people."
#16kimjongil76, Posted: Aug 31 2011 at 10:46 AM, Rating: Sub-Default, (Expand Post) Honestly, just make a gear set for every stat. Whiile not needed at 1st in the end we all have a spell that we like using that is modified by a stat.
#17 Sep 07 2011 at 9:50 AM Rating: Excellent
Guru
*
162 posts
http://www.ffxiah.com/player/Sylph/Abenx#item-sets

This is a link to most of my sets. They may not all be perfect, but they're a good goal set to work on.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 15 All times are in CST
Anonymous Guests (15)