I've recently started reading some BLU forums and watching other BLUs again. A lot of these BLU players mean well, but know little. This is an attempt to get rid of most of these pesky questions.
I'll divide the questions up into Physical and Magical, and I'll flesh this out as time goes on.
Physical Spell Damage:
Calculating Blue Magic Damage
This link is fairly out of date, but it does provide the basic Blue Magic damage formula, so you can use it to understand how damage is calculated.
Q: Does Attack have any effect on Blue Magic?
A: No. The "Attack" of Physical Blue Magic is determined by Blue Magic Skill, STR, and special modifiers on some spells. 1 Blue Magic Skill = 1 Attack. 2 STR = 1 Attack. Some spells have a Ratio bonus on them, but this is on a spell to spell basis.
Q: Does Accuracy have any effect on Blue magic?
A: Yes. The accuracy of Physical Blue Magic functions the same as your melee Accuracy, and spells have an innate boost to accuracy.
Q: Does the damage of my weapon matter when using Physical Blue Magic?
A: No. If you follow the above link, you will see that Blue Magic Skill is used in a formula to determine the base damage of the "Weapon" your Blue Magic uses.
Blue Mage and TP/Chain Affinity:
Q: Some spells say damage/accuracy/etc. varies with TP. Should I hold my tp because of this?
A: A classic question, and the most asked question by new BLUs. No. Do not hold your TP. Any effects granted by TP are only in affect when the Chain Affinity ability is used and a Physical Blue Magic spell is cast. This is know through thorough testing and through an official announcement from SE.
Q: How much TP do I need to use Chain Affinity?
A: None. You need no TP to use Chain Affinity.
Q: What exactly does Chain Affinity do?
A: It does three things at once. CA will enable you to use physical magic in Skill Chains. CA will also consume the TP you have when a physical spell is cast, and use it to enhance the spell in some way as mentioned in the description. Finally, CA increases the damage of all physical spells by doubling the effect of seconday modifiers (WSC), such as STR and DEX on Disseverment.
Q: How do I self Skill Chain?
A: All Physical spells have a SC property. It's just a matter of using a WS, then following with a physical spell with a compatible SC property, while under the effect of CA or Azure Lore. You cannot use the CA spell before the WS as the CA effect will consume all of your TP, making you unable to follow up with a WS.
Q: Some of my Physical Blue Magic Spells have added effects, do they happen every time I use a spell?
A: They have a chance to proc on every use of the spell, but they are not 100%. They can be up to 95% proc rate however.
Q: Is there any way to influence the proc rate of added effects on my spells?
A: All added effects are based off of the Magic Accuracy of the spell. You can influence the proc rate of your added effects by a few means. Blue Magic Skill, dSTAT, MACC gear, or lowering a target's Magic Evasion, and some spells receive an added effect bonus from TP while under the effect of CA. Please note the dSTAT depends on the type of added effect. Slow is a White Magic family added effect, so dMND would affect the added effect of Slow, and Stun is a Black Magic family added effect, so dINT would affect the added effect of Stun.
There are many different Magical Blue Magics. I'll divide them up into Magic Attack, Drain, Breath, Healing, Enhancement, and Enfeebling Spells. I will list Unique category spell too.
Q: What effect does Blue Magic skill have on Blue Magic Nukes?
A: Blue Magic skill ONLY affects the Magic Accuracy of nukes.
Q: Is Blue Magic Skill the only thing that affects Magic Accuracy?
A: No. Blue Magic Skill, Magic Accuracy gear, Magic Affinity: Accuracy, and dSTAT stats increase Magic Accuracy.
Q. What is dSTAT?
A. dSTAT means Delta, or Difference, in the primary attribute between the caster and the target. All Magic Attack spells have a dSTAT value, but which attribute it is varies between spells, but will either be INT, MND, or CHR. See Calculating Blue Magic Damage link above.
Q: Does MAB affect my Damage?
A: Yes, but only for Magic Attack type spells.
Q: How does Blue Magic Skill affect my Drain Spells? (ex: Digest)
A: Blue Magic Skill affects the Base Damage of Drain Spells, and their Magic Accuracy. MP Drainkiss is an exception to the static values of other Drains, but is still influenced by Blue Magic Skill.
Q: Does anything have an effect on the accuracy of Blue Magic Drains?
A: Blue Magic Skill, Magic Accuracy, and Magic Affinity all affect your Magic Accuracy with Drains. There is no dSTAT in Drain Magics, so INT/MND/CHR have no effect on Magic Accuracy in this case.
Q: What are Breath spells?
A: Breaths are spells calculated using your current HP as the damage modifiers. While most have "Breath" in their name, not all do, for example: Hecatomb Wave.
Q: How does Blue Magic Skill affect Breath Spells?
A: Blue Magic Skill affects the Magic Accuracy of Breaths and the chances of added effects landing if one is attached to the spell.
Q: Does INT/MND/CHR have any effect on my Breath Accuracy?
A: No. Breaths do not have a dSTAT modifiers, so they do not receive a dSTAT Magic Accuracy bonus. This means only Blue Magic Skill, Magic Accuracy, and Magic Affinity have any affect on Magic Accuracy. Your Current HP is the only variable in the Damage of Breath spells.
Q: What affects the potency of my healing magic?
A: SE became really lazy on Healing Spells for Blue Mage. All Healing Blue Magic formulas are Healing Magic spells with little changes. For example, Magic fruit is just Cure V with -200hp tacked onto the end.
Q: Does Blue Magic Skill affect my healing Spells?
A: No. Healing Spells are affected by Healing Magic Skill/MND/VIT/Cure Potency, the same as the Cures the spells are based on.
That's all for now, I'm keeping it very basic for the first update. I'll keep adding more and more to this over time so I don't get burned out, so feel free to ask questions and I'll answer them.
Edited, Jul 28th 2011 4:42pm by Return1