Forum Settings
       
Reply To Thread

subjobFollow

#1 Jun 18 2011 at 2:35 PM Rating: Default
Avatar
19 posts
what should elvaan sub for BLU?i find Nin expensive right now (started not long time ago) so what do u think of /war or /whm or /blm ? any other suggestions?

i know there are faqs already for blu subs but i am asking as of the game right now in 2011.

Edited, Jun 18th 2011 4:52pm by Saher
#2 Jun 18 2011 at 8:20 PM Rating: Good
Avatar
**
629 posts
Very little has changed for blu except that it is more powerful and self-sufficient. It still has the same situational subs, and /nin is still the primary subjob. Now that we have a full-strength haste, and MP and MAB are plentiful in abyssea, rdm whm and blm have actually lost utility.

If you're soloing at low levels, by all means try /dnc. Personally I always found /nin to be the sub with the best damage output while soloing, as you can go all-out without having to spend TP or MP on cures.

The one alternate sub that I use regularly on blu is /sch, and I only use that for charged whisker farming, and only for aquaveil and reraise.
____________________________
~Cerberus, F Hume, San d'Orian
DRG 90, COR 90, NIN 90, BLU 90, WHM 90, BLM 90
~LS: Jenova's Witnesses, Idahoans
#3 Jun 18 2011 at 9:06 PM Rating: Default
**
785 posts
I'd use /rdm over /sch for Aoe farming, native MAB and FC, aquaveil/Stoneskin and Phalanx, you shouldn't need RR.




Edited, Jun 19th 2011 12:07am by Neisan
#4 Jun 19 2011 at 6:26 AM Rating: Decent
Avatar
19 posts
ok thanks,i guess i will lvl nin .
#5 Jun 19 2011 at 8:25 AM Rating: Default
**
639 posts
I think as a lvl 1 blu, dnc is the wrong answer.

lu doesn't get dual Wield until 80. If you use all your slow building tp on clures, you wont ever CA. This in turn will make the battles much longer.

There are many topics on this board what subs do what. Your bet bet is to read one.
#6 Jun 19 2011 at 3:44 PM Rating: Good
**
275 posts
Well, an alternative argument would be that with /dnc, if you cure with tp, you save mp to do more damage that way. So it's a tradeoff, really.
#7 Jun 19 2011 at 4:38 PM Rating: Default
**
785 posts
Even with how lackluster Weaponskill damage is at that level I don't see it as a good tradeoff due to limited abilities/spells for regenerating mp.
#8 Jul 01 2011 at 3:58 PM Rating: Decent
Is /THF still considered one of BLU's primary subjobs?

I never see it anymore, and I figure atma has simply pushed aside the spike damage aspect of it.
____________________________
[img]http://firestream.net/arr/gen/Izanami_Rin_130829073247.jpg[/img]
"Your fate is my destiny. And your destiny shall be my fate."
#9 Jul 01 2011 at 6:30 PM Rating: Good
***
2,720 posts
Mobs turn too fast to make good use of /THF. I use it when DB'ing BLU + RDM quite often to plant hate and then SA+Efflux on something I want dead fast, but I find myself using the TA portion more than not, and getting angry DD's. I usually laugh at them and say they would've had hate, anyway, but they don't get it.

/THF is good numbers, but it's much more situational than it ever has been.
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#10kimjongil76, Posted: Jul 02 2011 at 2:16 PM, Rating: Sub-Default, (Expand Post) .......................
#11kimjongil76, Posted: Jul 02 2011 at 2:20 PM, Rating: Sub-Default, (Expand Post) What is your level ?
#12 Jul 02 2011 at 3:53 PM Rating: Good
I myself am more interested in practical application of a sub rather than theory. Using /THF as an example everyone knows it gives good spike damage, but how applicable is that in Abyssea? I've only come back recently but from what I've seen (and what the poster above said), /THF would only be useful in a situation where you have an actual tank with Provoke. Most things (outside of exp) now seem to be evasion/utsusemi tanked where /THF could end up pulling the mob onto you.

So is there anything left in the end-game that you could safely use /THF on?
____________________________
[img]http://firestream.net/arr/gen/Izanami_Rin_130829073247.jpg[/img]
"Your fate is my destiny. And your destiny shall be my fate."
#13 Jul 02 2011 at 8:58 PM Rating: Decent
***
2,720 posts
UnknownSoldier wrote:
I myself am more interested in practical application of a sub rather than theory. Using /THF as an example everyone knows it gives good spike damage, but how applicable is that in Abyssea? I've only come back recently but from what I've seen (and what the poster above said), /THF would only be useful in a situation where you have an actual tank with Provokeone person doing damage to the mob that will hold it still until after you lay down some burst damage. Most things (outside of exp) now seem to be evasion/utsusemi tanked where /THF could end up pulling the mob onto you.

So is there anything left in the end-game that you could safely use /THF on?


Voidwalkers, maybe? Outside of that, every time I've gone /THF, I've used TA far more than SA and SA is always used "wrong." If you have MORE than one person on the mob when you attempt to do damage, chances are, you're going to miss. The hate mechanics just make it too much of a PITA to try to keep hate on any one person. I've virtually given up on it and just go /NIN, knowing full well that I'm giving up potential spell damage to do so. I focus on my melee damage, instead, and find ways to work the spells into the rotation well. It's not perfect, but it works.
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#14 Jul 02 2011 at 11:07 PM Rating: Good
**
344 posts
I've never quite understood this "giving up potential spell damage" bit with /thf.
It's always had it's place in HNM's. You can stay back, pump out great damage and what not.

But in an XP situation? Shadows/DWIII > spike damage once a minute IF the mob's facing the right way or someone stays still long enough.

I can rip through mobs on blu with very little fear of death, including the joys of SSCing, far more than anything I've ever put out on /thf.

Practical applications of sub-jobs:

/thf -> Same as pre-90. Great spike damage (Typhoon and Vanity dive do great from what I hear). Great for planting hate and worrying about procs inside abyssea (toss some spells out, find the proc, SA/TA something, run away, reset spells, up for the next SATA cycle).

/RDM -> Gorgeous for things like CW-cleave parties. Native MAB, Fast Cast, Phalanx, Dispel, etc - also makes for an awesome support job inside abyssea (Spam Cure IV and Magic Fruit/Embrace).

/DNC -> Solo/eva tank. High evasion trait, high acc trait, drain/haste/Aspir samba's, MP-less cures and Dual Wield II. It brings a lot of tools to the party if you want to focus on surviving VS DD.

/NIN -> Everything else. In an XP party and want to win for damage (unless there's someone walking around with an empy)? Want to pull off 5-6k SSC's? Don't want to be the MP sponge of the PT (lets face it, even now, people see "Mage" in a jobs name and forget to cure you - especially if they see you do it yourself, even once... >< )- /nin's what you want. Lets face it, you can cover 2 grellow procs, 3 Red procs and actually live to tell the tale.

Ninja sub is your go-to sub for 90% of what you're doing. It gives you the ability to DD with little fear, tank in a pinch (or tank when you've pulled too much hate after that SSC), and have the fastest TP build out of all sub jobs while maintaining the optimal spell set.

Everything else is situational. Going to CW a bunch of crap? /RDM it is! Going to fight Isgenbind for hearts? /thf and stay the **** away! Want to go play by yourself and be anti-social? /dnc is for you! Want a small mechanical friend to pass away the lonely hours and keep yourself amused? /PUP and /dance until your heart's content!

For some situations, there's another sub
For everything else, there's Ninja.

Edited, Jul 3rd 2011 4:09am by AshokaPrime
____________________________
Ashoka-Phoenix
90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#15 Jul 05 2011 at 12:06 PM Rating: Decent
Scholar
Avatar
*
218 posts
playing Devil's Advocate here...but why are we acting like there is any amount of difficulty to running behind a mob after activating SA?

the drawback to /THF is not "mobs turn/hate bounces around too fast nowadays to land SA on," it's just that there are better options for either DoT (/WAR), survivability (/DNC) or both in one package (/NIN).

I personally have fallen in love with /DNC for Abyssea NMs; healing waltz is a lifesaver when Silence or Petro come around, especially if you have limited healers in the party or alliance. In most of these situations, there is a MNK, NIN or THF there to tank, which means I'm probably not doing much by way of melee damage (meaning I'm cool with trading in Utsusemi and a DW tier for some of the utility that /DNC offers to me).
____________________________
------------------------
Serrata (Sylph)

Grindin...!
#16 Jul 05 2011 at 9:17 PM Rating: Good
**
575 posts
I'm just gonna say, /dnc doesn't seem useful when you're solo.

The reason for this is that I can think of literally no situations where Curing Waltz beats Sanguine Blade in terms of tp:hp ratios, as well as the fact that it actually deals damage.

Well, actually, against undead or something with high dark resistance. But you get the idea.

/dnc pretty much only offers status removal, as you can spend MP to heal others and TP to heal yourself, even without /dnc.

Now, outside of Abyssea, TP for cures -does- seem cheaper than MP for cures (inside, whatever). This is still only relevant when healing others, though, as Sanguine Blade is still superior to Curing Waltz for self-healing.
#17 Jul 05 2011 at 11:00 PM Rating: Good
**
344 posts
Symfonikz wrote:
playing Devil's Advocate here...but why are we acting like there is any amount of difficulty to running behind a mob after activating SA?

the drawback to /THF is not "mobs turn/hate bounces around too fast nowadays to land SA on," it's just that there are better options for either DoT (/WAR), survivability (/DNC) or both in one package (/NIN).

I personally have fallen in love with /DNC for Abyssea NMs; healing waltz is a lifesaver when Silence or Petro come around, especially if you have limited healers in the party or alliance. In most of these situations, there is a MNK, NIN or THF there to tank, which means I'm probably not doing much by way of melee damage (meaning I'm cool with trading in Utsusemi and a DW tier for some of the utility that /DNC offers to me).


I think it's more in XP parties. As I said, with big NM's (Isgenbind, Glavoid, few others off the top of my head) - THF is great. You can dump hate on the tank and the mob isn't really spinning.
In an XP party - the mobs spin, and most of the time die, before you get a chance to SA/TA anything (well, TA maybe) - and if you can't get that spike damage, it pretty much makes /thf useless, doesn't it.

I think, and will admit, my biggest issue with /dnc, is that I have DNC 90, and I hate having a watered down version of it. I'm also very much, a melee BLU. I love to wade in there, swords swinging and casting spells in the thick of things. Working on my Almace... that's pretty much what it's going to evolve into.
And, really the best for that is /nin. Besides, I'm wandering in there, firing off CdC SSC's - I'm tanking, and I'm not paying attention to someone else being petrified ;)

As for /dnc and solo - I will agree Sang blade is a better HP/TP ratio and it does damage (against most things) - but /dnc is more than just cures. It's eva bonus, samba's, steps and the like. Further more, Sang only works if you have 100% +TP. CW's work with a lot less, and when things go pear shaped (which they do) - it's also an instant cure. When you don't have the TP for a sang. When you can't take the time to cast a spell, that instant 300hp or so, will save your life.
____________________________
Ashoka-Phoenix
90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#18 Jul 05 2011 at 11:34 PM Rating: Good
***
2,720 posts
AshokaPrime wrote:
I think it's more in XP parties. As I said, with big NM's (Isgenbind, Glavoid, few others off the top of my head) - THF is great. You can dump hate on the tank and the mob isn't really spinning.
In an XP party - the mobs spin, and most of the time die, before you get a chance to SA/TA anything (well, TA maybe) - and if you can't get that spike damage, it pretty much makes /thf useless, doesn't it.


This is what I was referring to in my above posts. I thought I'd bring /THF to limbus, but mobs die way too fast to be useful. I don't /THF in abyssea primarily because I'm either main tanking it or just there for procs. I just find that my damage potential has gone way down when I'm /thf, so I tend to avoid it now.
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#19 Jul 06 2011 at 9:45 AM Rating: Default
***
1,755 posts
Been thinking of bringing **** back myself now that I have a Almace basicaly Trick attack Chant on the tank run through the mob and sneak attack Benthic Typhoon for darkness not sure yet how it will do but hey its worth a shot lol.
____________________________
....::: All Jobs 99 but GEO and RUN :::....
Genbu [O] Suzaku [O] Seiryu [O] Byakko [O] Kirin [O] In Loving Memory of Kirin RIP 3/6/05
xXIEOSIXx Forums on Shiva



#20 Jul 06 2011 at 4:26 PM Rating: Decent
**
344 posts
That's the thing with CdC.
You might spike some damage from SA/TA - but loosing the off hand (and all the spiffy stuff that comes with it - either an OAX, DA or Mod sword) isn't going to make up for it.

I mean, it'll be fun, don't get me wrong, but if you want to go for max damage output, saddly /thf isn't the way to go.

Beyond that, it doesn't matter how much hate you dump on the tank, when everyone hits the enmity cap (which is REALLY easy to do now) - that SSC goes off - You're tanking....


The best part about blue is that you can mix and match for the situation.
Any of these subjobs (rdm, nin, thf, dnc) - are acceptable and if you have fun with one over the other go for it!

We're just trying to help give you the best set ups for max damage potential.
As long as you're not meleeing in teal or AF3+1/2 hands/feet, casting physical spells with hecates or mouldy, Macc/MAB Swords, TPing in an XP party with -PDT gear or running around in a party at 90 with full AF1 and AF weapon, then you don't have too much to worry about.
____________________________
Ashoka-Phoenix
90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#21 Jul 06 2011 at 9:10 PM Rating: Good
***
2,720 posts
AshokaPrime wrote:
That's the thing with CdC.
You might spike some damage from SA/TA - but loosing the off hand (and all the spiffy stuff that comes with it - either an OAX, DA or Mod sword) isn't going to make up for it.
Not that I'm disagreeing with the thrust of your argument, but technically speaking, we're not giving up an off-hand weapon if we /THF. It's not as good as /NIN, for sure, but it's still an option.
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#22 Jul 06 2011 at 9:41 PM Rating: Good
**
344 posts
Point, point...

I keep forgetting we can give ourselves dual wield.

Still... you know what I mean....

**** kids with their 90's not needing dual wield from a sub job with their hipping and hopping and pants around their knees and....[/sm]Get off mah **** lawn!!!!going to go have some prune juice and watch Matlock.....
____________________________
Ashoka-Phoenix
90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#23 Jul 07 2011 at 4:24 AM Rating: Default
***
1,755 posts
Yeah I think **** is back went tonight to do Glavoid /thf TA CDC for 3K + SA+Ca+Efflux+ BT for almost 6k + 6K Darkness if that's not **** I don't know what is....

http://img.photobucket.com/albums/v646/JulianMarsalis/SexyIsBack2.jpg

Edited, Jul 7th 2011 5:24am by kenshynOnShiva

Edited, Jul 7th 2011 7:06am by kenshynOnShiva
____________________________
....::: All Jobs 99 but GEO and RUN :::....
Genbu [O] Suzaku [O] Seiryu [O] Byakko [O] Kirin [O] In Loving Memory of Kirin RIP 3/6/05
xXIEOSIXx Forums on Shiva



#24 Jul 08 2011 at 3:52 PM Rating: Excellent
***
2,720 posts
AshokaPrime wrote:

**** kids with their 90's not needing dual wield from a sub job with their hipping and hopping and pants around their knees and....[/sm]Get off mah **** lawn!!!!going to go have some prune juice and watch Matlock.....

To be fair, we did a good job burning all the grass before we started caring about it....
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#25 Jul 08 2011 at 7:28 PM Rating: Decent
Scholar
***
1,054 posts
Lately I've been breaking back into /SCH for Water nuking (Rainstorm+Twlight Cape+Obi) in Abyssea. The water nukes are superior in abyssea due to low casting time, recast and overall MP cost.

With MM, Noxious Fang and Ultimate;
Corrosive Ooze = 2700
Acrid Stream = 2800
Regurgitation = 2500 (not from behind)

You can cycle these 3 every 20-22 secs giving you roughly 360-400 DPS. (Hard for any DD to compete with)

In addition, CO and Reg have virtually no hate associated with them, leaving the mob to attack someone else (tank, whoever); so the defensive measures and healing required on yourself are nil. Finally casting at range keeps DPS high (since you dont have to move as much to engage) and away from smaller AOEs.

Edited, Jul 8th 2011 8:28pm by doctorugh
____________________________
Quote:
You can't transform numbers into other numbers like that. It'd just go on forever. That's like witchcraft.


There's one guy I know who
Quote:
is a big deal now.
#26 Jul 10 2011 at 2:22 PM Rating: Excellent
Sage
***
2,098 posts
I haven't tried it yet, but read another blu post about /mnk for tanking stuff where shadow's don't help.
Counterstance is very nice. I plan on trying it out, but my mnk is only level 36 right now.
____________________________
Server: Bahamut
90BST|90BLU
LS: MONSTERSINC

Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
#27 Jul 11 2011 at 9:44 AM Rating: Default
***
1,755 posts
Another **** is back moment fixed my stupid macros so damage is more on par like this:

http://img.photobucket.com/albums/v646/JulianMarsalis/bt82k.png

rr/gh/SS for atmas your a non stop crit machine...
____________________________
....::: All Jobs 99 but GEO and RUN :::....
Genbu [O] Suzaku [O] Seiryu [O] Byakko [O] Kirin [O] In Loving Memory of Kirin RIP 3/6/05
xXIEOSIXx Forums on Shiva



Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 12 All times are in CDT
Anonymous Guests (12)