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Update: Blue MageFollow

#1 Jun 03 2011 at 6:23 AM Rating: Decent
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While the job ability Azure Lore is in effect, it will be possible to perform skillchains and magic bursts with blue magic.

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During the window of time in which players may perform magic bursts after a skillchain, the target's resistance to the skillchain's corresponding element or elements will be decreased.


Azure Lore adjustment is stupidly overpowered but very welcome, will make even more use of the Skillchain Bonus trait we can set.
Skillchain adjustments is also pretty neat.
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I am the master of my fate:
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#2 Jun 03 2011 at 10:18 AM Rating: Excellent
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Now we just need to figure out how to do multi-step skillchains just using spells spam :D

Either that or every other spell, during spam, will send off a skillchain. Either way, AZURE LORE IS NO LONGER A JOKE!!!

Down side.... BLU generates so much hate anyway that... well, this is going to hurt.
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90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#3 Jun 03 2011 at 10:37 AM Rating: Good
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our 2h isn't a worthless PoS now? amazing...

(although I'm thankful that I'm gonna have some reason to actually use my 2h now^^)
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They ain't got nothin' on us Blue Mages. We kill monsters, eat their souls, and we don't even use barbecue sauce. And we're still hungry.

We're bastards.
#4 Jun 03 2011 at 11:00 AM Rating: Excellent
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Quad. Cont > Cannonball > Benhic Typhoon > Sub-Zero Smash > Goblin Rush > Chant du Cygne. The double light on the end should produce 2.25x the damage on CdC and produce a total of 5 skillchains. (Grav/Frag/Fusion/Light/Light)

Edited, Jun 3rd 2011 10:01am by ImmortalAlchemist
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Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#5 Jun 03 2011 at 11:45 AM Rating: Decent
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Tummie Wrote:
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Awesome Stuff


Thread bookmarked for the win, Tummie you're awesome.
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#6 Jun 03 2011 at 11:56 AM Rating: Excellent
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For those who don't have Chant du Cygne:

Vertical Cleave* > Sub Zero Smash > Disseverment > Goblin Rush > Benthic Typhoon > CA+Efflux Quad. Cont.

This will make darkness with 2.25x the damage on Quad.Cont.

*Vertical Cleave tends to have acc issues from what I've seen in the past, so you can remove VC > Sub Zero Smash entirely and substitute for Savage Blade, but it will cut the final Darkness multiplier to 2x

Edited, Jun 3rd 2011 11:46am by ImmortalAlchemist
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Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#7 Jun 03 2011 at 2:24 PM Rating: Good
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This is just pure awesomeness!

Only question I have now is will the spells consume TP like CA does? I sure hope not, but even if it did this is still 100% better than what we currently have.
#8 Jun 03 2011 at 2:41 PM Rating: Good
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This is an excellent addition to our 2hr. For the longest time I've just let it sit there unused, after this I'll definitely test it out, and probably use it on occasions.
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#9 Jun 03 2011 at 3:23 PM Rating: Excellent
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ImmortalAlchemist wrote:
*Vertical Cleave tends to have acc issues from what I've seen in the past, so you can remove VC > Sub Zero Smash entirely and substitute for Savage Blade, but it will cut the final Darkness multiplier to 2x


I've also found BT to be kinda spotty at times, too, but they are both single hit spells, so I guess it's not entirely surprising the 'No Effect's stand out more. Whatever 91-99 brings could be interesting since, as is, CB with SACA is kinda meh. For added fun, one could also try and burst CW off the double light, but I'm not sure we'd be able to get it off in time (and the only mobs who would survive this should be NMs).
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#10 Jun 03 2011 at 6:26 PM Rating: Default
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You forgot to MB at the end with Magic hammer!. We will one shot get all our mp back we used.

Only bad thing is having all the spells set.
#11 Jun 03 2011 at 10:20 PM Rating: Default
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Hate to be the nay-sayer (as I'm really REALLY excited about having an actual 2hr - BLU was my first job and my first love). But with the above two SSC Combos that tummie suggested (awesomeness and much rate ups)....

How long will it take SE to nurf this:

Assuming we survive (WHM cure spam...) - but when you 2hr wipe the floor with an NM (Esp if you have the Empy WS), hit an ISL chest, and do it again? (I've used a lot of phrases in brackets, sorry)


Personally, I'm all for this.
Freaking right it's about time people started respecting BLU's athority.... ^^
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Ashoka-Phoenix
90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#12 Jun 04 2011 at 8:11 AM Rating: Excellent
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So did a few calculations on current gear in abyssea vs L95 mob with 400 def (low level NM)

VC (1010) + Subzero (510) -> Frag (60% x 1.08 skillchain bonus) (330)
+ Dissev. (1394) -> Distortion (75% x 1.08) (1129)
+ G.Rush (1686) -> Fusion (100% x 1.08) (1820)
+ Ben.Typ.(1280)-def -> Grav (125% x 1.08) (1728)
+ CA/Efflux QC (5353) -> Dark (225% x 1.08) (13007)

Total = 29,247 damage in 30 secs

Small chance of nerf coming. Samurai likely upset.

Edited, Jun 4th 2011 9:13am by doctorugh
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#13 Jun 04 2011 at 12:57 PM Rating: Good
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Let's say the 2hr change happens from level 1, would there be enough blue magic with SC properties to make some BCNMs easy button?
#14 Jun 04 2011 at 3:20 PM Rating: Excellent
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Hmm, true, low level applications could be interesting as well.

Still, while it's nice to have a real 2-hour, it's still just our 2-hour. I don't see it dramatically changing the way we play. Besides, even if we do step on sam's toes a bit, they're getting what I expect to be a huge buff at the same time (which I anticipate only affecting sam main personally). So I don't see them complaining too much, for fear of seeming petty if nothing else.

Edited, Jun 4th 2011 5:21pm by VonCrown
#15 Jun 05 2011 at 11:32 AM Rating: Excellent
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Oh just wait, the ******** and moaning will come

"An already broken job, just got broken" or some such crap



Personally, I say "about time!!"
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Ashoka-Phoenix
90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#16 Jun 06 2011 at 10:36 AM Rating: Default
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This would be great inAbyessa or at the start of a fight. The only problem I see with this is the fact we need MP.

If I was in trouble and near death with little MP this wouldnt do anything for me.


#17 Jun 06 2011 at 11:16 AM Rating: Good
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kimjongil76 wrote:
This would be great inAbyessa or at the start of a fight. The only problem I see with this is the fact we need MP.

If I was in trouble and near death with little MP this wouldnt do anything for me.


There are a few jobs like that, so I don't feel too bad about having my 2h like this.
____________________________
The wise warrior will fight until he can no longer win; while the foolish warrior will never stop fighting.

MouserRDM wrote:

People think Dark Knights are the emo-boys of FFXI.

They ain't got nothin' on us Blue Mages. We kill monsters, eat their souls, and we don't even use barbecue sauce. And we're still hungry.

We're bastards.
#18 Jun 07 2011 at 6:00 AM Rating: Default
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ok, so... does this actually works ?

i tried it with the darkness i saw here(vc-sub-diss-gob-bt-qc) but got no sc at all <.<

well, i was unlucky and missed sub-zero and bt, but at least disservment-goblin rush should have sc(maybe i timed it badly ? >.>)

also qc went after azure lore but since it's with CA, that's probably not a problem.
#19 Jun 07 2011 at 6:48 AM Rating: Excellent
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The job adjustments wern't added yesterday, I presume it was just an maintence for some other reason.

I'm a SAM (main outside abyssea) and I have no issue in the slightest of good BLU's now being able to dish out some 20K DMG during 2hour. The nerf bat won't come out either, SE havn't been whipping the playerbase with that anymore. Just buffing and overpowering jobs more and more. The only time you will see the nerf bat is for a coding error, or something not working as anticipated like the PUP weapon.

Can't wait to see this in action either, I just wish my 3.5man static had a BLU in it.
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#20 Jun 07 2011 at 8:44 AM Rating: Decent
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I just hope that some BCNMs will be easy mode now...

also our maat fight will be cake.
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#21 Jun 07 2011 at 9:00 AM Rating: Good
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unless he 2hrs first and pwns you into the ground....
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90 BLU, PUP, DNC, THF, COR & BRD.... yes, I finally finished BRD to 90....

I once ate the soul of a MNK
It tasted like chocolate.
#22 Jun 07 2011 at 9:11 AM Rating: Excellent
DarkBiBi wrote:
ok, so... does this actually works ?

i tried it with the darkness i saw here(vc-sub-diss-gob-bt-qc) but got no sc at all <.<

well, i was unlucky and missed sub-zero and bt, but at least disservment-goblin rush should have sc(maybe i timed it badly ? >.>)

also qc went after azure lore but since it's with CA, that's probably not a problem.


The job adjustments are coming in a larger scale update that should occur sometime this month given the roadmap Square Enix released a few months back. The maintenance yesterday was one of their new, smaller patches they've been implementing for the sake of tweaking existing content, and in yesterday's case it was the adjustments to Abyssea (changes to !! proc messages, increasing the number of sturdy pyxides that can be up in a zone at any given time, a list of the 12 most recently used atmas to choose from, etc)
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#23 Jun 07 2011 at 9:24 AM Rating: Default
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DjinnRB wrote:
I just hope that some BCNMs will be easy mode now...

also our maat fight will be cake.


AshokaPrime wrote:
unless he 2hrs first and pwns you into the ground....

This.

I could see him MB'ing Eyes On Me, but I'm assuming this will also change last AU Mission as well. Also I wonder with the sc changes with the effect lasting longer if we'd be able to self MB with our longer casting spells?
#24 Jun 07 2011 at 11:12 AM Rating: Excellent
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I'd give it even odds that changes won't affect npcs in old content. I find break to be effective on old mobs that are immune to **** near everything else. And mob 2-hours are often not the exact same ability. Aaaaand the fact that Maat hasn't gotten any new spells added. (drk maat has no abs-tp or dread spikes, for example)
#25 Jun 09 2011 at 9:24 PM Rating: Good
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VonCrown wrote:
I'd give it even odds that changes won't affect npcs in old content. I find break to be effective on old mobs that are immune to **** near everything else. And mob 2-hours are often not the exact same ability. Aaaaand the fact that Maat hasn't gotten any new spells added. (drk maat has no abs-tp or dread spikes, for example)

Also some mobs havn't had two hours changed, like the ark angel galka's two hour for his drg half is still call wyvern.
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#26 Jul 11 2011 at 3:33 PM Rating: Excellent
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doctorugh wrote:
So did a few calculations on current gear in abyssea vs L95 mob with 400 def (low level NM)

VC (1010) + Subzero (510) -> Frag (60% x 1.08 skillchain bonus) (330)
+ Dissev. (1394) -> Distortion (75% x 1.08) (1129)
+ G.Rush (1686) -> Fusion (100% x 1.08) (1820)
+ Ben.Typ.(1280)-def -> Grav (125% x 1.08) (1728)
+ CA/Efflux QC (5353) -> Dark (225% x 1.08) (13007)

Total = 29,247 damage in 30 secs

Small chance of nerf coming. Samurai likely upset.

Edited, Jun 4th 2011 9:13am by doctorugh


I tried to mimick this on NM bunny in Misareaux. I used Frantics to keep me alive long enough to test.

My numbers were very close to yours except I was unable to land CA+Flux+QC onto Gravitation to make Darkness.

Tried it twice and failed each time to land the Darkness. I was only able to do produce about 13,000 damage each time. Maybe my timing was off or I missed something.
Gonna get a restore chest and make another attempt.
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