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Nuking BLUFollow

#1 Nov 23 2010 at 3:03 PM Rating: Good
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Recently I have gotten bored with nuking Abyssea NM's on my RDM and figured I would give BLU a shot but I have never done any nuking on BLU. I have always been a physical casting BLU.

What spells do you set for nuking and what stats do you raise for those spells. Also, do you just spam Diss/Ball/Gurg to kill what ever you are fighting or is there more to it than that? I have access to AF, relic, Mahatma, Teal and various other pieces I also use on RDM.

Any help is always appreciated on these forums. Thanks in advance.
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#2 Nov 23 2010 at 4:37 PM Rating: Excellent
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twirlingcobra wrote:
Recently I have gotten bored with nuking Abyssea NM's on my RDM and figured I would give BLU a shot but I have never done any nuking on BLU. I have always been a physical casting BLU.

What spells do you set for nuking and what stats do you raise for those spells. Also, do you just spam Diss/Ball/Gurg to kill what ever you are fighting or is there more to it than that? I have access to AF, relic, Mahatma, Teal and various other pieces I also use on RDM.

Any help is always appreciated on these forums. Thanks in advance.


Please note, I haven't really done a lot of nuking since 75, and although I did some nuking in the last patch (I.E. at 80) some of my memory may be rusty. That being said, from what I've seen this last patch (80>85) does not seem to favor nuking BLU, but instead physical BLU, but last patch did have some nice spells for a magic focused Blue Mage.

Acrid Stream
Modifiers: INT & MAB, Conal, decent damage and -10% magic defense, not self-overwriting
Blazing Bound
Modifiers: INT & MDB, Long distance, good damage
Magic Hammer
Modifiers: MND, Can be set with Memento Mori or Eyes on Me to create MAB trait, MP drain and damage
Mind Blast
Modifiers: MND, Can be set with utility spells like Soporific and Filamented Hold for Clear Mind, Lightning Dmg + Paralyze
Amplification
Raises MAB and MDB by 10, less MAB than Memento Mori, but longer duration and MDB for Blazing Bound
Regurgitation
Modifiers: INT, MND, MAB, okay water damage and bind, useful for soloing or for when you need to bind the target
Firespit
Modifiers: INT, MND, good fire damage, can be paired with chaotic eye or zephyr mantle for conserve MP
Eyes on Me
Modifiers: CHR, good darkness damage if you don't mind carrying CHR gear.

Those are the main spells I'd use for magic damage, there are a variety of other spells you can set depending on the situation, and for utility. Such as sleeping spells, slowing spells etc, that will be up to what you are hoping to accomplish, or your group make-up. Of course you'll want Battery Charge and probably Auto-Refresh set. You can also go the Breath route, but because you want very different stats for Breaths vs. Magic stat based nukes, and will probably be eating different food, I wouldn't usually mix the two together.
#3 Nov 23 2010 at 11:26 PM Rating: Default
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Blazing Bound

i havent seen anything great come out of this one, but its ok

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Magic Hammer

if you a dedicated mnd set, and i mean DEDICATED. every piece of possible gear on and ready, it can do ok damage but more importantly, get you mp back. definitely good to set if it has mp and you are running out.

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Mind Blast

the paralyze is nice, wouldnt use for damage too much.

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Firespit

hot. it cost more mp, but with a lot of int, i can get this into the 500+ in abyssea.

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Eyes on Me

meh

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Regurgitation

this is the sexiest spell. a good int set can push this high. long range. bind. good damage, better if you can get behind it. 69mp and not too horrible a recast. i set this pretty much all the time.

you sound like you are higher lvl so here's spells you need to gear. the mods are similar so you can probably get by with a int set, but a mnd set would be good too.
[link=abyssea weakness spells]http://wiki.ffxiclopedia.org/wiki/Abyssea#Yellow__Weakness[/link]
look at the blue magic ones. thats all the magic spells you'll ever need imo.
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#4AlternativeOne, Posted: Nov 24 2010 at 5:22 AM, Rating: Sub-Default, (Expand Post) I use regurgitation, mind blast, leafstorm eyes on me and Hecatom wave. They do damage in 400-600 on NM without much effort. buff with memto mori and set magic attack trait if you not subbing rdm or blm. They all kinda suck and the physical route is better without question. Sometimes Its fun just to do what you want and since abyssea hasnt really thrown anything to tough at us yet it easy enough to get away with experimenting.
#5 Nov 24 2010 at 6:17 AM Rating: Excellent
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If we get a third Lunar Abyssite, Regurgitation will gain a good deal more potency. Ideal would be Minikin (+50 INT/10 Refresh), Noxious Fang (Major Water Attack+), and then a toss-up among Baying Moon/Beyond (Both have +30 MATK) and Tusked Terror (Minor Water ACC/ATK+). Get yourself a Neptune's Staff and good INT/MATK gear and I wouldn't be surprised if 1200+ Regurgs were possible. Plus side is since the spell's CE is low, you'll have shed a good chunk of your VE between recasts. And while Acrid Stream isn't as potent (I think I was getting around 400 with it at 80), it IS something that could also benefit from the above and be tossed out between Regurgs.

I never got into an EoM because CHR gear is burdensome. Firespit may be decent, but Smok's atma (Major Fire Damage+) might not be common for some. Could use Blazing Bound to similar effect as Regurg/AS here, too. Never messed with Leaf Storm and I haven't been impressed by Breaths in Abyssea, either, but I suspect that's a mix of partial resists and mob defenses.
#6kimjongil76, Posted: Nov 24 2010 at 6:57 AM, Rating: Sub-Default, (Expand Post) Well, I would say /sch for nuking. You can select weather spells. @ 90 you get earth wind fire water. Then equip a sea obi. Obis wont help breath spells, but they will help all others.
#7 Nov 24 2010 at 10:39 AM Rating: Good
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RamseySylph already gave you all the info you need, All I would add to what Ramsey said is that regugitation gains dmg if cast from behind the monster(like a hidden sneak attack). Now just figure out what spells you like and that you have inventory for. Since you have Rdm it should be easy to make sets for Acrid Stream, Regurgitation, Firespit, and Mind blast using gear that you already have for Rdm.

My favorite nuke is Regurgitation.

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I wouldn't be surprised if 1200+ Regurgs were possible.

Already possible. Not every cast, but buffing up big 1200+ isn't that hard. (Self buffs only)

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magic hammer is the dumbest spell we have

That's crazy talk. There are plenty of spells more useless than magic hammer. If you cast MH in tp gear, then I agree it's pretty dumb. At 75, a MH build on imps alone was very worth it. It's used far less now with abys and ATMAs but it's still a very cool spell.

Edited, Nov 24th 2010 11:40am by ggrozny

Edited, Nov 24th 2010 11:41am by ggrozny
#8 Nov 24 2010 at 4:37 PM Rating: Decent
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twirlingcobra wrote:
Recently I have gotten bored with nuking Abyssea NM's on my RDM and figured I would give BLU a shot but I have never done any nuking on BLU. I have always been a physical casting BLU.

What spells do you set for nuking and what stats do you raise for those spells. Also, do you just spam Diss/Ball/Gurg to kill what ever you are fighting or is there more to it than that? I have access to AF, relic, Mahatma, Teal and various other pieces I also use on RDM.

Any help is always appreciated on these forums. Thanks in advance.



I am **** glad you asked this! I was (and still am) going to do the research myself. I was in an abyssea group w/ 2 blms and 2 blus among others. I was asked to assist the blms with nuking the ephemeral mobs. Well, I was also only setup for physical spells. As a Galka, the magical based spells are mostly costly and I'm also spec'd for damage (acc, str, etc.)

I replied before reading the thread. I'll now read and enjoy. I'll also check out the spell lists and see if I can't rotate something magical in for those particular needs.

All I had was magic hammer and blastbomb loaded, that would count. MH was meh and BB was aoe. Not pretty.
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#9 Nov 24 2010 at 4:44 PM Rating: Decent
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ggrozny wrote:
...That's crazy talk. There are plenty of spells more useless than magic hammer....



I love this! Briefly considered making this a sig.
Oh and I agree with you.
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#10 Nov 24 2010 at 4:57 PM Rating: Decent
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Dufflite wrote:
twirlingcobra wrote:
Recently I have gotten bored with nuking Abyssea NM's on my RDM and figured I would give BLU a shot but I have never done any nuking on BLU. I have always been a physical casting BLU.

What spells do you set for nuking and what stats do you raise for those spells. Also, do you just spam Diss/Ball/Gurg to kill what ever you are fighting or is there more to it than that? I have access to AF, relic, Mahatma, Teal and various other pieces I also use on RDM.

Any help is always appreciated on these forums. Thanks in advance.



I am **** glad you asked this! I was (and still am) going to do the research myself. I was in an abyssea group w/ 2 blms and 2 blus among others. I was asked to assist the blms with nuking the ephemeral mobs. Well, I was also only setup for physical spells. As a Galka, the magical based spells are mostly costly and I'm also spec'd for damage (acc, str, etc.)

I replied before reading the thread. I'll now read and enjoy. I'll also check out the spell lists and see if I can't rotate something magical in for those particular needs.

All I had was magic hammer and blastbomb loaded, that would count. MH was meh and BB was aoe. Not pretty.


Phys Blu spells give Azure too. That's all they wanted :p
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#11 Nov 24 2010 at 7:13 PM Rating: Decent
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Regurgitation is a good spell.

I have tested nuking spells with the spider outside Whitegate.
With the same gear, damage / MP ratio is even better than BLM (all tiers) in normal situation. The damage is higher than BLM with the same cost (Fire II).
However, Regurgitation is a spell with 69 MP only, you will never see big numbers.

And the other nuking spells are not the damage / MP ratio friendly.
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