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Potential new damage spells?Follow

#1 Jul 22 2010 at 11:56 PM Rating: Good
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Was talking with a couple friends, and we were just throwing around some ideas for spells we might see from 80-99 that might be one of our next "big" damagers. Likely a multi strike, like we have with bludgeon, frenetic, hysteric, disseverment... since those have really been our "best" spells.

A few ideas that I liked...

Quadrastrike (Demons / Kindred), 4 hit high dmg. (That or Hellborn Yawp for a damage absorb period would be awesome. XD)
Mangle (Qutrub), 3 hit, frontal cone aoe
Delta Thrust (Peiste) 3 hit, adds plague.
Goblin Rush (I dare you to play ffxi and not know this move....)
Chomp Rush (Raptor) Threefold + 25% slow
Triple Attack (Rocs) Triple dmg hit, could use Giga Scream from NM versions instead if they wanted to give this one up. :P
Bloody Caress (Rafflesia) 3-hit + HP drain...I'd kinda like this one.
Velocious Blade (Mammet, Sword mode) 5 fold attack, nasty dmg.

Honestly, these are the only ones we could think of at the time. I know there are more - probably a hell of a lot more - out there that even just do multi-hit. Of course, those are just the multiple hit ones... says nothing for high damage single strikes like cannonball or vertical cleave. I'd take Throat Stab, for instance. XD (I am sure it would be nerfed to hell just like 1000 needles and bad breath, though.)

Just wanted to see some thoughts on what could be out there for us as a potential new heavy hitter. All the mob types are fair game again, so.... what do you think?




Edited, Jul 22nd 2010 10:58pm by AmanoJ
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#2 Jul 23 2010 at 12:42 AM Rating: Decent
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I pray for Chomp Rush and Goblin Rush every single update ;_;

For Multi-Hits, I think that list is pretty much perfect. Only thing I would add is Amorphic Spikes. 5 hits and would fill the completely dead spot of physical Amorph spells.

For Single hits they could go back to the beastmen. Aerial Wheel, Ore Toss(Or Lob) and maybe Double Kick. Though, I feel new spells will mostly end up coming from the various Abyssea areas, and I doubt the beastmen will show up there.

All kinds of spells that I hope for, but SE really surprised me with 90% of the new spells, so I can't even imagine what's really coming next.
I didn't see(or want) Leafstorm at all, or Cimicine Discharge instead of Pandemic Nip.
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#3 Jul 23 2010 at 1:14 AM Rating: Decent
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I like to think that S-E has given us enough blunt spells and it's time to see a few piercing spells. I'm just not sure without reading Wiki which piercing spells would work for us. Quadastrike sounds awesome although I'm thinking it's blunt based. I really like to see them introduce new spells that aren't multi-hit and don't rely on subbing /thf to do insane damage. Diss and other spells are too weak when you are facing mobs with higher def(think HNM). So it would be nice to an equivalent to Cannonball without having to /SA it.
#4 Jul 23 2010 at 7:39 AM Rating: Good
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That's very true.
I wouldn't be too surprised to see some high attack single or double hit spells next time around. Though, I would also like to see them come with some really good additional effects. Disseverment is an awesome move, but that poison on it makes it so much better. That's a lot of extra damage.
Ending up with Bloody Caress for the 3 hit and HP drain, or Chomp Rush with the 3 hit and 25% slow would be incredibly welcome, as far as I am concerned.

The spells this time were so hit or miss, it's really strange.
Regeneration, Battery Charge, Animating Wail... these spells, imo, are just completely awesome. I mean like I never would have expected awesome. Regeneration is incredibly cheap to set and use, and provides a very good self mid-range regen. I have been loving it. Animating Wail and Battery Charge seem almost too good to be true to me. I've noticed a huge difference since getting 79 and using them, I love it.
Plenilune Embrace is nice, but it still feels a bit MP heavy to me. I haven't used it enough or built for it to really say, though.

Acrid Stream, Cimiscine Discharge, Leafstorm, Demoralizing Roar... these are not quite as good. Honestly, I don't really get it when they add things like this that they know for a fact are almost never going to be used. Maybe I am missing something.

The only thing about them is the additional bonuses, i.e. stats and setting for traits. I am sure they want us to constantly be balancing our spell usefulness with our stat needs and trait desires to try and come to the point we want. I just wish they didn't make some of them so pointless (I'm looking at you Bad Breath for Fast Cast...). We have such a cramped spell list as it is, shoving in another 9 points of spells we won't use for one trait is just mean. I'm praying they decide to be extra nice and let us get 10 point upgrades at 81 and 91. :X

Anyway, I had a thought. They said at vanafest that they wanted to open up our subjob options, which is why dual wield was being considered. They didn't exactly give that to us in the way we wanted, but we did get it. At the same time, we got some other goodies. Haste was going to be a big draw to /whm, and we got that. Refresh was soon going to be a draw to /rdm, we got that (and then some). Even gave us a higher cure and a nice regen, as well as the ability to set double attack (a big draw from /war). It seems they may be aiming that direction, still, giving us ways to put together our job while drawing in some of the nicer benefits we might want from other subjobs... freeing us up.
There are obviously way more reasons to want a sub (like JAs), and that wouldn't just change your mind, but it's an interesting thing. I often don't want to set /war if I can just make double attack while using another sub. If that is their goal, I would love to see what else might come down the line for us to use in the future. Spells and traits that give us the building blocks we need like that would be wonderful.
So, spells like phalanx, or en-spells... maybe an easier erase move... protect/shell... I'd like to see what they end up with. :P

(BTW, they should let us start making job abilities with spell combos. Meditate, yes please. :P)
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#5 Jul 23 2010 at 8:03 PM Rating: Decent
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I can see Goblin Rush being very plausable, its in the dat files. Also WHERE IS MY SPIDER WEB?! But yeh some multihit spells are always nice. However I really want a light based dispel that isnt a gaze attack.
#6 Jul 23 2010 at 10:56 PM Rating: Good
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Acrid Stream has been fun MBing off SB+Diss SCs. Was getting like 600+ with INT swaps (could do more if I brought my HQ staff).
#7 Jul 24 2010 at 8:50 AM Rating: Decent
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#8 Jul 24 2010 at 12:40 PM Rating: Decent
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I'd like to see some more slashing type damage attacks. Blu only has, If i remember correctly, three slashing spells that are actually good for damage. Those spells being vertical cleave, Sickle slash and mandibular bite. none of which are multi hits. If SE gives another multihit i hope its Quadrastrike from demons, which is definently slashing damage seeing as how all demon weapons are slashing type weapons(Scythes, Swords and great swords)
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#9 Jul 24 2010 at 1:17 PM Rating: Good
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I hope they give us another fusion option so we can make light without having to buff up our defense.
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#10 Jul 24 2010 at 8:48 PM Rating: Decent
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I would love a new spell. something with multiple hits, 4 or 5 or 6. and mods like 50%str 50%dex. i know everyone is gonna complain thats overpowered but it would increase the dmg rating on the spell to allow for more endgame uses as opposed to just cannonball.

what i really want is more blue points. after auto refresh, refresh, haste, head butt, diss, FR, im left with a couple points that dont allow for many other spells to be set. instead of the usual 5 point increase, i could see a 10points per gain just so we can set more dmg spells and more everything. that would be pretty awesome.
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#11 Jul 24 2010 at 9:44 PM Rating: Good
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Sickle slash is blunt.
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#12 Jul 24 2010 at 10:45 PM Rating: Good
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Bloody Claw looks promising.

5(6?) hit, and drain from gargoyles.
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#13 Jul 24 2010 at 11:28 PM Rating: Good
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Wow, bloody claw would be interesting... Though a nice multi hit doesn't always translate to an awesome spell (cough asuran claws cough). XD
I would like that or the bloody caress from raffelesia. A multi-hit with a drain would be awesome.

Another nice one could be Fang Rush from wyverns. That's always been a tough one to deal with.
And I really do like that idea of Amorphic Spikes, that 5-hit from flans.

Sorta curious about those new mobs we have seen for abyssea. A while back, they showed us those iron golem type creatures in a picture. We haven't seen those yet. And I don't know if we have seen that strange new automaton thing that looks really nasty either. Certainly not in a normal monster form, at least. But we could see both in the next add-on, and both could be potential sources of completely new spells.

Was also thinking last night that we should get White Wind or something for a new higher level AOE healing, as well as maybe Crystalline Cocoon from Aerns, for a self-cast protect + shell. That would be very nice.

And, I am with figster on the set points bit. It's so ridiculously crowded in the spell list... I hate having to constantly try to shift things out just to get something special for a little bit. It would be so great if they gave us 10 points at 81 and 91 each... Of course they won't, but it would be awesome.

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#14 Jul 26 2010 at 10:16 PM Rating: Good
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I'd much rather have a big defense-ignoring one-hitter that doesn't rely on CA to be effective than more multi hits.
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#15 Jul 27 2010 at 12:02 PM Rating: Good
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zellbaca wrote:
I'd much rather have a big defense-ignoring one-hitter that doesn't rely on CA to be effective than more multi hits.


Yeah, this is was where I was leaning while people kept posting about wanting more and more multi-hits (and even lamenting about Asuran Claws). Much as I do like Disseverment and Hysterric Barrage (when I have the latter set, anyway), I know it's giving 40-50+ TP every time the 5 hits land (variance based on Subtle Blow). With a dud Head Butt (miss or short duration), it's more than likely you've put a mob into TP usage phase. Maybe not a big deal if all you do is solo imps, but sometimes the annoyance can build up on other mobs.

Overall, I'd be content with a single-hitter that does maybe 75-80% of a good Diss with no fancy buffs. More SC options alongside it would be nice, as it's possible we might get sword weaponskills on the parts of the L3 side we don't have now.

Edited, Jul 27th 2010 2:06pm by Seriha
#16 Jul 28 2010 at 2:58 AM Rating: Decent
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Spike Flail!

But seriously, I'd like something that works well against mobs higher level than you without needing Sneak Attack.... heck, something I could use in XP parties or HNMs. I like Cannonball as much as the next guy, but the situations where it is a viable tactic seem vanishingly small.

But Spike Flail would be nice. Tossing mobs across the map with a real Knockback effect would get us a lot of respect, and it would be an actually useful and unique thing we could do to control the flow of a battle and monster pathing. I don't even care who I'd have to fight to learn it.

Heck, any physical spell that uses 300% TP with CA to do more than up the damage on T and tougher mobs by 20% would be nice. Maybe then Azure Lore would become an ability that does.... well.... anything useful.
#17 Jul 28 2010 at 11:54 AM Rating: Decent
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I'd have to pass on spike flail
1. Getting a group to agree to let said mob use the aoe rape that is spike flail. half of the server would probably say hell no.
2. IF square saw fit to give use this spell it'd probably be nerfed to all hell and be less acurate then 1000 needles and cost more mp, which as a elvaan blu, mp tends to be a problem.
3. Where could we use this spell really? Othere then for sh*ts and giggles and that assault Blitzkrieg, I dont actually see us even using spike flail at all.
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#18 Jul 28 2010 at 12:06 PM Rating: Good
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selond wrote:
1. Getting a group to agree to let said mob use the aoe rape that is spike flail. half of the server would probably say hell no.


Spike Flail won't be that bad to get come 99. Will probably suffer from everything else you listed, but I'm not so worried about the rapage.
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#19 Jul 28 2010 at 3:14 PM Rating: Good
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I concur with those who wish for more blue set points. We got all of these great spells and traits and its quite hard to set all of them. It would be a different story if the great spells were actually needed to set the good traits (I'm looking at you double attack).

I really like the idea of the self protect/shell spell. Like Seriha said, I'd love a single hit spell that did 70-80% of the damage of a good Diss. Actually I'd like 2 - one blunt and one piercing. And it would be great if they created Fusion/Light (or Fragmentation if we receive a new WS).

I'm sure I'm in the minority on this but I would also like a single target ice nuke that deals respectable damage and doesn't cost 100mp+. Something similar to Acrid Stream with INT/MND modifiers would be perfect. A ranged nuke like Nether Blast that ignores defense would also be great.
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#20 Jul 31 2010 at 2:18 PM Rating: Default
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selond wrote:
I'd have to pass on spike flail
1. Getting a group to agree to let said mob use the aoe rape that is spike flail. half of the server would probably say hell no.


And they'd be wrong. Since the level increase a lot of things that used to be "omgcrapmypantscrazy" are now "meh." I could totally see six man BLU crews pop into Nyzul to get this spell.

selond wrote:
2. IF square saw fit to give use this spell it'd probably be nerfed to all hell and be less acurate then 1000 needles and cost more mp, which as a elvaan blu, mp tends to be a problem.


Fair point. We should probably just be happy we got Battery Charge.

selond wrote:
3. Where could we use this spell really? Othere then for sh*ts and giggles and that assault Blitzkrieg, I dont actually see us even using spike flail at all.


Seriously? I can think of a dozen situations where tossing a mob across the room would be useful, not the least would be "any NM situation where getting close means insta-death."
#21 Aug 11 2010 at 12:00 AM Rating: Decent
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i like the idea about the job abilitys but i also thought what about giving us some tier 2,3,4 job traits instead of giving us just the basics, also remember we are getting more merit options at 99 i can see one of the main ones being more blupoints or lowering spells cost
#22 Aug 12 2010 at 2:05 AM Rating: Decent
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I remember the excitement when Asuran Claws came out, then learned and tested...
I hope we don't have another Asuran Claws moment... EVER.... seriously.
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