Forum Settings
       
« Previous 1 2
Reply To Thread

The 2010 BLU Equipment Guide and Gourmet MenuFollow

#1 Jan 04 2010 at 9:33 AM Rating: Excellent
***
3,959 posts
BEFORE I BEGIN:

Quick breakdown of stats and why things are good.

STR: Raises melee damage through the fSTR function. STR+4 ~ Weapon DMG+1. Gives half of its value back as Attack. Damage modifier on a lot of physical spells and most WS. As an aside, its damage-raising property is essentially equivalent to giving your WS and, correct me if I'm wrong, physical spells an extra STR:25% mod on the WSC calculation.

DEX: Raises crit rate very, very slightly (I think DEX+8 = Crit+1%? Not sure). Gives half of its value back as Accuracy. Damage modifier on some physical spells.

VIT: Raises Defense, lowers damage taken by a small amount. Very important damage modifier for Cannonball.

AGI: I don't think this does an awful lot for us. The only notable spells that really use this as a mod are Wild Oats, Jet Stream and Hydro Shot.

INT: Damage modifier for most magical spells. In particular, if you've got an INT mod on a spell and an equal MND mod, like with Firespit and probably Regurgitation, focus on INT more so than on MND.

MND: Damage modifier for some magical spells, notably Mind Blast and Magic Hammer, as well as a couple of physical ones.

CHR: Primarily used for boosting Eyes On Me.

HP: Raises damage for breath spells. Invaluable survival aid.

Attack: Raises melee damage through the pDIF function. Doesn't affect spells.

Accuracy: Raises hit rate, both on attacks and physical spells. For every two points of Accuracy you have, your hit rate increases by 1%. This means more frequent hits and WS, and consequently, more damaging multi-hit WS and spells. As an aside you'll probably be eating food that gives you this in spades, for example sushi or pizza.

Defense: Don't worry about this too much. Most of your DD gear has it anyway, and if you have something hitting you then either your tank sucks or you're overdoing it (or you're soloing and shadows are down). Cocoon should cover all your Defense needs. It's a mod for Cannonball, in that I believe your Defense becomes that thing's Attack value. It therefore makes a lot of sense to stack it up if you're using that spell...

Evasion: Probably not worth bothering. BLU doesn't evade, mobs miss.

Magic Attack Bonus: Very good to have when you're casting magic spells. Does absolutely nothing for physical spells. Sometimes, though, it's better to focus on INT in a given slot.

Magic Accuracy: Affects resist rates when you're casting magical spells. Again, does nothing for physical spells.

Haste: Raises attack speed, and is just about the only stat in the game which gives you increasing returns -- the more you stack, the better it gets. As a bonus, it doesn't affect TP gain per swing.

Dual Wield: If you're Dual Wielding, you'll end up with one or two bits of gear that enhance it. These work a bit like extra Haste, but they don't count towards any Haste caps or anything -- instead, you're looking at a straight Delay reduction, which will impact on TP gain accordingly. For ease of reference, when you get Dual Wield I, your total Delay from having two swords is cut by 10%. Dual Wield II changes that to a 15% reduction. Suppanomimi adds another 5%, Sarashi slips in another 1%, and if you went for the Dual Wield augment on a Mirke Wardecors, that's another 3%. It's calculated separately from Haste when working out your final attack speed. It's got a hard-cap of 45% but we'll never reach that, purely because this is the highest amount of Dual Wield reduction a NIN can get, and they get more gear and better traits than we do to enhance it. We cap out at 24%.

As a side note, DO NOT SUB /NIN BEFORE 24!

Store TP: Increases TP gain per hit by X%, where X is the total amount of Store TP you gain from gear or traits. I don't imagine it's worth building a Store TP build for BLU -- we're not two-handed DDs that can get 6-hit builds -- but there's enough good gear that has it anyway.

---

COLOUR KEY:

Similarly to my DRG guide, this guide will be colour-coded for ease of access.

GOLD gear is essential. Do your level best to get this.
RED gear is either a luxury item, expensive, difficult to get, absurdly rare, or entails a fairly large time sink. That's not to say don't aim for it, just don't expect it to fall into your lap, as it takes a bit more effort to get than other pieces.
LIME gear is approved for situational builds where you would need to focus on nukes rather than on physical spells. Don't worry so much until you're in your 70s. Just to reiterate, Magic Hammer and Mind Blast are MND based spells, and Eyes On Me is a CHR based spell, so stacking INT won't affect damage here.
SEA GREEN gear is a sub-division of Lime, dealing specifically with breath spells.
AQUA gear is generally for casting physical spells. If it has a footnote I'll tell you what it's for.
ROYAL BLUE gear is like Aqua, but specifically for Cannonball.
MAGENTA gear is crap. Avoid it.
WHITE isn't bad or anything, it's just not coloured because I felt it was worth mentioning but doesn't fit into the other categories.

Incidentally, if I don't specifically mention a HQ item, then it's up to you to decide whether it's worth getting it or not.

---

THE GUIDE:


LEVELS 1-20

WEAPON:
01: Bronze Sword
01: Wax Sword +1 Optional!
07: Sapara
10: Royal Archer's Sword
13: Brass Xiphos
13: Scimitar
18: Fire Sword

RANGED:
15: Rogetsurin
20: Platoon Disc

AMMO:
01: Happy Egg
01: Fortune Egg Both from the Easter events. Nice to have but not essential.

HEAD:
01: Bronze Cap
01: Copper Hairpin
07: Leather Bandana
09: Compound Eye Circlet
10: Brass Hairpin
10: Faceguard
16: Bone Mask
17: Lizard Helm
20: Trump Crown This is the best headpiece you can wear for several levels. It's ridiculously cheap and can carry you all the way until 43 quite easily.

NECK:
07: Wing Pendant
09: Armiger's Lace
18: Focus Collar Should be red but you get something much better for much less in three levels.

EARRING:
16: Bone Earring +1

BODY:
01: Bronze Harness
07: Leather Vest
10: Scale Mail
16: Bone Harness
17: Lizard Jerkin

HANDS:
01: Bronze Mittens
01: Vagabond's Gloves
10: Royal Footman's Gloves
10: Legionnaire's Mittens Both of the Attack+3 hands will serve you much better than Accuracy hands until your Attack's about 120-130.
13: Guerilla Gloves See above and below.
14: Battle Gloves These aren't magenta because they're actually good once your Attack's high enough not to need the lv.10 hands any more.

RING:
10: Astral Ring
14: Courage Ring
14: Mighty Ring Get two of these if you can. In red, because I never see them for sale on Hades.
14: Balance Ring
14: Vision Ring Just to prove the point. At this level Mighty Rings are so much better that it's not funny.
15: Fasting Ring Poor man's Astral, but it's got STR on it.

BACK:
12: Traveller's Mantle
16: Besieger Mantle

WAIST:
18: Brave Belt Best belt until lv.40 -- the NQ is total trash, though.

LEGS:
01: Bronze Subligar WHY!?
01: Slops Please, get these for the sake of your low-level sanity.
07: Leather Trousers
10: Scale Cuisses
15: Phlegethon's Trousers Will easily last you until 25. Weather depending, even longer.
16: Bone Subligar
17: Lizard Trousers

FEET:
01: Bronze Leggings
07: Leather Highboots
07: Leaping Boots / Bounding Boots Get the Rare/Ex version if you can, but even if you can't, these are the best DD feet for a long time.
10: Scale Greaves
16: Bone Leggings
17: Lizard Ledelsens
17: Mettle Leggings


LEVELS 21-40

WEAPON:
22: Kaiser Sword
24: Nadrs Carries you through very comfortably until 30.
25: Anthos Xiphos
28: Mithran Scimitar
30: Centurion's Sword Preferably two.
30: Steel Kilij Meeeeeeh. It's a decent sword, it's just that Centurion's has Accuracy on it and is a lot cheaper.
34: Bastokan Sword Damage upgrade, nothing more.
40: Combat Caster's Scimitar Again, preferably two.
40: Immortal's Scimitar It should be both gold and magenta at the same time but it's not -- it's a poor weapon but you need it to start your AF quests.

SHIELD:
30: Subjob shields The only exceptions are the /WAR and /WHM ones, but you're generally better off Dual Wielding swords.

RANGED:
28: Chakram All discs are optional but this is cheap and cheerful -- you get no skill with them but at least you can pull!

AMMO:
30: RSE sachets All optional. Elvaan and Hume get the best deal.

HEAD:
24: Empress/Emperor Hairpin Meh... leave this one for the THFs and RNGs.
25: Precision Bandana Very solid if you don't need the MP from Trump Crown.
39: Sinister Mask Considering what drops it and where, I'm not sure it's worth it.

NECK:
21: Spike Necklace You WILL get the HQ. No excuses!
24: Tiger Stole This is actually better than Spike Necklace until your Attack reaches about 175.
27: Flower Necklace Shouldn't be nuking just yet, but as free, questable gear goes, this isn't a bad entry-level piece for Eyes On Me.
33: Peacock Charm At its level, it's all red; the closer you get to 75, the more gold it becomes.
33: Peacock Amulet It's easier to farm the 2 million required for the non-EX version. Argus is a *****.

EARRING:
21: Beetle Earring +1 Double up on these.
32: Bloodbead Earring Don't worry just yet but this is nice for breath builds later on.
33: Pigeon Earring See Bloodbead Earring.

BODY:
21: Beetle Harness
27: Brass Scale Mail
30: Mercenary Captain's Doublet
33: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka) All obvious. Elvaan's nothing special, and Galka's in gold because of the MP boost -- that's two extra Bludgeons right there. Keep in mind that there's not a lot before this level that's especially outstanding.
40: Combat Caster's Cloak Strictly optional, consider it only if your RSE didn't have STR on it. Humes especially may find this piece handy, just because -- and I'll be honest here -- your RSE body is bloody terrible.
40: Fomor Tunic As above, but even more optional because of where it comes from. See Sinister Mask.

HANDS:
27: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka) Again, obvious reasons -- if it gives you another Bludgeon or two, consider it!
30: Combat Mittens

RING:
30: Rajas Ring Although it doesn't actually get really good until 60 -- it grows with the player so it gets better the higher in level you are. Red because CoP is an enormous, albeit very satisfying, time sink.
30: Divisor Ring Latent's active when your level can divide through by 5, so to keep it simple, this is good when your level ends in a 5 or a 0. Pulls behind Toreador by just a hair.
34: Venerer Ring
35: Jaeger Ring
40: Woodsman Ring GET TWO OF THESE, EVEN IF YOU HAVE RAJAS. NO EXCUSES.

BACK:
26: Exactitude Mantle +1 Don't bother with the NQ, it's trash.

WAIST:
30: Sarashi Sorry -- even if you've got Suppa and a Dual Wield Mirke at 75, this is garbage.
40: Tilt Belt

LEGS:
25: Republic Subligar It's that time again!
31: RSE Even though a lot of these pieces have enough MP to crank out even more Bludgeons, none of them are remotely as good as Republigar for overall damage. Galka gets it twice as hard because Elder's Braguette makes Republigar look good.

FEET:
29: RSE (Hume, Elvaan, Tarutaru, Mithra, Galka) Again, all obvious. If Elvaan players don't need Bounding Boots then the RSE is a considerable improvement. It's another two Head Butts, for one thing.


LEVELS 41-60

WEAPON:
42: Shotel Axe delay kills this thing.
43: Combat Caster's Scimitar +1
50: Immortal's Shotel
51: Elemental Staves Don't use them just yet but these are essential for straight nuke and breath builds.
51: Dark Staff Mentioning separately on the grounds that it's very handy for self-MB MP Drainkiss and/or hMP.
55: Kilij
55: Musketeer Commander's Falchion Get two of these, they're fantastic!
55: Wise Wizard's Anelace Only get it if there is no way in **** you can get the above.
60: Greed Scimitar Debatable... It's no MCF, and the Delay's a bit painful for a not-quite-D:38 sword. Redeemed ever so slightly by the DEX+7, which isn't bad for Frenetic Rip. I'd only consider it if I were capped out on sword merits from another job, and for some reason didn't need a second MCF to cap hit rate.
60: Leech Scimitar

GRIP:
55: Raptor Strap +1
60: Bugard Strap +1 Use it if you're using a staff to nuke, obviously.

AMMO:
54: Smart Grenade
58: Tiphia Sting
60: Bibiki Seashell Cannonball ammo!
60: Sturm's Report For spells without INT mods.

HEAD:
41: Voyager Sallet
43: Walkure Mask Obviously, if you're using a tunic, stop using it at this point.
43: Valkyrie's Mask Better than Walkure but more expensive and I won't scream at you for not having this.
50: Storm Zucchetto
59: Zeal Cap Expensive for the moment. The price will settle.
60: Magus Keffiyeh Also fairly decent if you know you have a food-chain advantage. Don't TP or WS in this, whatever you do.

NECK:
48: Promise Badge Primarily a Mind Blast / Magic Hammer piece.
59: Spectacles
60: Chivalrous Chain Toss up between Specs and Chiv Chain. While Chiv's better for physical spells, Specs are better for TP and both pieces perform about the same for Vorpal Blade. The two are roughly equivalent.
60: Enlightened Chain

EARRING:
45: Tortoise Earring Sorta optional, the price tag's a turn-off for such a tiny improvement over Beetle+1.
49: Heims Earring Doesn't amount to an awful lot just yet, but it's nice for Cannonball later on, and is alright as an entry-level piece for INT nukes and Eyes On Me.
55: Spike Earring You know the drill.
55: Helenus/Cassandra's Earring Set Only useful as a set. Absolutely horrible to get, but very nice for pretty much all nukes. Breath spells will get more out of HP earrings, though.

BODY:
45: Brigandine
50: Cerise Doublet Would be gold if it wasn't a pain to get, if not impossible for those without higher jobs. Debatable whether this should be red, too, as this piece should have competition only from PUPs and other BLUs, but this does mean getting into a subligar run and
hose aren't always too popular.

55: Jaridah Peti
57: Scorpion Harness You will TP and WS in this for a long time, no exceptions.
57: Scorpion Harness +1 It's hard to get if this is your first job but it's utterly fantastic all the same.
58: Magus Jubbah It's really meant to be gold as well, because it's absolutely frakking essential for all your physical spells, but I felt like making a point -- this is spellcasting gear, not for TP or WS.
59: Vermilion Cloak It's not bad as an idle piece but I've magenta'd it because I have seen some BLUs thinking it's OK to fulltime it. It's not.

HANDS:
50: Enkelados' Bracelets I'm not turned on by these, but I guess they're OK for Mandibular Bite at this level. Totally optional.
56: Magus Bazubands Strictly for spell farming.
60: Pallas' Bracelets I'm in love with these for Cannonball and Vertical Cleave... don't bother just yet, or for anything else, though.

RING:
49: Ecphoria Ring Cheap and cheerful if you don't have Rajas/Ulthalam's. Losing one point of Accuracy won't kill you if you save money on this.
50: Ulthalam's Ring Red only because the final Aht Urhgan mission proves Murphy's Law: "if something can go wrong, sooner or later it will" (one word: Gospel)
50: Hale Ring Mostly for Regurgitation and Firespit.
55: Lava/Kusha's Ring Set Only useful as a set. Keep in mind these are better than dual Woodsmans, but a swine to get and they lock you out of using Rajas Ring.
57: Toreador's Ring
57: Bomb Queen Ring Best in-slot breath build item.

BACK:
47: Jaguar Mantle
51: Accura Cape
54: Jester's Cape Eyes On Me build.

WAIST:
44: Headlong Belt See Swift Belt for notice.
48: Life Belt
50: RSE Belts Don't get mixed up with the stones.
50: Swift Belt As I always tell everyone, Life Belt's better if you've got no other significant source of Haste coming in. That Attack nerf really does hurt a fair bit. Red because for all the work you have to do for it, the drop rates could at least be higher than 30% or so.
54: Virtuoso Belt
55: Speed Belt / Velocious Belt On the other hand, use this automatically if you have it.
60: Penitent's Rope
60: Potent Belt For pure TP, Life Belt performs identically and is a lot cheaper. Pulls ahead ever so slightly for spells, though.

LEGS:
50: Crow Hose Mentioning these only because of the Enmity reduction. If you don't like Republigar's aesthetics and/or if your tank is crap (in fact, especially if your tank is crap), then this is nice to have. On its own, however, it won't save you.
54: Magus Shalwar Free armour for Cannonball. Absolute trash for TP and WS though.

FEET:
50: Crow Gaiters Great if you got nothing else better...
50: Storm Gambieras
52: Magus Charuqs Get these just because you have to, really...
59: Tabin Boots +1 Not golded because they're hardly ever on the AH.


LEVELS 61-75

WEAPON:
64: Jagdplaute +1 Strictly for /THF Cannonball.
65: Ifrit's Blade A respectable entry-level Cannonball and Vertical Cleave sword, and absolutely fantastic for TP at this level. Replace it before 75 though.
69: Wing Sword +1 Tied with Jagdplaute+1 for best /THF Cannonball sword. On a side note, the NQ of each sword is either on a par with, or better than, Ifrit's Blade for Cannonball, but Ifrit's is equal to the HQ for Vertical Cleave.
70: Rune Blade Don't be suckered by the D:43 on it or you'll end up with no MP.
71: Sapara of Trials Required for Savage Blade.
71: Senior Gold Musketeer's Scimitar On top of being a very fast and respectably strong sword, it's also an underdog for Cannonball if you're a Bastoker.
71: Storm Tulwar
72: Dissector Absolute shit even when it's broken.
72: Martial Anelace Main hand only, and only for this level if you have nothing better.
72: Koggelmander Second best non-mythic and third best Cannonball sword. Red because Tanihwa is a *****, and hard to set up if you're new to the MMM scene.
72: Shiva's Shotel Again, the huge delay kills it, but it's still not too bad.
73: Adaman Kilij
73: Demon/Dragon Slayer AH upgrades to Ifrit's Blade. If you're still using it, I advise you to stop now.
73: Perdu Hanger Would, and should, be gold rather than a mix, but most of the people who wanted Second Lieutenant rank probably have it by now, so it takes a lot of effort to get it if you're too low. Best non-mythic.
73: Lyft Scimitar We need more info on this before I can really pass judgment. Apparently it's a good Cannonball sword in a full party but I'd place it behind Jagdplaute+1/Wing Sword+1 all the same.
74: Fragarach Arguably the third best non-mythic non-Magian, but not worth its astronomical pricetag. I'd evaluate it very differently were it about a million gil cheaper.
75: Beast Slayer Get it merced or something if you can't get a ZNM shell. Most shells will do Cheese Hoarder Gigiroon anyway to start a Tinnin pop set. A staple in most sword builds pre-Perdu.
75: Concordia Again, need more info before passing judgment.
75: Erlking's Blade Dependent on good augments. Potentially batters Fragarach senseless. Main hand only.
75: Hofud You'd think that as it comes from Odin, it would be better. In spite of its HP+3%, it is pointless for a breath build, unless you know for a fact you won't get resisted without a staff.
75: Wightslayer Needed to get Expiacion.
75: Tizona

MAGIAN WEAPONS:
75: Nobilis Mentioning only because it used to be the top tier sword on its particular chain. Superceded by itself, funnily enough.
75: Antea (D:40) Before the cap raise this was far and away the best sword BLU can equip, battering even Tizona senseless.
75: Antea (D:23) This is worse than Ifrit's Blade.

75: Soulsaber (Stat Boost Path) All of these are an effective D:43, so offhand with Perdu main.
--: Fire Bye-bye Koggelmander!
--: Wind Speaks for itself.
--: Lightning Fantastic multi-hit casting sword.
--: Light
--: Ice
--: Earth It's more for PLDs. While arguably ok for Cannonball, Fire gives you more.
--: Water
--: Dark

75: Soulsaber (Additional Effect Path) Keep in mind, these are all an effective D:45 when fully upgraded, so mainhand them unless you're using something even stronger as well.
--: Fire I'm not so enamoured with this one. Mob pDIF floors out really high, and a lot of blood tanks are likely to be flooring enemy pDIF or come close to flooring it without trying; if not blood tanking, then blink tanking, where this thing's additional effect is basically moot. It's not inherently bad but not always needed.
--: Wind Do try to get this thing, it looks really nice. Accuracy boosts for the whole party are always nice.
--: Lightning As with Fire, nice but not always that fantastic, if only because of how ridiculously high mob Accuracy is, and how low the average tank's evasion is likely to be. Strikes me as more useful than Fire, though.
--: Light Useless. If your RDMs and BLMs need help landing debuffs and nukes, then they should probably look into improving their own gear rather than relying on your sword.
--: Ice Although it's viable if you use your BLU to fight a lot of heavy casters...
--: Earth Lowering an enemy's Defense is always nice. This is probably one of those things nobody's going to notice until they start dropping harder WS. Consequently this guy actually gives Nobilis a run for its money.
--: Water If you do a lot of fights with a heavy focus on nuking, though, this is more viable.
--: Dark See Ice.

SHIELD:
74: Genbu's Shield /THF Cannonball piece, and arguably viable in a lot of non-/NIN situations or where you're likely to be taking a few knocks. Red because Sky can, on occasion, be a rather cut-throat business, and Genbu might not even pay out every time.
75: Acheron Shield Currently the best /THF Cannonball shield.

GRIP:
65: Axe Grip SA Cannonball with Fire Staff only!
70: Elemental Grips

RANGED:
70: Trollbane/Lamiabane/Mamoolbane
75: Aureole uh-huh...

AMMO:
66: Phantom Tathlum Counterpart to Sturm's Report for nukes with INT mods.
69: Goblin Cracker Sidegrade to Tiphia, but red because of where it comes from.
70: Fenrir's Stone Daytime only, but isn't bad for a breath setup.
70: White Tathlum
70: Hedgehog Bomb It wasn't worth putting in a colour for a healing build when there are really only a handful of pieces that qualify, so it had to be lime. Good for when you need more MP for extra cures, I guess.

HEAD:
65: Wivre Mask The HQ is an exceptional Cannonball piece, with the NQ also pulling its weight very well.
68: Cobra Cap
70: Optical Hat Red only because if you don't have a good group for it, it's a real swine to get. Very nice for multi-hit spells and WS.
70: Maat's Cap One of the best spellcasting heads by far, and freakin' amazing for WS. Although I'm wondering why you'd need my guide if you have one of these.
71: Gnadbhod's Helm A mini Hecatomb Cap that BLU can at least use.
72: Dusk Mask Never on the AH, but the HQ is best-in-slot for Cannonball by a country mile. I'm fairly convinced the NQ is a touch behind Wivre Mask +1 though.
72: Enkidu's Cap
72: Errant Hat More flexibility than AF if only because you can also use it for Eyes On Me.
72: Yigit Turban
73: Saurian Helm Never cast a breath spell in anything else unless you have Relic head. Even then, I think this will still pull ahead very slightly for Heat Breath, but I admit there's not a lot in it.
74: Magus Keffiyeh +1
75: Anwig Salade (AUG) Generally the best option seems to be going for the Super-Accuracy augments for WS.
75: Walahra Turban No excuses!
75: Denali Bonnet Walahra Turban stomps this flat.
75: Homam Zucchetto If you need Haste, use Walahra Turban; if you need Accuracy, use O.Hat; if you need a Cannonball head, use Wivre Mask. Redeemed slightly in that Magic Accuracy +4 may help MP Drainkiss and sleeps, but this is a situational macro piece only, not a TP head.
75: Morrigan's Coronal Good for things like Vertical Cleave and Frenetic Rip, as well as for general nuking, but it does require a lot of Salvage.
75: Mirage Keffiyeh A recent bit of number-crunching by doctorugh showed that this beats Wivre Mask +1 for Cannonball.
75: Acubens Helm Useful only if you're well over the Accuracy cap, which you aren't altogether likely to be on anything that matters. That's also a sod of a lot of work for 1% more Haste.

NECK:
70: Bloodbead Gorget A very solid breath build piece.
70: Kubira Bead Necklace One of the best spellcasting necks for, at least, Vertical Cleave and Frenetic Rip -- Disseverment may benefit more from a proper Accuracy piece.
70: Uggalepih Pendant Most likely our best straight-nuking neck while the latent's active, but it's a pain in the **** to get and an even bigger pain in the **** to maintain the latent while still operating at full capacity. I'd be inclined to just let BLMs and SCHs worry about this piece.
73: Jailer Torques (Temperance, Fortitude, Faith, Justice, Hope, Prudence, Love) Temp for Eyes On Me, Justice for Cannonball/Vertical Cleave, Prudence for INT-based nukes. Fort's better than Specs, worse than PCC. Love's in magenta because, to be frank, anything it can do for BLU, Specs/Chiv can do better (Fort gets a similar deal, but at least it offers us more than a stat boost). Hope is garbage, and Faith's essentially a very shiny Promise Badge, and is magenta on the grounds that it would be extremely messed up to lot on it over a MNK. For that matter it's messed up to lot on any of these over jobs that genuinely get a lot of use out of them.
74: Ancient Torque If you have it, it's great for general use. It is, however, very expensive, and a minimal upgrade over PCC.
74: Tiercel Necklace This piece will not trump a PCC unless you're well over the cap. See Acubens Helm.
75: Ire Torque New best-in-slot for Cannonball and Vertical Cleave.
75: Lemegeton Medal Not sure I'd exchange an Enlightened Chain for this, but it is best-in-slot for pure INT nukes.

EARRING:
61: Minuet Earring Small bonus for Frenetic Rip.
63: Coral/Merman's Earring
65: Diabolos' Earring Varies depending on weather; it's initially a very solid general-purpose earring, but the weather latent makes it fair for a nuke build. If you're with a SCH you'll have more control over how it functions.
67: Triumph Earring Nice way to get some extra STR out. It's a bit on the expensive side, though.
70: Pixie Earring Serves mostly as a Hysteric Barrage piece.
72: Suppanomimi As elitist as that looks, this earring's just about compulsory for BLU melee.
72: Bushinomimi Does the same thing as a Triumph, but stops you from getting a Suppa. Avoid, unless you happen to be a dedicated career SAM.
75: Brutal Earring
75: Ethereal Earring
75: Hollow Earring OK, OK, it should be red, but it's sadly inferior to Brutal and Suppa for TP and WS, and makes for a very hard-to-get piece just for physical spells. Honestly, if you have other jobs, it's probably better to pick your Apocalypse Nigh earring with those other jobs in mind; if that happens to be Hollow anyway, then so much the better.
75: Delta Earring Eyes On Me build. I debated whether to make it aqua for Hysteric Barrage too, but that spell's not really what it could be.
75: Loquacious Earring Debatable; the MP+30 and Fast Cast have their merits but this is quite a niche item all the same.
75: Novio Earring Horrendous to get, but the best in-slot nuke piece.
75: Pagondas Earring Rather astonishing considering we're otherwise a bit strapped for Cannonball options in this slot.

BODY:
67: Assault Jerkin This is only really any good if you're capping Accuracy... not worth camping Ose for it. Attack doesn't help spell damage and doesn't give you more WS. Makes for a fair capped-Accuracy TP body but I don't recommend it for much else.
68: Cobra Harness Although it's sorta optional if you've got a SH+1.
71: Antares Harness
72: Enkidu's Harness Interestingly, Mirage is a better TP body by a hair but this is still very respectable.
74: Mirage Jubbah TP only unless you've not got a better WS body. This is what happens when you mix a Scorpion Harness and a Vermy. Red because it can take a lot of Dynamis attendance to see this.
74: Magus Jubbah +1 Just about the last word in spellcasting, with only a few exceptions.
75: Denali Jacket
75: Homam Corazza Limbus is a time sink on such a scale that all Homam pieces, with the exception of the awful head, are red on the grounds that you could spend a long time between Omegas, and even then you may go several Omegas without seeing what you want.
75: Nashira Manteel See Homam Corazza. Interesting underdog for a capped-Accuracy TP body.
75: Mirke Wardecors (AUG) Acc+10 at least, and then either Att+10 or Dual Wield for the other one.
75: Morrigan's Robe As casting goes, it's mostly a Firespit piece; it's not bad for physical spells (though probably pulls behind AF by a hair...) but it's less important than for the other jobs that can use it. Very nice for WS though, and probably TP as well if you're still capping or nearly capping Accuracy in it.

HANDS:
62: RSE2 (Hume, Elvaan, Tarutaru, Mithra, Galka)
68: Cobra Mittens Very nice TP hands prior to Dusk, but white on the grounds that Campaign is mind-numbingly dull.
70: Alkyoneus' Bracelets Best Cannonball / Vertical Cleave hands by a long shot.
70: Tarasque Mitts Great but optional considering you get rid of them in two levels.
72: Dusk Gloves
72: Enkidu's Mittens
72: Errant Cuffs
72: Yigit Gages
73: Mirage Bazubands For physical casting, it's mostly a Hysteric Barrage piece; for magic, Mind Blast and Magic Hammer benefit most from this.
75: Denali Wristbands Not especially outstanding for anything, but respectable for Mind Blast if nothing else. Keep in mind that what this piece does, other things are likely to do better.
75: Homam Manopolas Watch out for the Enmity+3. Red because, again, it requires a lot of time spent in Limbus.
75: Morrigan's Cuffs

RING:
30: Rajas Ring Not a typo. It finally surpasses most other options in this level range, and blossoms into a very nice casting ring for all physical spells.
62: Bloodbead Ring Pair this up with Bomb Queen Ring and you're onto a winner for a breath build.
66: Krousis Ring Strictly for Cannonball.
70: Blood Ring It's really just a free Woodsman Ring. I initially omitted this because Woodsman Rings are in gold thirty levels further up, but it's not an especially bad piece so I've put it in.
70: Insect Ring I think this is mostly a MP Drainkiss piece, actually. Stat-modded nukes are better served by stat rings, and breath spells see more use out of HP rings, but this isn't bad as a stand-in.
72: Angel's/Diamond Ring Angel's for Eyes On Me, Diamond for Firespit.
72: Ruby Ring Mostly for Vertical Cleave, but also a general-purpose STR ring for WS.
74: Snow Ring
74: Flame Ring Good for Cannonball and Vertical Cleave. Also nice for Expiacion.
75: Omega Ring
75: Omicron Ring Free HQ Ruby Ring, and does the same job.
75: Mars' Ring Right...
75: The various +6 ZNM rings (Blobnag, Corneus, Galdr, Karka, Strigoi, Veela, Zilant) Karka for pure MND stuff only, Veela for Eyes On Me, Zilant only for Hysteric Barrage.

BACK:
61: Amemet Mantle +1
64: Smilodon Mantle +1 Very highly advised for all physical spells.
70: Gigant Mantle Under most circumstances this is best-in-slot for a breath build, but it's in red because it's not easy to get, and I'd be wary about paying 900K for it on the AH.
70: Mirage Mantle Second-best Frenetic Rip/Disseverment back. Forager's probably pulls ahead very slightly for TP but I wouldn't complain if I saw someone TPing in this. Also pretty hot for Vorpal Blade.
70: Charger Mantle No job should ever use this pile of crap. Looks paradoxical if I've golded Amemet+1, but consider that Amemet+1 does the same job for less, and raises fSTR by 0.5 in the bargain.
71: Forager's Mantle
71: Rainbow Cape
72: Marid Mantle Stand-in for Gigant. On a side note, the HQ can easily do a very similar job to Gigant if you're a Galka.
73: Commander's Cape Smilodon+1 does the same thing better.
74: Cuchulainn's Mantle Very good for general use and best-in-slot for most physical spells. I'm fairly sure Smilodon+1 edges ahead a little for Cannonball and Vertical Cleave though.
75: Aesir Mantle For all intents and purposes this can probably be ignored. I'm not convinced it really troubles Amemet+1 or Forager's.

WAIST:
01: Gold Moogle Belt Not a typo; your main breath spells come in during this level range so it makes sense to list it here instead of way back at the beginning.
70: RSE Sashes Again, don't get mixed up with the ropes.
71: Warwolf Belt Stick with something else for TP, but this does everything else really well.
71: Elemental Obis
71: Marid Belt
75: Ninurta's Sash Yeah...
75: Bobcat Belt Best-in-slot for Vertical Cleave. Toss up between this and Warwolf for Cannonball.

LEGS:
63: Tiger Trousers You've stared at a subligar for long enough.
68: Cobra Subligar
70: Volunteer's Brais Red on the grounds that although they are awesome for as long as you don't have Homam, Mirage, or Desultor Tassets, you still need to have 32K ISP going spare. If you're saving up for a Perdu Hanger, then these are a much lower priority unless you can afford both.
71: Vendor's Slops Preferably the HQ, but the NQ are still very solid for this level.
71: Nimue's Tights Eyes On Me build.
72: Dusk Trousers Not in gold, but recommended on the basis that Attack+14 is a fairly sizeable chunk for TP, and the next-best Accuracy legs are either fron Dynamis or ridiculously expensive. Nice Cannonball legs.
72: Armadillo Cuisses Only if you plan on soloing lots of imps...
72: Enkidu's Subligar May look a tad misleading -- this is good for more things than just Cannonball, but it stands out as a very nice piece for it all the same.
72: Errant Slops
72: Jet Seraweels Errant do the same thing better (plus Eyes On Me) for a tiny fraction of the price. With the addition of Sanguine Blade I've revised this, because funnily enough, their lack of a STR nerf in relation to Errant makes them pretty good for that one WS.
72: Mirage Shalwar Unlike other town relic, this piece is pretty **** tasty. This piece cripples Dusk Trousers for TP ans WS.
74: Oily Trousers
75: Desultor Tassets (AUG) Very easy to make these into a TP piece that beats Homam.
75: Denali Kecks Would be lime if not for Errant being roughly equivalent and easier to get.
75: Galliard Trousers Not to be confused with Goliard Trews which BLU can't even use.
75: Homam Cosciales Arguably the highest-priority Homam piece, on the grounds that Dusk hands/feet exist to tide you over, whereas there's no Haste option in this slot unless you've got a good pair of Desultor Tassets.
75: Morrigan's Slops Just about the best nuking legs you can wear.

FEET:
62: RSE2 (Hume, Elvaan, Tarutaru, Mithra, Galka) Galka for Eyes On Me only. To clarify Tarutaru and Hume because the colouring's a mess, they're gold, aqua, sea green and royal blue all at once.
67: Rutter Sabatons Great for Cannonball but not easy to get, if only because the pop item's as rare as ****. Hume and Tarutaru RSE2 are, respectively, equivalent and better for Cannonball but other races are not so blessed.
68: Cobra Leggings Very good for general use pre-Dusk, and good for Vorpal Blade and multi-hit physical spells even afterwards.
68: Cobra Crackows
69: Root Sabots An absolute steal...
71: Mirage Charuqs And even for nuke builds, they're trumped handily by Cobra. Mentioning only for completeness.
71: Llwyd's Clogs Solid piece for a breath build but not all that easy to get, just because of where it drops. If you have RSE2 that gives you an equivalent or better HP boost (read: youre a Hume), then skip these.
72: Dusk Ledelsens
72: Enkidu's Leggings Gives a new meaning to Dusk Ledelsens +1.
72: Errant Pigaches Mostly for Mind Blast and Regurgitation.
72: Yigit Crackows
73: Karasutengu Kogake Yes, I have trouble pronouncing it too. Not coloured because they're lime and red at once, but not particularly special either way.
74: Setanta's Ledelsens Ridiculously good. Also ridiculously hard to get...
75: Denali Gamashes They're fantastic for pretty much everything except TP.
75: Homam Gambieras Again, Limbus is a time sink if ever there was one.
75: Morrigan's Pigaches Enormous boost to Mind Blast and Magic Hammer, but generally benefits all nukes too.
75: Agrona's Leggings Absolutely cracking WS piece. Also good for spellcasting with that STR+4. These do however come from Yilbegan so have fun getting these...



LEVELS 76-80

WEAPON:
77: Firmament I've no idea how you get this but it's currently a very good stand-in for Koggelmander in a Cannonball setup.
78: Tyrfing No idea how you get it, and not colouring it until we find out how the additional effect works. I don't like the look of it, though, because if it gets stronger the more MP you have, then you're not likely to have the MP to make any great use of it.
80: Vetala Sword Again, too little information to judge, but I don't think it's worth a great deal with easier replacements available through the trial system.

MAGIAN WEAPONS:
80: Almace A D:52 sword? You're having a laugh, mate.
80: Badeleire Almace's smaller brother is rather a lot less respectable even though the differences are so small...
80: Khanda (D:42 OAT) Still far and away the top dog here.
80: Khanda (D:25 OA2-3) Still ****-weak in itself, but there's hope if you ever plan to use a LOT (and I do mean a LOT) of Chain Affinity spells or Spirits Within.
80: Khanda (D:50 DA+7) I'd actually like to think this batters Badeleire senseless and gives Almace a run for its money, but that might just be a lot of wishful thinking on my part.

80: Shamshir (Stat Boost Path) D:48 is pretty **** heavy.
--: Fire Even better than the previous version. Best single-hit physical spell sword hands down.
--: Wind Still terrible.
--: Lightning Still a fantastic multi-hit spell sword.
--: Light
--: Ice
--: Earth Still a PLD toy. Arguably, you might have both jobs levelled, in which case this is acceptable.
--: Water
--: Dark

80: Shamshir (Additional Effect Path) Keep in mind, these are all an effective D:49. Unless you've picked up an Almace, Badeleire, DA+7 Khanda, or Savage Blade Machaera, you'll be mainhanding these.
--: Fire I still don't like this.
--: Wind Gets even better.
--: Lightning See Fire, and the corresponding comments for the Soulsaber versions.
--: Light Still useless.
--: Ice
--: Earth Like with Soulsaber vs. Nobilis, this thing makes Badeleire cry and gives Almace something to think about.
--: Water
--: Dark

80: Tizona(80) Unfortunately it's still a joke.

80: Machaera (D:50 Savage Blade+10%) Yes, I golded this, because it's the easiest Magian weapon to upgrade fully by a long shot, and it's D:50. If you use Savage Blade a fair bit, and you may in fact have a reason to, then this is pretty nice to have.
80: Machaera (Store TP+9) Less good, but still really easy. D:48 unlike its big brother, and the Store TP may not immediately strike you as being too useful, but it might just prove to be a dark horse of sorts. Keep in mind that you can't have two Machaeras, though.

HEAD:
77: Maestria Mask A solid WS piece and multi-hit casting head that does everything Optical Hat does, but better.
78: Kensho Hachimaki See above but even more so. It is however pretty hard to come by...
78: Aurore Beret As a standalone piece this is pretty crap.
78: Teal Chapeau Any time you'd use AF+1, you should probably now use this instead.

NECK:
76: Tern Necklace The set bonus saves this thing from the bin.
77: Artemis' Pendant A situational nuking piece that probably smacks Uggy around under the right conditions.
79: Lacono Necklace We don't know how to get this yet.
80: Mavi Scarf Forgive me for not liking this. For single-hit physicals and a few magicals, this is probably the dog's bollocks, but for just about anything else, there's old faithfuls PCC and Chiv.
80: Ziel Charm Beats PCC but we don't know how to get it.

EARRING:
76: Flame Earring Does everything a Triumph will do, with the added bonus of having a HQ.

BODY:
78: Aurore Doublet A fair body if you don't have a Mirage Jubbah, but be careful, it's a VERY bright shade of pink. I don't promote homophobia but it's still uncomfortable to look at.
78: Teal Saio At present I don't know if this beats AF body for magical spells.

HANDS:
77: Symbios Gloves I really don't like these. Magical spells and Hysteric Barrage only, and even then only if you have nothing better.
78: Arcane Cuffs I'd roll with these for just about any nuke worth nuking with.
78: Aurore Gloves Again, as a standalone piece, I'm not so thrilled. For the sake of convenience you can use them over Dusk for TP (but not Homam/Ocelot if you have those)
78: Teal Cuffs Actually, I'm not so thrilled. I think they're ok for Eyes On Me and Mind Blast but there's better gear available earlier.
80: Heafoc Mitts Your new Alkies. These things are hands-down the best piece for Cannonball and Vertical Cleave at this point in time.
80: Ocelot Gloves A fine replacement for Dusk/Homam.

RING:
77: Adler Ring Multi-hits only. This thing's utter dog-shit terrible for single-hitters and sword swinging.
80: Vulcan's Ring Single-hitters only.
80: Aquilo's/Neptune's/Apollo's Ring For their respective nukes, naturally.
80: Meridian Ring Nobody knows how to get this but this is a winner for any breath spell.

BACK:
76: Tern Cape Again, set bonus saves it from the bin.
78: Sharpeye Mantle Acc+12 on your back? This is a pretty crazy piece. Meat eaters, rejoice.

WAIST:
76: Tern Stone Saved from the bin, but barely.
77: Goading Belt This thing is your new best friend. I think if you have one of these then the Tern set loses all its value.
78: Anguinus Belt Great for multi-hit WS and great for multi-hit spells. If you use Vorpal Blade a lot then this belt is perfect for you.
78: Thiazi's Belt To be honest I wouldn't even use this for Hysteric Barrage, where Warwolf shines anyway.
80: Aristo Belt Eyes On Me only, but a fantastic piece for it.
80: Cognizant Belt Mind Blast only.

LEGS:
78: Teutates Subligar I know I flagged these up as a Cannonball piece, but these are probably the best Vertical Cleave legs going as well.
78: Aurore Brais This piece is the subject of a lot of pointless debate at the moment but for what it's worth these are some of the best TP legs going, second only to Ocelot.
78: Teal Slops These are probably better than Mahatma unless you're using a lot of Mind Blast.
79: Ocelot Trousers Top dog for TP legs, but watch that Enmity spike.
79: Tumbler Trunks I don't like these at all, but there's probably something I'm missing. Personally I think anything these can do, Aurore can do just as well.
80: Arcane Slops And these do Mind Blast where Teal doesn't.
80: Wicca Subligar Total waste of time when Teal are so readily available and, all things considered, probably a lot better.

FEET:
76: Calm Pigaches Mind Blast feet for the obsessive. Normal folks should probably be able to tolerate losing a single point of MND and go for Teal instead.
78: Aurore Gaiters Obvious replacement for Dusk. Inferior to Homam.
78: Teal Pigaches On their own, great for Mind Blast/Eyes On Me.
79: Theurgia Clogs Should casting in full Teal not be necessary, these will definitely pull their weight very well.

ABYSSEA ARMOUR SETS:
78: Aurore Doublet Set For what it costs, the full set isn't so terrible. The Store TP isn't a massive concern (and easy to replicate on a single Machaera) so unlike DRG and DRK, for whom full Perle is really nice to have, you can really afford to pick and choose which bits of Aurore you want to wear (if any). If, however, better gear is out of reach then at the very least get the feet and legs, and probably the body too if you're not the sort of person that will ever get a Mirage Jubbah. Pink may well not be your colour, though.
78: Teal Saio Set The Fast Cast bonus is an effective +10, meaning 10% cast time reduction and 5% recast reduction. The set itself is pretty amazing for all-purpose nuking, though, if you've not already got better gear; the legs in particular are probably the best single piece in the set, not having much of an immediate equal in anything readily attainable.

---

GOURMET CUISINE

I've put it off for a while now but here we go, a food section.

This isn't anything more than just a pick of the more common foods in a given situation, so your choice is your own. In most cases there will be better foods than what I've listed but all this section's doing is providing a start point. It's not a comprehensive list and isn't trying to be.

As a rule, though, Attack doesn't affect spells so it's typically a safe bet to eat Accuracy food uless you know you won't need it. Typically, this means when you're nuking or when you're capping Accuracy.

I'll list a food and give only its important stats next to it -- the list of stats next to each food is not complete, nor intended to be. Trivial things that make little overall difference have been left off.

Where I list a cap, for example with Attack food, it'll be in the same format as on FFXIclopedia, namely the static hard-cap for the food's boost and what your base stat has to be in order to cap. On that note, food stats are lifted straight from FFXIclopedia without permission, and are only used to illustrate a point.

STR and Attack Food
Roast Mutton: STR+3, Attack+27% (Cap:30@111 Base Attack)
Meat Jerky: STR+3, Attack+22% (Cap:35@136 Base Attack) A mainstay for low levels.
Rice Dumpling: STR+3, Attack+20% (Cap:45@225 Base Attack), Accuracy+5
Meat Mithkabob: STR+5, Attack+22% (Cap: 60@272 Base Attack) Probably the most common meat going. Cheap and cheerful.
Coeurl Sub/Yellow Curry Bun: STR+5, Attack+20% (Cap:75@375 Base Attack) I know Yellow Curry Buns have this weird Attack boost depending on how many people there are, but I'm not listing it on the grounds that it's just pointless clutter.

Accuracy Food
Crab Sushi: Accuracy+13% Cheapest sushi for general use. Not especially recommended before about level 40, on the grounds that your Accuracy just isn't high enough to get a substantial boost.
Bream Sushi: Accuracy+16%, DEX+6, VIT+5 Very cost-effective.
Sole Sushi: Accuracy+15%, STR+5, DEX+6 Best sushi for multi-hit spells.

Pizza
Marinara Pizza: Attack+20% (Cap:50@250 Base Attack), Accuracy+10% (cap not verified) This really did need its own sub-heading. It doesn't have STR on it but it's pretty phenomenal all the same. The Accuracy cap's not been verified, but suffice to say it's very high.

Defense Food
Tavnazian Taco: VIT+6, Defense+25% (Cap:150@600 Base Defense) There are lots of extra stats but these are the ones really worth mentioning. Similarly, this is the only food mentioned in the Defense section, because the others are either a lot smaller or a lot rarer. If you want a Cannonball setup, this is the original and best Cannonball food -- accept no substitutes unless they're the HQ version.

HP Food
Carbonara: HP+14% (Cap:175@1249 Base HP), STR+4, Attack+18% (Cap:65@361 Base Attack) This is the only food mentioned in this section, because frankly, if you're putting a HP set together for breaths, you're going to want the best food you can get, and this provides the biggest boost. Tonno Rosso is slightly better, but it's never on sale. Not mentioned in the Attack section because BLU eats this for HP reasons rather than Attack ones -- there's cheaper and better Attack food available.

MP Food
WARNING, generally BLU should not eat MP food. There may well be exceptions to this rule, though, so I'll list some stuff anyway.

Rolanberry Pie: MP+50, INT+2
Orange Kuchen: MP+13% (Cap:75@576 Base MP), hMP+1
Marron Glacé: MP+13% (Cap:85@653 Base MP), hMP+1
Crimson Jelly: MP+13% (Cap:85@653 Base MP), INT+6, hMP+2 This has two entries, once as a MP food and the other as an INT food.
Coffee/Cherry Muffin: MP+10% (Cap:90@900 Base MP) And some minuscule INT or MND boost depending on the variety.

INT Food
Brain Stew: INT+5 MND+5 hMP+3 Barring the HQ and Ambrosia, this is the best food for something like Firespit, where the INT mod's equally weighted with a MND one.
Crimson Jelly: MP+13% (Cap:85@653 Base MP), INT+6, hMP+2
Cream Puff: INT+7 When base-stat food only gives static boosts, you're going to want the best.

MND Food
WARNING, be prepared to cast Mind Blast a lot while this stuff is up.
Brain Stew: INT+5 MND+5 hMP+3 See the entry under INT Food.
Goblin Mushpot: MND+10 Surprise winner for a straight Mind Blast setup, and it's cheap as chips from a NPC. Downside is it's got a really long duration.

CHR Food
WARNING, only use this stuff for a dedicated Eyes On Me setup.
San d'Orian Tea/Chai: CHR+2 CHR food is not very impressive, as a rule. Here's a budget option.
Tuna Sushi: Acc+15% DEX+3 CHR+5 Not listed under Accuracy food, because although this is viable, Bream is better (and Sole better still).

---

If I missed anything or just got something wrong, let me know and I'll fix it.

Edited, Jul 15th 2010 1:35pm by Lucinus

Edited, Jul 15th 2010 1:36pm by Lucinus

Edited, Aug 12th 2010 10:10am by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#2 Jan 04 2010 at 10:17 AM Rating: Excellent
**
622 posts
Should grab Dark/Pluto's Staff for when they try to self-skillchain. Magic bursting MP Drainkiss on colibri will benefit from a staff swap since you lose all your TP from chain affinity regardless.

The cobra gear is actually very nice, considering other options in the hand/feet/legs department. Especially for a first time BLU that wont have better gear waiting for them at 72.

Should make smilo +1 a requirement for casting set.

I'd say Magus Bazubands +1 are crap, not worth mentioning.

You should get rid of relic hands and feet, they are trash.

Denali feet and legs are ok if nothing else is available, but the rest isn't worth the effort.

10: Optical Earring can switch in for spells since attack does nothing
40: Intruder earring gives 1 dex (and 40hp depending on zone)
61: Minuet Earring
67: Triumph Earring
75: Hollow Earring


I would just get rid of things that are magenta. You can mention them at the bottom or something as gear not to use. You should stick to mentioning useful gear.

You put 60: Penitent's Rope as a back piece when it is a waist item.

You've also listed Ixion cape but BLU cannot use ixion cape, we can use Ixion Cloak however... Which is an expensive idle piece or an arguable nuking piece.



You should include a breakdown on common foods and maybe give them a suggestion to level cooking for pineapple juices. Having refresh from juices when FoV refresh isn't accessable is very helpful.

Low level foods would be meat until they hit the atk mark where acc starts becoming more useful. I'd say dumplings or jack-o-lanterns would then be best until 40ish or whenever sushi begins to overtake them. I think I read you can eat pizza as early as 60 but I'm not sure. Either way, eating the right food will be as invaluable as getting the right gear.

Edited, Jan 4th 2010 11:53am by CrimsonSage
____________________________
Stalk me
#3 Jan 04 2010 at 2:41 PM Rating: Decent
***
1,429 posts
Lucinus wrote:
AGI: I don't think this does an awful lot for us. The only notable spells that really use this as a mod are Wild Oats, Jet Stream and Hydro Shot.


Just as a point of clarification, AGI is a modifier for Spiral Spin.
____________________________
Hayward: San d'Orian Elvaan Male. Cerberus Server.

*Current Project: Mog Garden*
--------------------------------------------------------------------------------------------------

Hayward Timberwolf | Limsa Lominsa | Adamantoise | Elezen Male

Main class: ACN50
Other classes: THM50|ARC50|CNJ39|GLA50|MRD50|PGL21|LNC35
DoH: CUL, Lv. 50|ARM, Lv. 50|GSM Lv. 50|CRP, Lv. 32
DoL: Miner, Lv. 50|Botanist Lv. 50|Fisher Lv. 46
Jobs Unlocked: SMN|BLM|SCH|PLD|WHM|BRD|WAR|DRG
#4 Jan 04 2010 at 4:12 PM Rating: Excellent
Guru
*
162 posts
An important thing to note on Blue Mage Equipment is to specialize per type of spell and the situation. As you level up you probably only need melee and physical spell swaps. Endgame you can have many sets. Is it possible to put different symbols/colors next to melee vs physical spells vs magical spells? The green for nukes is definitely a good start. The more we can promote and clarify scorpion harness for melee over af1 body the better. :)

For 13 builds I have/am working on, here are some good examples:

http://www.ffxiah.com/player.php?id=608584#item_sets

Thanks for taking the time for this Lucinus!
#5 Jan 04 2010 at 4:40 PM Rating: Decent
Scholar
Avatar
**
600 posts
Lucinus wrote:
MAGENTA gear is crap. Avoid it.

Lucinus wrote:

75: Homam Zucchetto

May I ask why you consider this piece to be crap?




____________________________

Quote:
Fiddle Faddle!

#6 Jan 04 2010 at 4:55 PM Rating: Decent
Scholar
**
746 posts
Blu is all about situations and macros. Everything requires something different. Your guide is currently way to vague.

Edited, Jan 7th 2010 7:21pm by CaptainTeg
#7 Jan 04 2010 at 5:00 PM Rating: Excellent
***
2,720 posts
jayfly wrote:
Lucinus wrote:
MAGENTA gear is crap. Avoid it.

Lucinus wrote:

75: Homam Zucchetto

May I ask why you consider this piece to be crap?


If you need Haste, you'd be better off with Turban.

If you need Accuracy, you'd be better off with a Turban.

5% haste beats 3% haste and 4 accuracy.

10 Accuracy beats 3% haste and 4 accuracy.

The only thing redeeming on the Zucchetto is the M.Acc, but that's macro only. You shouldn't be tp'ing int this head piece.
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#8 Jan 04 2010 at 6:04 PM Rating: Excellent
***
3,959 posts
CrimsonSage wrote:
Should grab Dark/Pluto's Staff for when they try to self-skillchain. Magic bursting MP Drainkiss on colibri will benefit from a staff swap since you lose all your TP from chain affinity regardless.

The cobra gear is actually very nice, considering other options in the hand/feet/legs department. Especially for a first time BLU that wont have better gear waiting for them at 72.
These are getting separate footnotes.

Quote:
Should make smilo +1 a requirement for casting set.

I'd say Magus Bazubands +1 are crap, not worth mentioning.

You should get rid of relic hands and feet, they are trash.
Done.

Quote:
Denali feet and legs are ok if nothing else is available, but the rest isn't worth the effort.
Legs I'll agree with, but I rate the feet very highly as a casting piece if nothing else, on the grounds that I, at 1am, can't think of much else that's better and readily attainable.

Quote:
10: Optical Earring can switch in for spells since attack does nothing
40: Intruder earring gives 1 dex (and 40hp depending on zone)
61: Minuet Earring
67: Triumph Earring
75: Hollow Earring
Minuet and Triumph are going in, not so sure about the rest. In the case of Optical Earring I just don't see the fuss over Acc+1 (especially when it's horrible for physical attacks, too), even less fuss over Intruder Earring's minuscule DEX boost, and really, Hollow Earring should've gone in but it's beaten to the punch by Suppa and Brutal so I left it out. I accept it's good for physical spells if nothing else, so it's going in, but with that little notice next to it.

Quote:
I would just get rid of things that are magenta. You can mention them at the bottom or something as gear not to use. You should stick to mentioning useful gear.
A fair observation, but the reason I left magenta items in there is because I'd rather just stick a warning label on things than ignore them.

Quote:
You put 60: Penitent's Rope as a back piece when it is a waist item.

You've also listed Ixion cape but BLU cannot use ixion cape, we can use Ixion Cloak however... Which is an expensive idle piece or an arguable nuking piece.
Fixed.

Quote:
You should include a breakdown on common foods and maybe give them a suggestion to level cooking for pineapple juices. Having refresh from juices when FoV refresh isn't accessable is very helpful.

Low level foods would be meat until they hit the atk mark where acc starts becoming more useful. I'd say dumplings or jack-o-lanterns would then be best until 40ish or whenever sushi begins to overtake them. I think I read you can eat pizza as early as 60 but I'm not sure. Either way, eating the right food will be as invaluable as getting the right gear.
I can make a separate subsection for food tomorrow, I suppose...

AriesMCMLXXIII wrote:
Lucinus wrote:
AGI: I don't think this does an awful lot for us. The only notable spells that really use this as a mod are Wild Oats, Jet Stream and Hydro Shot.


Just as a point of clarification, AGI is a modifier for Spiral Spin.
Granted, but I don't think many people really use that so I didn't feel it was worth putting it in.

abenx wrote:
An important thing to note on Blue Mage Equipment is to specialize per type of spell and the situation. As you level up you probably only need melee and physical spell swaps. Endgame you can have many sets. Is it possible to put different symbols/colors next to melee vs physical spells vs magical spells? The green for nukes is definitely a good start. The more we can promote and clarify scorpion harness for melee over af1 body the better. :)

For 13 builds I have/am working on, here are some good examples:

http://www.ffxiah.com/player.php?id=608584#item_sets

Thanks for taking the time for this Lucinus!
Well, yes, I understand that it's important to make a distinction, but I didn't want to turn this into a gigantic swirly mess of colours... so I gave you a gigantic swirly mess of footnotes instead. I could colour-code the footnotes or some extra tags, though, to avoid cluttering up the gold/red/magenta business (the lime-for-nukes thing was a different matter, of course, though I'll split *that* up as well just to be on the safe side. Expect an update tomorrow evening.)
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#9 Jan 04 2010 at 6:23 PM Rating: Excellent
Scholar
***
1,054 posts
I think this would look alot nicer if you had seperate gear class for casting physical spell, magic spells, breath, TP, WS. Otherwise people might do a hodge-podge of "good gear" and end up full timing it........

Doing this is a bit harder than with other jobs, because the gears usefulness really depends on what you are doing and quite frankly, we can do alot.

Edited, Jan 4th 2010 6:33pm by doctorugh
____________________________
Quote:
You can't transform numbers into other numbers like that. It'd just go on forever. That's like witchcraft.


There's one guy I know who
Quote:
is a big deal now.
#10 Jan 04 2010 at 9:55 PM Rating: Good
Avatar
****
4,416 posts
I'm going to have to disagree with Magenta on Assault Jerkin. It's justifiable to say to get a better body piece for DRG (which it's also Magenta in), especially with the advent of Thrakon Breastplate, but BLU is in a bit of a different situation.

Unlike DRG, though, BLU is pretty much permanently married to ACC food (since Attack food is worthless for spells) when not /THF, making 1) attack all that much more valuable for TP, and 2) making it relatively easy to cap ACC on little stuff. On big stuff admittedly you'd want to TP in an ACC body, but to be honest with BLU on big stuff you'll likely be /THF with DEF food or on another job.

Edit: I'm not necessarily talking about at 67, because you'll likely not be close to capping ACC with AJ at that point, but if you're 75 with endgame gear but no endgame body yet (Enkidu's/ACP/Mirage Body/Morrigan's Robe), and have the ACC in other slots + Merits to support it, Assault Jerkin will serve you well.

Edited, Jan 4th 2010 9:06pm by Aliekber
____________________________
Aliekber
RDM BLU SCH DRG PLD BLM NIN WHM
Linkshell: CrimsonMercenaries Server: Carbamesh

Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#11 Jan 05 2010 at 1:24 AM Rating: Good
Avatar
**
795 posts
BLU eva build works pretty well in Ballista <_<
____________________________
85 DNC BLU SAM
80 DRG RDM
75 Pld Nin Drk Thf

RETIRED

#12 Jan 05 2010 at 6:07 AM Rating: Default
Scholar
***
1,649 posts
So everything that makes BLU not suck is red and 'difficult or expensive to get'.

And putting denali feet as green is stupid since they are the second best and esay to get feet for your general phys spell build (#1 being setanta's).
____________________________
Ellatrix | Vincere
#13 Jan 05 2010 at 7:16 AM Rating: Excellent
Sage
Avatar
**
282 posts
1) Mirage Bazubands are not, in fact, a pile of trash. 5 DEX and MND on a free piece is quite nice, actually. Yigit Gages are better for nuking (Magic Hammer/Mind Blast), and Enkidu Mitts are better for physical casting, but they are still a valid piece in their own right for spells like Hysteric Barrage and the two nukes I listed above for someone who does Dynamis but not Assault or ZNM. Better pieces exist, but these deserve to be mentioned at the very least.

However, relic feet should in fact just stop existing, we'll hate them less.

2) It makes me very uncomfortable that you have Ifrit's Blade as a gold piece, even with a note that says "for its level", and the other upgrades that need to happen you have listed as red or white. Ifrit's Blade really, really should be phased out before 75, with the exception of /thf without a Koggelmander or Lyft Scimitar (+6 VIT in a full party), and I think you should put something to that effect.

3) Earring and Rings from the two ACP Battlefield events can be very powerful (4STR 3DEX rings, INT3 MAB2 earrings, etc) and should at least be mentioned.

4) Tiphia Sting should absolutely be in gold. Tiphia can be soloed without tremendous effort BLU/DNC, although to be fair I was at 75 when I did it. However, this is such a powerful piece of ammo!

5) Delta and Pixie Earrings are powerful (and free!) options that can somewhat replace a Triumph Earring for the economically impaired. Delta is also an excellent nuking and healing earring.

All that said, this is really a very good start to an important resource, and good work so far. Nothing is complete in its first edition, as I'm sure you know. ^_~



Edited, Jan 5th 2010 7:25am by mikauk

Edited, Jan 5th 2010 7:30am by mikauk
____________________________
Server: Bahamut
BRD 75 BLU 90 DNC 90 WHM 90 THF 75 WAR 40 NIN 90 SCH 45

#14 Jan 05 2010 at 8:19 AM Rating: Good
***
3,959 posts
Aliekber wrote:
I'm going to have to disagree with Magenta on Assault Jerkin. It's justifiable to say to get a better body piece for DRG (which it's also Magenta in), especially with the advent of Thrakon Breastplate, but BLU is in a bit of a different situation.

Unlike DRG, though, BLU is pretty much permanently married to ACC food (since Attack food is worthless for spells) when not /THF, making 1) attack all that much more valuable for TP, and 2) making it relatively easy to cap ACC on little stuff. On big stuff admittedly you'd want to TP in an ACC body, but to be honest with BLU on big stuff you'll likely be /THF with DEF food or on another job.

Edit: I'm not necessarily talking about at 67, because you'll likely not be close to capping ACC with AJ at that point, but if you're 75 with endgame gear but no endgame body yet (Enkidu's/ACP/Mirage Body/Morrigan's Robe), and have the ACC in other slots + Merits to support it, Assault Jerkin will serve you well.

Edited, Jan 4th 2010 9:06pm by Aliekber
I accept your argument, but I'm still skeptical. Sushi doesn't auto-cap Accuracy, as we're both well aware, so on a job that's still more likely to need Accuracy (due to needing to set Accuracy Bonus I), I personally think it's a tiny bit counter-intuitive to, ultimately, forego an Accuracy body when you're not capping. Obviously the situation changes when you are capping, but if you're capping I'd hope you know enough about game mechanics not to need the giant swirly mess of colours in my OP.

It's also worth giving consideration to Marinara Pizza, which further confuses the matter.

Ellatrix wrote:
So everything that makes BLU not suck is red and 'difficult or expensive to get'.

And putting denali feet as green is stupid since they are the second best and esay to get feet for your general phys spell build (#1 being setanta's).
Denali is only green because, frankly, it has more nuking stats (INT, MND, M.Acc) than physical ones (STR, Acc). I'll change it to avoid ambiguity but kindly refrain from calling my reasoning "stupid".

mikauk wrote:
a load of stuff
Well, most of that stuff is going in, with the exception of ACP-related earrings/rings, etc. on the basis that the augments are far too random for us to have any control over whether or not they're any good, assuming you're talking about what I think you're talking about. I've never rated Pixie Earring very highly, either, but then again I've got a love-hate relationship with Hysteric Barrage so that speaks for itself (read: I don't set it unless I'm farming EM or weaker stuff)

Could you point out which need-to-happen upgrades I've listed as red or white, by the way?


EDIT: New colour added for physical spellcasting gear. As a sidenote, this guide is slowly turning into a multicoloured mess and I love it...

Edited, Jan 5th 2010 10:15am by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#15 Jan 05 2010 at 9:48 AM Rating: Decent
Scholar
***
1,054 posts
Quote:
Assault Jerkin


At 67 the +18 att is pretty huge for your cratio. Much more so than it is at 75 anyways. I'd say its viable at its level.
____________________________
Quote:
You can't transform numbers into other numbers like that. It'd just go on forever. That's like witchcraft.


There's one guy I know who
Quote:
is a big deal now.
#16 Jan 05 2010 at 10:33 AM Rating: Good
Sage
Avatar
**
282 posts
The updates you've made to the final weapons suggestion address any issue I had. As much as I loathe Ifrit's Blade at 75, it is somewhat difficult to get a replacement, as Tanihwa is indeed a ***** and Fragarach is indeed far too expensive, and Hofud is indeed far too lol. Although really, Hofud is better than Ifrit's from a sword damage perspective. You might note that Demon and Dragon Slayers are an AHable upgrade from Ifrit's.

As for Pixie and Delta Earrings, keep in mind that Disseverment and Frenetic Rip have DEX Mods as well as STR mods. Just because Hysteric Barrage is DEX "only" doesn't mean it's the only DEX spell. That's why I said these earrings can somewhat substitute for a Triumph Earring; they represent an equal (or greater!) gain in modifier points, though a loss in fSTR.

Edited, Jan 5th 2010 10:44am by mikauk
____________________________
Server: Bahamut
BRD 75 BLU 90 DNC 90 WHM 90 THF 75 WAR 40 NIN 90 SCH 45

#17 Jan 05 2010 at 12:00 PM Rating: Good
Avatar
****
4,416 posts
Lucinus wrote:
]I accept your argument, but I'm still skeptical. Sushi doesn't auto-cap Accuracy, as we're both well aware, so on a job that's still more likely to need Accuracy (due to needing to set Accuracy Bonus I), I personally think it's a tiny bit counter-intuitive to, ultimately, forego an Accuracy body when you're not capping. Obviously the situation changes when you are capping, but if you're capping I'd hope you know enough about game mechanics not to need the giant swirly mess of colours in my OP.


I don't disagree, I'm just looking at the Magenta description: "MAGENTA gear is crap. Avoid it." which doesn't seem exactly appropriate for Assault Jerkin. Situational? Definitely. Crap? Only if you're using it incorrectly. I definitely wouldn't make it Red or Gold, but I think White is probably more descriptive (maybe a White Purple combo?).

Lucinus wrote:
It's also worth giving consideration to Marinara Pizza, which further confuses the matter.


This is true, especially on the little stuff you'd consider using AJ on.

Edit: Also, I notice no mention of AF Body +1, which is as good as it gets for spellcasting bodies.

Edit x2: And since I haven't said it yet, good job on the guide.

Edited, Jan 5th 2010 11:18am by Aliekber
____________________________
Aliekber
RDM BLU SCH DRG PLD BLM NIN WHM
Linkshell: CrimsonMercenaries Server: Carbamesh

Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#18 Jan 05 2010 at 12:10 PM Rating: Good
Scholar
**
746 posts
You need to add Chocolate as situational then change everything to Chocolate. That will solve your color dilemma.
#19 Jan 05 2010 at 12:11 PM Rating: Good
Avatar
****
4,416 posts
CaptainTeg wrote:
You need to add Chocolate as situational then change everything to Chocolate. That will solve your color dilemma.


And your lack of Chocolate dilemma. brb making Hot Chocolate
____________________________
Aliekber
RDM BLU SCH DRG PLD BLM NIN WHM
Linkshell: CrimsonMercenaries Server: Carbamesh

Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#20 Jan 05 2010 at 12:32 PM Rating: Excellent
****
7,129 posts
Just glancing through I see several things missing - probably are more, but hey, that's why you post for peer review, no?

Blood Ring is an obvious omission for the high level rings. Granted, 5ACC is available far earlier, but it's certainly a nice enough sidegrade. At the very least, you remove any negatives.

There are perhaps more. Maybe Insect Ring? I dunno, I haven't made use of my auto-lotted one, but 2 MAcc may work. Technically there are also the 5 stat Assault appraisal rings and so on.


Ammo is similarly missing a little. You could technically use a Hedgehog Bomb for a healing build. Fenrir's Stone perhaps for breath build during the day (+30 HP). Goblin Cracker (2 ACC 2 Eva) as well at level 69, which would be a negative-less sidegrade from a Tiphia Sting.

While Aureole would be a pipe dream, Sturm's Report is a possible for Magic spells, particularly those without an INT mod. Phantom Tathlum for those with.

Bibiki Seashell as Cannonball wear as well.
____________________________
•• Isiolia - Mithra - Pandemo... Asura FU SE ••
RDM BLM BST BRD NIN WAR PLD DNC BLU
#21 Jan 05 2010 at 1:49 PM Rating: Excellent
***
3,959 posts
mikauk wrote:
The updates you've made to the final weapons suggestion address any issue I had. As much as I loathe Ifrit's Blade at 75, it is somewhat difficult to get a replacement, as Tanihwa is indeed a ***** and Fragarach is indeed far too expensive, and Hofud is indeed far too lol. Although really, Hofud is better than Ifrit's from a sword damage perspective. You might note that Demon and Dragon Slayers are an AHable upgrade from Ifrit's.
Well played, I'll add that.

Quote:
As for Pixie and Delta Earrings, keep in mind that Disseverment and Frenetic Rip have DEX Mods as well as STR mods. Just because Hysteric Barrage is DEX "only" doesn't mean it's the only DEX spell. That's why I said these earrings can somewhat substitute for a Triumph Earring; they represent an equal (or greater!) gain in modifier points, though a loss in fSTR.
Actually, that raises a point. That fSTR carries over to spells basically means they've got an extra STR:25% mod. For WS, at the very least, if the choice is between STR and an equally potent secondary mod (for example's sake let's say DEX), it makes more sense to go for the STR; I imagine that's also the case here, hence my skeptical attitude towards Pixie/Delta. They're both in there, though.

Aliekber wrote:

I don't disagree, I'm just looking at the Magenta description: "MAGENTA gear is crap. Avoid it." which doesn't seem exactly appropriate for Assault Jerkin. Situational? Definitely. Crap? Only if you're using it incorrectly. I definitely wouldn't make it Red or Gold, but I think White is probably more descriptive (maybe a White Purple combo?).
That's mostly me being as blunt as possible to get a general rule across. While I'm willing to accept that it's highly situational, I'd have a very hard time accepting this as a general-use body (even for TP, which to be frank is just about the one thing it's good at). I'll white/magenta it with an extra note.

Quote:
This is true, especially on the little stuff you'd consider using AJ on.
Well, if it's little enough, I'd personally be inclined to just pop some cheap meat and be done with it.


Quote:
Edit: Also, I notice no mention of AF Body +1, which is as good as it gets for spellcasting bodies.
Well spotted.

Isiolia wrote:
Just glancing through I see several things missing - probably are more, but hey, that's why you post for peer review, no?

Blood Ring is an obvious omission for the high level rings. Granted, 5ACC is available far earlier, but it's certainly a nice enough sidegrade. At the very least, you remove any negatives.

There are perhaps more. Maybe Insect Ring? I dunno, I haven't made use of my auto-lotted one, but 2 MAcc may work. Technically there are also the 5 stat Assault appraisal rings and so on.


Ammo is similarly missing a little. You could technically use a Hedgehog Bomb for a healing build. Fenrir's Stone perhaps for breath build during the day (+30 HP). Goblin Cracker (2 ACC 2 Eva) as well at level 69, which would be a negative-less sidegrade from a Tiphia Sting.

While Aureole would be a pipe dream, Sturm's Report is a possible for Magic spells, particularly those without an INT mod. Phantom Tathlum for those with.

Bibiki Seashell as Cannonball wear as well.
Pardon the incoming wall-o'-text, it looks like a rant but isn't intended as such...

Blood Ring was consciously omitted because to be frank Woodsman Rings are **** near compulsory, and the Evasion-5 on each should not bother anyone in the slightest. BLU is worse off for Evasion than WAR, and we all know the old saying "WARs don't evade, mobs miss" -- as far as BLU is concerned, we're not going to evade for shit against anything that's actually worth evading. That's the preserve of THFs, NINs, DNCs, MNKs and PUPs that can pull off convincing Evasion builds very comfortably.

End wall-o'-text.

Re. the Assault rings, I wasn't going to add anything specifically for Assault -- if you have any of that stuff it should, logically, be evident when to use it.

Insect Ring, Hedgehog Bomb, Goblin Cracker, Bibiki Seashell, and Sturm's Report were also genuine omissions, but Fenrir's Stone was a conscious one -- if I were making a breath build, I'd personally want HP gear that works more than half the time. Bomb Queen Ring springs to mind as something else I forgot.

I'll fix the rest, though.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#22 Jan 05 2010 at 2:05 PM Rating: Good
Sage
****
5,431 posts


Quote:
Blood Ring was consciously omitted because to be frank Woodsman Rings are **** near compulsory


Well, kinda wondered if you might consider adding Kusha's and Lava's ring in there, then.

(Set for both: Acc+12 Att+6 Def+6 All resists+5)

Not quite the level 40 option, but at 55, I would say they would be a tremendous upgrade if you are TPing in woodsman rings. More accuracy, added attack, some defense, and even elemental resits (uh... for whatever reason), and no eva penalty to worry about either way.
For a 'free' r/ex nm drop, I would consider them worthwhile, absolutely.

Could help in some decisions, like AJ.


____________________________
~Phoenix / Figaro~
--
Little angel go away,
come again some other day.
The devil has my ear today,
I'll never hear a word you say.
#23 Jan 05 2010 at 2:23 PM Rating: Excellent
***
3,959 posts
AmanoJ wrote:


Quote:
Blood Ring was consciously omitted because to be frank Woodsman Rings are **** near compulsory


Well, kinda wondered if you might consider adding Kusha's and Lava's ring in there, then.

(Set for both: Acc+12 Att+6 Def+6 All resists+5)

Not quite the level 40 option, but at 55, I would say they would be a tremendous upgrade if you are TPing in woodsman rings. More accuracy, added attack, some defense, and even elemental resits (uh... for whatever reason), and no eva penalty to worry about either way.
For a 'free' r/ex nm drop, I would consider them worthwhile, absolutely.

Could help in some decisions, like AJ.


Main issue with those two, aside from the bloody awful drop rate, is that they lock you out of using Rajas Ring. However, I'll add those, and Cassandra's/Helenus' Earrings.

EDIT: wait, I've already added those rings anyway...

Edited, Jan 5th 2010 3:31pm by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#24 Jan 05 2010 at 2:25 PM Rating: Good
Sage
Avatar
**
282 posts
Yeah obviously a Triumph is better, I'm just saying for some people 15k ampoules or a 100% (>.>) KB drop is easier to obtain than the million+ gil a triumph costs.
____________________________
Server: Bahamut
BRD 75 BLU 90 DNC 90 WHM 90 THF 75 WAR 40 NIN 90 SCH 45

#25 Jan 05 2010 at 2:35 PM Rating: Excellent
***
3,959 posts
mikauk wrote:
Yeah obviously a Triumph is better, I'm just saying for some people 15k ampoules or a 100% (>.>) KB drop is easier to obtain than the million+ gil a triumph costs.
Fair enough.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#26 Jan 05 2010 at 2:49 PM Rating: Good
Sage
****
5,431 posts

Quote:
Main issue with those two, aside from the bloody awful drop rate, is that they lock you out of using Rajas Ring.


They don't "lock" you out of rajas anymore than any other gear locks blu. If and when you want both of them on, but that's no different, again, than any other options. It's just a set, take it or leave it for the ultimate bonus. But there's nothing wrong with equip switching in rajas for physical spellcasting along with another ring, if that's what you need.

As far as TP rings go, though, if you need accuracy they sure aren't a bad option. It would need to be up to you whether they beat rajas/??? combo given your other gear and what you are fighting, however.

I will agree that the drop rate sucks, though. Took me 46 kills to get my Kusha's. :/
I do consider them well worth the effort in some situations and with some jobs, though.

Also was just kind of curious:

Quote:
Magic Accuracy: Affects resist rates when you're casting magical spells. Again, does nothing for physical spells.


Was that resolved? I had read theories about magic accuracy potentially helping land the stun effect from headbutt, etc. Never read the end results, however. Was it shown to have no effect?

____________________________
~Phoenix / Figaro~
--
Little angel go away,
come again some other day.
The devil has my ear today,
I'll never hear a word you say.
#27 Jan 05 2010 at 2:54 PM Rating: Good
Sage
Avatar
**
282 posts
Oh snap, how did I forget Balrahn's Ring?

Ulthalam's is great, and awesome, and great, no questions. An extra source of Refresh in Assaults and Nyzul is EPIC, and if you have any other mage job it's an invaluable ring.
____________________________
Server: Bahamut
BRD 75 BLU 90 DNC 90 WHM 90 THF 75 WAR 40 NIN 90 SCH 45

#28 Jan 05 2010 at 2:57 PM Rating: Excellent
****
7,129 posts
The negatives on Woodsman's may not affect BLU, but they may for other jobs. As it's 2010 n' all, most players don't have only one job.

However, I would look at it in part as a matter of consistency. Ecphoria is included as an ACC piece. Coral earring is on the list when it provides no real benefit over Spike unless tanking mobs that are nuking you, and so on. Other gear is included purely to say not to use it. Then you have things that aren't. IE, you list a Flame Ring, when Ruby/Triumph and Omicron (STR+5, In Salvage: Counter +2 ring from Assault) aren't mentioned.

Now, I agree, any player that's not blindly following the list should be able to figure most of that out for themselves. However, one could also assume that by listing what stats you'd want, and for what, that listing out individual gear items wouldn't be necessary either.

While you are the one putting work into making this, I would say as a critique, that if you mean it to be a guide to gearing yourself as a BLU, then reorganizing it into a set-oriented article would probably be wise (I think the Alla staff would want it in their Wiki rather than a forum post as well).
If it's meant to be a list highlighting BLU gear, then perhaps listing sidegrade items in some way would be appropriate for the sake of being comprehensive.


With day/night stuff. Those using Spellcast (particularly) or who are used to toggling between day/night sets from NIN or whatnot may find it easy to implement "half the time" gear like a Fenrir items.

Again, if you're looking to make a comprehensive gear list, then including items that are outside your scope or preference for the job would still be appropriate.


Not meant maliciously or anything, just sayin' is all.
____________________________
•• Isiolia - Mithra - Pandemo... Asura FU SE ••
RDM BLM BST BRD NIN WAR PLD DNC BLU
#29 Jan 05 2010 at 3:08 PM Rating: Good
**
622 posts
AmanoJ wrote:
Quote:
Magic Accuracy: Affects resist rates when you're casting magical spells. Again, does nothing for physical spells.

Was that resolved? I had read theories about magic accuracy potentially helping land the stun effect from headbutt, etc. Never read the end results, however. Was it shown to have no effect?


I think a RDM tested this with death blossom and saw an increased stun rate. I don't remember who, or how large the sample size was, but I remember someone doing it. The spell is based on ACC, but the effect was influenced by MACC.

An interesting thought would be if we gain additional MACC through INT/MND with a spell like headbutt. I'm gonna assume its more like dark magic where only skill and macc help until I hear otherwise.

Edited, Jan 5th 2010 4:15pm by CrimsonSage
____________________________
Stalk me
#30 Jan 05 2010 at 3:10 PM Rating: Excellent
***
3,959 posts
Isiolia wrote:
The negatives on Woodsman's may not affect BLU, but they may for other jobs. As it's 2010 n' all, most players don't have only one job.

However, I would look at it in part as a matter of consistency. Ecphoria is included as an ACC piece. Coral earring is on the list when it provides no real benefit over Spike unless tanking mobs that are nuking you, and so on. Other gear is included purely to say not to use it. Then you have things that aren't. IE, you list a Flame Ring, when Ruby/Triumph and Omicron (STR+5, In Salvage: Counter +2 ring from Assault) aren't mentioned.

Now, I agree, any player that's not blindly following the list should be able to figure most of that out for themselves. However, one could also assume that by listing what stats you'd want, and for what, that listing out individual gear items wouldn't be necessary either.

While you are the one putting work into making this, I would say as a critique, that if you mean it to be a guide to gearing yourself as a BLU, then reorganizing it into a set-oriented article would probably be wise (I think the Alla staff would want it in their Wiki rather than a forum post as well).
If it's meant to be a list highlighting BLU gear, then perhaps listing sidegrade items in some way would be appropriate for the sake of being comprehensive.


With day/night stuff. Those using Spellcast (particularly) or who are used to toggling between day/night sets from NIN or whatnot may find it easy to implement "half the time" gear like a Fenrir items.

Again, if you're looking to make a comprehensive gear list, then including items that are outside your scope or preference for the job would still be appropriate.


Not meant maliciously or anything, just sayin' is all.
Again, leaving off Ruby and Omicron was a gigantic brain-****, they're going in. If you can spot any other omissions I'd greatly appreciate the time taken to find them.

Re. the wiki, if the Alla staff want me to fix it, that's up to them to tell me, but the current presentation is how I want it to be for a forum post and that's how it will remain for the time being.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#31 Jan 05 2010 at 3:12 PM Rating: Excellent
***
3,959 posts
CrimsonSage wrote:
AmanoJ wrote:
Quote:
Magic Accuracy: Affects resist rates when you're casting magical spells. Again, does nothing for physical spells.

Was that resolved? I had read theories about magic accuracy potentially helping land the stun effect from headbutt, etc. Never read the end results, however. Was it shown to have no effect?


I think a RDM tested this with death blossom and saw an increased stun rate. I don't remember who, or how large the sample size was, but I remember someone doing it. The spell is based on ACC, but the effect was influenced by MACC.

An interesting thought would be if we gain additional MACC through INT/MND with a spell like headbutt. I'm gonna assume its more like dark magic where only skill and macc help until I hear otherwise.

Edited, Jan 5th 2010 4:15pm by CrimsonSage
Additional effects are different -- I can clear it up by just adding half a sentence, but the spell itself won't be affected by M.Acc. Thanks for the pointer.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#32 Jan 05 2010 at 4:01 PM Rating: Good
*****
15,264 posts
Needs more zam links so you get pretty pictures when you mouseover the equips. Smiley: nod
____________________________
My Movember page
Solrain wrote:
WARs can use semi-colons however we want. I once killed a guy with a semi-colon.

LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH ;3
#33 Jan 05 2010 at 5:57 PM Rating: Decent
***
2,180 posts
This is a guide to mediocrity. When I see "zomg this is a luxury item even though it's good" I think sniper's ring +1, ancient torque, fragarach. Homam and swift belt? Perdu hanger? Come on, that's standard. That should be "form an assault static or camp whitegate for shouts until you get the ranks." Items that fully live up to the value or difficulty to obtain shouldn't be branded the same as luxury.

But I heartily approve of the footnote on ifrit's blade.
____________________________
Louverance: You should spend your next life as a friar, my friend!
Later...
Meransarget: Oh, herro there.
#34 Jan 06 2010 at 12:18 AM Rating: Excellent
***
3,959 posts
zellbaca wrote:
This is a guide to mediocrity. When I see "zomg this is a luxury item even though it's good" I think sniper's ring +1, ancient torque, fragarach. Homam and swift belt? Perdu hanger? Come on, that's standard. That should be "form an assault static or camp whitegate for shouts until you get the ranks." Items that fully live up to the value or difficulty to obtain shouldn't be branded the same as luxury.

But I heartily approve of the footnote on ifrit's blade.
The reason it's a "guide to mediocrity" is because if you have the resources to get most of the red stuff, you probably don't need this guide in the first place. I can make it less misleading just by changing a word.

re. Perdu/Homam, that stuff's billed the way it is just because of the time sink required to get it -- I'm not saying you're wrong, as you should definitely do your level best to get it, but Homam in particular's rather a cut-throat business, even if you have an Omega-only Limbus LS (they do exist, I'm in one), as there are bound to be loads of players after it and, depending on your Limbus shell's drop policy, may entail waiting times to the tune of several months.


Not intended to sound snappy, the only reason it seems that way is because I just woke up and need a coffee.


EDIT: Taken what you've said on board, and made some formerly all-red items red/gold mixes. I've changed the description of red items to emphasise the "either" bit, and also to encompass things that aren't so much luxury items as time sinks (Homam, Perdu).

Edited, Jan 6th 2010 2:22am by Lucinus
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#36 Jan 06 2010 at 10:10 PM Rating: Good
Sage
Avatar
**
282 posts
Quote:
I know the user didnt input any shields but two that are worthy. He stated he didn't due to /nin sub.

1. +5 MB shield
2. Harpy Shield +3 MB +3 M acc "This one is godly" "this probably be as rare as gigant Mantle +80 hp

Clubs: Flan Smasher: +9 acc +9 atk +5 MB. Even if duel Weilding, one should pop this in for the 5 MB


If you're going to be nuking and not using two swords, use elemental staves. Also, the Avalon shield has +5 enmity and +10% damage taken. Bad choice.

Quote:
Throwing: +8 Magic accuracy This would put Goblin Cracker to shame.


Yeah, put AUREOLE on your list. Ninurta's Sash is on there, but it's pretty obviously ironic. One of those is enough.

Quote:

Legs: Missed a big one: SCNM La Verda orcs: +8 Charm +4MB Best Eyes on me casting item we can get +4mb for everything else


This actually is an excellent piece. He means Nimue's Tights, if you couldn't tell from the butchered...well, everything. It's +8 CHR, not Charm.

Quote:
Neck: Why do peopel want faith torque for mind blast? When it gives +5 mind. You can buy the beads off AH that give +6 Mind. and that item is not even on your list.


Probably because Ajari Beads are WHM/SMN only. Although it is messed up that people would lot on Faith over a MNK for the MND, when Morgana's Choker (which is on the list) is the same and far easier to get.

Edited, Jan 7th 2010 11:44am by mikauk
____________________________
Server: Bahamut
BRD 75 BLU 90 DNC 90 WHM 90 THF 75 WAR 40 NIN 90 SCH 45

#39 Jan 07 2010 at 2:49 AM Rating: Excellent
***
3,959 posts
randoff wrote:

1. +5 MB shield
2. Harpy Shield +3 MB +3 M acc "This one is godly" "this probably be as rare as gigant Mantle +80 hp

Clubs: Flan Smasher: +9 acc +9 atk +5 MB. Even if duel Weilding, one should pop this in for the 5 MB
None of those are especially interesting, mostly because you're giving up elemental staves for them.

Quote:
Rings
He did list bloodbeard ring but not Bomb Queen, what is actually better.
I did, actually. maybe you missed it because it's in the 41-60 section.

Quote:
Throwing: +8 Magic accuracy This would put Goblin Cracker to shame.
It doesn't. Aureole is a nuke piece, Goblin Cracker isn't.

Quote:
Feet: lloyl Clogs: if i spelled right: +4% Hp/MP: Breath builds, or a nice MP boost
Meh. I'll add them but to be frank I completely overlooked them.

Quote:
Legs: Missed a big one: SCNM La Verda orcs: +8 Charm +4MB Best Eyes on me casting item we can get +4mb for everything else
Again, overlooked. I'll take a look at other SCNM gear while I'm at it.

mikauk wrote:
Quote:
Neck: Why do peopel want faith torque for mind blast? When it gives +5 mind. You can buy the beads off AH that give +6 Mind. and that item is not even on your list.


Probably because Ajari Beads are WHM/SMN only. Although it is messed up that people would lot on Faith over a MNK for the MND, when Morgana's Choker (which is on the list) is the same and far easier to get.
Messed up indeed, but not everyone's into Einherjar -- so saying, Faith Torque is pretty **** near low priority all the same, just on the grounds that Mind Blast is a bit of a fringe spell.


randoff wrote:
Cool job on updates:

But Harpy shield/flan smasher make a good combo.

Savage Blade cannonball "light" Switch out swords put club harpy shield +8 MB +3 M acc.
Not really, Cannonball's physical, and you only do that combo for the sake of BLMs Magic Bursting -- as damage goes it's frankly terrible.

Quote:

Uggalepih Pendant +8 MB if used right. This again helps on eyes on me, mind blast and mysterious light.
True, but it's more of a BLM item, and considering we don't have as much MP as BLMs do, I think it's a tad dangerous to leave your MP that low. Arguably BLMs are in the same boat, but they generally nuke harder and more efficiently than we do. On top of that, the NM's a pain in the ****.
It's going in, but marked up as a fringe item all the same.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#41 Jan 07 2010 at 5:49 AM Rating: Excellent
Scholar
**
746 posts
Quote:
But put /sch there you get aspir + MP drainkiss and metalic body + subligation 300-500 MP. It is equal to a convert

While I do like /sch for nuking purposes. Sublimation is not equal to convert even with lolgalka mp. Useful yes, but nowhere near convert potential.

Quote:
I only say that harpy shield and flan smasher because the acc helps breaths and other spells land. and eyes on me and mysterious light are MB spells. I think mind blast 2.

But Elemental Staves have more.

Quote:
I only mention that for the +8 MB pendent. If you are going to get a brd mp song, refresh or subligation it can be useful in those means.

Uggy can be good, half mp is fine, just sleep or bind and rest for more after your nuke, no big deal.

Quote:
In WOTG era most mobs are not tp friendly to feed tp. So nukes do work well.

Lol nobody cares about tp feeding unless its like a crazy HNM.
#42 Jan 07 2010 at 10:20 AM Rating: Default
**
817 posts
well, i guess some people won't agree, but i don't think Homam Zucchetto should be considered as "crap gear"...

while it obviously isn't that great, i think it's a quite decent, having only stats that could help blu.

****, if you could take only one hat with you, this one should be in the top since it can help in almost everything...

and while it require limbus to get, this piece drop fairly often on omega, and little jobs have good use for it(blu is probably the job that get the most of it), so it's kinda easy to get.

edit : well, i knew it wasn't a good idea to say it(crap, i'm going to continue)...
i still think this piece don't belong to the "crap gears", i mean, crap gears should be things that are useless or bad...
the fact there are better options doesn't make it a gear "to avoid", to put it in the same category as the bronze subligar is either elitism or stupidity...
i'd rather have a blu wearing that than fulltime anwig/magus/dusk/cobra or even using w.turban but missing(well, i guess at that point 4 acc wouldn't help much).
i'm probably just not that impressed by "zomg 2 more haste" on turban.(not like i merit with my blu anyway).

Edited, Jan 7th 2010 10:11pm by DarkBiBi
#43 Jan 07 2010 at 10:44 AM Rating: Excellent
**
513 posts
Re. the discussion of MND neckpieces:

Promise Badge is a nice supplement for those MND-based spells. Level 48, HP+10, MND+5. No need to ***** over those MNKs!

Very nice guide. ^^
____________________________
RDM BLM DNC DRK WHM

Like attracts like.
#44 Jan 07 2010 at 11:41 AM Rating: Excellent
***
3,959 posts
DarkBiBi wrote:
well, i guess some people won't agree, but i don't think Homam Zucchetto should be considered as "crap gear"...

while it obviously isn't that great, i think it's a quite decent, having only stats that could help blu.

****, if you could take only one hat with you, this one should be in the top since it can help in almost everything...

and while it require limbus to get, this piece drop fairly often on omega, and little jobs have good use for it(blu is probably the job that get the most of it), so it's kinda easy to get.
This was addressed further up. W.Turban and O.Hat stomp it flat for melee use, and as far as magic goes, I think the only time it would see use is if you're trying to use MP Drainkiss, or do something without a staff (for the former, it may well turn into a case of "why bother", and for the latter, it's probably better to just go with a mod-booster anyways even if you can't use a staff for whatever reason)

Secretkeeper wrote:
Re. the discussion of MND neckpieces:

Promise Badge is a nice supplement for those MND-based spells. Level 48, HP+10, MND+5. No need to ***** over those MNKs!

Very nice guide. ^^
Brain ****, thanks for reminding me.
____________________________
LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#45 Jan 07 2010 at 2:36 PM Rating: Good
Sage
**
373 posts
Might I suggest Volunteer's Brais which isnt a bad sidegrade until you get something better.
____________________________
Frigian
Blu Brd Dnc Pld Bst Rng LVL 90

"If you immediately know the candle light is fire, then the meal was cooked long ago."
#46 Jan 07 2010 at 3:27 PM Rating: Excellent
Avatar
**
743 posts
Been wanting one of these for ages. Awesome work that has been duly bookmarked.
____________________________
Retired

10,000 Pages wrote:
Kaolian is become death; destroyer of all fun and good times.

Johnny Cash wrote:
Faith, it's like a flower of light in a field of darkness giving me the strength to carry on.
#47 Jan 07 2010 at 4:48 PM Rating: Excellent
***
2,720 posts
DarkBiBi wrote:
well, i guess some people won't agree, but i don't think Homam Zucchetto should be considered as "crap gear"...

while it obviously isn't that great,


If it's not great, why consider it?

Quote:
i think it's a quite decent, having only stats that could help blu.


All but one of those stats help my PLD, too, but I still prefer Walahra/O-hat combo.

DarkBiBi wrote:
****, if you could take only one hat with you, this one should be in the top since it can help in almost everything...


This is my least favorite argument. Any one serious about a job should have the inventory to carry what's needed. If you only have one slot for your head... Give up on another job, increase your inventory, or invest in a mule to make room for gear that helps FAR more often and better than this piece does. The main use for this is the M.Acc on it, and I'm sure there's even better choices for that.

DarkBiBi wrote:
and while it require limbus to get, this piece drop fairly often on omega, and little jobs have good use for it(blu is probably the job that get the most of it), so it's kinda easy to get.


Easy to get compared to Walahra? Not really. I was in a weird boat when I got to 75 (after ToAU, during the beginning of WotG, but mostly sync'd) and I didn't have hardly any IS (exactly enough to get the turban, actually... it emptied my account), but I still did it my first night. Even as a rot drop, most shells only do an Omega once a month (yes, it's possible to do more... my experience is that most don't). That's still some time commitment. It's also a piece I'd laugh at someone for merc'ing for. It's only slightly easier than O-hat, and that's just because it's a PITA to find people willing to help you get it.

Edit: Quote Fail

Edited, Jan 7th 2010 6:19pm by Dracoth
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#48 Jan 07 2010 at 8:59 PM Rating: Decent
**
447 posts
i stopped reading pretty early on in the guide (because i really disagree with some of the comments especially at 75, where everything comes together), but honestly i'm happy you attempted a blu equip guide as there was never really a very good one hosted here and i applaud your effort.

from scanning suggestions i would concur that you might refrain from harshly rating circumstantial pieces, as blu is likely king of the "shit is situational" rule.

sure there are easily identifiable key pieces for most slots, but with all that blu is capable of, and assuming you intend to maximize the potential of every spell at your disposal, there's a shitload of gear that fills niches here and there.

perhaps that was why a good guide was lacking before this, hmm?




as an example, quick footnote to the zuchetto argument i noted reading dracoth's post when i posted, is a prime example of what i mean.

for spells that macc is a relevant stat, how could you possibly deny that it is a good piece? i use it for stuns, sleeps, drains, enfeebles, etc. with appropriate +stat and/or stave given circumstances. i'd even go as far to include morrigan's, nashira, and diana's, but that's just me. and that's just one stat on one piece of gear, heh.

ok, hopefully last edit for a while til i see a response, went hunting through my spellcast to see sets i defined and what i personally would like to see included in a comprehensive blu guide:

tp set
ws set
cannonball
big 3
macc
cures
mnd nukes
int nukes
chr nukes
breath spells

now i don't know if that's what your guide intended to accomplish, but with the help of the blu forum i think it could certainly become that.

Edited, Jan 7th 2010 7:31pm by gaira
#49 Jan 07 2010 at 10:40 PM Rating: Default
Maybe divisor ring should be add to the list
#50 Jan 07 2010 at 11:52 PM Rating: Good
***
2,720 posts
gaira wrote:
as an example, quick footnote to the zuchetto argument i noted reading dracoth's post when i posted, is a prime example of what i mean.

for spells that macc is a relevant stat, how could you possibly deny that it is a good piece? i use it for stuns, sleeps, drains, enfeebles, etc. with appropriate +stat and/or stave given circumstances. i'd even go as far to include morrigan's, nashira, and diana's, but that's just me. and that's just one stat on one piece of gear, heh.


Since you're referencing my post, I'll assume you're only talking about the second one. Reread my first post (where I was more concise) and the tone of the second one (where I was replying to why it shouldn't be fulltimed).

Specifically, from my first post:

Dracoth wrote:
The only thing redeeming on the Zucchetto is the M.Acc, but that's macro only. You shouldn't be tp'ing int this head piece.
____________________________
Leviathan - PLD90, BLU90, MNK 90, DRG 78
#51 Jan 08 2010 at 12:08 AM Rating: Decent
**
447 posts
Dracoth wrote:
gaira wrote:
as an example, quick footnote to the zuchetto argument i noted reading dracoth's post when i posted, is a prime example of what i mean.

for spells that macc is a relevant stat, how could you possibly deny that it is a good piece? i use it for stuns, sleeps, drains, enfeebles, etc. with appropriate +stat and/or stave given circumstances. i'd even go as far to include morrigan's, nashira, and diana's, but that's just me. and that's just one stat on one piece of gear, heh.


Since you're referencing my post, I'll assume you're only talking about the second one. Reread my first post (where I was more concise) and the tone of the second one (where I was replying to why it shouldn't be fulltimed).

Specifically, from my first post:

Dracoth wrote:
The only thing redeeming on the Zucchetto is the M.Acc, but that's macro only. You shouldn't be tp'ing int this head piece.


conceded, but my main point was that we should definitely not exclude situational pieces that are very good at what they do.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 21 All times are in CST
Anonymous Guests (21)