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Set It And Forget It - A BLU Spellset GuideFollow

#1 Jun 03 2008 at 12:46 AM Rating: Excellent
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#2 Jun 03 2008 at 1:19 AM Rating: Good
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Quote:
Set It and Forget It


**** you for getting that rotisserie machine stuck in my head again.
#3 Jun 03 2008 at 2:21 AM Rating: Good
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I can see this being an awesome guide when its done, keep up the good work!
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#4 Jun 03 2008 at 7:19 AM Rating: Excellent
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Everything looks great so far, one thing I'd add: Gaze attacks don't require being face-to-face per se. They require YOU to be in the MOB's face, but you don't necessarily have to be facing the mob. Case in point - when fighting tauruses, and facing away to avoid doom, you can still land Blank Gaze or Chaotic Eye on them. It's not exactly the way it works for mobs, but it's true for us.
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#5 Jun 03 2008 at 8:16 AM Rating: Good
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This was what I Asked for yesterday! Rate up. That was quick!

You might want to add a nother spell set for those that want to go Blu/Whm as DD/Enfeebler/Backup healer

Edited, Jun 3rd 2008 9:17am by ldmovies
#6 Jun 03 2008 at 9:31 AM Rating: Decent
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i like what i see you shuld put in a good spell set for campaing also i used to have a good campaign set up but i forgot what the spells where all i know is it racked up so much xp from them it was rediculous for a lvl 66 to get that much xp lol
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#7 Jun 03 2008 at 9:56 AM Rating: Good
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Uhh, the BMP explaination was much needed, thanks. No other sticky in thsi forum explains it.
#8 Jun 03 2008 at 1:14 PM Rating: Excellent
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Mikauk wrote:
Gaze attacks don't require being face-to-face per se. They require YOU to be in the MOB's face, but you don't necessarily have to be facing the mob. Case in point - when fighting tauruses, and facing away to avoid doom, you can still land Blank Gaze or Chaotic Eye on them. It's not exactly the way it works for mobs, but it's true for us.


Ah yea, that's a very good point, I should clarify on that a bit more.

Yipyap wrote:
i like what i see you shuld put in a good spell set for campaing also i used to have a good campaign set up but i forgot what the spells where all i know is it racked up so much xp from them it was rediculous for a lvl 66 to get that much xp lol


Good idea as well, maybe I'll add a Campaign section 60+ (I got most of my XP from Campaign 65-75 too lol)

Idmovies wrote:
You might want to add a nother spell set for those that want to go Blu/Whm as DD/Enfeebler/Backup healer


Ya, I'll probably go back and add some different spellsets when I'm done - I just wanna get this thing finished cuz I have a completion problem lol

Thanks for all the positive feedback so far!
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#9 Jun 03 2008 at 1:25 PM Rating: Good
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Quote:
[]Thanks for all the positive feedback so far![/]


No... THANK YOU!
#10 Jun 03 2008 at 4:34 PM Rating: Decent
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this is one of the best idea's ive seen sum1 have in a long time ne thing u need ill help
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"To the OP: being a BST is about learning to when to fight and when not to fight and learning to love your little beasties as much as they hate you. 1-75 is a tough journey and there are high points but many many lows but its all worth it in the end believe me. In the Art of Beastmaster War, it is not who is right that win, only those who are left." EdyNOTB
#11 Jun 03 2008 at 5:30 PM Rating: Good
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Fynlar wrote:
Quote:
Set It and Forget It


**** you for getting that rotisserie machine stuck in my head again.


LOL, I was thinking the same thing too.

Great guide! Needs a sticky. ^-^
#12 Jun 03 2008 at 5:52 PM Rating: Excellent
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Yipyap wrote:
this is one of the best idea's ive seen sum1 have in a long time ne thing u need ill help


Thanks, credit goes to Idmovies for suggesting the guide. It's something I feel we should have had for awhile but never got around to doing. And any suggestions you have will always be helpful. I've been 75 for awhile, so I forgot a few spells I had set at certain times. This is harder to write than it looks lol. And the code menus are a total pain in the ***!
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#13 Jun 03 2008 at 6:56 PM Rating: Good
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Solrain wrote:
Yipyap wrote:
this is one of the best idea's ive seen sum1 have in a long time ne thing u need ill help


Thanks, credit goes to Idmovies for suggesting the guide. It's something I feel we should have had for awhile but never got around to doing. And any suggestions you have will always be helpful. I've been 75 for awhile, so I forgot a few spells I had set at certain times. This is harder to write than it looks lol. And the code menus are a total pain in the ***!


LOL I thought those were pictures. >_>" Didn't even notice that they were coded.
#14 Jun 03 2008 at 7:11 PM Rating: Excellent
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Lol ya, I gotta add spaces and backspaces to get the white and black bg colors to fill in right =/
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#15 Jun 04 2008 at 4:30 AM Rating: Decent
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I think clear mind sets could use some more mention...
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#16 Jun 04 2008 at 5:02 AM Rating: Good
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I used TA+Mandibular Bite, which was easy on the MP but not terribly damaging


Personally, I found TA sickle slash to be the ideal choice for this. It was even my bread and butter for dmg along with jet stream. Don't know if that would earn a spot in your guide since I might be the only one feeling this way, but I thought I should put it out there.

I would also add Crow/Raven for the legs spot for those of us who can't stand wearing subligar, its good for spell casting too with the -enmity since the +atk won't help it at all.
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#17 Jun 04 2008 at 6:52 AM Rating: Excellent
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I'm all for not exping in AF, but I do have to say in the defense of the poor, the keffiyeh and charuqs are probably the hardest pieces to replace. I have a pair of leaping boots, and HQ Tabin Boots aren't THAT expensive, but since I just joined a limbus LS (yay I have sea access) I can't afford to drop 50k on a pair of boots. And Charuqs probably beat out NQ Tabin Boots, at least in my opinion. Shalwar versus PubSub, I think is a matter of choice - I got tired of my naked legs and underwear fast.

But absolutely and 100% do I agree with you that you should never never never never TP or WS in Jubbah or Bazubands. Scorpion Harness, Battle Gloves, Pallas's Bracelets, anything but those.

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#18 Jun 04 2008 at 11:36 AM Rating: Excellent
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Leonadis wrote:
I think clear mind sets could use some more mention...


Sure, do you remember where you fit the spells in? I never bothered with it much since they take up too much space. Early levels you don't have enough MP for it to matter much and you don't want to rest too much once you break into AU areas, as you'll lose your TP (may as well just throw on your Dark Staff) resting.

Hiswhitewings wrote:
Personally, I found TA sickle slash to be the ideal choice for this. It was even my bread and butter for dmg along with jet stream. Don't know if that would earn a spot in your guide since I might be the only one feeling this way, but I thought I should put it out there.


Cool, thanks for the input! Leaving SS in would be better, I agree, just gotta shuffle points around a bit more since it's BMP4 compared to MB's BMP2.

Quote:
I would also add Crow/Raven for the legs spot for those of us who can't stand wearing subligar, its good for spell casting too with the -enmity since the +atk won't help it at all.


Good idea also.

Mikauk wrote:
I'm all for not exping in AF, but I do have to say in the defense of the poor, the keffiyeh and charuqs are probably the hardest pieces to replace. I have a pair of leaping boots, and HQ Tabin Boots aren't THAT expensive, but since I just joined a limbus LS (yay I have sea access) I can't afford to drop 50k on a pair of boots. And Charuqs probably beat out NQ Tabin Boots, at least in my opinion. Shalwar versus PubSub, I think is a matter of choice - I got tired of my naked legs and underwear fast.


Yea, I hear ya but if you have time to farm for spells, you should have time to farm for gil as well. Walkure Mask and Tabin Boots will run you ~50k for the pair on Bismarck these days for a nice improvement over AF. Republigar, yea... I understand where you're coming from about looking at legs for that long. Then again I'm Mithra, so I never minded!
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#19 Jun 04 2008 at 12:08 PM Rating: Good
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Please add Marine boots for Hume. +3str & +3 dex is BLU ***.
#20 Jun 18 2008 at 5:39 PM Rating: Excellent
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Love what's in here.

I've also thought about doing a level-by-level guide to tanking on BLU, since I did it from 15ish to 55 and off and on again til 65. I'll either put it in the same format or just let you grab it and include it in yours. However, there's enough difference that I think it might deserve its own guide.
#21 Jun 18 2008 at 7:50 PM Rating: Good
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Also consider Cobra Unit fighter's gear at level 68. Store TP and -enmity can improve a BLUs performance significantly, particularly where it concerns the hands, legs, and feet.
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#22 Jun 18 2008 at 8:10 PM Rating: Excellent
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Dracoth wrote:
Love what's in here.

I've also thought about doing a level-by-level guide to tanking on BLU, since I did it from 15ish to 55 and off and on again til 65. I'll either put it in the same format or just let you grab it and include it in yours. However, there's enough difference that I think it might deserve its own guide.


Thanks! And yea, I say go for the making the guide. I wouldn't mind adding it to this one at all but I'd definitely encourage you to make your own. It's easier said than done though lol

AriesSeventyThree wrote:
Also consider Cobra Unit fighter's gear at level 68. Store TP and -enmity can improve a BLUs performance significantly, particularly where it concerns the hands, legs, and feet.


Ya, I totally agree but this is basically a spell guide and not an equipment guide. I just threw those few 50s to early 60s pieces in there as alternatives to wearing the AF during those levels. More of a "Here's some reasonably cheap, and superior to Magus, gear that you can wear in place of your AF" for the people who claim they "can't find anything better to use" during the AF levels. Sorry, again, major pet-peeve of mine.
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#23 Jun 18 2008 at 9:06 PM Rating: Excellent
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Why are you listing Frightful Roar and Self-Destruct instead of Actinic Burst* for Auto Refresh? Just curious.

Edited to not be stupid.

Edited, Jun 19th 2008 1:56am by mikauk
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#24 Jun 18 2008 at 10:21 PM Rating: Excellent
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Solrain wrote:
First off, sorry for the stupid Ron Popeil pun but... that thing makes great chicken and we all know a good Blue Mage eats plenty of chicken.


Even without having a guide full of brilliant recomendations and advice, you'd won me over right at the beginning.
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#25 Jun 19 2008 at 12:17 AM Rating: Excellent
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Mikauk wrote:
Why are you listing Frightful Roar and Self-Destruct instead of Actinic Burst* for Auto Refresh? Just curious.


Definitely a good question - I prefer the +2 STR from Self-Destruct and defense down of Frightful Roar over the seldomly-used-in-XP Actinic Burst. More personal preference than anything. AB is great in Campaign (among other things) though, which I mentioned and then subsequently forgot to add to my Campaign spellset, doh!

Erecia wrote:
Solrain wrote:
Solrain wrote:
First off, sorry for the stupid Ron Popeil pun but... that thing makes great chicken and we all know a good Blue Mage eats plenty of chicken.



Even without having a guide full of brilliant recomendations and advice, you'd won me over right at the beginning.


Lol thanks, I really appreciate it coming from you, seeing as For Glory helped me tremendously with getting through CoP. I'm glad to see it's back up and running!
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#26 Jun 19 2008 at 12:26 AM Rating: Good
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One thing that not many people know about frenetic rip is, it has a very high innate attack. When you're hitting very high defense monster, you will find, more often than not, your frenetic rip outdamaging your disseverment.
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#27 Jun 19 2008 at 4:13 AM Rating: Good
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VZX wrote:
One thing that not many people know about frenetic rip is, it has a very high innate attack. When you're hitting very high defense monster, you will find, more often than not, your frenetic rip outdamaging your disseverment.


I've noticed this as well yet wasn't sure why Frenetic was doing more damage. I just don't have enough time to play anymore. It's nice to learn new stuff about my job on this forum. Thanks for the tip VZX.
#28 Jun 19 2008 at 12:11 PM Rating: Excellent
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Quote:
One thing that not many people know about frenetic rip is, it has a very high innate attack. When you're hitting very high defense monster, you will find, more often than not, your frenetic rip outdamaging your disseverment.


But ussually when fighting mobs with defense that high, the potent poison that disseverment has will keep it's damage above frenetic's.
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#29 Jun 19 2008 at 3:11 PM Rating: Excellent
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Once that poison is in effect, though, frenetic rip will serve you better than constantly putting disseverment back up. It's great having the diversity to use both!
#30 Jun 20 2008 at 7:44 AM Rating: Good
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Good job dude. Keep up the good work, and hopefully it'll become stickied!

Edited, Jun 20th 2008 11:45am by Nicest
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#31 Jun 20 2008 at 10:09 AM Rating: Good
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Honestly, posts like this shouldn't be stickied. They should be put in a forum index that is stickied.

The problem with stickying guides like this is that eventually, the game will change, and Solrain may not be around to update his guide anymore. If this is stickied, it's taking up one of the few slots we can have stickies in.

If it's linked through a forum index, however, then it doesn't have to be updated. Just note the year in the forum index and move it to a "somewhat outdated but still incredibly useful" classification, allowing it to still be read, enjoyed, and learned from without taking up one of those precious sticky slots.

That being said, I DO vote this get put in the forum index.
#32 Jun 23 2008 at 9:35 PM Rating: Decent
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Good job for the effort. It's very informative which is good. On the opinion part, I think you may focus a little too heavily on dmg spells and not quite enough on stat spells and JT combo spells. Clearmind is very important if you don't have a source of refresh. Usually you only need 2-3 damage spells; bludgeon + something to CA with.
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MargavineLiselle wrote:
Alright, I'm tired of being civil, and now I'm tired of being sarcastically condescending, too.

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Whining about having to farm is so 2004.
#33 Jun 24 2008 at 6:58 AM Rating: Good
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Yeah, didn't think about that....good point.
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#34 Aug 20 2008 at 11:28 PM Rating: Good
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Bump, sorry!

Not in Tidane's sticky and third page is too far.
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#35 Aug 21 2008 at 4:18 AM Rating: Good
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You, sir, are a LEGEND. This is going to help me out so much, I can't thank you enough. I can't understand how I missed this the first time around, sticky it already!

My only suggestion is adding in suggestions about what we can do with the extra +5 BMP if we choose to merit them.

Edited, Aug 21st 2008 2:17pm by Deshin
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#36 Aug 25 2008 at 10:49 AM Rating: Excellent
This is by far the most useful thread in this forum for beginning BLUs. This should be sticky #1. Thank you so much.
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#37 Aug 27 2008 at 1:01 AM Rating: Good
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Awsome guide, thank you so much for doing this.
I take off my Warlock Chapeau at you Sir.
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#38 Aug 27 2008 at 1:40 AM Rating: Good
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Very nice guide but one critique...

Solrain wrote:
Cannonball is our HNM spell. With weird mods like VIT and defense, it's tough to get to perform up to standards in XP without specialized gear, food and spells but still useful nonetheless. It's also our self-Light SC closer when Savage Blade becomes available later.


IMO Cannonball isn't that hard to make perform. The only "specialized spells" really needed are Cocoon and Protect IV. The gear is a little bit different, but a decent set is very similar to a SA-spellset, besides Magus Shalwar. If you have these, SA Cannonball easily outperforms Death Scissors without Chain Affinity/low TP, for me at least. With Chain Affinity Death Scissors did more for me on average though Cannonball wasn't far behind. With Tacos CB easily beats DS though obviously eatting tacos isn't that great unless you're in a more support/TP dmg unimportant mode--though rabbit pie is a middle ground.

With "specialized support" like food and bard songs it gets pushed into the next level.

Besides, 1 str 1 dex for 3 set points is nice.

Edited, Aug 27th 2008 4:38am by Eltio
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#40 Nov 24 2008 at 7:27 AM Rating: Excellent
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I'm bumping this because I didn't see it stickied. Is it stickied and I just missed it? Anyway, this has some great info for newbie BLUs like myself.
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#41 Nov 24 2008 at 8:45 PM Rating: Excellent
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It needs to be added to the Forum Index, not so much stickied.

We only get so many stickies. Honestly, most guides should be in an index for ease of finding.

I am glad you bumped this, though. I was wondering where it ran off to.
#42 Nov 24 2008 at 8:51 PM Rating: Excellent
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Hehe thanks for the bump! I always feel like a ***** bumping my own guide, so I let it slip down into obscurity... I don't feel it needs to be stickied but I definitely agree that it should be linked to in the forum index regardless.

Thanks for the feedback and criticism, I 'preciate it :D

Edit: I'll update a bit more once I get Expiacion and play around with it a bit. Still only on Floor 60 as of now.

Edited, Nov 24th 2008 11:55pm by Solrain
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#43 Nov 25 2008 at 5:45 AM Rating: Excellent
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I'd like to see a Nyzul Isle spellset added in future.
I can even contribute a few ideas to it.

Head **** (3 BMP)
Disseverment (5 BMP)
Frenetic Rip (3 BMP)
Hysteric Barrage (5 BMP)*
Blank Gaze (2 BMP)
Sheep Song (2 BMP)
Diamondhide (3 BMP)**
Refueling (4 BMP)
Plasma Charge (5 BMP)
Actnic Burst (4 BMP)
Exuviation (4 BMP)
Magic Fruit (3 BMP)
MP Drainkiss (4 BMP) / Magic Hammer (4 BMP)***
Cocoon (1 BMP)
Seedspray (2 BMP)

*If you have a Monk in your party you might want to consider skipping this spell, if you do not have a Monk this can speed up Undead-based floors a lot.
**If you have a Scholar you can skip this spell and use the 3 BMP elsewhere.
50 BMP used, (Highly recommend 5/5 Assimilation to pull this off)
***I've heard that MP Drainkiss is more reliable than Magic Hammer, one of the two will suffice.

Head **** - Pretty simple, stops nasty AoE from ripping your party to pieces.
Disseverment - Also very simple, hits like a truck and will tear Puks and Bird floors to pieces.
Frenetic Rip - Good damage spell and light on the BMP.
Hysteric Barrage - Massacres skeleton mobs although it costs a hefty 5 BMP to set, i would set it if you do not have a Monk in your party.
Blank Gaze - One of the only ways to remove Ice Spikes off those annoying Psycheflayers, can make Psycheflayer floors a lot less painful.
Sheep Song - Fantastic crowd control spell, cheap on the MP and BMP too. Light based as well!
Diamondhide - Set this if you do not have a Scholar in your party that can cast AoE Stoneskin, if you have a Scholar then leave this spell at home.
Refueling - Self-Haste, cheap on the MP too. Set it.
Plasma Charge & Actnic Burst - Auto-Refresh trait, Actnic Burst has it's uses here. Actnic Burst >> Sheep Song when your party is under attack from multiple targets.
Exuviation - Used in combination with Diffusion to remove the Bio from Psycheflayers, use with caution though... it generates a MASSIVE amount of hate!
Magic Fruit - Is a godsend on floors where White Magic is locked, set it just incase.
MP Drainkiss - Is your lifeline in here, if the target has MP use this. Also see the above comment (***) about Magic Hammer. One light based Aspir and one dark based Aspir, set whichever one you feel you'll need.
Cocoon - Once again very simple, if you get hate (if you're doing your job right you will get hate) this will lessen the damage you take considerably. Can also be used in Combination with Diffusion on a boss floor when your front line is all out of Fanatic's Drinks, they'll thank you for having AoE'd this spell.
1 BMP, 10 MP to cast. Nothing to lose from this, set it.
Seedspray - The cheapest Defense Down spell we have at 2 BMP, MP cost is somewhat high for a spell of it's nature though. Can still make Leader floors a lot faster, i'd set it if you have the spare BMP and if you do not have the spare BMP it's no biggie.




Edited, Nov 25th 2008 8:50am by Tatham
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#44 Nov 25 2008 at 6:10 AM Rating: Good
**
560 posts
Quote:
I'd like to see a Nyzul Isle spellset added in future.
I can even contribute a few ideas to it.


Me too!

/NIN
Head ****
Frenetic Rip
Hysteric Barrage
Disseverment
*Vertical Cleave
Frost Breath
Refueling
Magic Fruit
Actinic Burst
Plasma Charge
Zephyr Mantle
Exuviation
Blank Gaze
Sheep Song

*Assimilation Merits


Bonuses: Accuracy Bonus, Conserve MP, Auto Refresh, Sleep sh*t/Dispel Flayer Spikes

In addition to Nyzul, this is the set I use for unknown scenarios and just helping out. It provides good versatility for a wide range of situations.

Edited, Nov 25th 2008 8:15am by massivenoneko
____________________________
SYLPH: Massivenoneko
NIN75 BLU75 MNK75 DNC75 SAM75
Aurora - Linkaga
#46 Nov 26 2008 at 9:39 AM Rating: Good
**
625 posts
loyfriend wrote:
Why do you use frost breath?


Good way to deal with melee resistant Jellies?
____________________________
-----------
***********
75 SMN RDM BRD BLM BLU SAM SCH
37 NIN/37 WAR/37 DRK/37 THF/37 PLD
37 RNG/37 DNC/43 WHM/59 NPC

Bastok, ZM,CoP, ToAU complete
--
Read my Nyzul Isle Guide at
http://priphea.livejournal.com/profile !






#47 Nov 26 2008 at 7:18 PM Rating: Good
***
2,285 posts
Great idea on the Nyzul spellsets - it's become such a popular event in the past few months and BLU is one of, if not the best job(s) for it. Would you guys mind, Tatham and Massive, if I added your sets as well as my own? It's great to have different opinions from fellow BLUs on what they use - something I couldn't do when I first wrote the guide.

Actually, now that the post has aged a bit and people have different comments and conflicting opinions on some of my sets, I may edit the guide with everyone's different opinions thrown in to confuse new BLUs offer new BLUs more options on what different spells that a lot of us use(d).
____________________________
zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#48 Nov 27 2008 at 5:32 AM Rating: Decent
Scholar
***
2,998 posts
loyfriend wrote:
Why do you use frost breath?


No experience with Blu in Nyzul(Little experience there period) but I imagine Frost Breath is there for Conserve MP...

Firespit is really costly(5bpm), and Chaotic Eye, as nice as it is, will probably be useless(As you will most likely have a Rdm or other mage there).
Frost Breath damage isn't that bad either. Only 68, but out of every breath spell I've used, it seems to be resisted the least so far(No Heat breath yet of course) and would as mentioned be good for Slimes and other physical damage resistant mobs.


Honestly glad this was bumped. I remember seeing it quite awhile ago, then couldn't find it at all when I picked up Blu again. Getting to the point where I have a lot of possible traits and spells, and it gets difficult to figure out which would be best in general. Still rough for me to keep the spells I want(Really need around 65BMP right now) but this has helped a lot.
____________________________
This used to be pretty fun.
#50 Nov 29 2008 at 4:06 AM Rating: Decent
Scholar
***
1,778 posts
Sure go for it, i don't mind my spellset being added. :)
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#51 Nov 29 2008 at 4:55 AM Rating: Decent
Scholar
***
2,998 posts
Special Gear for breath spells? What would that be besides Saurian Helm or Mirage Keffiyeh? And, HP gear of course. I don't know of anything else that would effect them at all.

Chaotic Eye + Zephyr Mantle is 4 points, while either combined with Frost Breath is 5 points. Frost Breath bmp is only 3. So, not really saving that much space in the end(Cocoon Metallic Body Sound Blast Regurgitation Power Attack Pollen are the only 1bmp I can think of).

Even without Saurian/Mirage the damage is pretty good from Frost Breath. And the whole point would just be for physical resistant mobs, not every mob type(Where you could just use FR/HB/Disseverement etc).

Again, no experience with Blu in Nyzul, but I don't see how Frost Breath could be a bad option, for the trait for sure, and another damage option that is rarely resisted.
My normal melee gear(had at least) a bit of -Hp, and Frost Breath was still around 456 or so unresisted(At 68). This is with barely 1k hp, and it would take pretty much nothing to bump your hp up at 75(Again, ignoring Saur/Mirage).

Derailing a bit, but just can't see how a loss of one bmp with the addition of another damage option is all that bad.
____________________________
This used to be pretty fun.
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