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Set It And Forget It - A BLU Spellset GuideFollow

#1 Jun 03 2008 at 12:46 AM Rating: Excellent
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2,285 posts
Introduction:

First off, sorry for the stupid Ron Popeil pun but... that thing makes great chicken and we all know a good Blue Mage eats plenty of chicken. Bring on the lawsuits, Ron! Getting on to the topic at hand, this is a guide for all Blue Mages, 1 to 75, on how to set their spells. Your sets may vary, of course, being as variety is one of our extreme strengths. This is simply a guide as to what I did on my road to 75. I'll be focusing mostly on DD sets for /NIN and /THF, as that is what we'll be doing most of the time in PTs but I could always update to add other sets in the future. Here we go!

Before You Head Out:

A few notes on Blue Magic before you get out there (Taken from Wiki):

Acquiring Blue Magic
  • Blue Mages may learn special abilities (known as Blue Magic) used by the monsters they defeat.
  • Blue Mage must be set as main job.
  • The monster must use the ability during combat.
  • The Blue Magic spell can be learned 29 or less Blue Magic Skill levels below the skill cap of the Spell's Job Level. A capped Blue Magic Skill is necessary to learn Spells as early as possible. See Blue Magic Skill for an in-depth explanation of this game mechanic.
  • The Blue Mage must not be KO'd when the monster is defeated.
  • It is possible to learn spells from monsters that are Too Weak for your level.
  • It is possible to learn spells from monsters that are attacking someone outside of your party if you claimed the monster.
  • It is possible to learn Blue Magic from BCNM's, Besieged (although to do so someone in your party must land the finishing blow on the mob that used your spell.) , Assault and Salvage.
  • It is not necessary to be the target of a monster's special ability in order to learn Blue Magic.

Using Blue Magic
  • Point Total/Maximum. Each Blue Magic spell is assigned a point value (Blue Magic points). The level of the Blue Mage determines the maximum number of points available for setting spells.
  • Maximum Number of Set Spells. The maximum number of Blue Magic spells that can be set to be active at one time is also determined by the Blue Mage's level. This maximum number may decrease when the Blue Mage is under a level restriction and so the set numbers are assigned a color for easy reference.

Blue Magic Limits
 
LEVEL 	   BLUE MAGIC POINTS 	   SPELL SET MAX.   
1 - 10 	           10 	                 6         
11 - 20 	   15 	                 8         
21 - 30 	   20 	                10         
31 - 40 	   25 	                12         
41 - 50 	   30 	                14         
51 - 60 	   35 	                16         
61 - 70 	   40 	                18         
71 - 75 	   45 	                20          


~~~ The Guide ~~~

Legend:
M: Magical Spell
S: Slashing physical damage
B: Blunt physical damage
P: Piercing physical damage
BMP: Blue Magic Points (the amount of set points required to set the spell)


~Lv1 - Lv10: (10 Blue Magic Points - 6 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
1 	 Sandspin 	    M    
1 	 Pollen 	    M    
1 	 Foot Kick 	    S    
4 	 Power Attack 	    B    
4 	 Sprout Smack 	    B    
4 	 Wild Oats 	    P    
8 	 Metallic Body 	    M    
8 	 Cocoon 	    M    
8 	 Queasyshroom 	    P     


Job Abilities:

Azure Lore - Lv1

Job Traits:

Beast Killer - Lv4 (Sprout Smack + Wild Oats)

Spells:
  • Sandspin (BMP 2)
  • Pollen (BMP 1)
  • Foot Kick (BMP 2)
  • Power Attack (BMP 1)
  • Sprout Smack (BMP 2)
  • Wild Oats (BMP 3)
  • Metallic Body (BMP 1)
  • Cocoon (BMP 1)
  • Queasyshroom (BMP 2)


Notes:

Not much to work with at these levels. Focus on getting a spell or two (Pollen recommended, since you can cast it on yourself outside of battle) for the purpose of skilling up your Blue Magic. Remember, the higher your Blue Magic Skill, the higher your learning chances become. You'll most likely be soloing these levels, so it's important to get your Blue Magic Skill up for learning, as well as success in landing your physical and magical spells.

Spell Set

Cocoon - 50% def buff for those tough fights
Pollen - Your first (self-target) healing spell
Wild Oats - Ranged VIT down - great for pulling (Beast Killer)
Sprout Smack - Slow (Beast Killer)
Metallic Body - Weak Stoneskin and MP costly but BMP 1 and worth mentioning stacked with Cocoon
Sandspin/Queasyshroom - Your choice here for a filler slot. Acc down or poison respectively, depends on your preference.

Total BMP - 10
Total Spells - 6/6

Spell Bonuses:
HP+15 (-5 if you chose Queasyshroom)
MP+5 (If you chose Queasyshroom)
CHR+2
MND+1
VIT+3 (+1 more if you chose Sandspin)
Beast Killer



~Lv11 - Lv20: (15 Blue Magic Points - 8 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
12 	 Battle Dance 	     S   
12 	 Head **** 	     B   
12 	 Feather Storm 	     P   
16 	 Helldive 	     B   
16 	 Healing Breeze      M   
16 	 Sheep Song 	     M   
18 	 Bludgeon 	     B   
18 	 Cursed Sphere 	     M   
18 	 Blastbomb 	     M   
20 	 Blood Drain 	     M   
20 	 Claw Cyclone 	     S    


Job Traits:

Auto Regen - Lv16 (Sheep Song + Healing Breeze)
Lizard Killer - Lv20 (Foot Kick + Claw Cyclone)

Spells:
  • Battle Dance (BMP 3)
  • Head **** (BMP 3)
  • Feather Storm (BMP 3)
  • Helldive (BMP 2)
  • Healing Breeze (BMP 4)
  • Sheep Song (BMP 2)
  • Bludgeon (BMP 2)
  • Cursed Sphere (BMP 2)
  • Blastbomb (BMP 2)
  • Blood Drain (BMP 2)
  • Claw Cyclone (BMP 2)


Notes:

Ahh and we come into our own with our mainstays Head **** and Bludgeon! 11-20 will mark your first party experiences, or if you're like me and stay the **** away from the Doons at all costs, more soloing. Either way, your spell set should stay fairly similar. I'll break this one down into two separate level ranges since the transition to Bludgeon at 18 is huge.

Spell Set: 11-17

Cocoon - Soloing or partying (with those **** untrustworthy Valkurm tanks) this one's a keeper.
Pollen - If no one wants to heal you, do it yourself! Also faster to cure, then heal MP resting than it is to heal HP resting.
Wild Oats - VIT down for improved party damage. And it puts a mandy bud on the mob's head. Comic genius!
Sprout Smack - Slow is good
Metallic Body
Sandspin/Queasyshroom
Head **** - This will never come out of your spell list. A BLU's best friend.
Sheep Song - AoE light-based sleep. Handy for sleeping those gobs that come to your party on dates or to sleep that crab that the BLM nailed with Stonega.
Feather Storm - Imo, a very underrated early damage-dealing spell.

Total BMP - 15
Total Spells - 7/8

Spell Bonuses:
HP+25
DEX+2
CHR+5
MND+1
VIT+3


Spell Set: 18-20

Cocoon
Pollen
Wild Oats
Sprout Smack
Head ****
*Sheep Song
Feather Storm
Bludgeon - The king of our early damage spells. Replaces Feather Storm.
*Claw Cyclone - Another underrated early DD spell.

* If your party is competent enough and/or you need a bit more damage, you can replace Sheep Song with Claw Cyclone. It's up to you to decide which is better suited to your PT's needs (what, I can't do all the thinking for ya).

Total BMP - 15
Total Spells - 8

Spell Bonuses:
HP+20 (-5 if you chose Claw Cyclone)
STR+1
DEX+2
CHR+3 (-1 if you chose Claw Cyclone)
MND+1
VIT+3 (+1 if you chose Claw Cyclone)



~Lv21 - Lv30: (20 Blue Magic Points - 10 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
22 	 Poison Breath 	     M   
24 	 Soporific 	     M   
26 	 Screwdriver 	     P   
28 	 Bomb Toss 	     M   
30 	 Wild Carrot 	     M   
30 	 Grand Slam 	     B    


Job Abilities:

Burst Affinity - Lv25 (Makes it possible for your next "magical" blue magic spell to be used in a Magic Burst.)

Job Traits:

Clear Mind - Lv24 (Poison Breath + Soporific)
Resist Sleep - Lv30 (Pollen + Wild Carrot)

Spells:
  • Poison Breath (BMP 1)
  • Soporific (BMP 4)
  • Screwdriver (BMP 3)
  • Bomb Toss (BMP 3)
  • Wild Carrot (BMP 3)
  • Grand Slam (BMP 2)


Notes:

A very small set to work with through these levels, however we get a few nice goodies; Wild Carrot comes into play as our first target able cure spell, Poison Breath has a great dmg/MP ratio for a long time to come, Soporific is a dark-based (and very potent) AoE sleep spell although it's a costly BMP 4 and Bomb Toss is a great boost to our STR. You can also play around with Bomb Toss and our new-acquired Burst Affinity, although I'd advise against it for now as it's pretty MP-intensive and generally not worth the damage.

"Wow, Screwdriver! Those Pugils killed me so many times with this, I can't wait to give it back to em!" Not so much. Even with SA it's not very impressive and not worth the BMP.

Most BLU start subbing /NIN at these levels and focusing on their melee damage as well as their spells to cut down on MP costs. Juices help tremendously with Refresh and can be made cheaply and with a low cooking skill using ingredients readily available in Kazham. Setting Soporific + Poison Breath for Clear Mind is a debatable topic - I never set it personally as Soporific was just too plain costly to justify wasting BMP 4 setting it when I could use juices for Refresh and put the BMP towards something else.

Mages start getting sleep spells at this stage, so our sleeps become less needed for crowd control. Never hurts to set them though if you wanna be safe.

Spell Set

*Cocoon/Claw Cyclone - Cocoon isn't needed as much anymore if /NIN but if you're setting it, I'd set Claw Cyclone too and skip Battle Dance as you won't have enough BMP for all three.
Pollen - Adios, Pollen, hello Wild Carrot!
Wild Oats
Sprout Smack
Head ****
Sheep Song
Bludgeon
Bomb Toss - Nice STR boost.
Wild Carrot - Our very own Cure III equivalent, complete with a cute little carrot animation. Darling.
*Battle Dance - DEX stat, AoE damage and DEX down on the enemy.
Poison Breath - As stated before, great cone-shaped dmg/MP ratio with added poison damage.

* Your choice between these.


Total BMP - 20
Total Spells - 8(9)/10

Spell Bonuses:
HP+15
STR+3
DEX+2 (+2 if you chose Battle Dance)
VIT+4 (If you chose Cocoon/Claw Cyclone)
CHR+1
MND+2



~Lv31 - Lv40: (25 Blue Magic Points - 12 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
32 	 Sound Blast 	     M   
32 	 Chaotic Eye 	     M   
34 	 Death Ray 	     M   
34 	 Smite of Rage 	     S   
36 	 Digest 	     M   
36 	 Pinecone Bomb 	     P   
38 	 Blank Gaze 	     M   
38 	 Jet Stream 	     B   
38 	 Uppercut 	     B   
40 	 Mysterious Light    M   
40 	 Terror Touch 	     B    


Job Abilities:

Chain Affinity - Lv40 (Makes it possible for your next "physical" blue magic spell to be used in a skillchain. Effect varies with TP.)

Job Traits:

Magic Attack Bonus - Lv32 (Cursed Sphere + Sound Blast)
Undead Killer - Lv34 (Bludgeon + Smite of Rage)
Attack Bonus - Lv38 (Battle Dance + Uppercut)
Rapid Shot - Lv38 (Feather Storm + Jet Stream)
Max MP Boost - Lv40 (Metallic Body + Mysterious Light)
Defense Bonus - Lv40 (Grand Slam + Terror Touch)

Spells:
  • Sound Blast (BMP 1)
  • Chaotic Eye (BMP 2)
  • Death Ray (BMP 2)
  • Smite of Rage (BMP 3)
  • Digest (BMP 2)
  • Pinecone Bomb (BMP 2)
  • Blank Gaze (BMP 2)
  • Jet Stream (BMP 4)
  • Uppercut (BMP 3)
  • Mysterious Light (BMP 4)
  • Terror Touch (BMP 3)


Notes:

Some good stuff during these levels, as /THF really starts coming into it's own. Jet Stream and Uppercut are both great with SA and can close Fusion (Red Lotus Blade > Jet Stream/Uppercut once you get Chain Affinity at 40), or even without SA if you chose the /NIN route. Battle Dance + Uppercut also give you Attack Bonus (+10 attack) - good for your meleeing.

Speaking of Chain Affinity... you know how some of yours spells say "Damage varies with TP" or "Chance of Critical Hit varies with TP"? These side notes only apply when Chain Affinity is active. Yea, I know, SE made it kinda confusing. Don't hoard your TP and start spamming spells thinking the additional effects are gonna kick in all by it's lonesome.

Some other interesting spells are Chaotic Eye (gaze-attack Silence) and Blank Gaze (gaze-attack Dispel) - "gaze-attack" here meaning that you must cast it standing in front of the mob for the spell to take affect. If you're casting it on a mob and someone pulls hate, taking the front of the mob away from you, you'll get a "no effect" message. Annoying, I know, but it comes with the territory I suppose.

Pinecone Bomb is another spell worth mentioning. It's a long-distance, damaging physical sleep spell with a bonus to STR for setting it. It's a little MP costly but worth having set in certain situations.

Spell Set

Claw Cyclone
*Wild Oats
Sprout Smack
Head ****
Bludgeon
Bomb Toss
Wild Carrot
Battle Dance - Attack bonus when paired with Uppercut.
Poison Breath
*Cocoon/Pinecone Bomb - Cocoon is back in action after a few levels on the bench, as you will pull hate with /THF after a self-Fusion or plain ol' Jet Stream. Cocoon will help cut down on the beatings a bit.
Uppercut - Attack bonus with Battle Dance. Good Fusion closer and stacks well with SA.
Jet Stream - Our strongest spell up until now. Closes Fusion and is excellent with SA.

* Pick either. Cocoon/Pinecone Bomb is better for /THF, arguably /NIN too. Imo, the VIT down from Wild Oats will still trump the usefulness of Cocoon and the small STR bonus from Pinecone Bomb /NIN, as you'll be relying more on melee damage than SA+spell damage.

Total BMP - 25
Total Spells - 10(11)/12

Spell Bonuses:
HP+5 (+10 if you chose Wild Oats)
STR+5 (+1 if you chose Cocoon/Pinecone Bomb)
DEX+7
VIT+3 (If you chose Cocoon/Pinecone Bomb)
MND+1
CHR+1 (If you chose Wild Oats)
Attack+10




~Lv41 - Lv50: (30 Blue Magic Points - 14 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
40 	 Mysterious Light    M   
40 	 Terror Touch 	     B   
42 	 Venom Shell 	     M   
42 	 MP Drainkiss 	     M   
44 	 Blitzstrahl 	     M   
44 	 Stinking Gas 	     M   
44 	 Mandibular Bite     S   
46 	 Magnetite Cloud     M   
46 	 Geist Wall 	     M   
46 	 Awful Eye 	     M   
48 	 Refueling 	     M   
48 	 Blood Saber 	     M   
48 	 Sickle Slash 	     S   
48 	 Jettatura 	     M   
50 	 Ice Break 	     M   
50 	 Self-Destruct 	     M   
50 	 Frightful Roar      M    


Job Traits:

Plantoid Killer - Lv44 (Power Attack + Mandibular Bite)
Clear Mind II - Lv46 (Poison Breath + Soporific + Venom Shell + Awful Eye)
Magic Defense Bonus - Lv50 (Magnetite Cloud + Ice Break)

Spells:
  • Mysterious Light (BMP 4)
  • Terror Touch (BMP 3)
  • Venom Shell (BMP 3)
  • MP Drainkiss (BMP 4)
  • Blitzstrahl (BMP 4)
  • Stinking Gas (BMP 2)
  • Mandibular Bite (BMP 2)
  • Magnetite Cloud (BMP 3)
  • Geist Wall (BMP 3)
  • Refueling (BMP 4)
  • Blood Saber (BMP 2)
  • Sickle Slash (BMP 4)
  • Jettatura (BMP 4)
  • Ice Break (BMP 3)
  • Self-Destruct (BMP 3)
  • Frightful Roar (BMP 3)


Notes:

That's a lotta spells! Fortunately, or unfortunately (if you have my luck), you should have plenty of time to farm your spells while lfp, as 40-50 were always a dry times for invites for me. Let's take a look at some of the highlights.

MP Drainkiss! Our very own Aspir. In the 40s, we usually fight beetles, and beetles, then we fight more beetles and BLM/PLD Antica and then maybe start on crabs. What do all these mobs have in common? That's right, MP! It's not a very reliable spell right now, as it becomes later, but it's still great to have set during this stretch.

Mandibular Bite is a great damaging spell with modest BMP and a decent MP cost. Well worth it in my opinion.

Geist Wall is an AoE Dispel. A bit more costly than Blank Gaze but much more reliable. I'd still take Blank Gaze over it in most party situations but the choice is yours.

Refueling = Haste! It's only 10% when compared to the 15% from a normal Haste spell but it lasts five minutes instead of three. Also, since BLU is mostly a sushi job, you can throw on your Swift Belt for a total of 14% without worrying too much about the accuracy loss from Life Belt. It's a substantial boost to your DoT and TP building as well as shaving some time off of your Head **** (and other spell's) recasts.

Sickle Slash is your standard spell upgrade from Jet Stream with the additional benefit of being to close Gravitation (Red Lotus Blade > Sickle Slash). Gravitation is a Lv2 Dark/Earth SC. Yep, that's right! You can finally put Burst Affinity to good use and MB MP Drainkiss on all those beetles/drabs you're fighting for a much better Aspir return than you would if you used MP Drainkiss by itself. For this reason, Sickle Slash is a mainstay for both /THF and /NIN spellsets.

Self Destruct is a nice set boost to STR as well as being used for Auto Refresh later on. Also fun to use with Azure Lore as you can put out insane damage if it's unresisted. Be careful, however, as it'll leave you at 1HP and in a Weakened state.

Frightful Roar. Wind-based AoE defense down and part of Auto Refresh later on. It's potency is ~10%, same as a Dia II - a very nice spell.

Spell Set

Wild Oats
Head ****
Bludgeon
Bomb Toss
*Wild Carrot
Battle Dance
Uppercut
Jet Stream
Mandibular Bite
Refueling
Sickle Slash
MP Drainkiss
*Blank Gaze/Cocoon
Pinecone Bomb
*Frightful Roar

*Your choice again here. Depending on if you have a crappy/slow/no Dispeller in your PT, you may want to set Blank Gaze as beetles, crabs and Antica can cripple your PT with their buffs. At this point you should be able to start moving away from Cocoon as you should know how much dmg your SA spells can do and where you are on the hate list. Wild Carrot is nice to have on at all times for insurance purposes but it all depends on your PT and how you play BLU. Frightful Roar is great to set if you need none of the above options.

Total BMP - 30
Total Spells - 11(12)/15

Spell Bonuses:
HP-5 (If no Wild Carrot)
MP+20
STR+5
DEX+5
VIT+3 (If you picked Cocoon/Blank Gaze)
INT+1
AGI+2 (+3 if you picked Frightful Roar)



~Lv51 - Lv60: (35 Blue Magic Points - 16 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
52 	 Cold Wave 	     M   
52 	 Filamented Hold     M   
54 	 Hecatomb Wave 	     M   
54 	 Radiant Breath      M   
56 	 Feather Barrier     M   
58 	 Magic Fruit 	     M   
58 	 Flying Hip Press    M   
58 	 Light of Penance    M   
60 	 Death Scissors      S   
60 	 Dimensional Death   B   
60 	 Spiral Spin 	     S    


Job Traits:

Auto Refresh - Lv58 (Stinking Gas + Frightful Roar + Self-Destruct + Cold Wave + Light of Penance)

Spells:
  • Cold Wave (BMP 1)
  • Filamented Hold (BMP 3)
  • Hecatomb Wave (BMP 3)
  • Radiant Breath (BMP 4)
  • Feather Barrier (BMP 2)
  • Magic Fruit (BMP 3)
  • Flying Hip Press (BMP 3)
  • Light of Penance (BMP 5)
  • Death Scissors (BMP 5)
  • Dimensional Death (BMP 5)
  • Spiral Spin (BMP 3)


Notes:

Finally, Auto Refresh! And it comes at the same level as your Magus Jubbah. It's BLU heaven... maybe. Auto Refresh is definitely nice to have but some BLU's don't set it due to the heavy BMP cost. I did, but that was a personal preference.

The Good: 1MP/tick Auto Refresh and a few situationally useful spells.
The Bad: BMP 14 out of your 35 available to set the trait, yuck.
The Ugly: You won't be casting 4/5 spells in an XP party. Frightful Roar has it's uses but if you're fighting Colibri or Puks, that goes out the window as well.

Amongst all the strife of figuring out if you want to use your BMP on Auto Refresh or not, there is a silver-lining - Death Scissors. This spell is a BLU/THF's dream and you'll be pumping out some ridiculous numbers when you pair it with Chain Affinity + Sneak Attack. If that wasn't enough, it will replace Sickle Slash as your Gravitation closer. If you're 60+ and fighting Colibri (or anything else with MP), MP Drainkiss is still MBurstable on this SC. Throw your Magus Keffiyeh on your head for the Monster Correlation bonus vs. Colibri and you're in MP heaven!

At 60, you'll also get Trick Attack from /THF. We don't have many spells at this level that pair well with it yet (I used TA+Mandibular Bite, which was easy on the MP but not terribly damaging) to TA onto the tank at the start of the fight. This will save you from a bit of the enmity you will get from your CASA+DS (Chain Affinity/Sneak Attack+Death Scissors).

Note: I didn't sub /NIN at all during these levels, as I felt that /THF was by far the better choice for traditional XP (Yes, I have plenty of parses to back this up). Unless you're chaining VT's, I highly recommend /THF. Then again, it's my personal recommendation - I'm sure other's have done great with /NIN through this stretch.

Magic Fruit! You can finally replace your Wild Carrot with our Cure IV equivalent.

Dimensional Death isn't bad. It's useful later on for the Accuracy Bonus Job Trait and I seemed to get better numbers with it paired with SA when Chain Affinity was down than I did with Death Scissors (Death Scissors is far superior with CA+SA, however).

Magus Attire

A small, friendly note on your Artifact Armor.

Now this isn't an equipment guide by any means but I'm assuming that if you're reading this guide, you're wanting to be the best BLU that you can be. Good! One of the most important aspects of being a good BLU is gearing yourself right. With that said:

PLEASE! DO NOT, AT ALL, UNDER ANY CIRCUMSTANCES, EVER, EVER, EVER TP OR WS IN ANY OF YOUR ARTIFACT ARMOR!

I can not stress this point enough and any poster on these forums will agree. Yes, it looks cool but just don't. I'm an extremely nice person but seeing BLUs PTing in their AF drives me off the deep end. Don't do it! There are plenty of alternatives, most very affordable, that will enhance your performance much more than your AF will.

"But Solrain, what do I wear on my head?"

Walkure Mask
Valkyrie's Mask
Voyager's Sallet

"What about my body? The AF has STR and DEX on it!"

Cerise Doublet
Jaridah Peti
Scorpion Harness

"The gloves look cool!"

Battle Gloves
Jaridah Bazubands

"I can't find any good pants, so I'll wear my AF."

Republic Subligar
Crow Hose

"There's no good feet options and I like the -enmity!"

Tabin Boots
Savage Gaiters
Wonder Clomps
Marine M Boots

Not to say the set is all bad. The body is far and away our best spell casting piece. The head is good for Monster Correlation and spells where MND or INT is a mod (e.g. Magic Fruit). The gloves are great for learning spells and the legs are a good Cannonball option later on. The feet are great because you need all 5 pieces to be able to store your AF at the NPC *ahem*.

Sorry for the brief vent/equipment guide. On to the spellset!

Spell Set

Head ****
Bludgeon - See you again in level-capped areas, old friend!
Wild Carrot
~Magic Fruit - Standard upgrade from Wild Carrot.
Battle Dance - Could leave in if you're not going the Auto Refresh route.
Uppercut - Same as Battle Dance.
Mandibular Bite - Keep it in for TA for now and for a good MP/dmg ratio spell.
Refueling
*Sickle Slash - Could leave this for a good TA spell.
Death Scissors - Your best SA spell and/or Gravitation closer.
*MP Drainkiss
*Uppercut/Cocoon
Pinecone Bomb
Frightful Roar - Auto Refresh. A potent def down for non-colibri, non-puk mobs.
Stinking Gas - Auto Refresh.
Cold Wave - Auto Refresh. BMP 1 Frost spell. However the duration is a turn-off.
Self-Destruct - Auto Refresh. STR. Crazy suicide fun.
Light of Penance - Auto Refresh.

*Either. MP Drainkiss if fighting Colibri, Uppercut/Cocoon or leave Sickle Slash for anything else. I like the stat bonuses from Uppercut and Cocoon is always good to put in for a cheap BMP 1 to fill out a set.

~I'm one of those BLU's who pretty much always keeps a cure spell set no matter what. Some choose to forsake this and go with stat boosting or other damage spells. Totally up to you and how your party is functioning. I still prefer it for when the crap hits the fan. Battle Dance/Poison Breath would be my choice here for Attack Bonus with Uppercut if you decide against equipping Magic Fruit.

Total BMP - 35
Total Spells - 11(12)/16

Spell Bonuses:
HP+25
MP+5 (If you set MP Drankiss)
STR+2 (+2 if you set Uppercut)
DEX+2 (+1 if you set Uppercut)
AGI+5
VIT+3 (If you set Cocoon)
MND+2
CHR+4



~Lv61 - Lv70: (40 Blue Magic Points - 18 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
61 	 Maelstrom 	     M   
61 	 Eyes On Me 	     M   
61 	 Seedspray 	     S   
61 	 Bad Breath 	     M   
62 	 Memento Mori 	     M   
62 	 Body Slam 	     B   
62 	 1000 Needles 	     M   
63 	 Spinal Cleave 	     S   
63 	 Frenetic Rip 	     B   
63 	 Frypan 	     B   
63 	 Hydro Shot 	     B   
64 	 Feather Tickle      M   
64 	 Yawn 	             M   
64 	 Voracious Trunk     M   
65 	 Infrasonics 	     M   
65 	 Zephyr Mantle 	     M   
66 	 Frost Breath 	     M   
66 	 Sandspray 	     M   
66 	 Corrosive Ooze      M   
67 	 Diamondhide 	     M   
67 	 Enervation 	     M   
68 	 Warm-Up 	     M   
68 	 Firespit 	     M   
69 	 Tail Slap 	     B   
69 	 Hysteric Barrage    B   
69 	 Regurgitation 	     M   
70 	 Amplification 	     M   
70 	 Cannonball 	     B   
70 	 Asuran Claws 	     B    


Job Traits:

Clear Mind III - Lv61 Any combination of 6 of these spells (Poison Breath, Soporific, Venom Shell, Awful Eye, Filamented Hold, Maelstrom and Feather Tickle)
Max HP Boost - Lv63 Any combination of 2 of these spells (Flying Hip Press, Body Slam, Frypan)
Accuracy Bonus - Lv63 (Dimensional Death + Frenetic Rip)
Conserve MP - Lv65 Any combination of 2 of these spells (Chaotic Eye, Zephyr Mantle, Frost Breath, Firespit)
Clear Mind IV - Lv66 Any combination of 8 of these spells (Poison Breath, Soporific, Venom Shell, Awful Eye, Filamented Hold, Maelstrom, Feather Tickle, Sandspray, Corrosive Ooze and Warm-Up)
Evasion Bonus - Lv69 (Screwdriver + Hysteric Barrage)
Resist Gravity - Lv69 (Feather Barrier + Regurgitation)
Store TP - Lv69 (Sickle Slash + Tail Slap)
Counter - Lv70 (Enervation + Asuran CLaws)


Spells:
  • Maelstrom (BMP 5)
  • Eyes On Me (BMP 4)
  • Seedspray (BMP 2)
  • Bad Breath (BMP 5)
  • Memento Mori (BMP 4)
  • Body Slam (BMP 4)
  • 1,000 Needles (BMP 5)
  • Spinal Cleave (BMP 4)
  • Frenetic Rip (BMP 3)
  • Frypan (BMP 3)
  • Hydro Shot (BMP 3)
  • Feather Tickle (BMP 3)
  • Yawn (BMP 3)
  • Voracious Trunk (BMP 4)
  • Infrasonics (BMP 4)
  • Zephyr Mantle (BMP 2)
  • Frost Breath (BMP 3)
  • Sandspray (BMP 2)
  • Corrosive Ooze(BMP 4)
  • Diamondhide (BMP 3)
  • Enervation (BMP 5)
  • Warm-Up (BMP 4)
  • Firespit (BMP 5)
  • Tail Slap (BMP 4)
  • Hysteric Barrage (BMP 5)
  • Regurgitation (BMP 1)
  • Amplification (BMP 3)
  • Cannonball (BMP 3)
  • Asuran Claws (BMP 2)


Notes:

Wow, another long list of spells to think about during this level range - 29 to be exact. Fortunately for the purposes of standard XP and your sanity, it's not a huge spellset overhaul.

Frenetic Rip at 63 is a major spell for us. Our first of the "Big 3", Frenetic Rip is a threefold, blunt damage attack that scales extremely well with level - meaning you'll be using this for the rest of your days. Furthermore, it creates the Accuracy Bonus (+10 accuracy) Job Trait with Dimensional Death and later, Disseverment. It's kind of a pain in the *** to get but well, well worth it.

Voracious Trunk is an interesting spell. It absorbs a single buff from an enemy (similar to THF's Aura Steal) and adds it to you. Also part of your reduced BMP cost Auto Refresh Job Trait. You won't be casting it much in XP but it's a wonderful (and fun spell) to play around with in Campaign.

Zephyr Mantle is our version of Blink, complete with 4 shadows. Note that it works like the Blink spell and not Utsusemi, as it has a random chance to absorb an attack. Also used in the Conserve MP Job Trait.

Diamondhide is a fun spell to play around with in Besieged, Campaign and numerous events that you'll take part in as BLU. Not so useful in XP as it costs a hefty 99MP to cast.

Warm-Up, like Diamondhide, is very situational. It could be useful when you're in the lower level range of some camps but with a fairly short duration of 3 minutes, it becomes MP intensive to keep up.

Hysteric Barrage! Finally, our second spell of the "Big 3", a fivefold, blunt damage attack that, like Frenetic Rip, scales very well as you level. This is the spell that let me make the jump from /THF to /NIN comfortably. Your mileage may vary. Also very useful for closing solo-Detonation (A highly underrated combination) following Vorpal Blade (not on Puks, please!).

Cannonball is our HNM spell. With weird mods like VIT and defense, it's tough to get to perform up to standards in XP without specialized gear, food and spells but still useful nonetheless. It's also our self-Light SC closer when Savage Blade becomes available later.

Ahh! Asuran Claws, the great gnole hype. We all drooled and drooled, then drooled some more over the thought of getting this spell. Then we got it... Needless to say, we were unimpressed. I don't recommend setting this spell at all, unless you wanna mess around with the Counter Job Trait in Campaign.

Auto Refresh is a bit cheaper BMP wise to set now and with the added BMP and max spell increase at Lv61, there's no excuse to not set Auto Refresh now.

Spell Set

Head ****
~Magic Fruit/Cocoon/Regurgitation(Pinecone Bomb)
Mandibular Bite
Refueling
Sickle Slash
*Death Scissors
~MP Drainkiss/Cocoon(Regurgitation)
Uppercut/Cocoon
Frightful Roar - Auto Refresh.
Stinking Gas - Drop for Voracious Trunk for cheaper Auto Refresh.
Cold Wave - Auto Refresh.
Self-Destruct - Auto Refresh.
Light of Penance - Swap out for a cheaper Auto Refresh.
Voracious Trunk - Cheaper BMP Auto Refresh spell.
Frenetic Rip - Our first awesome multi-hit spell since Jet Stream. Great for TA if /THF, great overall for /NIN. Accuracy Bonus with Dimensional Death.
Dimensional Death - Accuracy Bonus Job Trait when combined with Frenetic Rip. Costly BMP wise but well worth it imo for the +10 accuracy it provides.
*Hysteric Barrage - 5-hit attack.
Chaotic Eye/Zephyr Mantle - Conserve MP when paired. Zephyr Mantle gives you some good damage mitigation as /THF.

*Death Scissors if /THF, Hysteric Barrage if /NIN.

~Same as before. If you're in the situation where you need healing or Aspir, swap the respective spells.

Total BMP - 40
Total Spells - 13(14)/18

Spell Bonuses:
HP+5 (+5 If Death Scissors set, +5 if Magic Fruit set)
STR+2 (+1 if Pinecone Bomb set)
DEX+3 (+2 if Hysteric Barrage set)
AGI+9 (+1 if Hysteric Barrage set)
MND+2 (If Death Scissors set)
CHR+1 (+2 If Death Scissors set, +1 if Magic Fruit set)
Accuracy+10 (Frenetic Rip + Dimensional Death Accuracy Bonus Job Trait)



~Lv71 - Lv75: (45 Blue Magic Points - 20 Spell Max)

 
LEVEL 	   SPELL 	   TYPE   
71 	 Lowing 	     M   
71 	 Heat Breath 	     M  
71       Triumphant Roar     M  
72 	 Disseverment 	     P   
72 	 Saline Coat 	     M   
72       Sub-Zero Smash      P 
73 	 Ram Charge 	     B   
73 	 Mind Blast 	     M   
73 	 Temporal Shift      M   
74 	 Actinic Burst 	     M   
74 	 Magic Hammer 	     M   
74 	 Reactor Cool 	     M   
75 	 Exuviation 	     M   
75 	 Plasma Charge 	     M   
75 	 Vertical Cleave     S    


Job Traits:

Accuracy Bonus - Lv72 Frenetic Rip + Disseverment
Auto Refresh - Lv75 Actinic Burst + Plasma Charge
Fast Cast - Lv72 Sub-Zero Smash + Bad Breath

Spells:
  • Lowing(BMP 2)
  • Heat Breath (BMP 4)
  • Triumphant Roar (BMP 3)
  • Disseverment (BMP 5)
  • Saline Coat (BMP 3)
  • Sub-Zero Smash (BMP 4)
  • Ram Charge (BMP 4)
  • Mind Blast (BMP 4)
  • Temporal Shift (BMP 5)
  • Actinic Burst (BMP 4)
  • Magic Hammer (BMP 4)
  • Reactor Cool (BMP 5)
  • Exuviation (BMP 4)
  • Plasma Charge (BMP 5)
  • Vertical Cleave (BMP 3)


The Wonderful World of Al'Taieu

Before going into the spellset, I feel that Al'Taieu (a.k.a. Sea) access should be addressed.

It's sort of a taboo topic on the BLU forums - some BLU feel that you should not level BLU without it, while others say it's ok to skip it. I won't push either side but I will say that it should be in your best interests to get Sea access asap, especially before 70 - especially since you should have a few missions under your belt that were required to get a few earlier spells.

If you don't have Sea yet, here's some incentives:
  • 7/13 of your 71-75 spells come from Al'Taieu.
  • Disseverment.
  • Actinic Burst + Plasma Charge is your cheapest combo for Auto Refresh at 9 BMP.
  • Disseverment
  • Disseverment
  • Vertical Cleave is one of our, if not the, hardest hitting SA spells we get.
  • Access to Limbus.
  • Homam gear.
  • Disseverment.
  • Rajas Ring
  • Brutal Earring
  • Disseverment.
  • The satisfaction of completing the most time-consuming, but coolest, line of missions in the game.
  • Disseverment.

That said, I personally did stop leveling BLU in spurts to get CoP missions done and I don't regret it at all. For anyone who takes BLU seriously, I highly recommend getting Sea.

Notes:

Since I mentioned it 19 times, let's start with Disseverment. This is our hardest-hitting mulit-hit spell that also inflicts a nasty Poison, the last of the "Big 3" and your bread and butter spell using any subjob. If that wasn't enough, it's also part of the Accuracy Bonus Job Trait with Frenetic Rip. I can't say enough good things about this spell.

Temporal Shift is an AoE stun. Useful for many missions/BCs/NM fights when fighting multiple enemies.

Actinic Burst is similar in usage to Temporal Shift when dealing with multiple enemies but in the form of Flashga as opposed to Stunga. Very useful in Campaign for those times when you're getting glomped by 5 mobs. Actinic Burst > Sheep Song > (Run away!) has saved me countless times.

Magic Hammer is our light-based Aspir that drains MP equal to damage dealt with a very high MND modifier. MP Drainkiss is superior 99% of the time, the exception being Magic Hammer on Imps.

Exuviation is our self-target Erase with a slight HP restore. When used with Diffusion and hitting multiple targets, this spell is an enmity monster.

Saline Coat is a straight +50 to Magic Defense Bonus which decays over time to +10. Although the duration is short, it's an invaluable spell to have set for certain occasions such Avatar fights and Proto-Ultima's Citadel Buster to name a few.

Sub-Zero Smash was one of two new spells added in the 7/21/2009 Version Update. It has the unique property of being a physical attack spell that inflicts Paralysis on all foes within 5' conal range in front of you (careful!). Also, it shares the Fragmentation property with Ram Charge, meaning it can be used to close/open a Light SC with any other Fusion-element spells or WSs. While I don't see much of a practical use for it in traditional XP, it's recently made it in to my Campaign spellset, as I tend to focus more on enfeebling and light damage rather than zergy-type spells enabling me to tank mobs for maximum XP/AN. It's also worth mentioning that Sub-Zero Smash makes the Fast Cast JT when paired with Bad Breath!

Triumphant Roar is the second of the two new spells added in the 7/21/2009 update. It is a self-target 15% (38/256) attack boost that can be paired with Diffusion and lasts for 60 seconds. Yea... the duration is kind of disappointing for practical every day use, although it has some promise as a pre-WS buff or as a great asset to a zerg when Diffused. I would have loved it if they made it similar to Berserk, with a five minute recast and 3 minute duration but alas, we can't have everything. I personally can't see using this spell much in XP but to each his own - the true beauty that is BLU (I kinda changed my mind here - I would probably set it during merits. See updated Greater Colibri build below). Oh and another nice perk that I forgot to mention is the +3 STR you get from setting the spell - not bad for 3 BMP if you have the room.


Spell Set: General

Head ****
Magic Fruit
Refueling
Death Scissors
*MP Drainkiss
Frightful Roar - Auto Refresh. Defense down for non-colibri, non-Puk mobs.
Cold Wave
Self-Destruct - Auto Refresh.
Voracious Trunk
Frenetic Rip - Damage spell and Accuracy Bonus with Disseverment.
Dimensional Death - Swap out for Disseverment. Retains Accuracy Bonus Job Trait for a much better spell.
Hysteric Barrage - Not worth the BMP now that you have Disseverment, as you won't be spamming spells in XP. Frenetic Rip and Disseverment will serve you fine.
Chaotic Eye/Firespit - Conserve MP and +3 STR.
Disseverment - Our best multi-hit spell. Accuracy Bonus with Frenetic Rip and can also close self-Distortion (Savage Blade > Disseverment). The piercing bonus also tears those Colibri a new one.
Plasma Charge - Auto Refresh as well as +3 STR and +3 DEX. Awesome!
Battle Dance/Uppercut - Return of the Attack Bonus! +2 STR and +3 DEX combined isn't too shabby either.
Bomb Toss - +2 STR.

*Swap if you need Aspir. You know the drill by now!

Total BMP - 45
Total Spells - 14/20

Spell Bonuses:
HP+5
STR+12
DEX+3
AGI+5
CHR+1
INT+2
MND-1
Attack +10 (Battle Dance + Uppercut Attack Bonus Job Trait)
Accuracy+10 (Frenetic Rip + Disseverment Accuracy Bonus Job Trait)



Spell Set: Greater Colibri

I feel that this camp requires a separate spellset. Our main target for merits and the camp that I feel we shine the most at. BLU parties are not uncommon here, so set some support spells to take care of yourself.

Head ****
Magic Fruit - I always keep this spell set at this camp, as the main theme is self-sufficiency. Nice to have in case you or another PT member eats a nasty Pecking Flurry. Feel free to drop it for a stat+ spell if the PT is doing well.
Refueling - Again, self-sufficiency. If you get a mage that's on the ball with Haste (which they should be), drop this for another +stat spell(s).
MP Drainkiss - Don't leave home without this spell set at this camp. It's your lifeline. Also, needless to say, self-sufficiency.
Plasma Charge - Auto Refresh. +3 STR and +3 DEX.
Actinic Burst - Auto Refresh.
Frenetic Rip - Damage spell and Accuracy Bonus with Disseverment.
Chaotic Eye/Firespit - Conserve MP. +3 STR from Firespit.
Disseverment - Our best multi-hit spell. Accuracy Bonus with Frenetic Rip and can also close self-Distortion (Savage Blade > Disseverment). The piercing bonus also tears those Colibri a new one.
Heat Breath - +3 STR. Feel free to drop this if you'd prefer the Attack Bonus JT from Battle Dance/Uppercut (requires two Assimilation merits)
Triumphant Roar - Our newest addition! The +3 STR is reason enough to set this guy, coupled with the attack boost and Diffusion prospect.


Total BMP - 45
Total Spells - 12/20

Spell Bonuses:
HP+25
MP+5
STR+12
DEX+5
AGI+3
CHR+3
INT+2
MND-1
Accuracy+10 (Frenetic Rip + Disseverment Accuracy Bonus Job Trait)


Spell Set: Campaign

Here's a recommended spellset for Campaign. The beauty of Campaign is that we get to be a little more flexible with the spells that we set, thus showing the extreme versatility of the job. We excel more at Campaign (read: can get XP easier) than most jobs, due to our abilites to do physical and magical damage, heal, debuff and buff, among other things. I like a more supporty set in Campaign, preferring to drop some smaller stat boosts for more useful spells.

Head ****
Magic Fruit
Refueling
MP Drainkiss - Very important spell. It's interesting to note that every mob in Campaign has MP!
Frightful Roar
Voracious Trunk - A fun spell to mess around with to steal buffs from mobs. Yagudo Warcry *yoink*.
Frenetic Rip
Chaotic Eye/Zephyr Mantle - Silencing certain mobs is imperative, although a slight pain getting them to keep their faces to you sometimes. Zephyr Mantle interruption rate is based on Blue Magic Skill. A good "oh sh*t" spell to keep set, as you won't find it uncommon to get a cast off after being hit 3-4 times.
Disseverment - Great for damage but beware the poison - poisoned mobs don't sleep too well...
Plasma Charge - The stat bonuses are just too good to pass up. Also fun to mess around with if you want Shock Spikes for a short time.
Sheep Song - I pick Sheep Song above our other sleep spells for a few reasons: 1) It's Light-based 2) Doesn't require mobs to be facing you like Yawn 3) 2 BMP and 22 MP to cast.
Cocoon - Like it or not, your shadows will go down, for one reason or another at some point. This also makes blood-tanking viable (and extremely enjoyable) with /WAR, /WHM, /RDM, /DNC or any other sub you prefer.
Pinecone Bomb - Some STR and single-target sleep with some good range on it to hit mobs you don't want to go near. I'm looking at you, Jagidbod's Warmachine!
Poison Breath - Another cheap spell, MP and BMP-wise, with good range for nailing those guys you don't wanna get close to.
Regurgitation - Bind and decent damage, all for 1 BMP.

Note: My spellsets usually change from Campaign to Campaign. Sub-Zero Smash and Actinic Burst have their place in here, as well as other enfeebling spells such as Filamented Hold and some fun spells like Cannonball and Vertical Cleave for Light/Darkness fun - the latter being great for MBing MP Drainkiss on if you can get it off with the mess of people spamming WSs. I personally stick to the more low-volume areas and prefer to tank mobs, so I stick with a more defensive set and SJ (/DNC mostly recently).

Total BMP - 45
Total Spells - 16/20

Spell Bonuses:
HP+10
MP+8
STR+4
DEX+5
AGI+9
VIT+3
CHR+2
INT+3
Accuracy+10 (Frenetic Rip + Disseverment Accuracy Bonus Job Trait)








*****Pretty much finished for now. I may go back and add some Campaign sets 60+ and maybe some different subjob sets (I neglected /THF 70+ as well as a non-Sea build.) If anyone has any input on these, it'd be greatly appreciated, as I don't have personal experience with those sets.

8/26/09 Edit: Added Triumphant Roar and Sub-Zero Smash and updated Great Colibri build and a few updated Campaign notes.


Edited, Jun 19th 2008 4:57am by Solrain

Edited, Jun 19th 2008 5:01am by Solrain

Edited, Aug 27th 2009 12:07am by Solrain
____________________________
zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#2 Jun 03 2008 at 1:19 AM Rating: Good
Jack of All Trades
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29,217 posts
Quote:
Set It and Forget It


**** you for getting that rotisserie machine stuck in my head again.
#3 Jun 03 2008 at 2:21 AM Rating: Good
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231 posts
I can see this being an awesome guide when its done, keep up the good work!
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#4 Jun 03 2008 at 7:19 AM Rating: Excellent
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Everything looks great so far, one thing I'd add: Gaze attacks don't require being face-to-face per se. They require YOU to be in the MOB's face, but you don't necessarily have to be facing the mob. Case in point - when fighting tauruses, and facing away to avoid doom, you can still land Blank Gaze or Chaotic Eye on them. It's not exactly the way it works for mobs, but it's true for us.
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#5 Jun 03 2008 at 8:16 AM Rating: Good
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This was what I Asked for yesterday! Rate up. That was quick!

You might want to add a nother spell set for those that want to go Blu/Whm as DD/Enfeebler/Backup healer

Edited, Jun 3rd 2008 9:17am by ldmovies
#6 Jun 03 2008 at 9:31 AM Rating: Decent
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130 posts
i like what i see you shuld put in a good spell set for campaing also i used to have a good campaign set up but i forgot what the spells where all i know is it racked up so much xp from them it was rediculous for a lvl 66 to get that much xp lol
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Lakshmiserver=Franzferdinanhttp://files.filefront.com/ComicFranzKhiarar/;5224537;;/fileinfo.html
"To the OP: being a BST is about learning to when to fight and when not to fight and learning to love your little beasties as much as they hate you. 1-75 is a tough journey and there are high points but many many lows but its all worth it in the end believe me. In the Art of Beastmaster War, it is not who is right that win, only those who are left." EdyNOTB
#7 Jun 03 2008 at 9:56 AM Rating: Good
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Uhh, the BMP explaination was much needed, thanks. No other sticky in thsi forum explains it.
#8 Jun 03 2008 at 1:14 PM Rating: Excellent
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2,285 posts
Mikauk wrote:
Gaze attacks don't require being face-to-face per se. They require YOU to be in the MOB's face, but you don't necessarily have to be facing the mob. Case in point - when fighting tauruses, and facing away to avoid doom, you can still land Blank Gaze or Chaotic Eye on them. It's not exactly the way it works for mobs, but it's true for us.


Ah yea, that's a very good point, I should clarify on that a bit more.

Yipyap wrote:
i like what i see you shuld put in a good spell set for campaing also i used to have a good campaign set up but i forgot what the spells where all i know is it racked up so much xp from them it was rediculous for a lvl 66 to get that much xp lol


Good idea as well, maybe I'll add a Campaign section 60+ (I got most of my XP from Campaign 65-75 too lol)

Idmovies wrote:
You might want to add a nother spell set for those that want to go Blu/Whm as DD/Enfeebler/Backup healer


Ya, I'll probably go back and add some different spellsets when I'm done - I just wanna get this thing finished cuz I have a completion problem lol

Thanks for all the positive feedback so far!
____________________________
zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#9 Jun 03 2008 at 1:25 PM Rating: Good
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Quote:
[]Thanks for all the positive feedback so far![/]


No... THANK YOU!
#10 Jun 03 2008 at 4:34 PM Rating: Decent
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130 posts
this is one of the best idea's ive seen sum1 have in a long time ne thing u need ill help
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Lakshmiserver=Franzferdinanhttp://files.filefront.com/ComicFranzKhiarar/;5224537;;/fileinfo.html
"To the OP: being a BST is about learning to when to fight and when not to fight and learning to love your little beasties as much as they hate you. 1-75 is a tough journey and there are high points but many many lows but its all worth it in the end believe me. In the Art of Beastmaster War, it is not who is right that win, only those who are left." EdyNOTB
#11 Jun 03 2008 at 5:30 PM Rating: Good
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Fynlar wrote:
Quote:
Set It and Forget It


**** you for getting that rotisserie machine stuck in my head again.


LOL, I was thinking the same thing too.

Great guide! Needs a sticky. ^-^
#12 Jun 03 2008 at 5:52 PM Rating: Excellent
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2,285 posts
Yipyap wrote:
this is one of the best idea's ive seen sum1 have in a long time ne thing u need ill help


Thanks, credit goes to Idmovies for suggesting the guide. It's something I feel we should have had for awhile but never got around to doing. And any suggestions you have will always be helpful. I've been 75 for awhile, so I forgot a few spells I had set at certain times. This is harder to write than it looks lol. And the code menus are a total pain in the ***!
____________________________
zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#13 Jun 03 2008 at 6:56 PM Rating: Good
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211 posts
Solrain wrote:
Yipyap wrote:
this is one of the best idea's ive seen sum1 have in a long time ne thing u need ill help


Thanks, credit goes to Idmovies for suggesting the guide. It's something I feel we should have had for awhile but never got around to doing. And any suggestions you have will always be helpful. I've been 75 for awhile, so I forgot a few spells I had set at certain times. This is harder to write than it looks lol. And the code menus are a total pain in the ***!


LOL I thought those were pictures. >_>" Didn't even notice that they were coded.
#14 Jun 03 2008 at 7:11 PM Rating: Excellent
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2,285 posts
Lol ya, I gotta add spaces and backspaces to get the white and black bg colors to fill in right =/
____________________________
zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#15 Jun 04 2008 at 4:30 AM Rating: Decent
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2,109 posts
I think clear mind sets could use some more mention...
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Main Jobs: 75RDM (sept? 05) - 75BLM (July? 06) - 75WAR (feb ~14 07) 75 PLD (may ~2 07) 75 BLU (jan 08) 75 DRK (~feb 08)
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In Progress subs: 16MNK/21SMN/21DRG/30DNC
I do not have pup unlocked.
Ragnarok

MargavineLiselle wrote:
Alright, I'm tired of being civil, and now I'm tired of being sarcastically condescending, too.

lolgaxe wrote:
Whining about having to farm is so 2004.
#16 Jun 04 2008 at 5:02 AM Rating: Good
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1,419 posts
Quote:
I used TA+Mandibular Bite, which was easy on the MP but not terribly damaging


Personally, I found TA sickle slash to be the ideal choice for this. It was even my bread and butter for dmg along with jet stream. Don't know if that would earn a spot in your guide since I might be the only one feeling this way, but I thought I should put it out there.

I would also add Crow/Raven for the legs spot for those of us who can't stand wearing subligar, its good for spell casting too with the -enmity since the +atk won't help it at all.
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I probably rated you down.
#17 Jun 04 2008 at 6:52 AM Rating: Excellent
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I'm all for not exping in AF, but I do have to say in the defense of the poor, the keffiyeh and charuqs are probably the hardest pieces to replace. I have a pair of leaping boots, and HQ Tabin Boots aren't THAT expensive, but since I just joined a limbus LS (yay I have sea access) I can't afford to drop 50k on a pair of boots. And Charuqs probably beat out NQ Tabin Boots, at least in my opinion. Shalwar versus PubSub, I think is a matter of choice - I got tired of my naked legs and underwear fast.

But absolutely and 100% do I agree with you that you should never never never never TP or WS in Jubbah or Bazubands. Scorpion Harness, Battle Gloves, Pallas's Bracelets, anything but those.

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#18 Jun 04 2008 at 11:36 AM Rating: Excellent
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Leonadis wrote:
I think clear mind sets could use some more mention...


Sure, do you remember where you fit the spells in? I never bothered with it much since they take up too much space. Early levels you don't have enough MP for it to matter much and you don't want to rest too much once you break into AU areas, as you'll lose your TP (may as well just throw on your Dark Staff) resting.

Hiswhitewings wrote:
Personally, I found TA sickle slash to be the ideal choice for this. It was even my bread and butter for dmg along with jet stream. Don't know if that would earn a spot in your guide since I might be the only one feeling this way, but I thought I should put it out there.


Cool, thanks for the input! Leaving SS in would be better, I agree, just gotta shuffle points around a bit more since it's BMP4 compared to MB's BMP2.

Quote:
I would also add Crow/Raven for the legs spot for those of us who can't stand wearing subligar, its good for spell casting too with the -enmity since the +atk won't help it at all.


Good idea also.

Mikauk wrote:
I'm all for not exping in AF, but I do have to say in the defense of the poor, the keffiyeh and charuqs are probably the hardest pieces to replace. I have a pair of leaping boots, and HQ Tabin Boots aren't THAT expensive, but since I just joined a limbus LS (yay I have sea access) I can't afford to drop 50k on a pair of boots. And Charuqs probably beat out NQ Tabin Boots, at least in my opinion. Shalwar versus PubSub, I think is a matter of choice - I got tired of my naked legs and underwear fast.


Yea, I hear ya but if you have time to farm for spells, you should have time to farm for gil as well. Walkure Mask and Tabin Boots will run you ~50k for the pair on Bismarck these days for a nice improvement over AF. Republigar, yea... I understand where you're coming from about looking at legs for that long. Then again I'm Mithra, so I never minded!
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#19 Jun 04 2008 at 12:08 PM Rating: Good
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Please add Marine boots for Hume. +3str & +3 dex is BLU ***.
#20 Jun 18 2008 at 5:39 PM Rating: Excellent
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Love what's in here.

I've also thought about doing a level-by-level guide to tanking on BLU, since I did it from 15ish to 55 and off and on again til 65. I'll either put it in the same format or just let you grab it and include it in yours. However, there's enough difference that I think it might deserve its own guide.
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#21 Jun 18 2008 at 7:50 PM Rating: Good
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Also consider Cobra Unit fighter's gear at level 68. Store TP and -enmity can improve a BLUs performance significantly, particularly where it concerns the hands, legs, and feet.
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#22 Jun 18 2008 at 8:10 PM Rating: Excellent
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Dracoth wrote:
Love what's in here.

I've also thought about doing a level-by-level guide to tanking on BLU, since I did it from 15ish to 55 and off and on again til 65. I'll either put it in the same format or just let you grab it and include it in yours. However, there's enough difference that I think it might deserve its own guide.


Thanks! And yea, I say go for the making the guide. I wouldn't mind adding it to this one at all but I'd definitely encourage you to make your own. It's easier said than done though lol

AriesSeventyThree wrote:
Also consider Cobra Unit fighter's gear at level 68. Store TP and -enmity can improve a BLUs performance significantly, particularly where it concerns the hands, legs, and feet.


Ya, I totally agree but this is basically a spell guide and not an equipment guide. I just threw those few 50s to early 60s pieces in there as alternatives to wearing the AF during those levels. More of a "Here's some reasonably cheap, and superior to Magus, gear that you can wear in place of your AF" for the people who claim they "can't find anything better to use" during the AF levels. Sorry, again, major pet-peeve of mine.
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#23 Jun 18 2008 at 9:06 PM Rating: Excellent
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Why are you listing Frightful Roar and Self-Destruct instead of Actinic Burst* for Auto Refresh? Just curious.

Edited to not be stupid.

Edited, Jun 19th 2008 1:56am by mikauk
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#24 Jun 18 2008 at 10:21 PM Rating: Excellent
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Solrain wrote:
First off, sorry for the stupid Ron Popeil pun but... that thing makes great chicken and we all know a good Blue Mage eats plenty of chicken.


Even without having a guide full of brilliant recomendations and advice, you'd won me over right at the beginning.
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#25 Jun 19 2008 at 12:17 AM Rating: Excellent
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Mikauk wrote:
Why are you listing Frightful Roar and Self-Destruct instead of Actinic Burst* for Auto Refresh? Just curious.


Definitely a good question - I prefer the +2 STR from Self-Destruct and defense down of Frightful Roar over the seldomly-used-in-XP Actinic Burst. More personal preference than anything. AB is great in Campaign (among other things) though, which I mentioned and then subsequently forgot to add to my Campaign spellset, doh!

Erecia wrote:
Solrain wrote:
Solrain wrote:
First off, sorry for the stupid Ron Popeil pun but... that thing makes great chicken and we all know a good Blue Mage eats plenty of chicken.



Even without having a guide full of brilliant recomendations and advice, you'd won me over right at the beginning.


Lol thanks, I really appreciate it coming from you, seeing as For Glory helped me tremendously with getting through CoP. I'm glad to see it's back up and running!
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#26 Jun 19 2008 at 12:26 AM Rating: Good
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One thing that not many people know about frenetic rip is, it has a very high innate attack. When you're hitting very high defense monster, you will find, more often than not, your frenetic rip outdamaging your disseverment.
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#27 Jun 19 2008 at 4:13 AM Rating: Good
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VZX wrote:
One thing that not many people know about frenetic rip is, it has a very high innate attack. When you're hitting very high defense monster, you will find, more often than not, your frenetic rip outdamaging your disseverment.


I've noticed this as well yet wasn't sure why Frenetic was doing more damage. I just don't have enough time to play anymore. It's nice to learn new stuff about my job on this forum. Thanks for the tip VZX.
#28 Jun 19 2008 at 12:11 PM Rating: Excellent
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Quote:
One thing that not many people know about frenetic rip is, it has a very high innate attack. When you're hitting very high defense monster, you will find, more often than not, your frenetic rip outdamaging your disseverment.


But ussually when fighting mobs with defense that high, the potent poison that disseverment has will keep it's damage above frenetic's.
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#29 Jun 19 2008 at 3:11 PM Rating: Excellent
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Once that poison is in effect, though, frenetic rip will serve you better than constantly putting disseverment back up. It's great having the diversity to use both!
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#30 Jun 20 2008 at 7:44 AM Rating: Good
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Good job dude. Keep up the good work, and hopefully it'll become stickied!

Edited, Jun 20th 2008 11:45am by Nicest
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#31 Jun 20 2008 at 10:09 AM Rating: Good
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Honestly, posts like this shouldn't be stickied. They should be put in a forum index that is stickied.

The problem with stickying guides like this is that eventually, the game will change, and Solrain may not be around to update his guide anymore. If this is stickied, it's taking up one of the few slots we can have stickies in.

If it's linked through a forum index, however, then it doesn't have to be updated. Just note the year in the forum index and move it to a "somewhat outdated but still incredibly useful" classification, allowing it to still be read, enjoyed, and learned from without taking up one of those precious sticky slots.

That being said, I DO vote this get put in the forum index.
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#32 Jun 23 2008 at 9:35 PM Rating: Decent
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Good job for the effort. It's very informative which is good. On the opinion part, I think you may focus a little too heavily on dmg spells and not quite enough on stat spells and JT combo spells. Clearmind is very important if you don't have a source of refresh. Usually you only need 2-3 damage spells; bludgeon + something to CA with.
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#33 Jun 24 2008 at 6:58 AM Rating: Good
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Yeah, didn't think about that....good point.
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#34 Aug 20 2008 at 11:28 PM Rating: Good
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Bump, sorry!

Not in Tidane's sticky and third page is too far.
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#35 Aug 21 2008 at 4:18 AM Rating: Good
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You, sir, are a LEGEND. This is going to help me out so much, I can't thank you enough. I can't understand how I missed this the first time around, sticky it already!

My only suggestion is adding in suggestions about what we can do with the extra +5 BMP if we choose to merit them.

Edited, Aug 21st 2008 2:17pm by Deshin
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#36 Aug 25 2008 at 10:49 AM Rating: Excellent
This is by far the most useful thread in this forum for beginning BLUs. This should be sticky #1. Thank you so much.
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#37 Aug 27 2008 at 1:01 AM Rating: Good
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Awsome guide, thank you so much for doing this.
I take off my Warlock Chapeau at you Sir.
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#38 Aug 27 2008 at 1:40 AM Rating: Good
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Very nice guide but one critique...

Solrain wrote:
Cannonball is our HNM spell. With weird mods like VIT and defense, it's tough to get to perform up to standards in XP without specialized gear, food and spells but still useful nonetheless. It's also our self-Light SC closer when Savage Blade becomes available later.


IMO Cannonball isn't that hard to make perform. The only "specialized spells" really needed are Cocoon and Protect IV. The gear is a little bit different, but a decent set is very similar to a SA-spellset, besides Magus Shalwar. If you have these, SA Cannonball easily outperforms Death Scissors without Chain Affinity/low TP, for me at least. With Chain Affinity Death Scissors did more for me on average though Cannonball wasn't far behind. With Tacos CB easily beats DS though obviously eatting tacos isn't that great unless you're in a more support/TP dmg unimportant mode--though rabbit pie is a middle ground.

With "specialized support" like food and bard songs it gets pushed into the next level.

Besides, 1 str 1 dex for 3 set points is nice.

Edited, Aug 27th 2008 4:38am by Eltio
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#40 Nov 24 2008 at 7:27 AM Rating: Excellent
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I'm bumping this because I didn't see it stickied. Is it stickied and I just missed it? Anyway, this has some great info for newbie BLUs like myself.
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#41 Nov 24 2008 at 8:45 PM Rating: Excellent
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It needs to be added to the Forum Index, not so much stickied.

We only get so many stickies. Honestly, most guides should be in an index for ease of finding.

I am glad you bumped this, though. I was wondering where it ran off to.
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#42 Nov 24 2008 at 8:51 PM Rating: Excellent
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Hehe thanks for the bump! I always feel like a ***** bumping my own guide, so I let it slip down into obscurity... I don't feel it needs to be stickied but I definitely agree that it should be linked to in the forum index regardless.

Thanks for the feedback and criticism, I 'preciate it :D

Edit: I'll update a bit more once I get Expiacion and play around with it a bit. Still only on Floor 60 as of now.

Edited, Nov 24th 2008 11:55pm by Solrain
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#43 Nov 25 2008 at 5:45 AM Rating: Excellent
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I'd like to see a Nyzul Isle spellset added in future.
I can even contribute a few ideas to it.

Head **** (3 BMP)
Disseverment (5 BMP)
Frenetic Rip (3 BMP)
Hysteric Barrage (5 BMP)*
Blank Gaze (2 BMP)
Sheep Song (2 BMP)
Diamondhide (3 BMP)**
Refueling (4 BMP)
Plasma Charge (5 BMP)
Actnic Burst (4 BMP)
Exuviation (4 BMP)
Magic Fruit (3 BMP)
MP Drainkiss (4 BMP) / Magic Hammer (4 BMP)***
Cocoon (1 BMP)
Seedspray (2 BMP)

*If you have a Monk in your party you might want to consider skipping this spell, if you do not have a Monk this can speed up Undead-based floors a lot.
**If you have a Scholar you can skip this spell and use the 3 BMP elsewhere.
50 BMP used, (Highly recommend 5/5 Assimilation to pull this off)
***I've heard that MP Drainkiss is more reliable than Magic Hammer, one of the two will suffice.

Head **** - Pretty simple, stops nasty AoE from ripping your party to pieces.
Disseverment - Also very simple, hits like a truck and will tear Puks and Bird floors to pieces.
Frenetic Rip - Good damage spell and light on the BMP.
Hysteric Barrage - Massacres skeleton mobs although it costs a hefty 5 BMP to set, i would set it if you do not have a Monk in your party.
Blank Gaze - One of the only ways to remove Ice Spikes off those annoying Psycheflayers, can make Psycheflayer floors a lot less painful.
Sheep Song - Fantastic crowd control spell, cheap on the MP and BMP too. Light based as well!
Diamondhide - Set this if you do not have a Scholar in your party that can cast AoE Stoneskin, if you have a Scholar then leave this spell at home.
Refueling - Self-Haste, cheap on the MP too. Set it.
Plasma Charge & Actnic Burst - Auto-Refresh trait, Actnic Burst has it's uses here. Actnic Burst >> Sheep Song when your party is under attack from multiple targets.
Exuviation - Used in combination with Diffusion to remove the Bio from Psycheflayers, use with caution though... it generates a MASSIVE amount of hate!
Magic Fruit - Is a godsend on floors where White Magic is locked, set it just incase.
MP Drainkiss - Is your lifeline in here, if the target has MP use this. Also see the above comment (***) about Magic Hammer. One light based Aspir and one dark based Aspir, set whichever one you feel you'll need.
Cocoon - Once again very simple, if you get hate (if you're doing your job right you will get hate) this will lessen the damage you take considerably. Can also be used in Combination with Diffusion on a boss floor when your front line is all out of Fanatic's Drinks, they'll thank you for having AoE'd this spell.
1 BMP, 10 MP to cast. Nothing to lose from this, set it.
Seedspray - The cheapest Defense Down spell we have at 2 BMP, MP cost is somewhat high for a spell of it's nature though. Can still make Leader floors a lot faster, i'd set it if you have the spare BMP and if you do not have the spare BMP it's no biggie.




Edited, Nov 25th 2008 8:50am by Tatham
____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#44 Nov 25 2008 at 6:10 AM Rating: Good
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Quote:
I'd like to see a Nyzul Isle spellset added in future.
I can even contribute a few ideas to it.


Me too!

/NIN
Head ****
Frenetic Rip
Hysteric Barrage
Disseverment
*Vertical Cleave
Frost Breath
Refueling
Magic Fruit
Actinic Burst
Plasma Charge
Zephyr Mantle
Exuviation
Blank Gaze
Sheep Song

*Assimilation Merits


Bonuses: Accuracy Bonus, Conserve MP, Auto Refresh, Sleep sh*t/Dispel Flayer Spikes

In addition to Nyzul, this is the set I use for unknown scenarios and just helping out. It provides good versatility for a wide range of situations.

Edited, Nov 25th 2008 8:15am by massivenoneko
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#46 Nov 26 2008 at 9:39 AM Rating: Good
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loyfriend wrote:
Why do you use frost breath?


Good way to deal with melee resistant Jellies?
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#47 Nov 26 2008 at 7:18 PM Rating: Good
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Great idea on the Nyzul spellsets - it's become such a popular event in the past few months and BLU is one of, if not the best job(s) for it. Would you guys mind, Tatham and Massive, if I added your sets as well as my own? It's great to have different opinions from fellow BLUs on what they use - something I couldn't do when I first wrote the guide.

Actually, now that the post has aged a bit and people have different comments and conflicting opinions on some of my sets, I may edit the guide with everyone's different opinions thrown in to confuse new BLUs offer new BLUs more options on what different spells that a lot of us use(d).
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
#48 Nov 27 2008 at 5:32 AM Rating: Decent
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loyfriend wrote:
Why do you use frost breath?


No experience with Blu in Nyzul(Little experience there period) but I imagine Frost Breath is there for Conserve MP...

Firespit is really costly(5bpm), and Chaotic Eye, as nice as it is, will probably be useless(As you will most likely have a Rdm or other mage there).
Frost Breath damage isn't that bad either. Only 68, but out of every breath spell I've used, it seems to be resisted the least so far(No Heat breath yet of course) and would as mentioned be good for Slimes and other physical damage resistant mobs.


Honestly glad this was bumped. I remember seeing it quite awhile ago, then couldn't find it at all when I picked up Blu again. Getting to the point where I have a lot of possible traits and spells, and it gets difficult to figure out which would be best in general. Still rough for me to keep the spells I want(Really need around 65BMP right now) but this has helped a lot.
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#50 Nov 29 2008 at 4:06 AM Rating: Decent
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Sure go for it, i don't mind my spellset being added. :)
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Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#51 Nov 29 2008 at 4:55 AM Rating: Decent
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Special Gear for breath spells? What would that be besides Saurian Helm or Mirage Keffiyeh? And, HP gear of course. I don't know of anything else that would effect them at all.

Chaotic Eye + Zephyr Mantle is 4 points, while either combined with Frost Breath is 5 points. Frost Breath bmp is only 3. So, not really saving that much space in the end(Cocoon Metallic Body Sound Blast Regurgitation Power Attack Pollen are the only 1bmp I can think of).

Even without Saurian/Mirage the damage is pretty good from Frost Breath. And the whole point would just be for physical resistant mobs, not every mob type(Where you could just use FR/HB/Disseverement etc).

Again, no experience with Blu in Nyzul, but I don't see how Frost Breath could be a bad option, for the trait for sure, and another damage option that is rarely resisted.
My normal melee gear(had at least) a bit of -Hp, and Frost Breath was still around 456 or so unresisted(At 68). This is with barely 1k hp, and it would take pretty much nothing to bump your hp up at 75(Again, ignoring Saur/Mirage).

Derailing a bit, but just can't see how a loss of one bmp with the addition of another damage option is all that bad.
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