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The Blue Mage Hunting Grounds. An illustrated guide.Follow

#27 Jul 13 2007 at 6:45 AM Rating: Good
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Lol, told you Myriads. The community would love that site. {Congratulations!} on your success, and enjoy. More than likely, I'll be meritting with you more, and look forward to traveling with you learning new spells (I'm sure we'll get some new spells from WOTG). ^^

*Like me, you should expect to start getting many /tells in-game now from random people. I enjoy it, and I think you will too.*

Edited, Jul 13th 2007 10:46am by Nicest
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Nicest
Phoenix Server Rank 10 San d'Oria, 10 Windurst
75Rdm, 75Nin, 75Drg, 75Blu, 75Mnk, 75Smn, 75Sam, 75Pup, 75Dnc, 71Blm, 37Pld, 37Sch, 42Whm, 37War, 37Thf, 37Drk, 37Rng, 62NPC
Rise of the Zilart = 5/17/07 Completed
Chains of Promathia = 2/7/06 Completed
TOAU = 9/15/07 Completed
Rdm: http://ffxi.allakhazam.com/profile.xml?30648
Nin: http://ffxi.allakhazam.com/profile.xml?16117
Drg: http://ffxi.allakhazam.com/profile.xml?128548
Blu: http://ffxi.allakhazam.com/profile.xml?144444
#28 Jul 13 2007 at 7:46 AM Rating: Good
Great Job. Definitely will help me out.

Cheers
#29 Jul 13 2007 at 10:54 AM Rating: Good
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2,884 posts
Another tip, this time Refueling ^^

You can actually tell when it is going to be foggy before it actually rolls out onto the land. If you stand in the Safehold at the bottom of H-6 on the map facing north, the fog will actually roll into the Safehold before doing so outside. The air will start to look a little hazy, and you can tell as early as 2:00. Once this happens you can go out to the marked camps on the map on the guide.

As far as getting the spell, I'll basically paraphrase what I wrote in another thread. What I have found to work best is if you have access to Filamented Hold (Sprout Smack works too), use that spell on the Clusters, and keep it on them. The clusters have a tendency to use Refueling a lot more in an attempt to overwrite the slow status.
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Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#30 Jul 13 2007 at 11:14 AM Rating: Good
5 posts
Incredible, just incredible! Really awesome work!

Edited, Jul 13th 2007 3:20pm by Addica
#31 Jul 13 2007 at 4:32 PM Rating: Excellent
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395 posts
The information on Refueling has been updated. Once again, excellent information!

Myriads
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Myriads

World Phoenix
Male Hume from Bastok (updated 5/8/11)

BST 99//BLU 99//PUP 99//
DNC 99//WHM 99//BRD 99
SAM 75//BLM 73//SCH 50//
NIN 49//RDM 42//MNK 42//
WAR 30//THF 15//RUN 15//
SMN 06//COR 05//DRK 02


Alch 62.0//BSmith 28.5//Bone 54.4//
Wood 100.0//Cook 36.9//Fishing 110.0//
GSmith 20.1//Leath 2.1//Cloth 22.3//
Synergy 80.0

Owner and Keeper of the Blue Mage Hunting grounds.
http://184.154.208.218/~tforum/blu/BLUMain.html
#32 Jul 13 2007 at 5:49 PM Rating: Good
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151 posts
I have camped Refueling in Lufaise Meadows before. This is my experience.

First of all, I recommend camping in the little path at (K-11). When fog weather comes up, (Which only has a chance of appearing between 2:00 and 9:00, when there is no other weather currently) there will be a Cluster that spawns in (J-11). I've seen it spawn and wander pretty much throughout that whole block on the map. Widescan is helpful here.

I like this camp, because you can also fight another Cluster mob! It spawns near western (K-11), where the little path you're camping at opens up into the wide area.

However, I found fog weather to appear too rarely. I found another blu in the area if they needed Refueling. In the end we ended up soloing clusters outside the Halvung Staging Point for each other. (He was 75 smn, I was 75 rdm.)

Also, I just want to say that your site has already helped me learn some spells. It's very helpful and detailed. Thanks!
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Jordaan
75 RDM | 75 BLM | 75 BLU | 75 SAM
#33 Jul 15 2007 at 9:15 AM Rating: Good
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Awesome guide! 5 stars without a shadow of a doubt. I'd also like to point out for Sandspray, the camp that BLMs use in Aydeewa against the ranger types will often produce Sandspray, since they do not engage the BLM and are far enough away so that is the only weapon skill that will be used. Can be solod around level 64 by a BLM.

Edited, Jul 15th 2007 1:30pm by Graev
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Superior Private {0/25} Graev ~ Lakshmi ~ Blue Mage 75 {spells 105/105} ~ Black Mage 61 ~ NPC 57 ~ Red Mage 41 ~ White Mage 37 ~ Summoner 33
Missions: CoP 8-2 San D'Oria 10 ToAU-44 Zilart-12 Windurst Campaign - Star||||
Linkshell: Virinis / Prinnysquaddood
Accuracy / Attack: http://ffxi.allakhazam.com/profile.xml?177197
INT / MND: http://ffxi.allakhazam.com/profile.xml?177198
STR: http://ffxi.allakhazam.com/profile.xml?183137
CHR: http://ffxi.allakhazam.com/profile.xml?183139
#34 Jul 15 2007 at 1:28 PM Rating: Excellent
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395 posts
Graev,

Could you give me a map number and location for where the BLM solo happens? And how "run-away-and-link" minded are the Quiqirn here?

Myriads
____________________________
Myriads

World Phoenix
Male Hume from Bastok (updated 5/8/11)

BST 99//BLU 99//PUP 99//
DNC 99//WHM 99//BRD 99
SAM 75//BLM 73//SCH 50//
NIN 49//RDM 42//MNK 42//
WAR 30//THF 15//RUN 15//
SMN 06//COR 05//DRK 02


Alch 62.0//BSmith 28.5//Bone 54.4//
Wood 100.0//Cook 36.9//Fishing 110.0//
GSmith 20.1//Leath 2.1//Cloth 22.3//
Synergy 80.0

Owner and Keeper of the Blue Mage Hunting grounds.
http://184.154.208.218/~tforum/blu/BLUMain.html
#35 Jul 16 2007 at 1:21 PM Rating: Good
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Awesome guide!
#36 Jul 16 2007 at 1:44 PM Rating: Good
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Good post!
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http://ffxi.allakhazam.com/profile.xml?13913
Nin

Guranimol 75 War Nin Rng Blu
Cerberus GAL Rnk10 BAS
#37 Jul 16 2007 at 1:59 PM Rating: Good
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I vote for this to get stickied.
#38 Jul 16 2007 at 3:19 PM Rating: Good
15 posts
Cannonball can be soloed in halvung with the use of pinecone bomb and blastbomb. I also see alot of your spells with a spell mod of "none". Does that mean you dont know or havent tested it?
#39 Jul 16 2007 at 3:53 PM Rating: Excellent
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395 posts
Hello

JackCrowley: For the cannonball soloing can you describe how a typical fight would go for you? What subjob and spells you'd use and problems you encountered? I'd assume you would alternate Pinecone and Blastbomb but did you do anything else? Also was the location in the tunnel leading up to the Body Slam camp?

For the Spells marked with None as stat mods, I was operating off the Translated Studio Gobi information. There seem to be a number that they found nothing changed.

Myriads
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Myriads

World Phoenix
Male Hume from Bastok (updated 5/8/11)

BST 99//BLU 99//PUP 99//
DNC 99//WHM 99//BRD 99
SAM 75//BLM 73//SCH 50//
NIN 49//RDM 42//MNK 42//
WAR 30//THF 15//RUN 15//
SMN 06//COR 05//DRK 02


Alch 62.0//BSmith 28.5//Bone 54.4//
Wood 100.0//Cook 36.9//Fishing 110.0//
GSmith 20.1//Leath 2.1//Cloth 22.3//
Synergy 80.0

Owner and Keeper of the Blue Mage Hunting grounds.
http://184.154.208.218/~tforum/blu/BLUMain.html
#40 Jul 16 2007 at 4:21 PM Rating: Good
15 posts
It was the entrance to halvung next to the flan camp. I subbed nin and kitted it up and down the entrance, just before the lava lake. you can pull the 1 wamouracampa through the gate, but watch out for the 2 bombs that are right there. you can still melee it, just keep metallic body up so you can cast without getting interrupted when your shadows are down. you could probably dot and bind/grav, but I was lv70 and the only decent dot we have is disseverment. having vermin killer wouldnt hurt either. you will need juices, auto-refresh, and sanction refresh. I was also thinking that binding it and running out of melee range might provoke it to use cannonball.
#41 Jul 17 2007 at 10:43 AM Rating: Excellent
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395 posts
JackCrowley,

Sorry to be a pain, but could you give me a map number, and the coords from here

http://www.ffxi-atlas.com/maps/halvung/general/

For where you did it?

I *think* I know where you mean, (Map2 F-6) but I'm not 100%. Am I correct? I want to get it on the nose, as a solo option for cannonball will make a lot of Blue Mages thrilled.

Myriads
____________________________
Myriads

World Phoenix
Male Hume from Bastok (updated 5/8/11)

BST 99//BLU 99//PUP 99//
DNC 99//WHM 99//BRD 99
SAM 75//BLM 73//SCH 50//
NIN 49//RDM 42//MNK 42//
WAR 30//THF 15//RUN 15//
SMN 06//COR 05//DRK 02


Alch 62.0//BSmith 28.5//Bone 54.4//
Wood 100.0//Cook 36.9//Fishing 110.0//
GSmith 20.1//Leath 2.1//Cloth 22.3//
Synergy 80.0

Owner and Keeper of the Blue Mage Hunting grounds.
http://184.154.208.218/~tforum/blu/BLUMain.html
#42 Jul 17 2007 at 12:09 PM Rating: Good
40 posts
wow , thats a really great guide!.

it makes me want to lvl BLU lol. *bookmarks it*
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WAR18|THF15|BST09|SMN09|MNK05|COR05|PUP05|
CoP/RoZ/ToA: Done
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#43 Jul 17 2007 at 2:18 PM Rating: Good
15 posts
yes, there is a spot at F6 on the second map, but if youre coming from the staging point then E8 on the first map is closer. I had to go back and forth a couple times before I learned it because of the long respawn time.
#44 Jul 17 2007 at 6:11 PM Rating: Good
Sage
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334 posts
Great guide! Thanks for posting this.

One correction I'd like to make: You do not need to break a Merrow's weapon for it to use Tail Slap. I learned it just earlier today, and many of the uses were when it still had a weapon.

Edit: Thought of another correction. The higher-level Qutrub are not "annoying to get to." They're right near a staging point (I can never remember which one ><;) and much easier to get to than the lower-level ones. This is not to say that they're necessarily the best choice, as, of course, they're higher-level.

Keep up the good work! ^^/

Edited, Jul 17th 2007 10:20pm by Janeth
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#45 Jul 18 2007 at 7:03 AM Rating: Excellent
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323 posts
Great Guide! Sticky?
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Kalessin: DRG75 SAM75 BLU75 BST75
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#46 Jul 20 2007 at 4:54 PM Rating: Good
15 posts
seriously why isnt this getting stickied?
#47 Jul 20 2007 at 5:23 PM Rating: Excellent
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395 posts
Updates have been made:

Corrected information about Tail Slap not needing a weapon break.

Added the solo camps and soloing strats for Cannonball.

Added soloing information on Vertical Cleave.

Corrected ease of reaching an evil Quatrub Camp.

Various small typos cleaned up.

Once again I want to thank people for all the support I've seen, and the information you have all supplied. I realy want the guide to be as useful as possible for folks, and I'll work to add new camps and fight stratagies as you share them.

Thank you!
____________________________
Myriads

World Phoenix
Male Hume from Bastok (updated 5/8/11)

BST 99//BLU 99//PUP 99//
DNC 99//WHM 99//BRD 99
SAM 75//BLM 73//SCH 50//
NIN 49//RDM 42//MNK 42//
WAR 30//THF 15//RUN 15//
SMN 06//COR 05//DRK 02


Alch 62.0//BSmith 28.5//Bone 54.4//
Wood 100.0//Cook 36.9//Fishing 110.0//
GSmith 20.1//Leath 2.1//Cloth 22.3//
Synergy 80.0

Owner and Keeper of the Blue Mage Hunting grounds.
http://184.154.208.218/~tforum/blu/BLUMain.html
#48 Jul 20 2007 at 7:22 PM Rating: Good
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154 posts
Spectacular piece of work.

I've only noticed one qualm: In your Warm-Up "Obtaining the Spell strategy, you state, when fighting Mamool Ja Fighters...

Quote:
Party members should have a way to erase Warm-Up, so a White Mage is called for.


I'm assuming you mean Dispel, which actually calls for a Red Mage, or a Corsair with Dark Shot, or... well, a Blue Mage with Blank Gaze or Geist Wall. :)

Otherwise, I've bookmarked your link and plan on using it. Good job!
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There is no 'I' in 'team;' however, there is an 'M' and an 'E'.
[75DRG|66PLD|55WHM|49SCH|42SAM|40BST|39BLM|39WAR|37THF|37DNC|34RNG]
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AF: DRG [09/10/06], PLD [02/18/07]
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#49 Jul 20 2007 at 8:39 PM Rating: Good
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Sorry it took so long for me to reply, been a bit busy on the LS forums. I don't have a lot of time to ***** with maps this evening but I can refer you to this thread: http://ffxi.allakhazam.com/db/jobs.html?fjob=3;mid=1153395917124154864;num=105;page=1 . From personal duo experience - the Quiqrins (sp?) almost never link; at least I have yet to see it. Hope this helps! Keep up the great work.

Edited, Jul 21st 2007 12:41am by Graev
____________________________
Superior Private {0/25} Graev ~ Lakshmi ~ Blue Mage 75 {spells 105/105} ~ Black Mage 61 ~ NPC 57 ~ Red Mage 41 ~ White Mage 37 ~ Summoner 33
Missions: CoP 8-2 San D'Oria 10 ToAU-44 Zilart-12 Windurst Campaign - Star||||
Linkshell: Virinis / Prinnysquaddood
Accuracy / Attack: http://ffxi.allakhazam.com/profile.xml?177197
INT / MND: http://ffxi.allakhazam.com/profile.xml?177198
STR: http://ffxi.allakhazam.com/profile.xml?183137
CHR: http://ffxi.allakhazam.com/profile.xml?183139
#50 Jul 24 2007 at 9:43 AM Rating: Good
17 posts
i love this guide, and i have a suggestion for spell camping. clicking on the link for e-mail doesnt work for me so i gotta write it here

metallic body is much more easily camped in zeruhn mines, at the small pond near overseer makarim.
the other places you mentioned are covered in goblin and other beastmen aggro, but the zeruhn mines location is completely aggro-free. between 3 and 4 crabs spawn there and if your camping this spell at level 3 like i did, the no goblins and beastmen can be a godsend.
#51 Jul 27 2007 at 6:25 AM Rating: Good
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Awesome guide, I am using it quite frequently to plan where and how to get my new spells^^
Thanks for your hard work to put this together for us.

Although the link seems to be down today. It is being updated or was it moved maybe? Smiley: cry




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